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authorVincent Petithory <vincent.petithory@gmail.com>2012-09-24 21:11:33 +0200
committerVincent Petithory <vincent.petithory@gmail.com>2012-12-17 19:55:26 +0100
commit32cbb82b32d4ccbc3b5090ca517ed74feb5c9b5f (patch)
treef960e08320c2bfec54a3220c16734befea0f606e /world/map/npc/051-3/ambush.txt
parenta6910cd696eccbef6f056fb0f7f4d0f2b72a2ede (diff)
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Add Illia quest scripts. Update submodule pointer.
Diffstat (limited to 'world/map/npc/051-3/ambush.txt')
-rw-r--r--world/map/npc/051-3/ambush.txt176
1 files changed, 176 insertions, 0 deletions
diff --git a/world/map/npc/051-3/ambush.txt b/world/map/npc/051-3/ambush.txt
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+//-----------------------------------------------------------------------------
+// Bandit cave
+// $@illia_progress = 2
+//
+// Level progress:
+// 0: Did not start the task yet
+// 1: Players are ambushed
+// 2: Players escaped their jails
+// 3: Reinforcements come when they approach the exit of the cave
+// 4: Key of the door found, to leave the cave
+//-----------------------------------------------------------------------------
+
+051-3.gat,40,52,0|script|#WayBlockedTrigger|32767,2,2,{
+ message strcharinfo(0), "There is no way I can pass here. Let's find another way.";
+ end;
+}
+
+051-3.gat,31,70,0|script|#AmbushReadyTrigger|32767,2,2,{
+ set @step, 2;
+ if ($@illia_progress < @step) goto L_ShouldNotBeHere;
+ if (strcharinfo(0) == $@ILLIA_HERO$ && $@illia_level_2_progress == 0) goto L_PrepareAmbush;
+ end;
+
+L_PrepareAmbush:
+ disablenpc "Sneaky Bandit";
+ disablenpc "Another Sneaky Bandit";
+ end;
+
+L_ShouldNotBeHere:
+ percentheal -100, 0;
+ end;
+
+}
+
+051-3.gat,31,93,0|script|#BanditAmbushTrigger|32767,3,3,{
+ set @step, 2;
+ if ($@illia_progress < @step) goto L_ShouldNotBeHere;
+ if ($@illia_level_2_progress == 0 && strcharinfo(0) == $@ILLIA_HERO$) goto L_MakeAmbush;
+ end;
+
+L_MakeAmbush:
+ set $@illia_level_2_progress, 1;
+ cmdothernpc "#BndtTl", "Ambush";
+ end;
+
+L_ShouldNotBeHere:
+ percentheal -100, 0;
+ message strcharinfo(0), "Your throat got cut by a sneaky bandit!";
+ end;
+}
+
+051-3.gat,1,1,0|script|#BndtTl|127,{
+ end;
+
+OnCommandAmbush:
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ enablenpc "Sneaky Bandit";
+ cmdothernpc "Sneaky Bandit", "Talk";
+ enablenpc "Another Sneaky Bandit";
+ cmdothernpc "Another Sneaky Bandit", "Talk";
+ end;
+
+OnTimer9000:
+ areawarp "051-3.gat", 22, 45, 42, 97, "051-3.gat", 101, 13;
+ end;
+
+OnTimer9750:
+ areatimer "051-3.gat", 100, 12, 102, 15, 500, "#BndtTl::onOuch";
+ areatimer "051-3.gat", 100, 12, 102, 15, 3000, "#BndtTl::onA";
+ stopnpctimer;
+ setnpctimer 0;
+ end;
+
+onOuch:
+ message strcharinfo(0), "Ouch my head...";
+ end;
+
+onA:
+ if (strcharinfo(0) == $@ILLIA_HERO$)
+ goto L_CaptureHero;
+ if (strcharinfo(0) == $@ILLIA_HELPER1$)
+ goto L_CaptureHelper1;
+ if (strcharinfo(0) == $@ILLIA_HELPER2$)
+ goto L_CaptureHelper2;
+ if (strcharinfo(0) == $@ILLIA_HELPER3$)
+ goto L_CaptureHelper3;
+ // kill that player otherwise, since not part of the quest.
+ percentheal -100,0;
+ end;
+
+L_CaptureHero:
+ // Simulate the capture of the player.
+ // Unequip all equipments
+ nude;
+ // put the health at 40%.
+ percentheal 100, 0;
+ percentheal -60, 0;
+ warp "051-3.gat", 69, 109;
+ message strcharinfo(0), "Meh... Where am I?";
+ end;
+
+L_CaptureHelper1:
+ // Simulate the capture of the player.
+ // Unequip all equipments
+ nude;
+ // put the health at 40%.
+ percentheal 100, 0;
+ percentheal -60, 0;
+ warp "051-3.gat", 64, 102;
+ message strcharinfo(0), "Meh... Where am I?";
+ end;
+
+L_CaptureHelper2:
+ // Simulate the capture of the player.
+ // Unequip all equipments
+ nude;
+ // put the health at 40%.
+ percentheal 100, 0;
+ percentheal -60, 0;
+ warp "051-3.gat", 62, 102;
+ message strcharinfo(0), "Meh... Where am I?";
+ end;
+
+L_CaptureHelper3:
+ // Simulate the capture of the player.
+ // Unequip all equipments
+ nude;
+ // put the health at 40%.
+ percentheal 100, 0;
+ percentheal -60, 0;
+ warp "051-3.gat", 58, 102;
+ message strcharinfo(0), "Meh... Where am I?";
+ end;
+
+}
+
+051-3.gat,29,94,0|script|Sneaky Bandit|127,{
+ end;
+
+OnCommandTalk:
+ initnpctimer;
+ end;
+
+OnTimer100:
+ npctalk "Did you think you could sneak in our den without a problem?";
+ end;
+
+OnTimer3600:
+ npctalk "Drop your weapons, and come with us!";
+ stopnpctimer;
+ setnpctimer 0;
+ end;
+
+}
+
+051-3.gat,33,95,0|script|Another Sneaky Bandit|127,{
+ end;
+
+OnCommandTalk:
+ initnpctimer;
+ end;
+
+OnTimer1500:
+ npctalk "W00t! More slaves!";
+ end;
+
+OnTimer5500:
+ npctalk "Ahaha, that was easy!";
+ stopnpctimer;
+ setnpctimer 0;
+ end;
+
+}