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author | Jessica Tölke <jtoelke@mail.upb.de> | 2011-10-23 17:23:59 +0200 |
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committer | Ben Longbons <b.r.longbons@gmail.com> | 2011-10-24 11:19:03 -0700 |
commit | 2b35d738f42386e52fdddeb639180ab5db8f072f (patch) | |
tree | 202d9526bedfd16b32ffa5c89e06994cc1adb0c2 /world/map/npc/031-4/cindyCave.txt | |
parent | 53d83056e03af47c2d50da0949616d74f58ad53c (diff) | |
download | serverdata-2b35d738f42386e52fdddeb639180ab5db8f072f.tar.gz serverdata-2b35d738f42386e52fdddeb639180ab5db8f072f.tar.bz2 serverdata-2b35d738f42386e52fdddeb639180ab5db8f072f.tar.xz serverdata-2b35d738f42386e52fdddeb639180ab5db8f072f.zip |
Changes in npc scripts on 031-x:
- change zeny to Zeny and baselevel to BaseLevel
- set temporary variables to zero at the end of script
- some adaptions on timer handling on the yeti fight
Diffstat (limited to 'world/map/npc/031-4/cindyCave.txt')
-rw-r--r-- | world/map/npc/031-4/cindyCave.txt | 58 |
1 files changed, 37 insertions, 21 deletions
diff --git a/world/map/npc/031-4/cindyCave.txt b/world/map/npc/031-4/cindyCave.txt index 6e811aa3..0c964708 100644 --- a/world/map/npc/031-4/cindyCave.txt +++ b/world/map/npc/031-4/cindyCave.txt @@ -1,5 +1,4 @@ // author: Jenalya -// reviewed by: // state0: Cindy is totally scared and does nothing helpful // state1: you are able to open the cage // state2: Cindy is saved, she gives you a reward (wizard hat or wooden staff) @@ -9,6 +8,7 @@ if ($@FIGHT_YETI_STATUS != 0) goto L_Yeti; set @KEYS_AMOUNT, 10; + set @minlevel, 70; set @Q_Nivalis_state_MASK, NIBBLE_5_MASK; set @Q_Nivalis_state_SHIFT, NIBBLE_5_SHIFT; @@ -25,7 +25,7 @@ mes "There is a little girl in a cage. As you come near, she starts to shiver and back off from you as far as she can in that small cage."; next; mes "You don't know what to do."; - close; + goto L_Close; L_Please_Help: mes "There is a little girl in a cage. As you come near, she starts to shiver and back off from you as far as she can in that small cage."; @@ -42,11 +42,11 @@ L_Please_Help: mes "\"But be careful. If the Yetis hear you, they will come!\""; menu "Try to open the cage", L_Try_Cage, - "Leave", -; - close; + "Leave", L_Close; + goto L_Close; L_Try_Cage: - if (baselevel < 70) + if (BaseLevel < @minlevel) goto L_To_Weak; if (countitem("TreasureKey") < @KEYS_AMOUNT) goto L_Not_Enough_Keys; @@ -68,16 +68,13 @@ L_Try_Cage: // without it, the first and second wave start nearly the same time areamonster "031-4.gat", 0, 0, 95, 91, "", 1072, 1, "Cindy::onPetDeath"; - startnpctimer; - goto L_Exit; - -L_Exit: - close; + initnpctimer; + goto L_Close; L_Yeti: mes "[Cindy]"; mes "\"Watch out, the Yetis!\""; - close; + goto L_Close; L_Reward: mes "[Cindy]"; @@ -108,23 +105,35 @@ L_Visit: mes "\"Thank you so much; please come to my home. It's the house at the beach.\""; next; mes "\"I'm sure my mother wants to thank you as well.\""; - close; + goto L_Close; L_Please_Visit: mes "[Cindy]"; mes "\"Thank you, thank you! You're a hero! Please come home with me to our house at the beach!\""; - close; + goto L_Close; L_To_Weak: mes "You try to open the cage, but it's stuck. It seems you're too weak!"; - close; + goto L_Close; L_Not_Enough_Keys: mes "You don't have enough keys to open the cage."; - close; + goto L_Close; L_Full_Inv: mes "\"Oh, it seems you carry so much stuff - I will keep it for you until you can take it.\""; + goto L_Close; + +L_Close: + set @KEYS_AMOUNT, 0; + set @Q_Nivalis_state_MASK, 0; + set @Q_Nivalis_state_SHIFT, 0; + set @rescue_Cindy, 0; + set @title$, ""; + set @minlevel, 0; + set @inventorylist_count, 0; + cleararray @wizardhats, 0, 10; + set @reward, 0; close; // Fight logic attached to npc @@ -223,16 +232,15 @@ onPetDeath: set $@YETI_COUNT, $@YETI_COUNT - 1; end; -onInit: - initnpctimer; - stopnpctimer; - L_CleanUp: areatimer "031-4.gat", 0, 0, 95, 91, 10, "Cindy::onReward"; set $@FIGHT_YETI_STATUS, 0; set $@FIGHT_YETI_PLAYER_COUNT, 0; set $@FIGHT_YETI_WAVE, 1; set $@FIGHT_YETI_ROUND_TIMER, 0; + set $@YETI_COUNT, 0; + set $@FIGHT_YETI_ROUND_PEN, 0; + set $@FIGHT_YETI_NUMBER, 0; killmonster "031-4.gat", "Cindy::onPetDeath"; stopnpctimer; setnpctimer 0; @@ -240,14 +248,22 @@ L_CleanUp: onReward: if (isdead()) end; - set @bonus, (baselevel/2); + set @bonus, (BaseLevel/2); set DailyQuestBonus, DailyQuestBonus + @bonus; message strcharinfo(0), "You feel a temporary rush of power and zest for action. " + @bonus + " daily bonus gained." ; + set @Q_Nivalis_state_MASK, NIBBLE_5_MASK; + set @Q_Nivalis_state_SHIFT, NIBBLE_5_SHIFT; + set @rescue_Cindy, ((QUEST_Nivalis_state & @Q_Nivalis_state_MASK) >> @Q_Nivalis_state_SHIFT); if (@rescue_Cindy != 1 ) - end; + goto L_End; set @rescue_Cindy, 2; callsub S_Update_Mask; message strcharinfo(0), "Cindy looks relieved and as if she wants to talk with you."; +L_End: + set @bonus, 0; + set @Q_Nivalis_state_MASK, 0; + set @Q_Nivalis_state_SHIFT, 0; + set @rescue_Cindy, 0; end; ///////// |