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authorBen Longbons <b.r.longbons@gmail.com>2011-08-30 18:18:10 -0700
committerBen Longbons <b.r.longbons@gmail.com>2011-08-30 18:18:10 -0700
commit18714854fe0380b8f7293bc62163d44745a7d207 (patch)
tree80e414e1a3e90872e89885e48323bc10f6a9ac1f /world/map/npc/042-2
parented62147ee265c45cf3c1937f44c73fd07d036f6e (diff)
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Convert tabs in tutorial
Diffstat (limited to 'world/map/npc/042-2')
-rw-r--r--world/map/npc/042-2/sorfina.txt474
-rw-r--r--world/map/npc/042-2/tanisha.txt454
2 files changed, 464 insertions, 464 deletions
diff --git a/world/map/npc/042-2/sorfina.txt b/world/map/npc/042-2/sorfina.txt
index 53596b32..17bfcf83 100644
--- a/world/map/npc/042-2/sorfina.txt
+++ b/world/map/npc/042-2/sorfina.txt
@@ -1,289 +1,289 @@
// This file is part of the Tutorial
// Author: Jenalya
-042-2.gat,28,26,0 script Sorfina 154,4,4{
+042-2.gat,28,26,0|script|Sorfina|154,4,4{
- if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Again;
- if (sorfina == 4) goto L_Again;
- if (sorfina == 3) goto L_Clothes;
- if (sorfina == 2) goto L_Chest;
- if (sorfina == 1) goto L_Carpet;
+ if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Again;
+ if (sorfina == 4) goto L_Again;
+ if (sorfina == 3) goto L_Clothes;
+ if (sorfina == 2) goto L_Chest;
+ if (sorfina == 1) goto L_Carpet;
- callfunc "GameRules";
+ callfunc "GameRules";
L_Start:
- mes "You open your eyes.";
- mes "";
- mes "[Old Woman]";
- mes "\"Ah, you woke up. It seems you collapsed after you left the boat that brought you to Tulimshar.";
- mes "A group of ragtags immediately took advantage of that and stole all your stuff!\"";
- next;
- mes "\"My little granddaughter Tanisha saw that, but couldn't do anything to stop them.";
- mes "She hurried to get someone to help. It was too late to catch the thieves, but at least the helpers brought you here to recover.\"";
- next;
- mes "\"We're in the suburbs of Tulimshar here and this area of the town is full of shady people, so I don't think there's a chance to get your stuff back.\"";
- mes "She has a sad look on her face, but then she shakes her head and smiles.";
- next;
- mes "[Old Woman]";
- mes "\"Did you come here to look for a job? Many young people come to Tulimshar for this reason.\"";
- next;
- mes "\"I can tell you some useful things, if you want to hear.";
- mes "Oh, and by the way my name is Sorfina.\"";
- next;
- menu
- "That would be great!",L_Tut,
- "No, thanks. I already know how things are going.",L_SkipTut;
+ mes "You open your eyes.";
+ mes "";
+ mes "[Old Woman]";
+ mes "\"Ah, you woke up. It seems you collapsed after you left the boat that brought you to Tulimshar.";
+ mes "A group of ragtags immediately took advantage of that and stole all your stuff!\"";
+ next;
+ mes "\"My little granddaughter Tanisha saw that, but couldn't do anything to stop them.";
+ mes "She hurried to get someone to help. It was too late to catch the thieves, but at least the helpers brought you here to recover.\"";
+ next;
+ mes "\"We're in the suburbs of Tulimshar here and this area of the town is full of shady people, so I don't think there's a chance to get your stuff back.\"";
+ mes "She has a sad look on her face, but then she shakes her head and smiles.";
+ next;
+ mes "[Old Woman]";
+ mes "\"Did you come here to look for a job? Many young people come to Tulimshar for this reason.\"";
+ next;
+ mes "\"I can tell you some useful things, if you want to hear.";
+ mes "Oh, and by the way my name is Sorfina.\"";
+ next;
+ menu
+ "That would be great!",L_Tut,
+ "No, thanks. I already know how things are going.",L_SkipTut;
L_Tut:
- mes "[Server]";
- mes "The explanations in this tutorial are based on the official client version 0.5.2";
- mes "If you're using another client, settings and controls may be different.";
- next;
- mes "She smiles at you.";
- mes "[Sorfina]";
- mes "\"A wise decision.\"";
- next;
- mes "\"You still look rather shaky.";
- mes "You're not used to the hot weather, right?\"";
- next;
+ mes "[Server]";
+ mes "The explanations in this tutorial are based on the official client version 0.5.2";
+ mes "If you're using another client, settings and controls may be different.";
+ next;
+ mes "She smiles at you.";
+ mes "[Sorfina]";
+ mes "\"A wise decision.\"";
+ next;
+ mes "\"You still look rather shaky.";
+ mes "You're not used to the hot weather, right?\"";
+ next;
L_Carpet:
- mes "\"Try to take a few steps and walk to that red carpet over there.";
- mes "Just use the arrow keys or click on the place you want to go to.\"";
- if (!sorfina)
- set sorfina, 1;
- close;
+ mes "\"Try to take a few steps and walk to that red carpet over there.";
+ mes "Just use the arrow keys or click on the place you want to go to.\"";
+ if (!sorfina)
+ set sorfina, 1;
+ close;
L_Chest:
- mes "[Sorfina]";
- mes "\"In that chest there is a shirt you can have.\"";
- next;
- mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\"";
- next;
- mes "\"Now get the shirt out of the chest.\"";
- close;
+ mes "[Sorfina]";
+ mes "\"In that chest there is a shirt you can have.\"";
+ next;
+ mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\"";
+ next;
+ mes "\"Now get the shirt out of the chest.\"";
+ close;
L_Naked:
- mes "\"Press F3 or click on the Inventory button in the bar at the upper right corner to open your bag.\"";
- next;
- mes "\"Once we stop talking, click on the shirt and press the equip button.\"";
- next;
- mes "\"Talk to me again after you get dressed. You can either click on me, or press N to focus on me and T to talk.\"";
- close;
+ mes "\"Press F3 or click on the Inventory button in the bar at the upper right corner to open your bag.\"";
+ next;
+ mes "\"Once we stop talking, click on the shirt and press the equip button.\"";
+ next;
+ mes "\"Talk to me again after you get dressed. You can either click on me, or press N to focus on me and T to talk.\"";
+ close;
L_Clothes:
- if (getequipid(equip_torso) < 0) goto L_Naked;
- mes "[Sorfina]";
- mes "\"That's much better, don't you think?\"";
- next;
- mes "\"I think this will help you a bit. To get more informations, press the button Setup and look at the controls on the Keyboard tab. You can also change them as you like.";
- mes "Talk to me again if you want me to explain more things.\"";
- next;
- mes "\"Now you should go to see my granddaughter, she is very worried. She's in the storehouse, that's the second building southeast from here.\"";
- next;
- mes "\"Oh, and if you're looking for work, you should talk to Aidan when you go to Tulimshar. They're giving rewards for monster hunting.";
- mes "You can find him near the south gate. Good luck.\"";
- set sorfina, 4;
- close;
+ if (getequipid(equip_torso) < 0) goto L_Naked;
+ mes "[Sorfina]";
+ mes "\"That's much better, don't you think?\"";
+ next;
+ mes "\"I think this will help you a bit. To get more informations, press the button Setup and look at the controls on the Keyboard tab. You can also change them as you like.";
+ mes "Talk to me again if you want me to explain more things.\"";
+ next;
+ mes "\"Now you should go to see my granddaughter, she is very worried. She's in the storehouse, that's the second building southeast from here.\"";
+ next;
+ mes "\"Oh, and if you're looking for work, you should talk to Aidan when you go to Tulimshar. They're giving rewards for monster hunting.";
+ mes "You can find him near the south gate. Good luck.\"";
+ set sorfina, 4;
+ close;
L_Again:
- mes "[Sorfina]";
- mes "\"Make yourself at home! Do you have any questions?\"";
- next;
- if (hasan)
- menu
- "A guy named Hasan won't let me enter Tulimshar.",L_Hasan,
- "Yes, could you explain again about...",L_Explain,
- "No, thanks.",L_Close;
- menu
- "Yes, could you explain about...",L_Explain,
- "No, thanks.",L_Close;
- close;
+ mes "[Sorfina]";
+ mes "\"Make yourself at home! Do you have any questions?\"";
+ next;
+ if (hasan)
+ menu
+ "A guy named Hasan won't let me enter Tulimshar.",L_Hasan,
+ "Yes, could you explain again about...",L_Explain,
+ "No, thanks.",L_Close;
+ menu
+ "Yes, could you explain about...",L_Explain,
+ "No, thanks.",L_Close;
+ close;
L_Explain:
- menu
- "... walking?",L_Walk,
- "... talking?",L_Talk,
- "... the inventory and items?",L_Items,
- "... shortcuts?",L_Shortcut,
- "... what to do in Tulimshar?",L_Aidan,
- "... nevermind.",L_Close;
- close;
+ menu
+ "... walking?",L_Walk,
+ "... talking?",L_Talk,
+ "... the inventory and items?",L_Items,
+ "... shortcuts?",L_Shortcut,
+ "... what to do in Tulimshar?",L_Aidan,
+ "... nevermind.",L_Close;
+ close;
L_Walk:
- mes "[Sorfina]";
- mes "\"You can use the arrow keys to walk around.";
- mes "Or just click on the place you want to go to.";
- mes "But this only works if that place is reachable and walkable.\"";
- close;
+ mes "[Sorfina]";
+ mes "\"You can use the arrow keys to walk around.";
+ mes "Or just click on the place you want to go to.";
+ mes "But this only works if that place is reachable and walkable.\"";
+ close;
L_Talk:
- mes "[Sorfina]";
- mes "\"If you want to talk to a normal person, you can click at him or her.";
- mes "Or you can press N to focus on the nearest person and then press T to talk.\"";
- next;
- mes "\"If you want to talk to other adventurers, press Enter to open your chat window.";
- mes "Then type your message and press Enter to send.\"";
- next;
- mes "\"You may want to talk privately to another adventurer sometimes. In that case you can whisper.";
- mes "After pressing Enter type '/whisper [name] [message]'.";
- mes "Or you can right click on someone and choose the whisper option.\"";
- next;
- mes "\"Press F7 to show and hide your chat window.\"";
- close;
+ mes "[Sorfina]";
+ mes "\"If you want to talk to a normal person, you can click at him or her.";
+ mes "Or you can press N to focus on the nearest person and then press T to talk.\"";
+ next;
+ mes "\"If you want to talk to other adventurers, press Enter to open your chat window.";
+ mes "Then type your message and press Enter to send.\"";
+ next;
+ mes "\"You may want to talk privately to another adventurer sometimes. In that case you can whisper.";
+ mes "After pressing Enter type '/whisper [name] [message]'.";
+ mes "Or you can right click on someone and choose the whisper option.\"";
+ next;
+ mes "\"Press F7 to show and hide your chat window.\"";
+ close;
L_Items:
- mes "[Sorfina]";
- mes "\"There are three types of items.";
- mes "They can be Consumables, Equipment or Miscellaneous.\"";
- next;
- mes "\"Consumable items such as Potions, can be used only once.";
- mes "After use, they will disappear from your inventory.";
- mes "There are some rare items that can be used but don't get consumed.";
- next;
- mes "\"Equipment items like Armors, Weapons, Accessories can be equipped for fashionable purposes or to raise your status.\"";
- next;
- mes "\"Miscellaneous items such as maggot slime, can be used in creating other items, or just to trade and sell.\"";
- next;
- mes "\"Press F3 to open your inventory.";
- mes "When placing your cursor over an item there, you can see a box with some informations about that item.\"";
- next;
- mes "\"To use or equip an item, select it by clicking on it.";
- mes "Then press Use or Equip.\"";
- close;
+ mes "[Sorfina]";
+ mes "\"There are three types of items.";
+ mes "They can be Consumables, Equipment or Miscellaneous.\"";
+ next;
+ mes "\"Consumable items such as Potions, can be used only once.";
+ mes "After use, they will disappear from your inventory.";
+ mes "There are some rare items that can be used but don't get consumed.";
+ next;
+ mes "\"Equipment items like Armors, Weapons, Accessories can be equipped for fashionable purposes or to raise your status.\"";
+ next;
+ mes "\"Miscellaneous items such as maggot slime, can be used in creating other items, or just to trade and sell.\"";
+ next;
+ mes "\"Press F3 to open your inventory.";
+ mes "When placing your cursor over an item there, you can see a box with some informations about that item.\"";
+ next;
+ mes "\"To use or equip an item, select it by clicking on it.";
+ mes "Then press Use or Equip.\"";
+ close;
L_Shortcut:
- mes "[Sorfina]";
- mes "\"Press F8 or click the Shortcut button in the bar at the upper right to open your shortcut window.\"";
- next;
- mes "\"You can select the item you want to put on a shortcut with your mouse and then click on the position in the shortcut window you want to place it.\"";
- next;
- mes "\"Now you can use or equip/unequip it by pressing the number of the shortcut.\"";
- close;
+ mes "[Sorfina]";
+ mes "\"Press F8 or click the Shortcut button in the bar at the upper right to open your shortcut window.\"";
+ next;
+ mes "\"You can select the item you want to put on a shortcut with your mouse and then click on the position in the shortcut window you want to place it.\"";
+ next;
+ mes "\"Now you can use or equip/unequip it by pressing the number of the shortcut.\"";
+ close;
L_Aidan:
- mes "[Sorfina]";
- mes "\"I suggest to go to the bazaar near the south gate.";
- mes "We're in the north of Tulimshar here, so you have to walk across the town.\"";
- next;
- mes "\"When you leave this area to the Southeast, you'll come to the docks.";
- mes "Follow the street to the south to pass the old town gates.\"";
- next;
- mes "\"Turn West at the next intersection. You'll pass by the gates of Tulimshar's famos magic school there.";
- mes "Just follow the street to the south and you'll reach the bazaar.\"";
- next;
- mes "\"I heard Aidan is looking for brave adventurers, you might want to talk to him.";
- mes "Usually the bazaar is bustling with activity, there are many people who can help. ";
- mes "Talk to everybody. You can never tell when they might know something useful.\"";
- close;
+ mes "[Sorfina]";
+ mes "\"I suggest to go to the bazaar near the south gate.";
+ mes "We're in the north of Tulimshar here, so you have to walk across the town.\"";
+ next;
+ mes "\"When you leave this area to the Southeast, you'll come to the docks.";
+ mes "Follow the street to the south to pass the old town gates.\"";
+ next;
+ mes "\"Turn West at the next intersection. You'll pass by the gates of Tulimshar's famos magic school there.";
+ mes "Just follow the street to the south and you'll reach the bazaar.\"";
+ next;
+ mes "\"I heard Aidan is looking for brave adventurers, you might want to talk to him.";
+ mes "Usually the bazaar is bustling with activity, there are many people who can help. ";
+ mes "Talk to everybody. You can never tell when they might know something useful.\"";
+ close;
L_Hasan:
- mes "[Sorfina]";
- mes "\"Ah, Hasan. He's causing trouble again?\"";
- mes "She shakes her head.";
- next;
- mes "[Sorfina]";
- mes "\This guy has been a plague ever since he could walk. He's always causing trouble.\"";
- next;
- mes "\"And his father... Well, one day his father thought he should teach Hasan a lesson.\"";
- next;
- mes "\"He took him into the desert and then left him there!";
- mes "Hasan was only seven years old!\"";
- next;
- mes "\"I never understood how someone could do something like that to a child, even if it's a rascal like Hasan.\"";
- next;
- mes "\"Anyway, Hasan tried to find his way back home, but stumbled into a nest of scorpions!\"";
- mes "She shakes her head.";
- next;
- mes "\"If Valon hadn't have come along that moment, Hasan would have died that day.\"";
- next;
- mes "\"However, the scorpions poison caused a bad fever and once Hasan had recovered from that, he was even more malicious than before.\"";
- mes "She sighs.";
- if (hasan == 1)
- set hasan, 2;
- close;
+ mes "[Sorfina]";
+ mes "\"Ah, Hasan. He's causing trouble again?\"";
+ mes "She shakes her head.";
+ next;
+ mes "[Sorfina]";
+ mes "\This guy has been a plague ever since he could walk. He's always causing trouble.\"";
+ next;
+ mes "\"And his father... Well, one day his father thought he should teach Hasan a lesson.\"";
+ next;
+ mes "\"He took him into the desert and then left him there!";
+ mes "Hasan was only seven years old!\"";
+ next;
+ mes "\"I never understood how someone could do something like that to a child, even if it's a rascal like Hasan.\"";
+ next;
+ mes "\"Anyway, Hasan tried to find his way back home, but stumbled into a nest of scorpions!\"";
+ mes "She shakes her head.";
+ next;
+ mes "\"If Valon hadn't have come along that moment, Hasan would have died that day.\"";
+ next;
+ mes "\"However, the scorpions poison caused a bad fever and once Hasan had recovered from that, he was even more malicious than before.\"";
+ mes "She sighs.";
+ if (hasan == 1)
+ set hasan, 2;
+ close;
L_SkipTut:
- mes "[Sorfina]";
- mes "\"Really? You seem quite unexperienced. Listening to some advice won't hurt.\"";
- next;
- menu
- "Thinking about it twice... please tell me.",L_Tut,
- "Yeah, but thanks for the offer. Bye.",-;
- mes "[Sorfina]";
- mes "\"Alright, if you say so. But take at least this.";
- set hasan, 0;
- set kaan, 0;
- set sorfina, 0;
- set tanisha, 0;
- set maggot, 0;
- set FLAGS, FLAGS | FLAG_TUTORIAL_DONE;
- getitem "Knife", 1;
- getitem "CottonShirt", 1;
- mes "Good luck.\"";
- close;
+ mes "[Sorfina]";
+ mes "\"Really? You seem quite unexperienced. Listening to some advice won't hurt.\"";
+ next;
+ menu
+ "Thinking about it twice... please tell me.",L_Tut,
+ "Yeah, but thanks for the offer. Bye.",-;
+ mes "[Sorfina]";
+ mes "\"Alright, if you say so. But take at least this.";
+ set hasan, 0;
+ set kaan, 0;
+ set sorfina, 0;
+ set tanisha, 0;
+ set maggot, 0;
+ set FLAGS, FLAGS | FLAG_TUTORIAL_DONE;
+ getitem "Knife", 1;
+ getitem "CottonShirt", 1;
+ mes "Good luck.\"";
+ close;
L_Close:
- close;
+ close;
OnTouch:
- if (TUT_var != 0) close;
- callfunc "GameRules";
- goto L_Start;
- close;
+ if (TUT_var != 0) close;
+ callfunc "GameRules";
+ goto L_Start;
+ close;
}
-042-2.gat,33,27,0 script #Carpet 45,1,1{
- end;
+042-2.gat,33,27,0|script|#Carpet|45,1,1{
+ end;
OnTouch:
- if (sorfina != 1)
- end;
- mes "[Sorfina]";
- mes "\"Very good! I'm glad you're recovering.";
- mes "Now you should get dressed again.\"";
- next;
- mes "Sorfina unlocks the chest behind her.";
- next;
- mes "[Sorfina]";
- mes "\"In that chest there is a shirt you can have.\"";
- next;
- mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\"";
- next;
- mes "\"Now get the shirt out of the chest.\"";
- set sorfina, 2;
- close;
+ if (sorfina != 1)
+ end;
+ mes "[Sorfina]";
+ mes "\"Very good! I'm glad you're recovering.";
+ mes "Now you should get dressed again.\"";
+ next;
+ mes "Sorfina unlocks the chest behind her.";
+ next;
+ mes "[Sorfina]";
+ mes "\"In that chest there is a shirt you can have.\"";
+ next;
+ mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\"";
+ next;
+ mes "\"Now get the shirt out of the chest.\"";
+ set sorfina, 2;
+ close;
}
-042-2.gat,27,23,0 script Chest 111,{
+042-2.gat,27,23,0|script|Chest|111,{
- if (sorfina > 2) goto L_Empty;
- if (sorfina == 2) goto L_Shirt;
+ if (sorfina > 2) goto L_Empty;
+ if (sorfina == 2) goto L_Shirt;
- mes "The chest is locked.";
- close;
+ mes "The chest is locked.";
+ close;
L_Shirt:
- mes "You take a simple Cotton Shirt out of the chest.";
- getitem "CottonShirt", 1;
- next;
- mes "[Sorfina]";
- mes "\"Great! Now you can equip it.\"";
- next;
- mes "\"You can open your inventory by pressing F3 or clicking on the 'Inventory' button in the bar at the upper right corner.\"";
- next;
- mes "\"After we finish talking, click on the shirt and press the equip button.\"";
- set sorfina, 3;
- close;
+ mes "You take a simple Cotton Shirt out of the chest.";
+ getitem "CottonShirt", 1;
+ next;
+ mes "[Sorfina]";
+ mes "\"Great! Now you can equip it.\"";
+ next;
+ mes "\"You can open your inventory by pressing F3 or clicking on the 'Inventory' button in the bar at the upper right corner.\"";
+ next;
+ mes "\"After we finish talking, click on the shirt and press the equip button.\"";
+ set sorfina, 3;
+ close;
L_Empty:
- mes "The chest is empty.";
- close;
+ mes "The chest is empty.";
+ close;
}
-042-2.gat,44,31,0 script #DoorOut 45,0,0{
- end;
+042-2.gat,44,31,0|script|#DoorOut|45,0,0{
+ end;
OnTouch:
- if ((sorfina < 4) && !(FLAGS & FLAG_TUTORIAL_DONE)) goto L_Block;
- warp "042-1.gat", 37, 57;
- end;
+ if ((sorfina < 4) && !(FLAGS & FLAG_TUTORIAL_DONE)) goto L_Block;
+ warp "042-1.gat", 37, 57;
+ end;
L_Block:
- message strcharinfo(0), "Sorfina: Wait a moment! You're not ready to leave.";
- end;
+ message strcharinfo(0), "Sorfina: Wait a moment! You're not ready to leave.";
+ end;
}
diff --git a/world/map/npc/042-2/tanisha.txt b/world/map/npc/042-2/tanisha.txt
index 4361e582..aa3cc662 100644
--- a/world/map/npc/042-2/tanisha.txt
+++ b/world/map/npc/042-2/tanisha.txt
@@ -1,276 +1,276 @@
// This file is part of the Tutorial
// Authors: Jenalya, alastrim
-042-2.gat,37,90,0 script Tanisha 114,{
+042-2.gat,37,90,0|script|Tanisha|114,{
- set @playerlimit, 4;
+ set @playerlimit, 4;
- if ((getx(0) > 29) && (getx(0) < 37) && (gety(0) > 84) && (gety(0) < 90)) goto L_Fighting;
+ if ((getx(0) > 29) && (getx(0) < 37) && (gety(0) > 84) && (gety(0) < 90)) goto L_Fighting;
- if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Tut_Done;
- if (tanisha == 4) goto L_Again;
- if (tanisha == 3) goto L_Stats;
- if (tanisha == 2) goto L_Fail;
- if (tanisha == 1) goto L_Maggots;
+ if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Tut_Done;
+ if (tanisha == 4) goto L_Again;
+ if (tanisha == 3) goto L_Stats;
+ if (tanisha == 2) goto L_Fail;
+ if (tanisha == 1) goto L_Maggots;
- mes "[Tanisha]";
- mes "\"Hey! You're up again!\"";
- emotion 3;
- next;
- mes "\"Are you feeling better?\"";
- next;
- menu
- "Yes, thank you.",-,
- "Yeah, but all my stuff is gone.",-;
- mes "[Tanisha]";
- mes "\"I'm glad you're feeling better. It was really bad luck what happened to you.";
- mes "Hey, I have an idea.\"";
- next;
+ mes "[Tanisha]";
+ mes "\"Hey! You're up again!\"";
+ emotion 3;
+ next;
+ mes "\"Are you feeling better?\"";
+ next;
+ menu
+ "Yes, thank you.",-,
+ "Yeah, but all my stuff is gone.",-;
+ mes "[Tanisha]";
+ mes "\"I'm glad you're feeling better. It was really bad luck what happened to you.";
+ mes "Hey, I have an idea.\"";
+ next;
L_Maggots:
- set tanisha, 1;
- mes "\"There are some maggots eating the goods and I'm supposed to get rid of them.";
- mes "But they're so yucky!\"";
- next;
- mes "\"If you kill them, I'll give you my knife.";
- mes "What do you say?\"";
- next;
- menu
- "Sure!",-,
- "That's your job.",L_Close;
- mes "[Tanisha]";
- mes "\"Wonderful!\"";
- if ($@TUT_MAGGOT >= @playerlimit)
- goto L_Crowded;
- set $@TUT_MAGGOT, $@TUT_MAGGOT + 1;
- getitem "Knife", 1;
- next;
+ set tanisha, 1;
+ mes "\"There are some maggots eating the goods and I'm supposed to get rid of them.";
+ mes "But they're so yucky!\"";
+ next;
+ mes "\"If you kill them, I'll give you my knife.";
+ mes "What do you say?\"";
+ next;
+ menu
+ "Sure!",-,
+ "That's your job.",L_Close;
+ mes "[Tanisha]";
+ mes "\"Wonderful!\"";
+ if ($@TUT_MAGGOT >= @playerlimit)
+ goto L_Crowded;
+ set $@TUT_MAGGOT, $@TUT_MAGGOT + 1;
+ getitem "Knife", 1;
+ next;
L_Fight_Again:
- mes "\"Ok, listen what to do.";
- mes "Equip the knife and kill the maggots.\"";
- next;
- mes "\"Press A to focus on a monster. With X you can focus and start attacking the same time.";
- mes "But it also works to click on the monster with your mouse.\"";
- next;
- mes "\"If you press the left Shift button, you can abort your attack.\"";
- next;
- mes "\"Maggots aren't aggressive, so they won't harm you until you attack them first. Take them out one by one.\"";
- next;
- mes "\"Sometimes dead monsters leave some useful things. You can pick them up by pressing Z or clicking on the items with your mouse.\"";
- set tanisha, 2;
- set @maggot, 0;
- set @time, 0;
- close2;
- warp "042-2.gat", 33, 87;
+ mes "\"Ok, listen what to do.";
+ mes "Equip the knife and kill the maggots.\"";
+ next;
+ mes "\"Press A to focus on a monster. With X you can focus and start attacking the same time.";
+ mes "But it also works to click on the monster with your mouse.\"";
+ next;
+ mes "\"If you press the left Shift button, you can abort your attack.\"";
+ next;
+ mes "\"Maggots aren't aggressive, so they won't harm you until you attack them first. Take them out one by one.\"";
+ next;
+ mes "\"Sometimes dead monsters leave some useful things. You can pick them up by pressing Z or clicking on the items with your mouse.\"";
+ set tanisha, 2;
+ set @maggot, 0;
+ set @time, 0;
+ close2;
+ warp "042-2.gat", 33, 87;
L_Summon:
- monster "042-2.gat", getx(0), gety(0), "", 1002, 1, "Tanisha::onMaggotDeath";
- startnpctimer;
- end;
+ monster "042-2.gat", getx(0), gety(0), "", 1002, 1, "Tanisha::onMaggotDeath";
+ startnpctimer;
+ end;
L_Stats:
- mes "[Tanisha]";
- mes "\"That was great! Like a professional exterminator!\"";
- next;
- mes "\"And it seems you became stronger and more experienced.";
- mes "That means you got some status points which you can use to increase your abilities.\"";
- next;
- mes "\"Press F2 or click the Status button in the bar at the upper right to see your status window. There you can distribute your points on six different properties.\"";
- next;
+ mes "[Tanisha]";
+ mes "\"That was great! Like a professional exterminator!\"";
+ next;
+ mes "\"And it seems you became stronger and more experienced.";
+ mes "That means you got some status points which you can use to increase your abilities.\"";
+ next;
+ mes "\"Press F2 or click the Status button in the bar at the upper right to see your status window. There you can distribute your points on six different properties.\"";
+ next;
L_StatsRe:
- mes "\"Strength makes you hit harder and you can carry more weight.\"";
- next;
- mes "\"Agility increases your attack speed and your ability to dodge attacks.\"";
- next;
- mes "\"Vitality gives you more hit points and more defense against physical attacks.\"";
- next;
- mes "\"Intelligence is useful for magic attack and defense.";
- mes "But as long as you don't know any magic, you shouldn't use your points on this.\"";
- next;
- mes "\"Dexterity is needed to hit monsters. It's also very important for the damage if you use a ranged weapon.\"";
- next;
- mes "\"Luck gives you the chance to do critical hits and lowers the chance to receive a critical hit from your opponent.\"";
- next;
- mes "\"Think about how you want to play before assigning the points.\"";
- next;
- mes "Also I heard rumors about a strange guy lurking around in the desert south of Tulimshar who can help you to forget your abilities!\"";
- mes "Tanisha looks at you with wide opened eyes.";
- next;
- mes "[Tanisha]";
- mes "\"But I doubt he'd do that without a service in return.\"";
+ mes "\"Strength makes you hit harder and you can carry more weight.\"";
+ next;
+ mes "\"Agility increases your attack speed and your ability to dodge attacks.\"";
+ next;
+ mes "\"Vitality gives you more hit points and more defense against physical attacks.\"";
+ next;
+ mes "\"Intelligence is useful for magic attack and defense.";
+ mes "But as long as you don't know any magic, you shouldn't use your points on this.\"";
+ next;
+ mes "\"Dexterity is needed to hit monsters. It's also very important for the damage if you use a ranged weapon.\"";
+ next;
+ mes "\"Luck gives you the chance to do critical hits and lowers the chance to receive a critical hit from your opponent.\"";
+ next;
+ mes "\"Think about how you want to play before assigning the points.\"";
+ next;
+ mes "Also I heard rumors about a strange guy lurking around in the desert south of Tulimshar who can help you to forget your abilities!\"";
+ mes "Tanisha looks at you with wide opened eyes.";
+ next;
+ mes "[Tanisha]";
+ mes "\"But I doubt he'd do that without a service in return.\"";
- if (tanisha == 3) goto L_Advice;
- close;
+ if (tanisha == 3) goto L_Advice;
+ close;
L_Advice:
- next;
- mes "[Tanisha]";
- mes "\"When you go to Tulimshar, you should see Bernard. He can make a delicious soup!";
- mes "Good luck!\"";
- emotion 3;
- if (tanisha == 3)
- set tanisha, 4;
- close;
+ next;
+ mes "[Tanisha]";
+ mes "\"When you go to Tulimshar, you should see Bernard. He can make a delicious soup!";
+ mes "Good luck!\"";
+ emotion 3;
+ if (tanisha == 3)
+ set tanisha, 4;
+ close;
L_Again:
- mes "[Tanisha]";
- mes "\"Hi there! Is everything alright? Do you have questions?\"";
- next;
- if (hasan)
- menu
- "A guy named Hasan won't let me enter Tulimshar.",L_Hasan,
- "Yes, could you explain again about...",L_Explain,
- "No, thanks.",L_Close;
- menu
- "Yes, could you explain again about...",L_Explain,
- "No, thanks.",L_Close;
- close;
+ mes "[Tanisha]";
+ mes "\"Hi there! Is everything alright? Do you have questions?\"";
+ next;
+ if (hasan)
+ menu
+ "A guy named Hasan won't let me enter Tulimshar.",L_Hasan,
+ "Yes, could you explain again about...",L_Explain,
+ "No, thanks.",L_Close;
+ menu
+ "Yes, could you explain again about...",L_Explain,
+ "No, thanks.",L_Close;
+ close;
L_Explain:
- menu
- "... how to fight?",L_Fight,
- "... monsters?",L_Mob,
- "... status points?",L_StatsRe,
- "... what to do in Tulimshar?",L_Advice,
- "... nevermind.",L_Close;
+ menu
+ "... how to fight?",L_Fight,
+ "... monsters?",L_Mob,
+ "... status points?",L_StatsRe,
+ "... what to do in Tulimshar?",L_Advice,
+ "... nevermind.",L_Close;
L_Fight:
- mes "[Tanisha]";
- mes "\"Press A to focus on a monster. With X you can focus and attack.";
- mes "But it also works to click on the monster with your mouse.\"";
- next;
- mes "\"If you press the left Shift button, you can abort your attack.\"";
- next;
- mes "\"Sometimes dead monsters leave some useful things. You can pick them up with pressing Z or clicking on the items with your mouse.\"";
- next;
- mes "\"If you feel exhausted from battle you can sit down by pressing S to recover faster.\"";
- close;
+ mes "[Tanisha]";
+ mes "\"Press A to focus on a monster. With X you can focus and attack.";
+ mes "But it also works to click on the monster with your mouse.\"";
+ next;
+ mes "\"If you press the left Shift button, you can abort your attack.\"";
+ next;
+ mes "\"Sometimes dead monsters leave some useful things. You can pick them up with pressing Z or clicking on the items with your mouse.\"";
+ next;
+ mes "\"If you feel exhausted from battle you can sit down by pressing S to recover faster.\"";
+ close;
L_Mob:
- mes "[Tanisha]";
- mes "\"I don't know much about monsters, I'm just a little girl. But I know a few things.";
- mes "There are several types of monsters...Aggressive, Neutral, and Assistants.\"";
- next;
- mes "\"Aggressive monsters will attack you as soon as they see you.\"";
- next;
- mes "\"Neutral monsters are peaceful until they get attacked.\"";
- next;
- mes "\"Assistants are monsters who help each other.\"";
- close;
+ mes "[Tanisha]";
+ mes "\"I don't know much about monsters, I'm just a little girl. But I know a few things.";
+ mes "There are several types of monsters...Aggressive, Neutral, and Assistants.\"";
+ next;
+ mes "\"Aggressive monsters will attack you as soon as they see you.\"";
+ next;
+ mes "\"Neutral monsters are peaceful until they get attacked.\"";
+ next;
+ mes "\"Assistants are monsters who help each other.\"";
+ close;
L_Hasan:
- mes "[Tanisha]";
- mes "\"Bah, Hasan. He's a jerk. But he's very strong.\"";
- next;
- mes "\"The only thing he's afraid of are scorpions.";
- mes "I'm not sure why, some bad experience when he was a child.";
- mes "That was before I was born.\"";
- if (hasan == 1)
- set hasan, 2;
- close;
+ mes "[Tanisha]";
+ mes "\"Bah, Hasan. He's a jerk. But he's very strong.\"";
+ next;
+ mes "\"The only thing he's afraid of are scorpions.";
+ mes "I'm not sure why, some bad experience when he was a child.";
+ mes "That was before I was born.\"";
+ if (hasan == 1)
+ set hasan, 2;
+ close;
L_Tut_Done:
- mes "[Tanisha]";
- mes "\"These yucky maggots! They're eating our goods!";
- mes "No matter how many of them you kill, they always come back.\"";
- mes "She sighs.";
- next;
- mes "[Tanisha]";
- mes "\"Do you have any questions?\"";
- menu
- "Yes, could you explain about...",L_Explain,
- "No, thanks.",L_Close;
- close;
+ mes "[Tanisha]";
+ mes "\"These yucky maggots! They're eating our goods!";
+ mes "No matter how many of them you kill, they always come back.\"";
+ mes "She sighs.";
+ next;
+ mes "[Tanisha]";
+ mes "\"Do you have any questions?\"";
+ menu
+ "Yes, could you explain about...",L_Explain,
+ "No, thanks.",L_Close;
+ close;
L_Crowded:
- mes "[Tanisha]";
- mes "\"That's great! But...";
- mes "it seems a little crowded in there.\"";
- next;
- mes "\"Let's wait a short while.\"";
- close;
+ mes "[Tanisha]";
+ mes "\"That's great! But...";
+ mes "it seems a little crowded in there.\"";
+ next;
+ mes "\"Let's wait a short while.\"";
+ close;
L_Sleep:
- warp "042-2.gat", 36, 90;
- mes "[Tanisha]";
- mes "\"What are you doing in there?";
- mes "Sleeping?";
- mes "Come back when you're serious.\"";
- set @maggot, 0;
- set @time, 0;
- if ($@TUT_MAGGOT > 0)
- set $@TUT_MAGGOT, $@TUT_MAGGOT - 1;
- if ($@TUT_MAGGOT == 0) stopnpctimer;
- if ($@TUT_MAGGOT == 0) setnpctimer 0;
- close;
+ warp "042-2.gat", 36, 90;
+ mes "[Tanisha]";
+ mes "\"What are you doing in there?";
+ mes "Sleeping?";
+ mes "Come back when you're serious.\"";
+ set @maggot, 0;
+ set @time, 0;
+ if ($@TUT_MAGGOT > 0)
+ set $@TUT_MAGGOT, $@TUT_MAGGOT - 1;
+ if ($@TUT_MAGGOT == 0) stopnpctimer;
+ if ($@TUT_MAGGOT == 0) setnpctimer 0;
+ close;
L_Fail:
- mes "Tanisha seems to be trying hard to supress laughter.";
- mes "[Tanisha]";
- mes "\"The maggots defeated you.\"";
- next;
- mes "She bursts out with laughter.";
- mes "[Tanisha]";
- mes "\"Oops, I'm sorry. It's just too funny.";
- mes "Do you want to try it again?\"";
- next;
- menu
- "Sure!",-,
- "No, I need a rest.",L_Close;
- if ($@TUT_MAGGOT >= @playerlimit)
- goto L_Crowded;
- goto L_Fight_Again;
- set $@TUT_MAGGOT, $@TUT_MAGGOT + 1;
- close;
+ mes "Tanisha seems to be trying hard to supress laughter.";
+ mes "[Tanisha]";
+ mes "\"The maggots defeated you.\"";
+ next;
+ mes "She bursts out with laughter.";
+ mes "[Tanisha]";
+ mes "\"Oops, I'm sorry. It's just too funny.";
+ mes "Do you want to try it again?\"";
+ next;
+ menu
+ "Sure!",-,
+ "No, I need a rest.",L_Close;
+ if ($@TUT_MAGGOT >= @playerlimit)
+ goto L_Crowded;
+ goto L_Fight_Again;
+ set $@TUT_MAGGOT, $@TUT_MAGGOT + 1;
+ close;
L_Fighting:
- message strcharinfo(0), "Tanisha: I believe in you!";
- end;
+ message strcharinfo(0), "Tanisha: I believe in you!";
+ end;
OnTimer1000:
- setnpctimer 0;
- if (getareausers("042-2.gat", 29, 85, 36, 90) < 1)
- goto L_CleanUp;
- areatimer "042-2.gat", 30, 85, 36, 89, 10, "Tanisha::onTick";
- end;
+ setnpctimer 0;
+ if (getareausers("042-2.gat", 29, 85, 36, 90) < 1)
+ goto L_CleanUp;
+ areatimer "042-2.gat", 30, 85, 36, 89, 10, "Tanisha::onTick";
+ end;
L_CleanUp:
- killmonster "042-2.gat", "Tanisha::onMaggotDeath";
- set $@TUT_MAGGOT, 0;
- stopnpctimer;
- setnpctimer 0;
- end;
+ killmonster "042-2.gat", "Tanisha::onMaggotDeath";
+ set $@TUT_MAGGOT, 0;
+ stopnpctimer;
+ setnpctimer 0;
+ end;
onTick:
- set @time, @time + 1;
- if (@time > 300)
- goto L_Sleep;
- if (isdead(0)) end;
- if (hp > 20)
- goto L_NoHeal;
- heal MaxHp, 0;
- message strcharinfo(0), "Tanisha: You're doing good!";
+ set @time, @time + 1;
+ if (@time > 300)
+ goto L_Sleep;
+ if (isdead(0)) end;
+ if (hp > 20)
+ goto L_NoHeal;
+ heal MaxHp, 0;
+ message strcharinfo(0), "Tanisha: You're doing good!";
L_NoHeal:
- if (@maggot < 5)
- end;
- warp "042-2.gat", 36, 90;
- set tanisha, 3;
- set @maggot, 0;
- set @time, 0;
- if ($@TUT_MAGGOT > 0)
- set $@TUT_MAGGOT, $@TUT_MAGGOT - 1;
- if ($@TUT_MAGGOT == 0) stopnpctimer;
- if ($@TUT_MAGGOT == 0) setnpctimer 0;
- close;
+ if (@maggot < 5)
+ end;
+ warp "042-2.gat", 36, 90;
+ set tanisha, 3;
+ set @maggot, 0;
+ set @time, 0;
+ if ($@TUT_MAGGOT > 0)
+ set $@TUT_MAGGOT, $@TUT_MAGGOT - 1;
+ if ($@TUT_MAGGOT == 0) stopnpctimer;
+ if ($@TUT_MAGGOT == 0) setnpctimer 0;
+ close;
onMaggotDeath:
- if (@maggot == 1) message strcharinfo(0), "Tanisha: Aaahhhh... another one! It will crawl up your legs!";
- if (@maggot == 2) message strcharinfo(0), "Tanisha: Ohh... Irrhk... Eeeeww... They just appear from nowhere!";
- if (@maggot == 3) message strcharinfo(0), "Tanisha: Yuck... I think I am getting sick.";
- if ((getx(0) > 29) && (getx(0) < 37) && (gety(0) > 84) && (gety(0) < 90)) set @maggot, @maggot + 1;
- if (@maggot < 5 && (getx(0) <= 29) || (getx(0) >= 37) || (gety(0) <= 84) || (gety(0) >= 90)) monster "042-2.gat", 33, 87, "", 1002, 1, "Tanisha::onMaggotDeath";
- if (@maggot < 5 && (getx(0) > 29) && (getx(0) < 37) && (gety(0) > 84) && (gety(0) < 90)) monster "042-2.gat", getx(0), gety(0), "", 1002, 1, "Tanisha::onMaggotDeath";
- end;
+ if (@maggot == 1) message strcharinfo(0), "Tanisha: Aaahhhh... another one! It will crawl up your legs!";
+ if (@maggot == 2) message strcharinfo(0), "Tanisha: Ohh... Irrhk... Eeeeww... They just appear from nowhere!";
+ if (@maggot == 3) message strcharinfo(0), "Tanisha: Yuck... I think I am getting sick.";
+ if ((getx(0) > 29) && (getx(0) < 37) && (gety(0) > 84) && (gety(0) < 90)) set @maggot, @maggot + 1;
+ if (@maggot < 5 && (getx(0) <= 29) || (getx(0) >= 37) || (gety(0) <= 84) || (gety(0) >= 90)) monster "042-2.gat", 33, 87, "", 1002, 1, "Tanisha::onMaggotDeath";
+ if (@maggot < 5 && (getx(0) > 29) && (getx(0) < 37) && (gety(0) > 84) && (gety(0) < 90)) monster "042-2.gat", getx(0), gety(0), "", 1002, 1, "Tanisha::onMaggotDeath";
+ end;
L_Close:
- close;
+ close;
}