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authorJessica Tölke <jtoelke@mail.upb.de>2012-01-17 20:23:02 +0100
committerJessica Tölke <jtoelke@mail.upb.de>2012-01-17 20:25:09 +0100
commitb9c76c51e9ba9c84a0bee23466901c6166569a67 (patch)
tree8c747da1c21467e7aad8d62002287a97da527b15 /world/map/npc/034-1/ambushs.txt
parentaf937c6f932cdea5b56f0ee7c4976c7706e986a8 (diff)
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Barbarian quest: change some variables that are used as constants to global and put them in an init NPC
Diffstat (limited to 'world/map/npc/034-1/ambushs.txt')
-rw-r--r--world/map/npc/034-1/ambushs.txt180
1 files changed, 60 insertions, 120 deletions
diff --git a/world/map/npc/034-1/ambushs.txt b/world/map/npc/034-1/ambushs.txt
index 7bb9462f..78084764 100644
--- a/world/map/npc/034-1/ambushs.txt
+++ b/world/map/npc/034-1/ambushs.txt
@@ -2,9 +2,7 @@
// Author: Jenalya
034-1.gat,118,59,0|script|#Ambush0Trigger|32767,2,2,{
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
end;
@@ -25,7 +23,7 @@ end;
OnAmbush:
if (attachrid($@Ambush0VictimID) == 0)
goto L_Abort;
- set @wolvern_amount, 10; // has to be same value as in birrod.txt
+ set $@Q_Barbarians_wolvern_amount, 10; // has to be same value as in birrod.txt
set $@Ambush0_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 113, 55, 122, 63, "", 1090, $@Ambush0_Spawn, "#Ambush0::OnWolvernDeath";
@@ -39,9 +37,7 @@ L_Abort:
OnWolvernDeath:
set @MobID, 1090;
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
set $@Ambush0_Spawn, $@Ambush0_Spawn - 1;
@@ -51,7 +47,7 @@ OnWolvernDeath:
end;
set wolvern_count, wolvern_count + 1;
- if (wolvern_count >= @wolvern_amount)
+ if (wolvern_count >= $@Q_Barbarians_wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
if ($@Ambush0_Spawn == 0)
@@ -60,9 +56,7 @@ OnWolvernDeath:
}
034-1.gat,94,91,0|script|#Ambush1Trigger|32767,2,2,{
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
end;
@@ -83,7 +77,7 @@ end;
OnAmbush:
if (attachrid($@Ambush1VictimID) == 0)
end;
- set @wolvern_amount, 10; // has to be same value as in birrod.txt
+ set $@Q_Barbarians_wolvern_amount, 10; // has to be same value as in birrod.txt
set $@Ambush1_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 91, 89, 98, 94, "", 1090, $@Ambush1_Spawn, "#Ambush1::OnWolvernDeath";
@@ -97,9 +91,7 @@ L_Abort:
OnWolvernDeath:
set @MobID, 1090;
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
set $@Ambush1_Spawn, $@Ambush1_Spawn - 1;
@@ -109,7 +101,7 @@ OnWolvernDeath:
end;
set wolvern_count, wolvern_count + 1;
- if (wolvern_count >= @wolvern_amount)
+ if (wolvern_count >= $@Q_Barbarians_wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
if ($@Ambush1_Spawn == 0)
@@ -118,9 +110,7 @@ OnWolvernDeath:
}
034-1.gat,122,35,0|script|#Ambush2Trigger|32767,2,2,{
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
end;
@@ -141,7 +131,7 @@ end;
OnAmbush:
if (attachrid($@Ambush2VictimID) == 0)
goto L_Abort;
- set @wolvern_amount, 10; // has to be same value as in birrod.txt
+ set $@Q_Barbarians_wolvern_amount, 10; // has to be same value as in birrod.txt
set $@Ambush2_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 118, 32, 126, 39, "", 1090, $@Ambush2_Spawn, "#Ambush2::OnWolvernDeath";
@@ -155,9 +145,7 @@ L_Abort:
OnWolvernDeath:
set @MobID, 1090;
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
set $@Ambush2_Spawn, $@Ambush2_Spawn - 1;
@@ -167,7 +155,7 @@ OnWolvernDeath:
end;
set wolvern_count, wolvern_count + 1;
- if (wolvern_count >= @wolvern_amount)
+ if (wolvern_count >= $@Q_Barbarians_wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
if ($@Ambush2_Spawn == 0)
@@ -176,9 +164,7 @@ OnWolvernDeath:
}
034-1.gat,83,44,0|script|#Ambush3Trigger|32767,2,2,{
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
end;
@@ -199,7 +185,7 @@ end;
OnAmbush:
if (attachrid($@Ambush3VictimID) == 0)
goto L_Abort;
- set @wolvern_amount, 10; // has to be same value as in birrod.txt
+ set $@Q_Barbarians_wolvern_amount, 10; // has to be same value as in birrod.txt
set $@Ambush3_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 79, 41, 86, 47, "", 1090, $@Ambush3_Spawn, "#Ambush3::OnWolvernDeath";
@@ -213,9 +199,7 @@ L_Abort:
OnWolvernDeath:
set @MobID, 1090;
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
set $@Ambush3_Spawn, $@Ambush3_Spawn - 1;
@@ -225,7 +209,7 @@ OnWolvernDeath:
end;
set wolvern_count, wolvern_count + 1;
- if (wolvern_count >= @wolvern_amount)
+ if (wolvern_count >= $@Q_Barbarians_wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
if ($@Ambush3_Spawn == 0)
@@ -234,9 +218,7 @@ OnWolvernDeath:
}
034-1.gat,74,28,0|script|#Ambush4Trigger|32767,2,2,{
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
end;
@@ -257,7 +239,7 @@ end;
OnAmbush:
if (attachrid($@Ambush4VictimID) == 0)
goto L_Abort;
- set @wolvern_amount, 10; // has to be same value as in birrod.txt
+ set $@Q_Barbarians_wolvern_amount, 10; // has to be same value as in birrod.txt
set $@Ambush4_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 69, 25, 77, 31, "", 1090, $@Ambush4_Spawn, "#Ambush4::OnWolvernDeath";
@@ -271,9 +253,7 @@ L_Abort:
OnWolvernDeath:
set @MobID, 1090;
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
set $@Ambush4_Spawn, $@Ambush4_Spawn - 1;
@@ -283,7 +263,7 @@ OnWolvernDeath:
end;
set wolvern_count, wolvern_count + 1;
- if (wolvern_count >= @wolvern_amount)
+ if (wolvern_count >= $@Q_Barbarians_wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
if ($@Ambush4_Spawn == 0)
@@ -292,9 +272,7 @@ OnWolvernDeath:
}
034-1.gat,26,44,0|script|#Ambush5Trigger|32767,2,2,{
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
end;
@@ -315,7 +293,7 @@ end;
OnAmbush:
if (attachrid($@Ambush5VictimID) == 0)
goto L_Abort;
- set @wolvern_amount, 10; // has to be same value as in birrod.txt
+ set $@Q_Barbarians_wolvern_amount, 10; // has to be same value as in birrod.txt
set $@Ambush5_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 22, 40, 30, 48, "", 1090, $@Ambush5_Spawn, "#Ambush5::OnWolvernDeath";
@@ -329,9 +307,7 @@ L_Abort:
OnWolvernDeath:
set @MobID, 1090;
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
set $@Ambush5_Spawn, $@Ambush5_Spawn - 1;
@@ -341,7 +317,7 @@ OnWolvernDeath:
end;
set wolvern_count, wolvern_count + 1;
- if (wolvern_count >= @wolvern_amount)
+ if (wolvern_count >= $@Q_Barbarians_wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
if ($@Ambush5_Spawn == 0)
@@ -350,9 +326,7 @@ OnWolvernDeath:
}
034-1.gat,50,47,0|script|#Ambush6Trigger|32767,2,2,{
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
end;
@@ -373,7 +347,7 @@ end;
OnAmbush:
if (attachrid($@Ambush6VictimID) == 0)
goto L_Abort;
- set @wolvern_amount, 10; // has to be same value as in birrod.txt
+ set $@Q_Barbarians_wolvern_amount, 10; // has to be same value as in birrod.txt
set $@Ambush6_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 46, 45, 54, 50, "", 1090, $@Ambush6_Spawn, "#Ambush6::OnWolvernDeath";
@@ -387,9 +361,7 @@ L_Abort:
OnWolvernDeath:
set @MobID, 1090;
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
set $@Ambush6_Spawn, $@Ambush6_Spawn - 1;
@@ -399,7 +371,7 @@ OnWolvernDeath:
end;
set wolvern_count, wolvern_count + 1;
- if (wolvern_count >= @wolvern_amount)
+ if (wolvern_count >= $@Q_Barbarians_wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
if ($@Ambush6_Spawn == 0)
@@ -408,9 +380,7 @@ OnWolvernDeath:
}
034-1.gat,36,62,0|script|#Ambush7Trigger|32767,2,2,{
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
end;
@@ -431,7 +401,7 @@ end;
OnAmbush:
if (attachrid($@Ambush7VictimID) == 0)
goto L_Abort;
- set @wolvern_amount, 10; // has to be same value as in birrod.txt
+ set $@Q_Barbarians_wolvern_amount, 10; // has to be same value as in birrod.txt
set $@Ambush7_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 31, 59, 39, 65, "", 1090, $@Ambush7_Spawn, "#Ambush7::OnWolvernDeath";
@@ -445,9 +415,7 @@ L_Abort:
OnWolvernDeath:
set @MobID, 1090;
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
set $@Ambush7_Spawn, $@Ambush7_Spawn - 1;
@@ -457,7 +425,7 @@ OnWolvernDeath:
end;
set wolvern_count, wolvern_count + 1;
- if (wolvern_count >= @wolvern_amount)
+ if (wolvern_count >= $@Q_Barbarians_wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
if ($@Ambush7_Spawn == 0)
@@ -466,9 +434,7 @@ OnWolvernDeath:
}
034-1.gat,26,95,0|script|#Ambush8Trigger|32767,2,2,{
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
end;
@@ -489,7 +455,7 @@ end;
OnAmbush:
if (attachrid($@Ambush8VictimID) == 0)
goto L_Abort;
- set @wolvern_amount, 10; // has to be same value as in birrod.txt
+ set $@Q_Barbarians_wolvern_amount, 10; // has to be same value as in birrod.txt
set $@Ambush8_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 21, 90, 32, 100, "", 1090, $@Ambush8_Spawn, "#Ambush8::OnWolvernDeath";
@@ -503,9 +469,7 @@ L_Abort:
OnWolvernDeath:
set @MobID, 1090;
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
set $@Ambush8_Spawn, $@Ambush8_Spawn - 1;
@@ -515,7 +479,7 @@ OnWolvernDeath:
end;
set wolvern_count, wolvern_count + 1;
- if (wolvern_count >= @wolvern_amount)
+ if (wolvern_count >= $@Q_Barbarians_wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
if ($@Ambush8_Spawn == 0)
@@ -524,9 +488,7 @@ OnWolvernDeath:
}
034-1.gat,56,91,0|script|#Ambush9Trigger|32767,2,2,{
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
end;
@@ -547,7 +509,7 @@ end;
OnAmbush:
if (attachrid($@Ambush9VictimID) == 0)
goto L_Abort;
- set @wolvern_amount, 10; // has to be same value as in birrod.txt
+ set $@Q_Barbarians_wolvern_amount, 10; // has to be same value as in birrod.txt
set $@Ambush9_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 52, 88, 61, 96, "", 1090, $@Ambush9_Spawn, "#Ambush9::OnWolvernDeath";
@@ -561,9 +523,7 @@ L_Abort:
OnWolvernDeath:
set @MobID, 1090;
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
set $@Ambush9_Spawn, $@Ambush9_Spawn - 1;
@@ -573,7 +533,7 @@ OnWolvernDeath:
end;
set wolvern_count, wolvern_count + 1;
- if (wolvern_count >= @wolvern_amount)
+ if (wolvern_count >= $@Q_Barbarians_wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
if ($@Ambush9_Spawn == 0)
@@ -582,9 +542,7 @@ OnWolvernDeath:
}
034-1.gat,65,66,0|script|#Ambush10Trigger|32767,2,2,{
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
end;
@@ -605,7 +563,7 @@ end;
OnAmbush:
if (attachrid($@Ambush10VictimID) == 0)
goto L_Abort;
- set @wolvern_amount, 10; // has to be same value as in birrod.txt
+ set $@Q_Barbarians_wolvern_amount, 10; // has to be same value as in birrod.txt
set $@Ambush10_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 60, 63, 69, 69, "", 1090, $@Ambush10_Spawn, "#Ambush10::OnWolvernDeath";
@@ -619,9 +577,7 @@ L_Abort:
OnWolvernDeath:
set @MobID, 1090;
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
set $@Ambush10_Spawn, $@Ambush10_Spawn - 1;
@@ -631,7 +587,7 @@ OnWolvernDeath:
end;
set wolvern_count, wolvern_count + 1;
- if (wolvern_count >= @wolvern_amount)
+ if (wolvern_count >= $@Q_Barbarians_wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
if ($@Ambush10_Spawn == 0)
@@ -640,9 +596,7 @@ OnWolvernDeath:
}
034-1.gat,86,68,0|script|#Ambush11Trigger|32767,2,2,{
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
end;
@@ -663,7 +617,7 @@ end;
OnAmbush:
if (attachrid($@Ambush11VictimID) == 0)
goto L_Abort;
- set @wolvern_amount, 10; // has to be same value as in birrod.txt
+ set $@Q_Barbarians_wolvern_amount, 10; // has to be same value as in birrod.txt
set $@Ambush11_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 82, 65, 90, 72, "", 1090, $@Ambush11_Spawn, "#Ambush11::OnWolvernDeath";
@@ -677,9 +631,7 @@ L_Abort:
OnWolvernDeath:
set @MobID, 1090;
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
set $@Ambush11_Spawn, $@Ambush11_Spawn - 1;
@@ -689,7 +641,7 @@ OnWolvernDeath:
end;
set wolvern_count, wolvern_count + 1;
- if (wolvern_count >= @wolvern_amount)
+ if (wolvern_count >= $@Q_Barbarians_wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
if ($@Ambush11_Spawn == 0)
@@ -698,9 +650,7 @@ OnWolvernDeath:
}
034-1.gat,101,79,0|script|#Ambush12Trigger|32767,2,2,{
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
end;
@@ -721,7 +671,7 @@ end;
OnAmbush:
if (attachrid($@Ambush12VictimID) == 0)
goto L_Abort;
- set @wolvern_amount, 10; // has to be same value as in birrod.txt
+ set $@Q_Barbarians_wolvern_amount, 10; // has to be same value as in birrod.txt
set $@Ambush12_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 98, 76, 104, 81, "", 1090, $@Ambush12_Spawn, "#Ambush12::OnWolvernDeath";
@@ -735,9 +685,7 @@ L_Abort:
OnWolvernDeath:
set @MobID, 1090;
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
set $@Ambush12_Spawn, $@Ambush12_Spawn - 1;
@@ -747,7 +695,7 @@ OnWolvernDeath:
end;
set wolvern_count, wolvern_count + 1;
- if (wolvern_count >= @wolvern_amount)
+ if (wolvern_count >= $@Q_Barbarians_wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
if ($@Ambush12_Spawn == 0)
@@ -756,9 +704,7 @@ OnWolvernDeath:
}
034-1.gat,124,88,0|script|#Ambush13Trigger|32767,2,2,{
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
end;
@@ -779,7 +725,7 @@ end;
OnAmbush:
if (attachrid($@Ambush13VictimID) == 0)
goto L_Abort;
- set @wolvern_amount, 10; // has to be same value as in birrod.txt
+ set $@Q_Barbarians_wolvern_amount, 10; // has to be same value as in birrod.txt
set $@Ambush13_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 120, 86, 127, 90, "", 1090, $@Ambush13_Spawn, "#Ambush13::OnWolvernDeath";
@@ -793,9 +739,7 @@ L_Abort:
OnWolvernDeath:
set @MobID, 1090;
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
set $@Ambush13_Spawn, $@Ambush13_Spawn - 1;
@@ -805,7 +749,7 @@ OnWolvernDeath:
end;
set wolvern_count, wolvern_count + 1;
- if (wolvern_count >= @wolvern_amount)
+ if (wolvern_count >= $@Q_Barbarians_wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
if ($@Ambush13_Spawn == 0)
@@ -814,9 +758,7 @@ OnWolvernDeath:
}
034-1.gat,117,103,0|script|#Ambush14Trigger|32767,2,2,{
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
end;
@@ -837,7 +779,7 @@ end;
OnAmbush:
if (attachrid($@Ambush14VictimID) == 0)
goto L_Abort;
- set @wolvern_amount, 10; // has to be same value as in birrod.txt
+ set $@Q_Barbarians_wolvern_amount, 10; // has to be same value as in birrod.txt
set $@Ambush14_Spawn, 4 + rand(3);
message strcharinfo(0), "An ambush!";
areamonster "034-1.gat", 114, 100, 120, 106, "", 1090, $@Ambush14_Spawn, "#Ambush14::OnWolvernDeath";
@@ -851,9 +793,7 @@ L_Abort:
OnWolvernDeath:
set @MobID, 1090;
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
set $@Ambush14_Spawn, $@Ambush14_Spawn - 1;
@@ -863,7 +803,7 @@ OnWolvernDeath:
end;
set wolvern_count, wolvern_count + 1;
- if (wolvern_count >= @wolvern_amount)
+ if (wolvern_count >= $@Q_Barbarians_wolvern_amount)
message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?";
if ($@Ambush14_Spawn == 0)