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authorJessica Tölke <jtoelke@mail.upb.de>2011-08-28 16:58:30 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2011-08-28 16:58:30 +0200
commitbeea050d4600732d51d5a293f690b50f8cb9db94 (patch)
tree5691e5e10fa3a6b66936273e39565b71d299e588 /world/map/npc/033-1
parentb52f230eb0712c43b49767279921bb69a0f17a18 (diff)
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Barbarians: Birrod and Yerrnk changed to new scripting guidelines
and some dialogue about the Raging Skill added.
Diffstat (limited to 'world/map/npc/033-1')
-rw-r--r--world/map/npc/033-1/birrod.txt412
-rw-r--r--world/map/npc/033-1/yerrnk.txt139
2 files changed, 280 insertions, 271 deletions
diff --git a/world/map/npc/033-1/birrod.txt b/world/map/npc/033-1/birrod.txt
index 24b5bd8f..f560b0d0 100644
--- a/world/map/npc/033-1/birrod.txt
+++ b/world/map/npc/033-1/birrod.txt
@@ -1,252 +1,262 @@
-033-1.gat,72,27,0 script Birrod 217, {
+033-1.gat,72,27,0|script|Birrod|217,{
//TODO: minimum level for quests?
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
+ set @Q_Barbarians_MASK, NIBBLE_0_MASK;
+ set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
//TODO: think about amount
- set @candy, 25;
- set @chocolate, 20;
- set @candycane, 15;
- set @sweet_exp, 10000;
-
-//TODO set @wolfdrop, ;
-//TODO set @wolf_exp, ;
-
- set @minigame_exp, 5000;
-
- if (@state >= 6) goto L_Impressed;
- if (@state == 5) goto L_Questions;
- if (@state == 4) goto L_Warrior;
- if (@state == 3) goto L_Sweets;
- if (@state == 2) goto L_Kimarr;
- if (@state == 1) goto L_Fluffy;
-
- mes "[Barbarian]";
- mes "\"Welcome. My name is Birrod, warrior of the Mangarr.\"";
- next;
- mes "\"We usually live high up in the snowy mountains, but we need to solve a problem, so we came down here.\"";
- next;
- mes "\"But this shouldn't concern you.\"";
- close;
+ set @candy, 25;
+ set @chocolate, 20;
+ set @candycane, 15;
+ set @sweet_exp, 10000;
+
+// different idea: wolf ambushs on 034-1
+//TODO set @wolfdrop, ;
+//TODO set @wolf_exp, ;
+
+ set @minigame_exp, 5000;
+
+ if (@state >= 6) goto L_Impressed;
+ if (@state == 5) goto L_Questions;
+ if (@state == 4) goto L_Warrior;
+ if (@state == 3) goto L_Sweets;
+ if (@state == 2) goto L_Kimarr;
+ if (@state == 1) goto L_Fluffy;
+
+ mes "[Barbarian]";
+ mes "\"Welcome. My name is Birrod, warrior of the Mangarr.\"";
+ next;
+ mes "\"We usually live high up in the snowy mountains, but we need to solve a problem, so we came down here.\"";
+ next;
+ mes "\"But this shouldn't concern you.\"";
+ close;
L_Fluffy:
- mes "[Birrod]";
- mes "\"Kimarr asked you to perform the fluffy hunting? I'm curious how you're going to do it.\"";
- mes "He grins.";
- close;
+ mes "[Birrod]";
+ mes "\"Kimarr asked you to perform the fluffy hunting? I'm curious how you're going to do it.\"";
+ mes "He grins.";
+ close;
L_Kimarr:
- mes "[Birrod]";
- mes "\"Great! Very well done! Welcome to our tribe.\"";
- next;
- mes "\"But I think, Kimarr has something for you.\"";
- close;
+ mes "[Birrod]";
+ mes "\"Great! Very well done! Welcome to our tribe.\"";
+ next;
+ mes "\"But I think, Kimarr has something for you.\"";
+ close;
+// TODO: decide whether to leave out this part or not
L_Sweets:
- mes "Birrod speaks with a lowered voice.";
- mes "[Birrod]";
- mes "\"" + strcharinfo(0) + ", can I ask you for a favor?\"";
- next;
- mes "\"I noticed those slime things with the funny hats. And they have so tasty stuff with them!\"";
- next;
- mes "He blushes.";
- mes "[Birrod]";
- mes "\"A warrior shouldn't get excited about sweets, so ahm, it would be great if you don't tell Yerrnk and Kimarr about it.\"";
- next;
- mes "\"Do you have " + @candy + " Candys, " + @chocolate + " Chocolate Bars and " + @candycane + " Candy Canes for me?\"";
- menu
- "Sure.",-,
- "I'll see what I can do.",L_Close,
- "I'm a great warrior, I don't have sweets with me!",L_Close;
-
- if ((countitem("Candy") < @candy) || (countitem("ChocolateBar") < @chocolate) || (countitem("CandyCane") < @candycane)) goto L_No_Items;
- delitem "Candy", @candy;
- delitem "ChocolateBar", @chocolate;
- delitem "CandyCane", @candycane;
- getexp @sweet_exp, 0;
- set @state, 4;
- callsub S_Update_Mask;
- mes "[Birrod]";
- mes "\"Thank you!\"";
- mes "He puts the sweets in his pockets covertly.";
- mes "Then takes one candy and eats it with such a delighted look on his face that's really hard not to burst out in laughter.";
- close;
+ mes "Birrod speaks with a lowered voice.";
+ mes "[Birrod]";
+ mes "\"" + strcharinfo(0) + ", can I ask you for a favor?\"";
+ next;
+ mes "\"I noticed those slime things with the funny hats. And they have so tasty stuff with them!\"";
+ next;
+ mes "He blushes.";
+ mes "[Birrod]";
+ mes "\"A warrior shouldn't get excited about sweets, so ahm, it would be great if you don't tell Yerrnk and Kimarr about it.\"";
+ next;
+ mes "\"Do you have " + @candy + " Candys, " + @chocolate + " Chocolate Bars and " + @candycane + " Candy Canes for me?\"";
+ menu
+ "Sure.",-,
+ "I'll see what I can do.",L_Close,
+ "I'm a great warrior, I don't have sweets with me!",L_Close;
+
+ if ((countitem("Candy") < @candy) || (countitem("ChocolateBar") < @chocolate) || (countitem("CandyCane") < @candycane)) goto L_No_Items;
+ delitem "Candy", @candy;
+ delitem "ChocolateBar", @chocolate;
+ delitem "CandyCane", @candycane;
+ getexp @sweet_exp, 0;
+ set @state, 4;
+ callsub S_Update_Mask;
+ mes "[Birrod]";
+ mes "\"Thank you!\"";
+ mes "He puts the sweets in his pockets covertly.";
+ mes "Then takes one candy and eats it with such a delighted look on his face that's really hard not to burst out in laughter.";
+ close;
L_Warrior:
-//TODO: player can show his fighting abilities by bringing some drop of wolve monsters
+// TODO: player can show his fighting abilities by bringing some drop of wolve monsters
+// different idea: wolf ambushs on 034-1
// wolve monsters are more dangerous and harder to hunt than fluffies -> harder task
// reason to hunt them: there unusual aggressive and are a danger for the people living in that area
// also use of the items the drop (e.g. fur -> clothes)
- mes "[Birrod]";
- mes "\"Hello, " + strcharinfo(0) + "! Would you like to prove your hunting skills again?\"";
- next;
-//TODO: check name of monster
- mes "\"I noticed many wolverns in this area. When there are so many of them, they reduce the fluffy population too much.";
- mes "Also they are dangerous to all the small people who live in the town nearby.\"";
- next;
- mes "\"Bring me (amount) (TODO:drop of wolvern).";
- mes "TODO: add story about what useful can be done with that drop.";
- menu
- "Debug succes",-,
- "Debug no succes",L_Close;
- set @state, 5;
- callsub S_Update_Mask;
- mes "[Birrod]";
- mes "\"TODO: impressed, player is ready to become a fully accepted warrior of the tribe. Shall come back when ready for initiation ritual. (that means getting the skill pool skill)\"";
- close;
+ mes "[Birrod]";
+ mes "\"Hello, " + strcharinfo(0) + "! Would you like to prove your hunting skills again?\"";
+ next;
+// TODO: check name of monster
+ mes "\"I noticed many wolverns in this area. When there are so many of them, they reduce the fluffy population too much.";
+ mes "Also they are dangerous to all the small people who live in the town nearby.\"";
+ next;
+ mes "\"Bring me (amount) (TODO:drop of wolvern).";
+ mes "alternative: hunt (amount) of the aggressive wolverns in forest in the west.";
+ mes "TODO: add story about what useful can be done with that drop.";
+ menu
+ "Debug succes",-,
+ "Debug no succes",L_Close;
+ set @state, 5;
+ callsub S_Update_Mask;
+ if (getskilllv(SKILL_POOL) == 0) goto L_Not_Ready;
+ mes "[Birrod]";
+ mes "\"Your skills are impressing. You are worthy to be called a warrior of the Mangarr, if you accept.\"";
+ next;
L_Questions:
-//TODO: minigame idea: barbarian asks some questions with three possible answers, player needs to always choose the right answer
-//question are about how the player would act in certain situations and about his attitude
-// give raging skill if successfull
-//TODO: find out the problem
- if (getskilllv(SKILL_POOL) == 0) goto L_Not_Ready;
- mes "Birrod has a very ceremonial look on his face.";
- mes "[Birrod]";
- mes "\"" + strcharinfo(0) + ", are you ready to become a full-fledged member of our tribe, the Mangarr?\"";
- menu
- "Yes, what do I need to do?",-,
- "That's why I'm here.",-,
- "Sorry, I have to go. See you.",L_No_Member;
- mes "Birrod nods earnestly.";
- mes "[Birrod]";
- mes "\"I will ask you some questions.";
- mes "Think well and be honest, because it will depend on your answers if you will be considered worthily.\"";
- next;
- mes "\"What's the most important thing for a true warrior?\"";
- menu
- "Strength!",L_Fail11,
- "A good weapon.",L_Fail12,
- "Braveness.",L_Success11;
+ if (getskilllv(SKILL_POOL) == 0) goto L_Not_Ready;
+ mes "Birrod has a very ceremonial look on his face.";
+ mes "[Birrod]";
+ mes "\"" + strcharinfo(0) + ", are you ready to become a full-fledged member of our tribe, the Mangarr?\"";
+ menu
+ "Yes, what do I need to do?",-,
+ "That's why I'm here.",-,
+ "Sorry, I have to go. See you.",L_No_Member;
+ mes "Birrod nods earnestly.";
+ mes "[Birrod]";
+ mes "\"I will ask you some questions.";
+ mes "Think well and be honest, because it will depend on your answers if you will be considered worthily.\"";
+ next;
+ mes "\"What's the most important thing for a true warrior?\"";
+ menu
+ "Strength!",L_Fail11,
+ "A good weapon.",L_Fail12,
+ "Braveness.",L_Success11;
L_Fail11:
- mes "[Birrod]";
- mes "\"Strength is indeed important for a warrior. But before you can show strength, you need to have something else.\"";
- next;
- goto L_No_Member;
+ mes "[Birrod]";
+ mes "\"Strength is indeed important for a warrior. But before you can show strength, you need to have something else.\"";
+ next;
+ goto L_No_Member;
L_Fail12:
- mes "[Birrod]";
- mes "\"Are you kidding?\"";
- next;
- goto L_No_Member;
+ mes "[Birrod]";
+ mes "\"Are you kidding?\"";
+ next;
+ goto L_No_Member;
L_Success11:
- mes "[Birrod]";
- mes "\"Wise words.\"";
- next;
- mes "\"What would you do if you are wounded but Yetis are attacking our tribe?\"";
- menu
- "Run as fast as I can.",L_Fail21,
- "Fight no matter what.",L_Fail22,
- "Try to hold them back until everyone is safe, then retreat.",L_Success21;
+ mes "[Birrod]";
+ mes "\"Wise words.\"";
+ next;
+ mes "\"What would you do if you are wounded but Yetis are attacking our tribe?\"";
+ menu
+ "Run as fast as I can.",L_Fail21,
+ "Fight no matter what.",L_Fail22,
+ "Try to hold them back until everyone is safe, then retreat.",L_Success21;
L_Fail21:
- mes "[Birrod]";
- mes "\"You will never get a accepted member of our tribe with that attitude.\"";
- next;
- goto L_No_Member;
+ mes "[Birrod]";
+ mes "\"You will never get a accepted member of our tribe with that attitude.\"";
+ next;
+ goto L_No_Member;
L_Fail22:
- mes "[Birrod]";
- mes "\"Honorably but stupid.\"";
- next;
- goto L_No_Member;
+ mes "[Birrod]";
+ mes "\"Honorably but stupid.\"";
+ next;
+ goto L_No_Member;
L_Success21:
- mes "[Birrod]";
- mes "\"Right.\"";
- next;
- mes "\"When you are on a hunting trip with your comrades and it's time to set up a camp in the evening, what things do you do?\"";
- menu
- "Take care of everyone who got wounded.",L_Success31,
- "Pitch the tent and make a fire.",L_Success32,
- "Lay down and rest.",L_Fail31;
+ mes "[Birrod]";
+ mes "\"Right.\"";
+ next;
+ mes "\"When you are on a hunting trip with your comrades and it's time to set up a camp in the evening, what things do you do?\"";
+ menu
+ "Take care of everyone who got wounded.",L_Success31,
+ "Pitch the tent and make a fire.",L_Success32,
+ "Lay down and rest.",L_Fail31;
L_Success31:
- mes "[Birrod]";
- mes "\"You're a caring person. Good.\"";
- next;
- goto L_Success3;
+ mes "[Birrod]";
+ mes "\"You're a caring person. Good.\"";
+ next;
+ goto L_Success3;
L_Success32:
- mes "[Birrod]";
- mes "\"You're diligent, good.\"";
- next;
- goto L_Success3;
+ mes "[Birrod]";
+ mes "\"You're diligent, good.\"";
+ next;
+ goto L_Success3;
L_Fail31:
- mes "[Birrod]";
- mes "\"You wouldn't make friends that way.\"";
- next;
- goto L_No_Member;
+ mes "[Birrod]";
+ mes "\"You wouldn't make friends that way.\"";
+ next;
+ goto L_No_Member;
L_Success3:
- mes "\"What is your goal in life?\"";
- menu
- "Learning new things and see the world.",L_Success41,
- "Becoming as powerful as I can.",L_Fail41,
- "Protect the ones I love.",L_Success42;
+ mes "\"What is your goal in life?\"";
+ menu
+ "Learning new things and see the world.",L_Success41,
+ "Becoming as powerful as I can.",L_Fail41,
+ "Protect the ones I love.",L_Success42;
L_Success41:
- mes "[Birrod]";
- mes "\"You're curious. An attribute we appreciate.\"";
- next;
- goto L_Success4;
+ mes "[Birrod]";
+ mes "\"You're curious. An attribute we appreciate.\"";
+ next;
+ goto L_Success4;
L_Fail41:
- mes "[Birrod]";
- mes "\"You're seeking power? For what?\"";
- next;
- goto L_No_Member;
+ mes "[Birrod]";
+ mes "\"You're seeking power? For what?\"";
+ next;
+ goto L_No_Member;
L_Success42:
- mes "[Birrod]";
- mes "\"An honorable goal.\"";
- next;
+ mes "[Birrod]";
+ mes "\"An honorable goal.\"";
+ next;
L_Success4:
- mes "\"What do you think is a good reason to fight and kill?\"";
- menu
- "Because I want it.",L_Fail51,
- "To survive.",L_Success51,
- "To protect someone in need.",L_Success52;
+ mes "\"What do you think is a good reason to fight and kill?\"";
+ menu
+ "Because I want it.",L_Fail51,
+ "To survive.",L_Success51,
+ "To protect someone in need.",L_Success52;
L_Fail51:
- mes "[Birrod]";
- mes "\"You think so?\"";
- next;
- goto L_No_Member;
+ mes "[Birrod]";
+ mes "\"You think so?\"";
+ next;
+ goto L_No_Member;
L_Success51:
- mes "[Birrod]";
- mes "\"Right.\"";
- next;
- goto L_Success5;
+ mes "[Birrod]";
+ mes "\"Right.\"";
+ next;
+ goto L_Success5;
L_Success52:
- mes "[Birrod]";
- mes "\"Yes, that's the most honorable reason.\"";
- next;
+ mes "[Birrod]";
+ mes "\"Yes, that's the most honorable reason.\"";
+ next;
L_Success5:
- getexp @minigame_exp, 0;
- mes "TODO: some introductionw words to the skill";
- setskill SKILL_WARRIOR_RAGING, 1;
- set @state, 6;
- callsub S_Update_Mask;
- close;
+ getexp @minigame_exp, 0;
+ setskill SKILL_WARRIOR_RAGING, 1;
+ set @state, 6;
+ callsub S_Update_Mask;
+ mes "You feel an exciting vim inside of you.";
+ mes "[Birrod]";
+ mes "\"You are now a warrior of the Mangarr.\"";
+ next;
+ mes "\"Therefore you gain the ability to put back your own safety for Raging in battle with a tremendous power.";
+ mes "This power now lies within you, waiting for someone to help you focusing on it.\"";
+ close;
L_Impressed:
- mes "\"I'm very proud of you being a member of the tribe.\"";
- close;
+ mes "\"I'm very proud of you being a member of the tribe.\"";
+ close;
L_No_Items:
- mes "\"" + strcharinfo(0) + ", remember that a member of our tribe is candid and honest.\"";
- close;
+ mes "\"" + strcharinfo(0) + ", remember that a member of our tribe is candid and honest.\"";
+ close;
L_Not_Ready:
- mes "[Birrod]";
- mes "TODO: not ready, some hint to skill pool";
- close;
+ mes "[Birrod]";
+ mes "\"" + strcharinfo(0) + ", you've shown that you have great hunting skills and are an enrichment to our tribe.";
+ mes "But you still lack the needed mental skills to become a full member of our tribe.\"";
+ next;
+ mes "\"Roam this world to find more experienced persons than yourself to learn new things.";
+ mes "Then come back when you've gained the ability to focus your mind.\"";
+ close;
L_No_Member:
- mes "Birrod shakes his head.";
- mes "[Birrod]";
- mes "\"Think again about your position in our tribe and what you want to achieve.";
- mes "Come back when you feel better prepared.\"";
- close;
+ mes "Birrod shakes his head.";
+ mes "[Birrod]";
+ mes "\"Think again about your position in our tribe and what you want to achieve.";
+ mes "Come back when you feel better prepared.\"";
+ close;
L_Close:
- close;
+ close;
S_Update_Mask:
set QUEST_Barbarians,
- (QUEST_Barbarians & ~(@Q_Barbarians_MASK))
+ (QUEST_Barbarians & ~(@Q_Barbarians_MASK))
| (@state << @Q_Barbarians_SHIFT);
return;
}
diff --git a/world/map/npc/033-1/yerrnk.txt b/world/map/npc/033-1/yerrnk.txt
index a951a8e4..a474a759 100644
--- a/world/map/npc/033-1/yerrnk.txt
+++ b/world/map/npc/033-1/yerrnk.txt
@@ -1,96 +1,95 @@
-033-1.gat,66,28,0 script Yerrnk 216, {
+033-1.gat,66,28,0|script|Yerrnk|216,{
//TODO: minimum level for quests?
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
+ set @Q_Barbarians_MASK, NIBBLE_0_MASK;
+ set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+ set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
- if (@state == 6) goto L_Warrior;
- if (@state == 5) goto L_Birrod;
- if (@state == 4) goto L_Sorrow;
- if (@state == 3) goto L_Duty;
- if (@state == 2) goto L_Kimarr;
- if (@state == 1) goto L_Fluffy;
+ if (@state == 6) goto L_Warrior;
+ if (@state == 5) goto L_Birrod;
+ if (@state == 4) goto L_Sorrow;
+ if (@state == 3) goto L_Duty;
+ if (@state == 2) goto L_Kimarr;
+ if (@state == 1) goto L_Fluffy;
- mes "[Barbarian]";
- mes "\"Hello. I'm Yerrnk, first warrior of the Mangarr.\"";
- next;
- mes "Yerrnk looks at you in a reserved way.";
- mes "[Yerrnk]";
- mes "\"Please take care of your own business.\"";
- close;
+ mes "[Barbarian]";
+ mes "\"Hello. I'm Yerrnk, first warrior of the Mangarr.\"";
+ next;
+ mes "Yerrnk looks at you in a reserved way.";
+ mes "[Yerrnk]";
+ mes "\"Please take care of your own business.\"";
+ close;
L_Fluffy:
- mes "[Yerrnk]";
- mes "\"Kimarr talks too much sometimes.\"";
- mes "He sighs.";
- next;
- mes "[Yerrnk]";
- mes "\"Are you going to accept Kimarr's task? It's an ancient ceremony in our tribe. A young member is accepted as an adult when completing it.\"";
- close;
+ mes "[Yerrnk]";
+ mes "\"Kimarr talks too much sometimes.\"";
+ mes "He sighs.";
+ next;
+ mes "[Yerrnk]";
+ mes "\"Are you going to accept Kimarr's task? It's an ancient ceremony in our tribe. A young member is accepted as an adult when completing it.\"";
+ close;
L_Kimarr:
- mes "[Yerrnk]";
- mes "\"I think Kimarr wants to give you something.\"";
- close;
+ mes "[Yerrnk]";
+ mes "\"I think Kimarr wants to give you something.\"";
+ close;
L_Duty:
- mes "[Yerrnk]";
- mes "\"I'm not sure if you are aware about the meaning of your actions.\"";
- next;
- mes "\"You passed the inition ritus for hunters of our tribe. That means now you are a hunter of our tribe, with all the rights and duties that come along with that.\"";
- next;
- mes "\"So you'll have to obey our laws and traditiones, protect and help any member of our tribe that is in need and never show weakness nor fear in battle.\"";
- next;
- mes "\"Keep this in mind. If you fail you'll have to recieve the elders judgement.\"";
- close;
+ mes "[Yerrnk]";
+ mes "\"I'm not sure if you are aware about the meaning of your actions.\"";
+ next;
+ mes "\"You passed the inition ritus for hunters of our tribe. That means now you are a hunter of our tribe, with all the rights and duties that come along with that.\"";
+ next;
+ mes "\"So you'll have to obey our laws and traditiones, protect and help any member of our tribe that is in need and never show weakness nor fear in battle.\"";
+ next;
+ mes "\"Keep this in mind. If you fail you'll have to recieve the elders judgement.\"";
+ close;
L_Sorrow:
- mes "[Yerrnk]";
- mes "\"I noticed that you're getting along with Kimarr and Birrod very well. That's good.\"";
- mes "He smiles, but then an expression of worry gets back to his face.";
- next;
- mes "[Yerrnk]";
- mes "\"Our tribe is going through dire straits. We used to live in harmony with the mountain ever since.";
- mes "Life is hard in the snowy mountains, but this life suits our nature.\"";
- next;
- mes "\"But some weeks ago the Yetis started to act very strange. Usually they are very shy, but now...";
- mes "They left the secluded areas high up in the mountains they used to live on and started roaming our hunting grounds.\"";
- next;
- mes "\"It became very dangerous to leave the village, so it's even harder to gather enough food to survive.";
- mes "But not only this, the Yetis are getting more daring every day - they might attack the village itself sooner or later.\"";
- next;
- mes "\"Other wild animals got more aggressive as well, though the Yetis are the most dangerous.";
- mes "Something like that has never happened before. We have no idea what could cause the animals to behave like this.\"";
- next;
- mes "\"That's why we were sent on a mission to find and talk to Santa, one of the Sages of Kazei.";
- mes "The Sages are wizards of great power and wisdom, and we hope Santa might be able to give us advice.\"";
- close;
+ mes "[Yerrnk]";
+ mes "\"I noticed that you're getting along with Kimarr and Birrod very well. That's good.\"";
+ mes "He smiles, but then an expression of worry gets back to his face.";
+ next;
+ mes "[Yerrnk]";
+ mes "\"Our tribe is going through dire straits. We used to live in harmony with the mountain ever since.";
+ mes "Life is hard in the snowy mountains, but this life suits our nature.\"";
+ next;
+ mes "\"But some weeks ago the Yetis started to act very strange. Usually they are very shy, but now...";
+ mes "They left the secluded areas high up in the mountains they used to live on and started roaming our hunting grounds.\"";
+ next;
+ mes "\"It became very dangerous to leave the village, so it's even harder to gather enough food to survive.";
+ mes "But not only this, the Yetis are getting more daring every day - they might attack the village itself sooner or later.\"";
+ next;
+ mes "\"Other wild animals got more aggressive as well, though the Yetis are the most dangerous.";
+ mes "Something like that has never happened before. We have no idea what could cause the animals to behave like this.\"";
+ next;
+ mes "\"That's why we were sent on a mission to find and talk to Santa, one of the Sages of Kazei.";
+ mes "The Sages are wizards of great power and wisdom, and we hope Santa might be able to give us advice.\"";
+ close;
L_Birrod:
- mes "[Yerrnk]";
- mes "\"" + strcharinfo(0) + ", I have to admit that I'm surprised by your skills.";
- mes "You've proved your braveness and strength.\"";
-//TODO: find out the problem
- if (getskilllv(SKILL_POOL) == 0) goto L_Not_Ready;
- mes "\"Please talk to Birrod to receive the initiation ritual to become a warrior of the Mangarr.\"";
- close;
+ mes "[Yerrnk]";
+ mes "\"" + strcharinfo(0) + ", I have to admit that I'm surprised by your skills.";
+ mes "You've proved your braveness and strength.\"";
+ if (getskilllv(SKILL_POOL) == 0) goto L_Not_Ready;
+ mes "\"Please talk to Birrod to receive the initiation ritual to become a warrior of the Mangarr.\"";
+ close;
L_Not_Ready:
- mes "[Yerrnk]";
- mes "\"But you're not yet ready to become a fully accepted warrior of our tribe.";
- mes "You should travel the world to gain the ability to focus on your inner strength.\"";
- close;
+ mes "[Yerrnk]";
+ mes "\"But you're not yet ready to become a fully accepted warrior of our tribe.";
+ mes "You should travel the world to gain the ability to focus on your inner strength.\"";
+ close;
L_Warrior:
//TODO: player is now fully accepted warrior of the tribe, gets a task: bring yeti claws
// reason: claws can be used to craft spears which are effective to use against the yetis
- mes "TODO: add story about bringing yeti claw (probably final quest)";
- close;
+ mes "TODO: add story about bringing yeti claw (probably final quest)";
+ close;
S_Update_Mask:
set QUEST_Barbarians,
- (QUEST_Barbarians & ~(@Q_Barbarians_MASK))
+ (QUEST_Barbarians & ~(@Q_Barbarians_MASK))
| (@state << @Q_Barbarians_SHIFT);
return;
}