diff options
author | Jessica Tölke <jtoelke@mail.upb.de> | 2012-01-17 20:23:02 +0100 |
---|---|---|
committer | Jessica Tölke <jtoelke@mail.upb.de> | 2012-01-17 20:25:09 +0100 |
commit | b9c76c51e9ba9c84a0bee23466901c6166569a67 (patch) | |
tree | 8c747da1c21467e7aad8d62002287a97da527b15 /world/map/npc/033-1 | |
parent | af937c6f932cdea5b56f0ee7c4976c7706e986a8 (diff) | |
download | serverdata-b9c76c51e9ba9c84a0bee23466901c6166569a67.tar.gz serverdata-b9c76c51e9ba9c84a0bee23466901c6166569a67.tar.bz2 serverdata-b9c76c51e9ba9c84a0bee23466901c6166569a67.tar.xz serverdata-b9c76c51e9ba9c84a0bee23466901c6166569a67.zip |
Barbarian quest: change some variables that are used as constants to global and put them in an init NPC
Diffstat (limited to 'world/map/npc/033-1')
-rw-r--r-- | world/map/npc/033-1/_import.txt | 1 | ||||
-rw-r--r-- | world/map/npc/033-1/barbarianinit.txt | 6 | ||||
-rw-r--r-- | world/map/npc/033-1/birrod.txt | 15 | ||||
-rw-r--r-- | world/map/npc/033-1/kimarr.txt | 15 | ||||
-rw-r--r-- | world/map/npc/033-1/yerrnk.txt | 11 |
5 files changed, 18 insertions, 30 deletions
diff --git a/world/map/npc/033-1/_import.txt b/world/map/npc/033-1/_import.txt index 39d37f0a..01328819 100644 --- a/world/map/npc/033-1/_import.txt +++ b/world/map/npc/033-1/_import.txt @@ -3,6 +3,7 @@ map: 033-1.gat npc: npc/033-1/_mobs.txt npc: npc/033-1/_warps.txt +npc: npc/033-1/barbarianinit.txt npc: npc/033-1/birrod.txt npc: npc/033-1/debug.txt npc: npc/033-1/kimarr.txt diff --git a/world/map/npc/033-1/barbarianinit.txt b/world/map/npc/033-1/barbarianinit.txt new file mode 100644 index 00000000..a8543356 --- /dev/null +++ b/world/map/npc/033-1/barbarianinit.txt @@ -0,0 +1,6 @@ +-|script|#barbarian033_1init|-1,{ +OnInit: + set $@Q_Barbarians_MASK, NIBBLE_0_MASK; + set $@Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; + set $@Q_Barbarians_wolvern_amount, 10; +} diff --git a/world/map/npc/033-1/birrod.txt b/world/map/npc/033-1/birrod.txt index 5bcd4f96..52c04d8a 100644 --- a/world/map/npc/033-1/birrod.txt +++ b/world/map/npc/033-1/birrod.txt @@ -1,12 +1,8 @@ 033-1.gat,72,27,0|script|Birrod|217,{ - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); set @wolvern_level, 40; // minimum level to do the wolvern hunting - set @wolvern_amount, 10; // number of script spawned wolverns to kill set @wolvern_exp, 5000; set @minigame_exp, 5000; @@ -48,7 +44,7 @@ L_Hunting: mes "\"I noticed some groups of wolverns in the forest west of here which are unusually aggressive."; mes "This makes it dangerous for all the small people from the town nearby to go there.\""; next; - mes "\"To prove your skills, go to the forest and hunt down " + @wolvern_amount + " of the very aggressive wolverns.\""; + mes "\"To prove your skills, go to the forest and hunt down " + $@Q_Barbarians_wolvern_amount + " of the very aggressive wolverns.\""; next; mes "\"There are also some wolverns that behave normally and attack you only when you come too close to them."; mes "Those are not the ones I mean, but those that seek the battle themselves.\""; @@ -57,7 +53,7 @@ L_Hunting: goto L_Close; L_Wolverns: - if (wolvern_count >= @wolvern_amount) + if (wolvern_count >= $@Q_Barbarians_wolvern_amount) goto L_Wolverns_Done; mes "[Birrod]"; mes "\"Greetings, my friend."; @@ -235,17 +231,14 @@ L_Weak: goto L_Close; L_Close: - set @Q_Barbarians_MASK, 0; - set @Q_Barbarians_SHIFT, 0; set @state, 0; set @wolvern_level, 0; - set @wolvern_amount, 0; set @wolvern_exp, 0; set @minigame_exp, 0; close; S_Update_Mask: set QUEST_Barbarians, - (QUEST_Barbarians & ~(@Q_Barbarians_MASK)) | (@state << @Q_Barbarians_SHIFT); + (QUEST_Barbarians & ~($@Q_Barbarians_MASK)) | (@state << $@Q_Barbarians_SHIFT); return; } diff --git a/world/map/npc/033-1/kimarr.txt b/world/map/npc/033-1/kimarr.txt index 0070089c..c8924df8 100644 --- a/world/map/npc/033-1/kimarr.txt +++ b/world/map/npc/033-1/kimarr.txt @@ -37,10 +37,7 @@ if ($@Fluffy_FighterID == getcharid(3)) goto L_Attention; - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state >= 3) goto L_Again; if (@state == 2) goto L_Reward; @@ -103,9 +100,7 @@ L_AlreadyGotReward: goto L_Close; L_Reward1: - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state >= 2) goto L_AlreadyGotReward; @@ -344,8 +339,6 @@ S_Clean: killmonster "033-1.gat", "Kimarr::OnWolvernDeath"; killmonster "033-1.gat", "Kimarr::OnYetiDeath"; killmonster "033-1.gat", "Kimarr::OnFluffyDeath"; - set @Q_Barbarians_MASK, 0; - set @Q_Barbarians_SHIFT, 0; set @state, 0; return; @@ -420,12 +413,12 @@ L_Close: // still, I think it's a good precent to ALWAYS exit via L_Close set @loop, 0; - // if you unset @state, @Q_Barbarians_MASK or @Q_Barbarians_SHIFT, it might break the script + // if you unset @state, it might break the script // If only we had the concept of "local constants" ... close; S_Update_Mask: set QUEST_Barbarians, - (QUEST_Barbarians & ~(@Q_Barbarians_MASK)) | (@state << @Q_Barbarians_SHIFT); + (QUEST_Barbarians & ~($@Q_Barbarians_MASK)) | (@state << $@Q_Barbarians_SHIFT); return; } diff --git a/world/map/npc/033-1/yerrnk.txt b/world/map/npc/033-1/yerrnk.txt index 749350af..0ea375da 100644 --- a/world/map/npc/033-1/yerrnk.txt +++ b/world/map/npc/033-1/yerrnk.txt @@ -1,8 +1,5 @@ 033-1.gat,66,28,0|script|Yerrnk|216,{ - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); set @yeti_level, 70; @@ -168,15 +165,13 @@ L_Done: goto L_Close; L_Close: - set @Q_Barbarians_MASK, 0; - set @Q_Barbarians_SHIFT, 0; set @state, 0; set @yeti_level, 0; close; S_Update_Mask: set QUEST_Barbarians, - (QUEST_Barbarians & ~(@Q_Barbarians_MASK)) - | (@state << @Q_Barbarians_SHIFT); + (QUEST_Barbarians & ~($@Q_Barbarians_MASK)) + | (@state << $@Q_Barbarians_SHIFT); return; } |