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author | gumi <git@gumi.ca> | 2018-11-11 17:18:14 -0500 |
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committer | gumi <git@gumi.ca> | 2018-11-11 22:36:15 -0500 |
commit | 0e1a7f000ccdcf6f84ec66192b025f261772cdb3 (patch) | |
tree | 7367604274d14b0fdabae946985ef30fc71aa8de /world/map/npc/magic/level2-happy-curse.txt | |
parent | 15e556361dabcee7d215cb6aeb2f157d30c0963a (diff) | |
download | serverdata-0e1a7f000ccdcf6f84ec66192b025f261772cdb3.tar.gz serverdata-0e1a7f000ccdcf6f84ec66192b025f261772cdb3.tar.bz2 serverdata-0e1a7f000ccdcf6f84ec66192b025f261772cdb3.tar.xz serverdata-0e1a7f000ccdcf6f84ec66192b025f261772cdb3.zip |
give unique ids to magic spell effects
Diffstat (limited to 'world/map/npc/magic/level2-happy-curse.txt')
-rw-r--r-- | world/map/npc/magic/level2-happy-curse.txt | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/world/map/npc/magic/level2-happy-curse.txt b/world/map/npc/magic/level2-happy-curse.txt index a82dce21..535afa11 100644 --- a/world/map/npc/magic/level2-happy-curse.txt +++ b/world/map/npc/magic/level2-happy-curse.txt @@ -7,22 +7,22 @@ if (getskilllv(SKILL_MAGIC) < .level) end; if (.@level <= 3 && countitem("GingerBreadMan") >= 1) delitem "GingerBreadMan", 1; elif (.@level <= 3) end; - set @target_id, getcharid(3, @args$); - if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id)) - set @target_id, BL_ID; // fallback to self set @_M_BLOCK, 1; // block casting, until the timer clears it addtimer 1000, "Magic Timer::OnClear"; // set the new debuff callfunc "adjust_spellpower"; set Sp, Sp - 13; - misceffect FX_MAGIC_GREEN, strcharinfo(0); + misceffect FX_MAGIC_JOY_CAST, strcharinfo(0); callfunc "magic_exp"; - if (distance(BL_ID, @target_id) >= (@spellpower/100)+1) set @target_id, BL_ID; - if (BL_ID == @target_id) set @args$, strcharinfo(0); + set @distance, (@spellpower / 100) + 1; + foreach 0, getmap(), (POS_X - @distance), (POS_Y - @distance), (POS_X + @distance), (POS_Y + @distance), strnpcinfo(0) + "::OnHit"; + end; + +OnHit: set @joyplim_count, 1, @target_id; set @joyplim_emote, if_then_else(getskilllv(SKILL_MAGIC_DARK) > 1, EMOTE_EVIL, EMOTE_HAPPY), @target_id; - set @joyplim_total, (@spellpower/10), @target_id; + set @joyplim_total, (@spellpower / 10), @target_id; emotion @joyplim_emote, strcharinfo(0, @target_id); addtimer 500, strnpcinfo(0)+"::OnEmote", @target_id; end; |