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author | Jesusalva Jesusalva <jesusalva@themanaworld.org> | 2023-07-10 16:51:31 +0000 |
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committer | Led Mitz <smoothshifter@tuta.io> | 2023-07-10 16:51:31 +0000 |
commit | 0a6997d3c17a812ac966782ef5d6b46ebd2ea889 (patch) | |
tree | aefbb07507d8541dfc61e29398aaf2f022d02ac3 /world/map/npc/functions/vault.txt | |
parent | 759d091d696aa0e67645405e5017ca2fed709abf (diff) | |
download | serverdata-0a6997d3c17a812ac966782ef5d6b46ebd2ea889.tar.gz serverdata-0a6997d3c17a812ac966782ef5d6b46ebd2ea889.tar.bz2 serverdata-0a6997d3c17a812ac966782ef5d6b46ebd2ea889.tar.xz serverdata-0a6997d3c17a812ac966782ef5d6b46ebd2ea889.zip |
Some missing functions
Diffstat (limited to 'world/map/npc/functions/vault.txt')
-rw-r--r-- | world/map/npc/functions/vault.txt | 73 |
1 files changed, 70 insertions, 3 deletions
diff --git a/world/map/npc/functions/vault.txt b/world/map/npc/functions/vault.txt index a0da16b1..f2c51387 100644 --- a/world/map/npc/functions/vault.txt +++ b/world/map/npc/functions/vault.txt @@ -6,12 +6,18 @@ function|script|VaultLogin { if (##VAULT < 1) goto L_Return; - // TODO: Or #VAULT ? Which of the two is set? + // Imports & Vitals callsub S_Exp; callsub S_Gold; callsub S_Preset; + // Quest Handlers + callsub S_Quest_CR1; + + // Mirror lake + callsub S_MirrorLake; + // Clean up set @last_preset, 0; return; // go back to global handler @@ -43,6 +49,7 @@ S_Preset: // TODO: Give more ammo, iron powder, sulphur powder, etc. instead of equips // Give also some bug legs and maggot slime if applicable? /* Handle weapons */ + /* if (##PRESET >= 1 && @last_preset < 1) getitem "SharpKnife",1; if (##PRESET >= 2 && @last_preset < 2) @@ -83,14 +90,55 @@ S_Preset: getitem "IronPowder", 150; if (##PRESET >= 19 && @last_preset < 19) getitem "TerraniteArrow",250; - + */ set ##PRESET, 0; return; + +//////////////////////////////// +S_Quest_CR1: + if (!(##01_CRQUEST & 1)) goto S_Return; + if (##03_TMWWORLD & MLP_CR_DEBUT) goto S_Return; + // Check if you can receive the rewards + getinventorylist; + if (@inventorylist_count >= 96) goto S_Return; + // Mark quest as done and issue rewards + set BOSS_POINTS, BOSS_POINTS + 871; + set ##03_TMWWORLD, ##03_TMWWORLD | MLP_CR_DEBUT; + getitem WhiteCake, 1; + getitem ChocolateCake, 1; + getitem OrangeCake, 1; + getitem AppleCake, 1; + message strcharinfo(0), "Mirror Lake : You gained 871 boss points."; + return; + +//////////////////////////////// +S_MirrorLake: + // Wipe any existing TMWA internal mirror lake information + set ##VAULT_GOTO, 0; + set ##VAULT_MLTO, 0; + // TODO: Put the Mirror Lake Portal into the shipwreck? (see portal #2) + set .@gto, call("get_byte", ##00_INFO, 3); + set .@mlp, call("get_nibble", ##00_INFO, 5); + // If we're moving from Mirror Lake to TMW + if (.@gto != WORLD_ID) goto S_MirrorFix; + debugmes "Vault User "+##VAULT+" moved to lake "+.@mlp; + if (.@mlp == 1) warp "013-2", 37, 23; // Hurnscald Mirror Lake + if (.@mlp == 2) warp "002-1", 30, 58; // Tulimshar Mirror Lake + // Unset the target lake/world + void call("set_byte", ##00_INFO, 3, 0); + void call("set_nibble", ##00_INFO, 5, 0); + return; + +// We've moved to the wrong world, so preserve it. +S_MirrorFix: + set ##VAULT_GOTO, call("get_byte", ##00_INFO, 3); + set ##VAULT_MLTO, call("get_nibble", ##00_INFO, 5); + return; } // Remember: ##VAULT_EXP, ##VAULT_GOTO, ##VAULT_MLTO for Mirror Lake Protocol -// However, without kick(7), it is not really worth anything +// However, without kick(7), it is not really worth anything - so I presumed 7 // Remember: Quote symbols are illegal, simple or double, except for parameter // To reset the database: // cleararray $EXPORT_DATA$[0], "", 254; @@ -161,3 +209,22 @@ L_Return: return; } +// MirrorLakeSendTo(World) +function|script|MirrorLakeSendTo +{ + if (##VAULT < 1) goto L_Return; + set ##VAULT_GOTO, getarg(0); + // This is TMWA - so it'll always use Lake #0 for performance reasons + set $@API_PROTOCOL, API_VAULT; + set $@API_DATA$, "'UID': "+##VAULT+", 'GID': "+getcharid(3); + callfunc "FlushAPI"; + message strcharinfo(0), "Darkness fills your vision..."; + // TODO: Misc effects + // TODO: Sleep for 10~15 seconds (for mapreg) + // TODO: Disconnect user + return; + +L_Return: + return; +} + |