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author | The Kandiman <kandiman@kandiman.(none)> | 2011-09-10 20:15:17 -0400 |
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committer | The Kandiman <kandiman@kandiman.(none)> | 2011-09-11 16:48:18 -0400 |
commit | 1cb0e75cbd356485ebe35bb3f5af10e1454e57a5 (patch) | |
tree | 594bbf4a1bb428ef527f6ce6ec79e4eb3e478607 /world/map/npc/functions/slot_machine.txt | |
parent | a9868851cfe19c503cc72b0289889c564b41dd20 (diff) | |
download | serverdata-1cb0e75cbd356485ebe35bb3f5af10e1454e57a5.tar.gz serverdata-1cb0e75cbd356485ebe35bb3f5af10e1454e57a5.tar.bz2 serverdata-1cb0e75cbd356485ebe35bb3f5af10e1454e57a5.tar.xz serverdata-1cb0e75cbd356485ebe35bb3f5af10e1454e57a5.zip |
Tab conversion and formatting project.
npc/functions and npc/items complete.
Diffstat (limited to 'world/map/npc/functions/slot_machine.txt')
-rw-r--r-- | world/map/npc/functions/slot_machine.txt | 60 |
1 files changed, 32 insertions, 28 deletions
diff --git a/world/map/npc/functions/slot_machine.txt b/world/map/npc/functions/slot_machine.txt index 8f4482cc..a8ab7224 100644 --- a/world/map/npc/functions/slot_machine.txt +++ b/world/map/npc/functions/slot_machine.txt @@ -1,35 +1,39 @@ // -function script SlotMachine { - mes "Pull the lever..."; - next; - menu - "Pull", L_Play, - "Maybe later", -; - close; +function|script|SlotMachine|{ + mes "Pull the lever..."; + next; + menu + "Pull", L_Play, + "Maybe later", -; + close; L_Play: - if(countitem("CasinoCoins") < 1) goto L_NoCoin; - delitem "CasinoCoins", 1; - set @Temp1,rand(7); - set @Temp2,rand(7); - set @Temp3,rand(7); - mes "Numbers: " + @Temp1 + "/" + @Temp2 + "/" + @Temp3 + "."; - next; - - if(@Temp1 != @Temp2) goto L_Lost; - if(@Temp2 != @Temp3) goto L_Lost; - if(@Temp1 != @Temp3) goto L_Lost; - mes "Congratulations! You won!"; - mes "You get 10 casino coins"; - getitem "CasinoCoins", 10; - close; - + if(countitem("CasinoCoins") < 1) + goto L_NoCoin; + delitem "CasinoCoins", 1; + set @Temp1,rand(7); + set @Temp2,rand(7); + set @Temp3,rand(7); + mes "Numbers: " + @Temp1 + "/" + @Temp2 + "/" + @Temp3 + "."; + next; + + if(@Temp1 != @Temp2) + goto L_Lost; + if(@Temp2 != @Temp3) + goto L_Lost; + if(@Temp1 != @Temp3) + goto L_Lost; + mes "Congratulations! You won!"; + mes "You get 10 casino coins"; + getitem "CasinoCoins", 10; + close; + L_Lost: - mes "You lost!"; - close; - + mes "You lost!"; + close; + L_NoCoin: - mes "Insert coin"; - close; + mes "Insert coin"; + close; } |