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author | mekolat <mekolat@gmail.com> | 2015-04-19 15:37:54 -0400 |
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committer | mekolat <mekolat@users.noreply.github.com> | 2015-04-30 01:41:56 -0400 |
commit | 6df037322b925220dd503746692200b9aff5d2d4 (patch) | |
tree | 9c7fccf1cecea4f1120e2fbad3c71f1df03094ef /world/map/npc/functions | |
parent | bf3c1c0e4add6a5d8a52b043a30775eada1cef2f (diff) | |
download | serverdata-6df037322b925220dd503746692200b9aff5d2d4.tar.gz serverdata-6df037322b925220dd503746692200b9aff5d2d4.tar.bz2 serverdata-6df037322b925220dd503746692200b9aff5d2d4.tar.xz serverdata-6df037322b925220dd503746692200b9aff5d2d4.zip |
add new consts for the params
Diffstat (limited to 'world/map/npc/functions')
-rwxr-xr-x | world/map/npc/functions/debug.txt | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/world/map/npc/functions/debug.txt b/world/map/npc/functions/debug.txt index 4c118dbd..5affb8f0 100755 --- a/world/map/npc/functions/debug.txt +++ b/world/map/npc/functions/debug.txt @@ -59,12 +59,12 @@ L_Status: "Close.", L_Close; L_ChangeAllStats: - set bStr, 99; - set bAgi, 99; - set bVit, 99; - set bInt, 99; - set bDex, 99; - set bLuk, 99; + set Str, 99; + set Agi, 99; + set Vit, 99; + set Int, 99; + set Dex, 99; + set Luk, 99; mes "You now have 99 in all stats."; next; goto L_Begin; @@ -76,7 +76,7 @@ L_ChangeStrength: goto L_StatTooLow; if (@str > 99) goto L_StatTooHigh; - set bStr, @str; + set Str, @str; goto L_ChangeAgility; L_ChangeAgility: @@ -86,7 +86,7 @@ L_ChangeAgility: goto L_StatTooLow; if (@agi > 99) goto L_StatTooHigh; - set bAgi, @agi; + set Agi, @agi; goto L_ChangeVitality; L_ChangeVitality: @@ -96,7 +96,7 @@ L_ChangeVitality: goto L_StatTooLow; if (@vit > 99) goto L_StatTooHigh; - set bVit, @vit; + set Vit, @vit; goto L_ChangeIntelligence; L_ChangeIntelligence: @@ -106,7 +106,7 @@ L_ChangeIntelligence: goto L_StatTooLow; if (@int > 99) goto L_StatTooHigh; - set bInt, @int; + set Int, @int; goto L_ChangeDexterity; L_ChangeDexterity: @@ -116,7 +116,7 @@ L_ChangeDexterity: goto L_StatTooLow; if (@dex > 99) goto L_StatTooHigh; - set bDex, @dex; + set Dex, @dex; goto L_ChangeLuck; L_ChangeLuck: @@ -126,13 +126,13 @@ L_ChangeLuck: goto L_StatTooLow; if (@luk > 99) goto L_StatTooHigh; - set bLuk, @luk; - mes "You now have " + bStr + " in strength."; - mes "You now have " + bAgi + " in agility."; - mes "You now have " + bVit + " in vitality."; - mes "You now have " + bInt + " in intelligence."; - mes "You now have " + bDex + " in dexterity."; - mes "You now have " + bLuk + " in luck."; + set Luk, @luk; + mes "You now have " + Str + " in strength."; + mes "You now have " + Agi + " in agility."; + mes "You now have " + Vit + " in vitality."; + mes "You now have " + Int + " in intelligence."; + mes "You now have " + Dex + " in dexterity."; + mes "You now have " + Luk + " in luck."; next; goto L_Begin; @@ -165,8 +165,8 @@ L_ChangeStrengthSingle: goto L_StatTooLow; if (@str > 99) goto L_StatTooHigh; - set bStr, @str; - mes "You now have " + bStr + " in strength."; + set Str, @str; + mes "You now have " + Str + " in strength."; next; goto L_Begin; @@ -177,8 +177,8 @@ L_ChangeAgilitySingle: goto L_StatTooLow; if (@agi > 99) goto L_StatTooHigh; - set bAgi, @agi; - mes "You now have " + bAgi + " in agility."; + set Agi, @agi; + mes "You now have " + Agi + " in agility."; next; goto L_Begin; @@ -189,8 +189,8 @@ L_ChangeVitalitySingle: goto L_StatTooLow; if (@vit > 99) goto L_StatTooHigh; - set bVit, @vit; - mes "You now have " + bVit + " in vitality."; + set Vit, @vit; + mes "You now have " + Vit + " in vitality."; next; goto L_Begin; @@ -201,8 +201,8 @@ L_ChangeIntelligenceSingle: goto L_StatTooLow; if (@int > 99) goto L_StatTooHigh; - set bInt, @int; - mes "You now have " + bInt + " in intelligence."; + set Int, @int; + mes "You now have " + Int + " in intelligence."; next; goto L_Begin; @@ -213,8 +213,8 @@ L_ChangeDexteritySingle: goto L_StatTooLow; if (@dex > 99) goto L_StatTooHigh; - set bDex, @dex; - mes "You now have " + bDex + " in dexterity."; + set Dex, @dex; + mes "You now have " + Dex + " in dexterity."; next; goto L_Begin; @@ -225,8 +225,8 @@ L_ChangeLuckSingle: goto L_StatTooLow; if (@luk > 99) goto L_StatTooHigh; - set bLuk, @luk; - mes "You now have " + bLuk + " in luck."; + set Luk, @luk; + mes "You now have " + Luk + " in luck."; next; goto L_Begin; |