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authorBernhardt <orgzfrgh@gmail.com>2014-01-18 18:12:52 +0100
committerBernhardt <orgzfrgh@gmail.com>2014-01-27 22:39:40 +0100
commit48b21ab1032d03cfe11f95540afc7124b5485ed6 (patch)
tree074cfca03ed01cacd3283420075928bdea3ee754 /world/map/npc/030-4/mana_battery.txt
parentb2a215f461ca89b3b5509c0b94cbe7324aa15227 (diff)
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Make Pollett drop Pollett Egg, Fix Chamber Lockup more, Fix Typos
Diffstat (limited to 'world/map/npc/030-4/mana_battery.txt')
-rw-r--r--world/map/npc/030-4/mana_battery.txt37
1 files changed, 22 insertions, 15 deletions
diff --git a/world/map/npc/030-4/mana_battery.txt b/world/map/npc/030-4/mana_battery.txt
index 2dab2679..a86dd527 100644
--- a/world/map/npc/030-4/mana_battery.txt
+++ b/world/map/npc/030-4/mana_battery.txt
@@ -18,7 +18,6 @@
// player gets state set to finished for winning the battle once and mode bit set on easy/hard accordingly
// every player *is* allowed to restart the quest ONCE himself if he hasnt started it himself yet
-//TODO Balance mobs for level 50/candor (with assistance, i dont care if a speed archer cant solo that thing)
//TODO Add an icreasing particle effect to the chest, move it half a tile right
// and make it one of those lab tables from the slime quests
@@ -85,7 +84,7 @@ L_BattleGood:
L_StartGood:
if ($@XmasBattleStatus)
goto L_BattleInProgress;
- set $@XmasBattleStatus, 1;
+ set @xmas_battle_status, 1;
goto L_Start;
goto L_Close;
@@ -95,13 +94,13 @@ L_StartGoodHard:
callsub S_CheckHardReq;
delitem $@xmas_boss_req$[ @xmas_battle_side ], $@xmas_boss_amount[ @xmas_battle_side ];
mes "You pour a handfull of " + $@xmas_boss_req$[@xmas_battle_side] + " over the Mana Battery.";
- set $@XmasBattleStatus, 2;
+ set @xmas_battle_status, 2;
goto L_Start;
L_StartBad:
if ($@XmasBattleStatus)
goto L_BattleInProgress;
- set $@XmasBattleStatus, 3;
+ set @xmas_battle_status, 3;
goto L_Start;
L_StartBadHard:
@@ -110,7 +109,7 @@ L_StartBadHard:
callsub S_CheckHardReq;
delitem $@xmas_boss_req$[ @xmas_battle_side ], $@xmas_boss_amount[ @xmas_battle_side ];
mes "You pour a handfull of " + $@xmas_boss_req$[@xmas_battle_side] + " over the Mana Battery.";
- set $@XmasBattleStatus, 4;
+ set @xmas_battle_status, 4;
goto L_Start;
L_Start:
@@ -123,6 +122,9 @@ L_Start:
mes "it seems like this will not turn out as planned, Look this Guard of Honour is going crazy!";
next;
npctalk "The Guards are out of control!";
+ if ($@XmasBattleStatus)
+ goto L_BattleAlreadyStarted;
+ set $@XmasBattleStatus, @xmas_battle_status;
set $@XmasBattleStatusClone, $@XmasBattleStatus;
set $@XmasBossRound, 0;
set $@XmasBossPlayerCount, getmapusers("030-4.gat");
@@ -133,8 +135,8 @@ L_Start:
L_ThrowOut:
// if the player didnt get a bomb yet
mes "This looks dangerous. Come back when you are prepared";
- warp "030-2",151,25;
next;
+ warp "030-2",151,25;
goto L_Close;
L_Coward:
@@ -160,7 +162,7 @@ L_Repeat:
goto L_BattleInProgress;
callsub S_CheckHardReq;
delitem $@xmas_boss_req$[ @xmas_battle_side ], $@xmas_boss_amount[ @xmas_battle_side ];
- set $@XmasBattleStatus, (2 * (@xmas_battle_side)) + 2;
+ set @xmas_battle_status, (2 * (@xmas_battle_side)) + 2;
goto L_Start;
L_Quit:
@@ -178,6 +180,10 @@ L_BattleInProgress:
mes "The mana battery looks like it is about to explode. You better take cover!";
goto L_Close;
+L_BattleAlreadyStarted:
+ mes "Seems like someone was faster than you.";
+ goto L_Close;
+
L_Close:
callsub S_ClearVariables;
close;
@@ -211,10 +217,10 @@ L_NextWave:
if (($@XmasBossRound > 10) && ((mobcount("030-4.gat", "AniManOMat::OnGuardDeath") + 1) == 0))
goto L_Finished;
// Break/LastChance(s)
- if (($@XmasBossRound > 10) && ($@XmasBossRound <= 12))
+ if (($@XmasBossRound > 10) && ($@XmasBossRound <= 16))
goto L_Return_1;
//KillerWaves
- if ($@XmasBossRound > 12)
+ if ($@XmasBossRound > 16)
areamonster "030-4.gat", 0, 0, 50, 50, "", 1114, $@XmasBossRound*2 + $@XmasBossPlayerCount*3, "AniManOMat::OnGuardDeath";
//Normal Waves 1 to 10
// Guard Amount doubles if on hard mode
@@ -354,7 +360,7 @@ L_Restart:
"", // unused
"Scrrreeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaatch",
"Scrrreeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaatch",
- "Avalia: Oh ooooh...",
+ "Avalia: I am getting a weird sensation ... ",
"Orums Homunculus : I think they know what we are up to!",
"Avalia : Oh no! This is going to blow up",
"Orums Homunculus : The Door is locked you idiot, fight for your life.",
@@ -368,7 +374,7 @@ L_Restart:
"Orums Homunculus : Strange they are getting more and not less.",
"Avalia : Oh no, they are too powerful. Fight my warriors, Fight for the spirit of Christmas.",
"Orums Homunculus : If I was smart enough to stop talking, it would have happened already..",
- "Avalia : I cannot believe it, this is makeing them stronger. More and more of them are comeing.",
+ "Avalia : I cannot believe it, this is making them stronger. More and more of them are coming.",
"Orums Homunculus : I think we are almost done, the bomb should explode any second.",
"Avalia : Those poor creatures. Just kill them all.",
"Orums Homunculus : A N Y S E C O N D.",
@@ -399,7 +405,7 @@ L_Restart:
end;
S_Announce:
- mapannounce "030-4.gat", "Danger Cell Activated. Zone " + $@DangerCellNumber + " activated. Have a Merry Christmas!", 0;
+ mapannounce "030-4.gat", "Danger Cell Activated. Zone " + $@DangerCellNumber + " activated.", 0;
mapannounce "030-4.gat", $@msg$, 0;
mapannounce "030-2.gat", $@msg$, 0;
set $@msg$, "";
@@ -427,6 +433,7 @@ S_ClearVariables:
set @xmas_battle_side, 0;
set @bonus, 0;
set @xmas_state, 0;
+ set @xmas_battle_status, 0;
set @karma_bonus, 0;
return;
}
@@ -435,12 +442,12 @@ S_ClearVariables:
{
end;
OnCommandCoolDown:
+ set $@XmasBattleStatus, 0;
set $@XmasBattleCoolDown, 1;
initnpctimer;
end;
-
-OnTimer30000:
- set $@XmasBattleStatus, 0;
+
+OnTimer120000:
set $@XmasBattleCoolDown, 0;
stopnpctimer;
end;