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authorwushin <pasekei@gmail.com>2014-01-03 12:29:26 -0600
committerBernhardt <orgzfrgh@gmail.com>2014-01-27 22:39:40 +0100
commitb2a215f461ca89b3b5509c0b94cbe7324aa15227 (patch)
tree7fab3eb98f8fc4472604a8ee0a4f9f56f6bc7dec /world/map/npc/030-4/mana_battery.txt
parent3158c6cc0ef331a8dfa49745af3652c5e273ea5b (diff)
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Xmas Chamber Fixes
- Should no longer get stuck - Has a bit more challenge to sitting - Cooldown in between rounds to allow changing of the guard - Allowing Entry/Exit but not Start Xmas Reward/Event time fixed to properly display proper event mode
Diffstat (limited to 'world/map/npc/030-4/mana_battery.txt')
-rw-r--r--world/map/npc/030-4/mana_battery.txt61
1 files changed, 56 insertions, 5 deletions
diff --git a/world/map/npc/030-4/mana_battery.txt b/world/map/npc/030-4/mana_battery.txt
index 7a6977e8..2dab2679 100644
--- a/world/map/npc/030-4/mana_battery.txt
+++ b/world/map/npc/030-4/mana_battery.txt
@@ -27,6 +27,8 @@
set $@XmasBattleStatusClone, 0;
callfunc "XmasStates";
set @xmas_battle_side, 0;
+ if ($@XmasBattleCoolDown)
+ goto L_CoolDown;
if (@xmas_side)
set @xmas_battle_side, 1;
if ($@XmasBattleStatus)
@@ -154,6 +156,8 @@ L_Helper:
L_Repeat:
//Player wants to try again on hard mode again
+ if ($@XmasBattleStatus)
+ goto L_BattleInProgress;
callsub S_CheckHardReq;
delitem $@xmas_boss_req$[ @xmas_battle_side ], $@xmas_boss_amount[ @xmas_battle_side ];
set $@XmasBattleStatus, (2 * (@xmas_battle_side)) + 2;
@@ -163,6 +167,13 @@ L_Quit:
warp "030-2",151,25;
goto L_Close;
+L_CoolDown:
+ mes "The AniManOMat is too hot to handle right now, you should wait a bit to try a new battery.";
+ menu
+ "No I prefer to leave now, get me out of here.", L_Quit,
+ "Ughhh, but I'm certain this time the battery will work!", -;
+ goto L_Close;
+
L_BattleInProgress:
mes "The mana battery looks like it is about to explode. You better take cover!";
goto L_Close;
@@ -174,7 +185,9 @@ L_Close:
// per NPC logic
OnTimer5000:
setnpctimer 0;
- if ($@XmasBattleStatus) goto L_CaveLogic;
+ if ($@XmasBattleStatus)
+ goto L_CaveLogic;
+ goto L_CleanUp;
L_Return_1:
set $@XmasBossPlayerCount, 0;
@@ -185,7 +198,7 @@ L_CaveLogic:
if ($@XmasBossPlayerCount < 1)
goto L_AllDead;
set $@BombTimer, $@BombTimer + 5; // Advance 5 seconds
- if (mobcount("030-4.gat", "AniManOMat::OnGuardDeath") <= 0)
+ if ((mobcount("030-4.gat", "AniManOMat::OnGuardDeath") + 1) == 0)
goto L_NextWave;
if ($@BombTimer >= 120)
goto L_NextWave;
@@ -193,8 +206,9 @@ L_CaveLogic:
L_NextWave:
set $@BombTimer, 0;
+ set $@DangerCellNumber, rand(8);
set $@XmasBossRound, $@XmasBossRound + 1;
- if (($@XmasBossRound > 10) && (mobcount("030-4.gat", "AniManOMat::OnGuardDeath") < 0))
+ if (($@XmasBossRound > 10) && ((mobcount("030-4.gat", "AniManOMat::OnGuardDeath") + 1) == 0))
goto L_Finished;
// Break/LastChance(s)
if (($@XmasBossRound > 10) && ($@XmasBossRound <= 12))
@@ -250,6 +264,14 @@ L_NextWave:
OnTick:
if (isdead()) end;
set $@XmasBossPlayerCount, $@XmasBossPlayerCount + 1;
+ if(isin("030-4.gat", $@DangerCellX1[$@DangerCellNumber], $@DangerCellY1[$@DangerCellNumber], $@DangerCellX2[$@DangerCellNumber], $@DangerCellY2[$@DangerCellNumber]))
+ goto L_DangerCell;
+ end;
+
+L_DangerCell:
+ message strcharinfo(0), "Target Aquired. Locking on Now.";
+ misceffect 10001, strcharinfo(0);
+ percentheal -20, 0;
end;
OnGuardDeath:
@@ -267,7 +289,6 @@ L_Finished:
L_CleanUp:
areatimer "030-4.gat", 0, 0, 50, 50, 10, "AniManOMat::OnReward";
- set $@XmasBattleStatus, 0;
set $@XmasBossPlayerCount, 0;
set $@XmasBossRound, 0;
set $@BombTimer, 0;
@@ -275,7 +296,7 @@ L_CleanUp:
set $@SkullAmount, 0;
killmonster "030-4.gat", "AniManOMat::OnGuardDeath";
stopnpctimer;
- setnpctimer 0;
+ cmdothernpc "#XmasChamberCooler", "CoolDown";
end;
OnReward:
@@ -361,9 +382,24 @@ L_Restart:
"Orum's Homunculus : Boy are you lame. So what now? The battery is still not placed! Go try again!",
"Avalia : W00t you actually made it through. I think now that the manabattery lost some of its abundant power this seems to have given those nutcrackers that didn't go crazy a good boost of life energy. Thank you for your help all and come see me for a reward.",
"Orum's Homunculus : Good. They are dead. Now GET OUT OF THERE, this bomb is dangerous!";
+ // Danger Cells to attack sitters
+ // 0: 19,20,29,29
+ // 1: 30,20,40,29
+ // 2: 41,20,50,29
+ // 3: 19,31,29,40
+ // 4: 30,31,40,40
+ // 5: 41,31,50,40
+ // 6: 19,42,29,50
+ // 7: 30,42,40,50
+ // 8: 41,42,50,50
+ setarray $@DangerCellX1, 19, 30, 41, 19, 30, 41, 19, 30, 41;
+ setarray $@DangerCellY1, 20, 20, 20, 31, 31, 31, 42, 42, 42;
+ setarray $@DangerCellX2, 29, 40, 50, 29, 40, 50, 29, 40, 50;
+ setarray $@DangerCellY2, 29, 29, 29, 40, 40, 40, 50, 50, 50;
end;
S_Announce:
+ mapannounce "030-4.gat", "Danger Cell Activated. Zone " + $@DangerCellNumber + " activated. Have a Merry Christmas!", 0;
mapannounce "030-4.gat", $@msg$, 0;
mapannounce "030-2.gat", $@msg$, 0;
set $@msg$, "";
@@ -394,3 +430,18 @@ S_ClearVariables:
set @karma_bonus, 0;
return;
}
+
+030-4.gat,0,0,0|script|#XmasChamberCooler|-1,
+{
+ end;
+OnCommandCoolDown:
+ set $@XmasBattleCoolDown, 1;
+ initnpctimer;
+ end;
+
+OnTimer30000:
+ set $@XmasBattleStatus, 0;
+ set $@XmasBattleCoolDown, 0;
+ stopnpctimer;
+ end;
+}