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author | Vincent Petithory <vincent.petithory@gmail.com> | 2012-09-24 21:11:33 +0200 |
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committer | Vincent Petithory <vincent.petithory@gmail.com> | 2012-12-17 19:55:26 +0100 |
commit | 32cbb82b32d4ccbc3b5090ca517ed74feb5c9b5f (patch) | |
tree | f960e08320c2bfec54a3220c16734befea0f606e /world/map/npc/051-3 | |
parent | a6910cd696eccbef6f056fb0f7f4d0f2b72a2ede (diff) | |
download | serverdata-32cbb82b32d4ccbc3b5090ca517ed74feb5c9b5f.tar.gz serverdata-32cbb82b32d4ccbc3b5090ca517ed74feb5c9b5f.tar.bz2 serverdata-32cbb82b32d4ccbc3b5090ca517ed74feb5c9b5f.tar.xz serverdata-32cbb82b32d4ccbc3b5090ca517ed74feb5c9b5f.zip |
Add Illia quest scripts. Update submodule pointer.
Diffstat (limited to 'world/map/npc/051-3')
-rw-r--r-- | world/map/npc/051-3/_import.txt | 6 | ||||
-rw-r--r-- | world/map/npc/051-3/ambush.txt | 176 | ||||
-rw-r--r-- | world/map/npc/051-3/jailslimes.txt | 29 | ||||
-rw-r--r-- | world/map/npc/051-3/janitor.txt | 10 | ||||
-rw-r--r-- | world/map/npc/051-3/locks.txt | 69 | ||||
-rw-r--r-- | world/map/npc/051-3/mapflags.txt | 1 | ||||
-rw-r--r-- | world/map/npc/051-3/reinforcements.txt | 85 |
7 files changed, 376 insertions, 0 deletions
diff --git a/world/map/npc/051-3/_import.txt b/world/map/npc/051-3/_import.txt index f46391fd..3f7c2a21 100644 --- a/world/map/npc/051-3/_import.txt +++ b/world/map/npc/051-3/_import.txt @@ -3,3 +3,9 @@ map: 051-3.gat npc: npc/051-3/_mobs.txt npc: npc/051-3/_warps.txt +npc: npc/051-3/ambush.txt +npc: npc/051-3/jailslimes.txt +npc: npc/051-3/janitor.txt +npc: npc/051-3/locks.txt +npc: npc/051-3/mapflags.txt +npc: npc/051-3/reinforcements.txt diff --git a/world/map/npc/051-3/ambush.txt b/world/map/npc/051-3/ambush.txt new file mode 100644 index 00000000..fa9912b4 --- /dev/null +++ b/world/map/npc/051-3/ambush.txt @@ -0,0 +1,176 @@ +//----------------------------------------------------------------------------- +// Bandit cave +// $@illia_progress = 2 +// +// Level progress: +// 0: Did not start the task yet +// 1: Players are ambushed +// 2: Players escaped their jails +// 3: Reinforcements come when they approach the exit of the cave +// 4: Key of the door found, to leave the cave +//----------------------------------------------------------------------------- + +051-3.gat,40,52,0|script|#WayBlockedTrigger|32767,2,2,{ + message strcharinfo(0), "There is no way I can pass here. Let's find another way."; + end; +} + +051-3.gat,31,70,0|script|#AmbushReadyTrigger|32767,2,2,{ + set @step, 2; + if ($@illia_progress < @step) goto L_ShouldNotBeHere; + if (strcharinfo(0) == $@ILLIA_HERO$ && $@illia_level_2_progress == 0) goto L_PrepareAmbush; + end; + +L_PrepareAmbush: + disablenpc "Sneaky Bandit"; + disablenpc "Another Sneaky Bandit"; + end; + +L_ShouldNotBeHere: + percentheal -100, 0; + end; + +} + +051-3.gat,31,93,0|script|#BanditAmbushTrigger|32767,3,3,{ + set @step, 2; + if ($@illia_progress < @step) goto L_ShouldNotBeHere; + if ($@illia_level_2_progress == 0 && strcharinfo(0) == $@ILLIA_HERO$) goto L_MakeAmbush; + end; + +L_MakeAmbush: + set $@illia_level_2_progress, 1; + cmdothernpc "#BndtTl", "Ambush"; + end; + +L_ShouldNotBeHere: + percentheal -100, 0; + message strcharinfo(0), "Your throat got cut by a sneaky bandit!"; + end; +} + +051-3.gat,1,1,0|script|#BndtTl|127,{ + end; + +OnCommandAmbush: + initnpctimer; + end; + +OnTimer1000: + enablenpc "Sneaky Bandit"; + cmdothernpc "Sneaky Bandit", "Talk"; + enablenpc "Another Sneaky Bandit"; + cmdothernpc "Another Sneaky Bandit", "Talk"; + end; + +OnTimer9000: + areawarp "051-3.gat", 22, 45, 42, 97, "051-3.gat", 101, 13; + end; + +OnTimer9750: + areatimer "051-3.gat", 100, 12, 102, 15, 500, "#BndtTl::onOuch"; + areatimer "051-3.gat", 100, 12, 102, 15, 3000, "#BndtTl::onA"; + stopnpctimer; + setnpctimer 0; + end; + +onOuch: + message strcharinfo(0), "Ouch my head..."; + end; + +onA: + if (strcharinfo(0) == $@ILLIA_HERO$) + goto L_CaptureHero; + if (strcharinfo(0) == $@ILLIA_HELPER1$) + goto L_CaptureHelper1; + if (strcharinfo(0) == $@ILLIA_HELPER2$) + goto L_CaptureHelper2; + if (strcharinfo(0) == $@ILLIA_HELPER3$) + goto L_CaptureHelper3; + // kill that player otherwise, since not part of the quest. + percentheal -100,0; + end; + +L_CaptureHero: + // Simulate the capture of the player. + // Unequip all equipments + nude; + // put the health at 40%. + percentheal 100, 0; + percentheal -60, 0; + warp "051-3.gat", 69, 109; + message strcharinfo(0), "Meh... Where am I?"; + end; + +L_CaptureHelper1: + // Simulate the capture of the player. + // Unequip all equipments + nude; + // put the health at 40%. + percentheal 100, 0; + percentheal -60, 0; + warp "051-3.gat", 64, 102; + message strcharinfo(0), "Meh... Where am I?"; + end; + +L_CaptureHelper2: + // Simulate the capture of the player. + // Unequip all equipments + nude; + // put the health at 40%. + percentheal 100, 0; + percentheal -60, 0; + warp "051-3.gat", 62, 102; + message strcharinfo(0), "Meh... Where am I?"; + end; + +L_CaptureHelper3: + // Simulate the capture of the player. + // Unequip all equipments + nude; + // put the health at 40%. + percentheal 100, 0; + percentheal -60, 0; + warp "051-3.gat", 58, 102; + message strcharinfo(0), "Meh... Where am I?"; + end; + +} + +051-3.gat,29,94,0|script|Sneaky Bandit|127,{ + end; + +OnCommandTalk: + initnpctimer; + end; + +OnTimer100: + npctalk "Did you think you could sneak in our den without a problem?"; + end; + +OnTimer3600: + npctalk "Drop your weapons, and come with us!"; + stopnpctimer; + setnpctimer 0; + end; + +} + +051-3.gat,33,95,0|script|Another Sneaky Bandit|127,{ + end; + +OnCommandTalk: + initnpctimer; + end; + +OnTimer1500: + npctalk "W00t! More slaves!"; + end; + +OnTimer5500: + npctalk "Ahaha, that was easy!"; + stopnpctimer; + setnpctimer 0; + end; + +} diff --git a/world/map/npc/051-3/jailslimes.txt b/world/map/npc/051-3/jailslimes.txt new file mode 100644 index 00000000..a008a8fd --- /dev/null +++ b/world/map/npc/051-3/jailslimes.txt @@ -0,0 +1,29 @@ +// Separate spawns for the copper slimes in the 4 jails +051-3.gat,57,104,1,1|monster|Copper Slime|1098,1,60000,30000,IlliaCMobs051-3::On1098 +051-3.gat,62,104,1,1|monster|Copper Slime|1098,1,60000,30000,IlliaCMobs051-3::On1098 +051-3.gat,63,104,1,1|monster|Copper Slime|1098,1,60000,30000,IlliaCMobs051-3::On1098 +051-3.gat,70,111,1,1|monster|Copper Slime|1098,1,60000,30000,IlliaCMobs051-3::On1098 + +051-3.gat,0,0,0|script|IlliaCMobs051-3|-1,{ + +On1098: + if (rand(100) < 80 && $@illia_progress == 2 && ($@illia_level_2_progress == 1 || $@illia_level_2_progress == 2)) + goto L_LockPicks; + goto L_End; + +L_LockPicks: + if (countitem ("LockPicks") == 0) + goto L_GiveLockPicks; + goto L_End; + +L_GiveLockPicks: + message strcharinfo(0), "Hey nice, someone left behind these rusty lock picks."; + getitem "LockPicks", 1; + goto L_End; + +L_End: + set @mobID, 1098; + callfunc "MobPoints"; + end; + +} diff --git a/world/map/npc/051-3/janitor.txt b/world/map/npc/051-3/janitor.txt new file mode 100644 index 00000000..5dfb1c30 --- /dev/null +++ b/world/map/npc/051-3/janitor.txt @@ -0,0 +1,10 @@ +// Bandit cave janitor +051-3.gat,1,1,0|script|#IlliaJanitor2|127,{ +end; + +OnCommandClean: + // Kill all remaining bandits spawned during the "reinforcements" event + killmonster "051-1.gat", "Door::onB"; + end; + +} diff --git a/world/map/npc/051-3/locks.txt b/world/map/npc/051-3/locks.txt new file mode 100644 index 00000000..242532ae --- /dev/null +++ b/world/map/npc/051-3/locks.txt @@ -0,0 +1,69 @@ +051-3.gat,69,107,0|script|Jail Lock 1|127,{ + + if (isin("051-3.gat", 69, 108, 73, 111)) goto L_Do_Lock_Picking; + end; + +L_Do_Lock_Picking: + callfunc "LockPicking"; + if (@lock_picking_success > 0) + goto L_OpenDoor; + close; + +L_OpenDoor: + set @lock_picking_success, 0; + warp "051-3.gat", 69, 104; + message strcharinfo(0), "Ok, let's get out of here now."; + set $@illia_level_2_progress, 2; + close; +} + +051-3.gat,64,100,0|script|Jail Lock 2|127,{ + + if (isin("051-3.gat", 64, 101, 66, 104)) goto L_Do_Lock_Picking; + end; + +L_Do_Lock_Picking: + callfunc "LockPicking"; + if (@lock_picking_success > 0) + goto L_OpenDoor; + close; + +L_OpenDoor: + set @lock_picking_success, 0; + warp "051-3.gat", 64, 97; + close; +} + +051-3.gat,62,100,0|script|Jail Lock 3|127,{ + + if (isin("051-3.gat", 61, 101, 62, 104)) goto L_Do_Lock_Picking; + end; + +L_Do_Lock_Picking: + callfunc "LockPicking"; + if (@lock_picking_success > 0) + goto L_OpenDoor; + close; + +L_OpenDoor: + set @lock_picking_success, 0; + warp "051-3.gat", 62, 97; + close; +} + +051-3.gat,58,100,0|script|Jail Lock 4|127,{ + + if (isin("051-3.gat", 57, 101, 58, 104)) goto L_Do_Lock_Picking; + end; + +L_Do_Lock_Picking: + callfunc "LockPicking"; + if (@lock_picking_success > 0) + goto L_OpenDoor; + close; + +L_OpenDoor: + set @lock_picking_success, 0; + warp "051-3.gat", 58, 97; + close; +} diff --git a/world/map/npc/051-3/mapflags.txt b/world/map/npc/051-3/mapflags.txt new file mode 100644 index 00000000..450ee23b --- /dev/null +++ b/world/map/npc/051-3/mapflags.txt @@ -0,0 +1 @@ +051-3.gat mapflag nosave 007-1,86,76; diff --git a/world/map/npc/051-3/reinforcements.txt b/world/map/npc/051-3/reinforcements.txt new file mode 100644 index 00000000..91cfaf37 --- /dev/null +++ b/world/map/npc/051-3/reinforcements.txt @@ -0,0 +1,85 @@ +051-3.gat,47,30,0|script|#BndtRnfrcmtsTrigger|32767,2,3,{ + + set @step, 2; + if ($@illia_progress < @step) goto L_ShouldNotBeHere; + if ($@illia_level_2_progress == 2) goto L_CallReinforcements; + end; + +L_CallReinforcements: + donpcevent "Door::OnRnfrcmts"; + end; + +L_ShouldNotBeHere: + percentheal -100, 0; + end; +} + +051-3.gat,37,24,0|script|Door|127,{ + + set @step, 2; + if ($@illia_progress < @step) goto L_ShouldNotBeHere; + mes "Try open the door?"; + menu + "Yes", L_TryOpen, + "Do nothing", -; + close; + +L_ShouldNotBeHere: + percentheal -100, 0; + end; + +L_TryOpen: + if ($@illia_level_2_progress < 4) + goto L_KeyNotFound; + goto L_Warp; + end; + +L_KeyNotFound: + mes "You do not see a way to open this door."; + close; + +L_Warp: + mes "You place the key in the door and open the lock."; + warp "051-1.gat", 118, 55; + close; + +OnRnfrcmts: + set $@illia_level_2_progress, 3; + // Spawn 20 bandits + areamonster "051-3.gat", 29, 25, 48, 39, "", 1064, 18, "Door::onB"; + // Spawn 4 bandit lords + areamonster "051-3.gat", 29, 25, 48, 39, "", 1065, 3, "Door::onB"; + initnpctimer; + mapannounce "051-3.gat", "Bandit Lords: Do not let them escape!!" , 0; + areatimer "051-3.gat", 25, 20, 80, 85, 10, "Door::onDRnfrcmts"; + end; + +onB: + end; + +onDRnfrcmts: + message strcharinfo(0), "Oh no, reinforcements! We must kill them all!"; + end; + +OnTimer2000: + setnpctimer 0; + if ($@illia_level_2_progress != 3 || $@illia_progress != 2) + end; + if (mobcount("051-3.gat", "Door::onB") < 0) + goto L_OpenDoor; + end; + +L_OpenDoor: + set $@illia_level_2_progress, 4; + set $@illia_progress, 3; + set $@illia_max_time, $@illia_max_time + 900; + areatimer "051-3.gat", 25, 20, 80, 85, 10, "Door::onKeyFound"; + stopnpctimer; + setnpctimer 0; + end; + +onKeyFound: + message strcharinfo(0), "One of the defeated bandit lords had a door key attached to his belt."; + end; + +} |