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authorJessica Tölke <jtoelke@mail.upb.de>2011-10-23 17:23:59 +0200
committerBen Longbons <b.r.longbons@gmail.com>2011-10-24 11:19:03 -0700
commit2b35d738f42386e52fdddeb639180ab5db8f072f (patch)
tree202d9526bedfd16b32ffa5c89e06994cc1adb0c2 /world/map/npc/031-4/cindyCave.txt
parent53d83056e03af47c2d50da0949616d74f58ad53c (diff)
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Changes in npc scripts on 031-x:
- change zeny to Zeny and baselevel to BaseLevel - set temporary variables to zero at the end of script - some adaptions on timer handling on the yeti fight
Diffstat (limited to 'world/map/npc/031-4/cindyCave.txt')
-rw-r--r--world/map/npc/031-4/cindyCave.txt58
1 files changed, 37 insertions, 21 deletions
diff --git a/world/map/npc/031-4/cindyCave.txt b/world/map/npc/031-4/cindyCave.txt
index 6e811aa3..0c964708 100644
--- a/world/map/npc/031-4/cindyCave.txt
+++ b/world/map/npc/031-4/cindyCave.txt
@@ -1,5 +1,4 @@
// author: Jenalya
-// reviewed by:
// state0: Cindy is totally scared and does nothing helpful
// state1: you are able to open the cage
// state2: Cindy is saved, she gives you a reward (wizard hat or wooden staff)
@@ -9,6 +8,7 @@
if ($@FIGHT_YETI_STATUS != 0) goto L_Yeti;
set @KEYS_AMOUNT, 10;
+ set @minlevel, 70;
set @Q_Nivalis_state_MASK, NIBBLE_5_MASK;
set @Q_Nivalis_state_SHIFT, NIBBLE_5_SHIFT;
@@ -25,7 +25,7 @@
mes "There is a little girl in a cage. As you come near, she starts to shiver and back off from you as far as she can in that small cage.";
next;
mes "You don't know what to do.";
- close;
+ goto L_Close;
L_Please_Help:
mes "There is a little girl in a cage. As you come near, she starts to shiver and back off from you as far as she can in that small cage.";
@@ -42,11 +42,11 @@ L_Please_Help:
mes "\"But be careful. If the Yetis hear you, they will come!\"";
menu
"Try to open the cage", L_Try_Cage,
- "Leave", -;
- close;
+ "Leave", L_Close;
+ goto L_Close;
L_Try_Cage:
- if (baselevel < 70)
+ if (BaseLevel < @minlevel)
goto L_To_Weak;
if (countitem("TreasureKey") < @KEYS_AMOUNT)
goto L_Not_Enough_Keys;
@@ -68,16 +68,13 @@ L_Try_Cage:
// without it, the first and second wave start nearly the same time
areamonster "031-4.gat", 0, 0, 95, 91, "", 1072, 1, "Cindy::onPetDeath";
- startnpctimer;
- goto L_Exit;
-
-L_Exit:
- close;
+ initnpctimer;
+ goto L_Close;
L_Yeti:
mes "[Cindy]";
mes "\"Watch out, the Yetis!\"";
- close;
+ goto L_Close;
L_Reward:
mes "[Cindy]";
@@ -108,23 +105,35 @@ L_Visit:
mes "\"Thank you so much; please come to my home. It's the house at the beach.\"";
next;
mes "\"I'm sure my mother wants to thank you as well.\"";
- close;
+ goto L_Close;
L_Please_Visit:
mes "[Cindy]";
mes "\"Thank you, thank you! You're a hero! Please come home with me to our house at the beach!\"";
- close;
+ goto L_Close;
L_To_Weak:
mes "You try to open the cage, but it's stuck. It seems you're too weak!";
- close;
+ goto L_Close;
L_Not_Enough_Keys:
mes "You don't have enough keys to open the cage.";
- close;
+ goto L_Close;
L_Full_Inv:
mes "\"Oh, it seems you carry so much stuff - I will keep it for you until you can take it.\"";
+ goto L_Close;
+
+L_Close:
+ set @KEYS_AMOUNT, 0;
+ set @Q_Nivalis_state_MASK, 0;
+ set @Q_Nivalis_state_SHIFT, 0;
+ set @rescue_Cindy, 0;
+ set @title$, "";
+ set @minlevel, 0;
+ set @inventorylist_count, 0;
+ cleararray @wizardhats, 0, 10;
+ set @reward, 0;
close;
// Fight logic attached to npc
@@ -223,16 +232,15 @@ onPetDeath:
set $@YETI_COUNT, $@YETI_COUNT - 1;
end;
-onInit:
- initnpctimer;
- stopnpctimer;
-
L_CleanUp:
areatimer "031-4.gat", 0, 0, 95, 91, 10, "Cindy::onReward";
set $@FIGHT_YETI_STATUS, 0;
set $@FIGHT_YETI_PLAYER_COUNT, 0;
set $@FIGHT_YETI_WAVE, 1;
set $@FIGHT_YETI_ROUND_TIMER, 0;
+ set $@YETI_COUNT, 0;
+ set $@FIGHT_YETI_ROUND_PEN, 0;
+ set $@FIGHT_YETI_NUMBER, 0;
killmonster "031-4.gat", "Cindy::onPetDeath";
stopnpctimer;
setnpctimer 0;
@@ -240,14 +248,22 @@ L_CleanUp:
onReward:
if (isdead()) end;
- set @bonus, (baselevel/2);
+ set @bonus, (BaseLevel/2);
set DailyQuestBonus, DailyQuestBonus + @bonus;
message strcharinfo(0), "You feel a temporary rush of power and zest for action. " + @bonus + " daily bonus gained." ;
+ set @Q_Nivalis_state_MASK, NIBBLE_5_MASK;
+ set @Q_Nivalis_state_SHIFT, NIBBLE_5_SHIFT;
+ set @rescue_Cindy, ((QUEST_Nivalis_state & @Q_Nivalis_state_MASK) >> @Q_Nivalis_state_SHIFT);
if (@rescue_Cindy != 1 )
- end;
+ goto L_End;
set @rescue_Cindy, 2;
callsub S_Update_Mask;
message strcharinfo(0), "Cindy looks relieved and as if she wants to talk with you.";
+L_End:
+ set @bonus, 0;
+ set @Q_Nivalis_state_MASK, 0;
+ set @Q_Nivalis_state_SHIFT, 0;
+ set @rescue_Cindy, 0;
end;
/////////