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authorJessica Tölke <jtoelke@mail.upb.de>2012-01-21 20:16:04 +0100
committerJessica Tölke <jtoelke@mail.upb.de>2012-01-21 20:16:04 +0100
commit839210b8ce57f3a3b01b9d2e843e7a6153c6fcda (patch)
tree68cc34b8fea818f37462c2a508b66256cac68b81 /world/map/npc/033-1/kimarr.txt
parentaa8f66ca32f91b974621d5ff47286ff1a28877e2 (diff)
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Barbarians quests: dialogue polishing.
Diffstat (limited to 'world/map/npc/033-1/kimarr.txt')
-rw-r--r--world/map/npc/033-1/kimarr.txt45
1 files changed, 22 insertions, 23 deletions
diff --git a/world/map/npc/033-1/kimarr.txt b/world/map/npc/033-1/kimarr.txt
index c8924df8..abe8a843 100644
--- a/world/map/npc/033-1/kimarr.txt
+++ b/world/map/npc/033-1/kimarr.txt
@@ -51,36 +51,36 @@
mes "\"You are very small, better be careful in this snowy mountains. It is cold and dangerous monsters are here.\"";
menu
"Hello, my name is " + strcharinfo(0) + " and I'm not small. I'm a great warrior!",-,
- "I'm " + strcharinfo(0) + ", don't underestimate me. I'm an experienced adventurer!" ,-,
+ "I'm " + strcharinfo(0) + ", don't underestimate me. I'm an experienced adventurer!",-,
"I'm the legendary " + strcharinfo(0) + ", I've fought countless battles.",-;
mes "Kimarr seems to be amused.";
mes "[Kimarr]";
mes "\"Really? Do you want to prove it?\"";
menu
- "Sure! What shall I do?", -,
- "No, I don't need to prove anything.", L_Close;
+ "Sure! What shall I do?",-,
+ "No, I don't need to prove anything.",L_Close;
mes "\"Every young member of our tribe proves his or her worth by hunting monsters.\"";
next;
- mes "\"The first monsters to hunt are fluffies. Fluffies give a good meal for a young person and the fur can be used to make clothes and blankets.\"";
+ mes "\"The first monsters to hunt are Fluffies. Fluffies give a good meal for a young person and the fur can be used to make clothes and blankets.\"";
next;
set @state, 1;
callsub S_Update_Mask;
L_Explain_Game:
mes "[Kimarr]";
- mes "\"In that cave there are living fluffies. They like to eat apples.\"";
+ mes "\"In that cave there are living Fluffies. They like to eat apples.\"";
next;
mes "\"I also saw one of them getting excited about one of that sweet things you call 'cake'.\"";
next;
- mes "\"You should be careful, other monsters living here might like the food as well.\"";
- next;
mes "\"Go to the cave entrance and throw food on the floor to make them come out.\"";
next;
- mes "\"Then hunt as many fluffies as you can until I tell you to stop.\"";
+ mes "\"You should be careful, other monsters living here might like the food as well.\"";
next;
- mes "\"Drop more food when no fluffies are left.\"";
+ mes "\"Hunt as many Fluffies as you can until I tell you to stop.\"";
+ next;
+ mes "\"Drop more food when no Fluffies are left.\"";
next;
// dialog starts here if you've asked about it but not done it (@state == 1)
@@ -88,9 +88,9 @@ L_Ask:
mes "[Kimarr]";
mes "\"So, are you going to try?\"";
menu
- "Yeah, let's start!", L_Game,
- "Could you explain again?", L_Explain_Game,
- "Maybe later.", -;
+ "Yeah, let's start!",L_Game,
+ "Could you explain again?",L_Explain_Game,
+ "Maybe later.",-;
goto L_Close;
L_AlreadyGotReward:
@@ -133,7 +133,6 @@ L_Reward:
getitem "YetiSkinShirt", 1;
set @state, 3;
callsub S_Update_Mask;
-
goto L_Close;
L_Full_Inv:
@@ -143,11 +142,11 @@ L_Full_Inv:
// dialog starts here after you've completed this quest
L_Again:
mes "[Kimarr]";
- mes "\"Does the hunter " + strcharinfo(0) + " want to hunt some fluffies again?\"";
+ mes "\"Does the hunter " + strcharinfo(0) + " want to hunt some Fluffies again?\"";
menu
- "Yeah!", L_Game,
- "Can you tell me who were the most successful fluffy hunters?", L_ShowRecord,
- "Not now.", L_Close;
+ "Yeah!",L_Game,
+ "Can you tell me who were the most successful Fluffy hunters?",L_ShowRecord,
+ "Not now.",L_Close;
L_Game:
if ($@Fluffy_Hunting)
@@ -170,7 +169,7 @@ L_Someone_Else:
goto L_Close;
L_Attention:
- message strcharinfo(0), "Kimarr: You should be focused on hunting fluffies, not talking.";
+ message strcharinfo(0), "Kimarr: You should be focused on hunting Fluffies, not talking.";
end;
OnTimer1000:
@@ -245,12 +244,12 @@ L_BeginHunting:
// limit the number of monsters that can be spawned, to prevent people creating lag with massive amount of monsters
if (($@Fluffy_Spawn + $@Fluffy_Alive) <= 100)
goto L_SpawnFluffies;
- message strcharinfo(0), "Wow, calm down, there are already too many fluffies around here.";
+ message strcharinfo(0), "Wow, calm down, there are already too many Fluffies around here.";
set $@Fluffy_Spawn, 100 - $@Fluffy_Alive;
if ($@Fluffy_Spawn <= 0)
goto L_ContinueTimer;
- L_SpawnFluffies:
+L_SpawnFluffies:
areamonster "033-1.gat", 79, 29, 88, 42, "", 1089, $@Fluffy_Spawn, "Kimarr::OnFluffyDeath";
set $@Fluffy_Extra, 5 * @Fluffy_XmasCake + 3 * @Fluffy_Cake + 12 * ($@Fluffy_Alive + $@Fluffy_Spawn) + 7 * BaseLevel;
@@ -390,8 +389,8 @@ L_FinallyInsertMe:
goto L_Reward1;
L_NotGoodEnough:
- npctalk "What a disapointment, " + strcharinfo(0) + " hunted only " + $@Fluffy_Kills + " Fluffies.";
- message strcharinfo(0), "Kimarr: What a disapointment, you hunted only " + $@Fluffy_Kills + " Fluffies.";
+ npctalk "What a disappointment, " + strcharinfo(0) + " hunted only " + $@Fluffy_Kills + " Fluffies.";
+ message strcharinfo(0), "Kimarr: What a disappointment, you hunted only " + $@Fluffy_Kills + " Fluffies.";
callsub S_Clean;
end;
@@ -401,7 +400,7 @@ L_ShowRecord:
L_ShowNextRecord:
if ($Record_Fluffy_Kills[@loop] == 0)
goto L_Close;
- mes (@loop + 1) + " - " + $Record_Fluffy_Name$[@loop] + " - " + $Record_Fluffy_Kills[@loop] + " fluffies killed at " + $Record_Fluffy_Date$[@loop];
+ mes (@loop + 1) + " - " + $Record_Fluffy_Name$[@loop] + " - " + $Record_Fluffy_Kills[@loop] + " Fluffies killed at " + $Record_Fluffy_Date$[@loop];
set @loop, @loop + 1;
goto L_ShowNextRecord;