diff options
author | wushin <pasekei@gmail.com> | 2014-10-11 11:20:24 -0500 |
---|---|---|
committer | wushin <pasekei@gmail.com> | 2014-10-19 16:13:03 -0500 |
commit | d5501b061b6fb92643bb36c523bde62bcf7181bc (patch) | |
tree | a73c79607276e1902f6f47ee54f6a5ae9bc548dd /world/map/npc/annuals/halloween/config.txt | |
parent | ffe40be3361652fc509291fa2f4c814554341957 (diff) | |
download | serverdata-d5501b061b6fb92643bb36c523bde62bcf7181bc.tar.gz serverdata-d5501b061b6fb92643bb36c523bde62bcf7181bc.tar.bz2 serverdata-d5501b061b6fb92643bb36c523bde62bcf7181bc.tar.xz serverdata-d5501b061b6fb92643bb36c523bde62bcf7181bc.zip |
Halloween Annual Base Commit
Diffstat (limited to 'world/map/npc/annuals/halloween/config.txt')
-rw-r--r-- | world/map/npc/annuals/halloween/config.txt | 372 |
1 files changed, 372 insertions, 0 deletions
diff --git a/world/map/npc/annuals/halloween/config.txt b/world/map/npc/annuals/halloween/config.txt new file mode 100644 index 00000000..d3d0f616 --- /dev/null +++ b/world/map/npc/annuals/halloween/config.txt @@ -0,0 +1,372 @@ +// Halloween Annual +// Authors: alastrim, enchilado, o11c, wushin +// This file initializes global constants, which includes dialog. + +// Event Configuration: +// Generic stuff +// $@halloween_start_day = the first day in October the quest can be done +// $@halloween_year = the year this quest is activated, for event necromancers +// $@halloween_memory_count = Number of masks each NPC remembers +// $@halloween_min_level = Minimum level to go trick-or-treating + +// Global stuff +// $@halloween_big_reward = The main reward randomly given, usually after the counter has reached 7-10 +// $@halloween_sweets = Array with all the sweets to be given as treats +// $@halloween_sweets_num = Size of that array +// $@halloween_mask_IDs = Array with the IDs of all the masks that cover your face + The Scary Axehat +// $@halloween_scare_factors = Array with the basic scare factor of each mask +// 678 Noh Mask 2 +// 679 Demon Mask 4 +// 1221 Skull Mask 4 +// 634 Face Mask 4 +// 615 Pumpkin Helmet 2 +// 639 Crusade Helmet 3 +// 769 Guy Fawkes Mask 2 +// 801 Pinkie Helmet 2 +// 1218 Paper Bag 1 +// 1276 Opera Mask 3 +// 1277 Jester Mask 2 +// 1279 Goblin Mask 4 +// 4027 Yeti Mask 4 +// 616 Axe Hat 4 + +// Per-NPC stuff +// $@halloween_npc_<name> = constants for @halloween_npc_id, the index into the array +// $@halloween_npc_names$ = Array with all NPC names inside brackets, to be used in the function +// $@halloween_greetings$ = Array with all the NPC initial greetings when you "trick or treat" them +// $@halloween_trick_notscary$ = Array with the less scary menu options +// $@halloween_react_notscary$ = Array with all the reactions to the less scary menu options +// $@halloween_trick_scary$ = Array with scary menu options +// $@halloween_react_scary$ = Array with all the reactions to the scary menu options +// $@halloween_trick_veryscary$ = Array with the most scary menu options +// $@halloween_react_veryscary$ = Array with all the reactions to the very scary menu options + +// In the appropriate NPCs, do something like: +//+ if ($@halloween_time) +//+ goto L_Halloween; +//+ goto L_Main; +//+ +//+L_Halloween: +//+ set @halloween_npc_id, $@halloween_npc_eurni; +//+ callfunc "TrickOrTreat"; +//+ goto L_Main; +//+ +//+L_Main: + +// Variables: +// $@halloween_maskmemory = Sliced Array containing the record of the last masks used to trick or treat each NPC. +// @halloween_npc_id = NPC id, this variable is set when calling this function by an NPC +// HALLOWEENTIME = Permanent variable used to control your progress in the quest. +// The high bits are used to keep track of the NPCs you already tricked while showing your face. +// The low bits are used to keep track of how many times you've gotten treats. +// Currently, the vague plan is 16 for each, but we may need to use this variable for the second part of the quest. +// HALLOWEENYEAR = Keys the player to the year so the annual can be redone. + +// !!! IMPORTANT NOTE: a maximum of 14 NPCs can be used for this quest !!! +// HALLOWEENTIME +// Byte 0 + 1: Karma (65535) +// BIT 16: Big Reward +// BIT 17: Charm Reward +// BIT 18: NPC #13 +// BIT 19: NPC #12 +// BIT 20: NPC #11 +// BIT 21: NPC #10 +// BIT 22: NPC #9 +// BIT 23: NPC #8 +// BIT 24: NPC #7 +// BIT 25: NPC #6 +// BIT 26: NPC #5 +// BIT 27: NPC #4 +// BIT 28: NPC #3 +// BIT 29: NPC #2 +// BIT 30: NPC #1 +// BIT 31: NPC #0 + +-|script|#HalloweenConfig|-1, +{ + end; + +OnCommandRestartQuest: + goto L_Main; + +OnInit: + goto L_Main; + +L_Main: + // Halloween Key Identifier Set through Botcheck Debug + if(!($HALLOWEEN_TIME_KEY) || (getarraysize($HALLOWEEN_TIME_KEY) != 6)) + setarray $HALLOWEEN_TIME_KEY, 10,10,11,24,2,gettime(7); + if(($HALLOWEEN_TIME_KEY[0] == 0) || ($HALLOWEEN_TIME_KEY[0] > 12)) + goto L_HalloweenError; + if(($HALLOWEEN_TIME_KEY[1] == 0) || ($HALLOWEEN_TIME_KEY[1] > 12)) + goto L_HalloweenError; + if(($HALLOWEEN_TIME_KEY[2] == 0) || ($HALLOWEEN_TIME_KEY[2] > 12)) + goto L_HalloweenError; + if(($HALLOWEEN_TIME_KEY[3] == 0) || ($HALLOWEEN_TIME_KEY[3] > 31)) + goto L_HalloweenError; + if(($HALLOWEEN_TIME_KEY[4] == 0) || ($HALLOWEEN_TIME_KEY[4] > 31)) + goto L_HalloweenError; + if($HALLOWEEN_TIME_KEY[5] == 0) + goto L_HalloweenError; + + // Event Runs until Reward Period. + // Month Start/End + set $@halloween_start_month, $HALLOWEEN_TIME_KEY[0]; + set $@halloween_reward_start_month, $HALLOWEEN_TIME_KEY[1]; + set $@halloween_end_month, $HALLOWEEN_TIME_KEY[2]; + + // Reward Day Start/End + set $@halloween_reward_start_day, $HALLOWEEN_TIME_KEY[3]; + set $@halloween_reward_end_day, $HALLOWEEN_TIME_KEY[4]; + + // Time Settings + set $@halloween_no_event_time, 0; + set $@halloween_event_time, 1; + set $@halloween_reward_time, 2; + + // How many, maximum is 8 + set $@halloween_memory_count, 5; + // Level to go trick-or-treating + set $@halloween_min_level, 10; + // Age to go trick-or-treating + set $@halloween_min_age, (7*86400); + + // Number of trick and treats completed to get charm. + set $@halloween_charm_count, 10; + set $@halloween_got_charm_reward, (1 << 17); + setarray $@halloween_big_reward, 905, 1175; + set $@halloween_got_big_reward, (1 << 16); + setarray $@halloween_sweets, + 534, // OrangeCupcake + 737, // ChocolateCake + 510, // Candy + 513, // Cake + 509, // ChocolateBar + 519, // CherryCake + 736, // WhiteCake + 738, // OrangeCake + 739, // AppleCake + 3006, // TonoriDelight + 3007, // Marshmallow + 3009, // JellySkull + 3010, // CandyPumpkin + 838, // CranberryLollipop + 839, // GrapeLollipop + 840; // OrangeLollipop + set $@halloween_sweets_num, getarraysize($@halloween_sweets); + + setarray $@halloween_mask_IDs, 678, 679, 1221, 634, 615, 639, 769, 801, 1218, 1276, 1277, 1279, 4027, 616; + setarray $@halloween_scare_factors, 2, 4, 4, 4, 2, 3, 2, 2, 1, 3, 2, 4, 4, 4; + + if (getarraysize($@halloween_mask_IDs) != getarraysize($@halloween_scare_factors)) + goto L_HalloweenError; + // temporary counter + set $@n, 0; + + set $@halloween_npc_caretaker, $@n; + set $@halloween_npc_names$[$@n], "[Caretaker]"; + set $@halloween_greetings$[$@n], "\"Alright, come on then. Show me your trick.\""; + set $@halloween_trick_notscary$[$@n], "Trick? You must have misheard me. I've come because the Government needs to build a road through your house."; + set $@halloween_react_notscary$[$@n], "\"And?\""; + set $@halloween_trick_scary$[$@n], "You look pretty deceased to me, old man. Undead must die! Yaah!"; + set $@halloween_react_scary$[$@n], "\"Now listen here, I'm as alive as you - oh. Say, that was a good trick!\""; + set $@halloween_trick_veryscary$[$@n], "Your wife... she's - she's - she's DEAD!"; + set $@halloween_react_veryscary$[$@n], "\"But... I live here! My wife l... is dead here. You can't - oh. I DIDN'T mishear you. You really had me fooled!\""; + + set $@n, $@n + 1; + + set $@halloween_npc_eurni, $@n; + set $@halloween_npc_names$[$@n], "[Eurni the Surgeon]"; + set $@halloween_greetings$[$@n], "\"Oh, right.\""; + set $@halloween_trick_notscary$[$@n], "I paid good money for your services, and when I get home I find that now I'm not a man OR a woman..."; + set $@halloween_react_notscary$[$@n], "\"Heheh, sucks, buddy. But there's always a risk.\""; + set $@halloween_trick_scary$[$@n], "Look out! A scorpion!"; + set $@halloween_react_scary$[$@n], "\"Where? Darn things, I think they're what keep scaring away my customers.\""; + set $@halloween_trick_veryscary$[$@n], "I know about your hobby of performing numerous sex changes on yourself."; + set $@halloween_react_veryscary$[$@n], "\"Shut up! Look, will you hold your tongue if I give you more treats...?\""; + + set $@n, $@n + 1; + + set $@halloween_npc_george, $@n; + set $@halloween_npc_names$[$@n], "[George the Pirate]"; + set $@halloween_greetings$[$@n], "\"Shiver me timbers! What do ye mean?\""; + set $@halloween_trick_notscary$[$@n], "Well... I do a trick, and then... you give me a treat..."; + set $@halloween_react_notscary$[$@n], "\"Arrrrh, I knew what ye meant, to be sure! I were just kidding with ye, pretending to be a crazy old pirate! Arrrrh!\""; + set $@halloween_trick_scary$[$@n], "Your eyepatch is on the wrong eye!"; + set $@halloween_react_scary$[$@n], "\"Arrrrh, so it is! Ta for pointing it out, mate - wait, no it isn't! Harhar, what a good trick!\""; + set $@halloween_trick_veryscary$[$@n], "By the powers, ye're a daft landlubber to be sure, ye barnacle-ridden swab!"; + set $@halloween_react_veryscary$[$@n], "\"Arrrrh, ye scurvy dog! I'm sure my first mate will return with the ship eventually.\""; + + set $@n, $@n + 1; + + set $@halloween_npc_inac, $@n; + set $@halloween_npc_names$[$@n], "[Inac]"; + set $@halloween_greetings$[$@n], "\"Oh, yes?\""; + set $@halloween_trick_notscary$[$@n], "Yes, we monsters moved into the tunnels... and now we're coming out... for revenge!"; + set $@halloween_react_notscary$[$@n], "\"Haha! That's the worse trick I've seen today.\""; + set $@halloween_trick_scary$[$@n], "One of those monsters you mentioned is crawling out of the well!"; + set $@halloween_react_scary$[$@n], "\"He IS? Where!? Aah! Oh. You were just tricking, right? Hahaha, that was good, I really believed you.\""; + set $@halloween_trick_veryscary$[$@n], "Yeah, but it's all fossil water. One day it's gonna dry up!"; + set $@halloween_react_veryscary$[$@n], "\"Fossil water? You mean it's turned to STONE? But you can't drink - oh... you were just tricking, right? You WEREN'T? Aaaah!\""; + + set $@n, $@n + 1; + + set $@halloween_npc_kfahr, $@n; + set $@halloween_npc_names$[$@n], "[Kfahr the Warrior]"; + set $@halloween_greetings$[$@n], "\"Ah, yes!\" He rubs his hands. \"Trick away, then!\""; + set $@halloween_trick_notscary$[$@n], "Meh... I'm only trick-or-treating you to avoid listening to your BORING stories."; + set $@halloween_react_notscary$[$@n], "\"Boring?\" He grins. \"You must be mistaking me for someone else.\""; + set $@halloween_trick_scary$[$@n], "Did you hear the bad news already? They made up a law prohibiting to serve alcoholic drinks! That means no more beer!"; + set $@halloween_react_scary$[$@n], "\"What? But- but- why do they- oh, you tricked me. I was about to really get worried for a moment.\""; + set $@halloween_trick_veryscary$[$@n], "Have you heard? Tulimshar was destroyed by a giant Desert Worm!"; + set $@halloween_react_veryscary$[$@n], "\"What!?\" Kfahr stares. \"And no one called for me? This is appalling! But - what? That was your trick? Hm, nice one. You almost had me fooled!\""; + + set $@n, $@n + 1; + + set $@halloween_npc_nurse, $@n; + set $@halloween_npc_names$[$@n], "[Nurse]"; + set $@halloween_greetings$[$@n], "\"I don't know why I let the Mayor trick me into this... well, go on then.\""; + set $@halloween_trick_notscary$[$@n], "I ate too much Hallowe'en candy, now I'm sick!"; + set $@halloween_react_notscary$[$@n], "\"Well, no one's to blame but yourself, you know. Just make sure you don't eat any more.\""; + set $@halloween_trick_scary$[$@n], "Hurnscald has been struck by plague! You must come and tend to the dying!"; + set $@halloween_react_scary$[$@n], "\"But I don't know how to deal with plague! Oh no! You must get the Doctor! Unless... you were just tricking me! Whew, that's a relief!\""; + set $@halloween_trick_veryscary$[$@n], "The Doctor asked me to tell you that he doesn't want to see you any more."; + set $@halloween_react_veryscary$[$@n], "\"What? But we were getting it on so well. I mean, getting on so well! Oh... that was your trick! Dear me, I believed you!\""; + + set $@n, $@n + 1; + + set $@halloween_npc_pachua, $@n; + set $@halloween_npc_names$[$@n], "[Chief Pachua]"; + set $@halloween_greetings$[$@n], "\"Ah, the strange custom the Government man told me about.\""; + set $@halloween_trick_notscary$[$@n], "Look out! A scorpion!"; + set $@halloween_react_notscary$[$@n], "\"Don't mind him, he won't hurt you. Er... so I give you sweets now, or what?\""; + set $@halloween_trick_scary$[$@n], "Yes, the ritual giving of treats... LOTS of treats... or else!"; + set $@halloween_react_scary$[$@n], "\"Alright, here you go.\""; + set $@halloween_trick_veryscary$[$@n], "Yes, the ritual giving of treats followed by the sacrifice of the treat-giver..."; + set $@halloween_react_veryscary$[$@n], "\"I do like a good sacrifice, but less so if it's me! I'll give you extra sweets if you forget the sacrifice.\""; + + set $@n, $@n + 1; + + set $@halloween_npc_tathin, $@n; + set $@halloween_npc_names$[$@n], "[Tathin]"; + set $@halloween_greetings$[$@n], "\"I am employed by the Tonori Government, make sure you abide the regulations we wrote down for Trick-or-Treaters this year...\""; + set $@halloween_trick_notscary$[$@n], "Of course I will... not!"; + set $@halloween_react_notscary$[$@n], "\"Hm!\""; + set $@halloween_trick_scary$[$@n], "Regulations, smegulations. The Tonori Government can go suck a lollipop for all I care!"; + set $@halloween_react_scary$[$@n], "\"!? How dare you - oh, that was your trick! You did have me worried for a moment...\""; + set $@halloween_trick_veryscary$[$@n], "What regulations?"; + set $@halloween_react_veryscary$[$@n], "\"You mean you haven't even READ - I don't believe - this is ghastly - I - oh... that was your trick... gosh, I believed you for a minute! I thought you really hadn't read them!\""; + + set $@n, $@n + 1; + + set $@halloween_npc_vincent, $@n; + set $@halloween_npc_names$[$@n], "[Vincent]"; + set $@halloween_greetings$[$@n], "\"Ooh, okay! Trick away!\""; + set $@halloween_trick_notscary$[$@n], "Look out! A scorpion!"; + set $@halloween_react_notscary$[$@n], "\"They're everywhere in this desert! Don't worry about them.\""; + set $@halloween_trick_scary$[$@n], "Hey, that action figure you're building just CAME TO LIFE!"; + set $@halloween_react_scary$[$@n], "\"Really? Cool! Where? What? You were tricking me? WAAAH!\""; + set $@halloween_trick_veryscary$[$@n], "Wow, this is a neat action figure! Haha, check out its moves! Oops! Never mind, I'm sure it'll glue back on."; + set $@halloween_react_veryscary$[$@n], "\"My Bug Leg action figure! You broke it!\""; + + set $@n, $@n + 1; + + set $@halloween_npc_weellos, $@n; + set $@halloween_npc_names$[$@n], "[Weellos]"; + set $@halloween_greetings$[$@n], "\"Trick me, then!\""; + set $@halloween_trick_notscary$[$@n], "Look out! A scorpion!"; + set $@halloween_react_notscary$[$@n], "\"Pesky things, I know, but they're everywhere around here...\""; + set $@halloween_trick_scary$[$@n], "Actually, it's a fake. It was built just ten years ago."; + set $@halloween_react_scary$[$@n], "\"No! But I've read all the accounts... oh, haha! Very funny!\""; + set $@halloween_trick_veryscary$[$@n], "They say the earthquake ruined the foundations of this building, and that it's going to fall down."; + set $@halloween_react_veryscary$[$@n], "\"B-but it's one of the oldest buildings around! And... wait, I just remembered that it was designed to be earthquake-proof. You were tricking me!\""; + + set $@n, $@n + 1; + + set $@halloween_npc_zack, $@n; + set $@halloween_npc_names$[$@n], "[Zack]"; + set $@halloween_greetings$[$@n], "\"I thought no one would find me down here, but I'm glad I was wrong! Let's see your trick, then.\""; + set $@halloween_trick_notscary$[$@n], "You think this is something to do with Hallowe'en? Hands up!"; + set $@halloween_react_notscary$[$@n], "\"Heh... That was ok.\""; + set $@halloween_trick_scary$[$@n], "And now that I've found you, you die!"; + set $@halloween_react_scary$[$@n], "\"Aah! What did I do? Oh - wait - I see! That was a good one!\""; + set $@halloween_trick_veryscary$[$@n], "Yes, I have found you. After all these years."; + set $@halloween_react_veryscary$[$@n], "\"Uncle Henry? But how, I covered my tracks so well! I never told anyone that - wait... that was your trick! You had me worried for a minute!\""; + + set $@n, $@n + 1; + + set $@halloween_npc_kimarr, $@n; + set $@halloween_npc_names$[$@n], "[Kimarr]"; + set $@halloween_greetings$[$@n], "\"Many have tried to scare me, all have failed. Try your best, but the frozen wastes contain all manner of horrors.\""; + set $@halloween_trick_notscary$[$@n], "Look out Yetis!"; + set $@halloween_react_notscary$[$@n], "\"You will have to do better then that.\""; + set $@halloween_trick_scary$[$@n], "Hrmm Is that your wife calling you?"; + set $@halloween_react_scary$[$@n], "\"What? You haven't se... wait a second. Ok that was good.\""; + set $@halloween_trick_veryscary$[$@n], "The Kaizeian government declared fluffies an endangered species."; + set $@halloween_react_veryscary$[$@n], "\"NOooOOOooo!!! The Hunt!!! ... wait a second, you city folk are slick.\""; + + set $@n, $@n + 1; + + set $@halloween_npc_nikolai, $@n; + set $@halloween_npc_names$[$@n], "[Nikolai]"; + set $@halloween_greetings$[$@n], "\"Let us see if you are scarier then Kfahr's Fairy Tales.\""; + set $@halloween_trick_notscary$[$@n], "Your going over their to the store."; + set $@halloween_react_notscary$[$@n], "\"*You're* *there* Ugh, thats more annoying then scary.\""; + set $@halloween_trick_scary$[$@n], "Whats White, Blue and slimey? I don't know either but it's right behind you."; + set $@halloween_react_scary$[$@n], "\"More Slimes, Oh no the books again. O you tricked me, good one.\""; + set $@halloween_trick_veryscary$[$@n], "I hope you don't mind I used some of this kindling you have on the shelves to start a fire."; + set $@halloween_react_veryscary$[$@n], "\"AHHHHH!!!! You burned our books!!! *GAH* ... *Eye Twitch*\""; + + set $@n, $@n + 1; + + set $@halloween_npc_vellamo, $@n; + set $@halloween_npc_names$[$@n], "[Vellamo]"; + set $@halloween_greetings$[$@n], "\"Ahh yes, more candy related ritual.\""; + set $@halloween_trick_notscary$[$@n], "Candy? No, I want Parsley."; + set $@halloween_react_notscary$[$@n], "\"Parsley? is this some kind of monster? I'm not getting this scare at all\""; + set $@halloween_trick_scary$[$@n], "Chief Warrick says he needs the candy inventory by end of day."; + set $@halloween_react_scary$[$@n], "\"Ahh, no! I forgot to put a cover sheet on my Candy Production and Storage report.\""; + set $@halloween_trick_veryscary$[$@n], "I'm sorry, but your doctor says your diabetic."; + set $@halloween_react_veryscary$[$@n], "\"Darkest day of my life, blacker then the darkest chocolate.\""; + + set $@halloween_num_npcs, $@n + 1; + set $@halloween_all_npc_bits, -1 << (32 - $@halloween_num_npcs); + + set $@n, 0; + + if((gettime(6) == $@halloween_reward_start_month && gettime(5) >= $@halloween_reward_start_day + && (gettime(5) <= $@halloween_reward_end_day && $@halloween_reward_start_month == $@halloween_end_month + || !($@halloween_reward_start_month == $@halloween_end_month))) + || (gettime(6) == $@halloween_end_month && gettime(5) <= $@halloween_reward_end_day + && (gettime(5) >= $@halloween_reward_start_day && $@halloween_reward_start_month == $@halloween_end_month + || !($@halloween_reward_start_month == $@halloween_end_month))) + || (gettime(6) < $@halloween_end_month && gettime(6) > $@halloween_reward_start_month)) + goto L_RewardTime; + if((gettime(6) >= $@halloween_start_month) || (gettime(6) <= $@halloween_end_month && gettime(5) <= $@halloween_reward_start_day)) + goto L_EventTime; + goto L_NoEventTime; + +L_NoEventTime: + if($HALLOWEEN_TIME_KEY[5] < gettime(7)) + setarray $HALLOWEEN_TIME_KEY, $HALLOWEEN_TIME_KEY[0],$HALLOWEEN_TIME_KEY[1],$HALLOWEEN_TIME_KEY[2],$HALLOWEEN_TIME_KEY[3],$HALLOWEEN_TIME_KEY[4],gettime(7); + set $@halloween_time, $@halloween_no_event_time; + goto L_Return; + +L_EventTime: + set $@halloween_time, $@halloween_event_time; + goto L_Return; + +L_RewardTime: + set $@halloween_time, $@halloween_reward_time; + goto L_Return; + +L_Return: + callfunc "SpawnMunro"; + callfunc "ReplaceTrees"; + end; + +L_HalloweenError: + debugmes "Halloween is Dead Jim."; + gmcommand "@mapexit"; + end; +} |