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authorVincent Petithory <vincent.petithory@gmail.com>2012-09-24 21:11:33 +0200
committerVincent Petithory <vincent.petithory@gmail.com>2012-12-17 19:55:26 +0100
commit32cbb82b32d4ccbc3b5090ca517ed74feb5c9b5f (patch)
treef960e08320c2bfec54a3220c16734befea0f606e /world/map/npc/functions/lockpicking.txt
parenta6910cd696eccbef6f056fb0f7f4d0f2b72a2ede (diff)
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Add Illia quest scripts. Update submodule pointer.
Diffstat (limited to 'world/map/npc/functions/lockpicking.txt')
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diff --git a/world/map/npc/functions/lockpicking.txt b/world/map/npc/functions/lockpicking.txt
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+//-----------------------------------------------------------------------------
+// Lock picking.
+// 3 pins per lock.
+// The player has to find the good number of times to hit a pin
+//-----------------------------------------------------------------------------
+
+function|script|LockPicking|{
+
+ set @lock_picking_success, 0;
+ setarray @pins, rand(1,3), rand(1,3), rand(1,3);
+ goto L_StartLockPicking;
+
+L_NeedLockPickSet:
+ menu
+ "Unfortunately, I don't have these tools... Let's look around.", -;
+ return;
+
+L_StartLockPicking:
+ mes "You inspect the lock and notice it isn't sophisticated.";
+ mes "With regular stuff, you should be able to lock pick it.";
+ next;
+ if (countitem ("LockPicks") < 1)
+ goto L_NeedLockPickSet;
+ menu
+ "I can try with these lock picks I just found.", -,
+ "Maybe later.", L_Return;
+ delitem "LockPicks", 1;
+ mes "You insert the hook pick inside the lock, and, without applying any tension, you discover there are only 3 pins to set.";
+ next;
+ mes "You will need to set the 3 pins to align them and turn the lock's cylinder.";
+ mes "A wrong move will make you start over. Remember how you had set the pins!";
+ next;
+ set @pin, 0;
+ goto L_HandlePin;
+
+L_NextPinOrEnd:
+ if (@pin >= 2)
+ goto L_OpenDoor;
+ set @pin, @pin + 1;
+ mes "Click! This pin is set!";
+ next;
+ goto L_HandlePin;
+
+L_HandlePin:
+ if (@pin == 0)
+ mes "What to do with the first pin?";
+ if (@pin == 1)
+ mes "What to do with the second pin?";
+ if (@pin == 2)
+ mes "What to do with the last pin?";
+ menu
+ "Apply a soft pressure.", L_PinSoft,
+ "Apply a normal pressure.", L_PinNormal,
+ "Apply a strong pressure.", L_PinHard,
+ "Give up. I'm in a rush!", L_GiveUp;
+ return;
+
+L_GiveUp:
+ set @lock_picking_success, 0;
+ set @pin, 0;
+ cleararray @pins, 0, 3;
+ set @pin_pressure, 0;
+ return;
+
+L_PinSoft:
+ set @pin_pressure, 1;
+ goto L_TestPin;
+
+L_PinNormal:
+ set @pin_pressure, 2;
+ goto L_TestPin;
+
+L_PinHard:
+ set @pin_pressure, 3;
+ goto L_TestPin;
+
+L_TestPin:
+ if (@pin_pressure == @pins[@pin])
+ goto L_NextPinOrEnd;
+ mes "Nope, that did not work. And the pins are unset now...";
+ next;
+ set @pin, 0;
+ goto L_HandlePin;
+
+L_Return:
+ return;
+
+L_OpenDoor:
+ set @lock_picking_success, 1;
+ mes "The two sets of pins separate. You can now turn the cylinder to open the door!";
+ return;
+
+}