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authortux9th <mr.x@aon.at>2013-06-05 10:11:52 +0200
committertux9th <mr.x@aon.at>2013-06-05 20:56:24 +0200
commit6e3f4486ee4696147244eb71bc6c3e9de8cf3273 (patch)
tree9080ddab1deed7874ad8e840d10b5dbb1112d93a /world/map/npc/functions
parente13853aa7bc7ae60ab11794a263d8d98f2f4c56e (diff)
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Edit: Evil Obelisk 018-3 and Function Evil Obelisk
* Changed monster to areamonster, monsters will now spawn in an area defined * adapted logic * decreased costs
Diffstat (limited to 'world/map/npc/functions')
-rw-r--r--world/map/npc/functions/evil_obelisk.txt66
1 files changed, 39 insertions, 27 deletions
diff --git a/world/map/npc/functions/evil_obelisk.txt b/world/map/npc/functions/evil_obelisk.txt
index 30fe927d..f1447375 100644
--- a/world/map/npc/functions/evil_obelisk.txt
+++ b/world/map/npc/functions/evil_obelisk.txt
@@ -3,62 +3,67 @@ function|script|EvilObelisk|{
mes "(A mystical aura surrounds this stone. It seems to crave money.)";
next;
+ set @cost_jacko, 6500;
+ set @cost_gy1, 4000;
+ set @cost_gy2, 3000;
+ set @cost_skull, 2800;
+ set @cost_snake, 2500;
+
menu
- "Pay it 200,000 gold", L_JACKO,
- "Pay it 100,000 gold", L_GRAVEYARD1,
- "Pay it 75,000 gold", L_GRAVEYARD2,
- "Pay it 50,000 gold", L_SKULL,
- "Pay it 25,000 gold", L_SNAKE,
- "Don't pay it anything.", -;
- close;
- return;
+ "Don't pay it anything.", -,
+ "Pay it " + @cost_jacko + " gold.", L_JACKO,
+ "Pay it " + @cost_gy1 + " gold.", L_GRAVEYARD1,
+ "Pay it " + @cost_gy2 + " gold.", L_GRAVEYARD2,
+ "Pay it " + @cost_skull + " gold.", L_SKULL,
+ "Pay it " + @cost_snake + " gold.", L_SNAKE;
+ goto L_Close;
L_JACKO:
- if (Zeny < 200000)
+ if (Zeny < @cost_jacko)
goto L_NotEnough;
- set Zeny, Zeny - 200000;
+ set Zeny, Zeny - @cost_jacko;
set @mob_id, 1022;
- set @mob_count, rand(2) + 1;
+ set @mob_count, rand(1,2);
goto L_Summon;
L_GRAVEYARD1:
- if (Zeny < 100000)
+ if (Zeny < @cost_gy1)
goto L_NotEnough;
set @temp, rand(2);
if(@temp == 0)
set @mob_id, 1036; // Zombie
if(@temp == 1)
set @mob_id, 1045; // Fallen
- set @mob_count, rand(2) + 1;
- set Zeny, Zeny - 100000;
+ set @mob_count, rand(1,2);
+ set Zeny, Zeny - @cost_gy1;
goto L_Summon;
L_GRAVEYARD2:
- if (Zeny < 75000)
+ if (Zeny < @cost_gy2)
goto L_NotEnough;
set @temp, rand(2);
if(@temp == 0)
set @mob_id, 1044; // Lady Skelly
if(@temp == 1)
set @mob_id, 1043; // Normal Skelly
- set @mob_count, rand(2) + 1;
- set Zeny, Zeny - 75000;
+ set @mob_count, rand(1,2);
+ set Zeny, Zeny - @cost_gy2;
goto L_Summon;
L_SKULL:
- if (Zeny < 50000)
+ if (Zeny < @cost_skull)
goto L_NotEnough;
set @temp, rand(2);
if(@temp == 0)
set @mob_id, 1024; // Poison
if(@temp == 1)
set @mob_id, 1023; // Fire
- set @mob_count, rand(4) + 1;
- set Zeny, Zeny - 50000;
+ set @mob_count, rand(1,4);
+ set Zeny, Zeny - @cost_skull;
goto L_Summon;
L_SNAKE:
- if (Zeny < 25000)
+ if (Zeny < @cost_snake)
goto L_NotEnough;
set @temp, rand(4);
if(@temp == 0)
@@ -69,17 +74,24 @@ L_SNAKE:
set @mob_id, 1010; // Normal
if(@temp == 3)
set @mob_id, 1021; // Cave
- set @mob_count, rand(4) + 1;
- set Zeny, Zeny - 25000;
+ set @mob_count, rand(1,4);
+ set Zeny, Zeny - @cost_snake;
goto L_Summon;
L_Summon:
- monster @map$, @x, @y, "Evil", @mob_id, @mob_count;
- close;
- return;
+ areamonster @map$, @x0, @y0, @x1, @y1, "Evil", @mob_id, @mob_count;
+ goto L_Close;
L_NotEnough:
mes "You don't have that much money";
- close;
+ goto L_Close;
+
+L_Close:
+ set @cost_jacko, 0;
+ set @cost_gy1, 0;
+ set @cost_gy2, 0;
+ set @cost_skull, 0;
+ set @cost_snake, 0;
return;
+
}