summaryrefslogtreecommitdiff
path: root/world/map/npc/029-2/tanisha.txt
diff options
context:
space:
mode:
authorwushin <pasekei@gmail.com>2015-01-07 21:00:16 -0600
committerwushin <pasekei@gmail.com>2015-01-07 21:00:16 -0600
commit2901ba177dea5867cbd52eb2b02a0ef8e1816e15 (patch)
tree81cc70a70e7cc0b9e46cc3e055dea1c702db1309 /world/map/npc/029-2/tanisha.txt
parentfb7caf2cb0e768cf4b9c7f83df644edc97250a78 (diff)
downloadserverdata-2901ba177dea5867cbd52eb2b02a0ef8e1816e15.tar.gz
serverdata-2901ba177dea5867cbd52eb2b02a0ef8e1816e15.tar.bz2
serverdata-2901ba177dea5867cbd52eb2b02a0ef8e1816e15.tar.xz
serverdata-2901ba177dea5867cbd52eb2b02a0ef8e1816e15.zip
Moving Tutorial from Tulimshar to Candor
Diffstat (limited to 'world/map/npc/029-2/tanisha.txt')
-rw-r--r--world/map/npc/029-2/tanisha.txt299
1 files changed, 299 insertions, 0 deletions
diff --git a/world/map/npc/029-2/tanisha.txt b/world/map/npc/029-2/tanisha.txt
new file mode 100644
index 00000000..b45b5d06
--- /dev/null
+++ b/world/map/npc/029-2/tanisha.txt
@@ -0,0 +1,299 @@
+// This file is part of the Tutorial
+// Authors: Jenalya, alastrim
+// Cleanup: o11c
+
+029-2.gat,110,88,0|script|Tanisha|114
+{
+ setarray @npc_loc, 110, 88, 4;
+ callfunc "PCtoNPCRange";
+ if (@npc_check)
+ goto L_Close;
+
+ if (isin("029-2.gat", 98, 84, 106, 89))
+ goto L_Fighting;
+
+ callfunc "TutorialState";
+ if (@tutorial >= 8) goto L_Tut_Done;
+ if (@tutorial == 7) goto L_Stats;
+ if (@tutorial == 6) goto L_Fail;
+ if (@tutorial == 5) goto L_Maggots;
+
+ mes "[Tanisha]";
+ mes "\"Hey! You're up again!\"";
+ emotion EMOTE_HAPPY;
+ mes "\"Are you feeling better?\"";
+ menu
+ "Yes, thank you.",L_Next,
+ "Yeah, but everything is gone. My stuff and memories..",L_Next;
+
+L_Next:
+ mes "[Tanisha]";
+ mes "\"I'm glad you're feeling better. It was really bad luck what happened to you.";
+ mes "Hey, I have an idea.\"";
+ set @tutorial_tmp, 5;
+ callfunc "SetTutorialMask";
+ goto L_Maggots;
+
+L_Maggots:
+ mes "[Tanisha]";
+ mes "\"There are some maggots eating the goods and I'm supposed to get rid of them.";
+ mes "But they're so yucky!\"";
+ mes "\"If you kill them, I'll give you my knife.";
+ mes "What do you say?\"";
+ menu
+ "I guess it's the least I can do.",L_Next1;
+
+L_Next1:
+ mes "[Tanisha]";
+ mes "\"Wonderful.";
+ // since the check happens here, it is actually possible to have
+ // more than $@Maggot_MaxHunters in the area at one time
+ // but that's not a BIG problem
+ if (getareausers("029-2.gat", 98, 84, 106, 89) >= $@Maggot_MaxHunters)
+ goto L_Crowded;
+ next;
+ goto L_Fight_Again;
+
+L_Fight_Again:
+ mes "[Tanisha]";
+ mes "\"Ok, listen what to do.";
+ mes "Equip a weapon and kill the maggots.\"";
+ mes "\"Press ###keyTargetMonster; to focus on a monster. With ###keyTargetAttack; you can focus and start attacking the same time.";
+ mes "But it also works to click on the monster with your mouse.\"";
+ next;
+ mes "\"If you press the ###keyTarget;, you can abort your attack.\"";
+ next;
+ mes "\"Maggots aren't aggressive, so they won't harm you until you attack them first. Take them out one by one.\"";
+ next;
+ mes "\"Sometimes dead monsters leave some useful things. You can pick them up by pressing ###keyPickup; or clicking on the items with your mouse.\"";
+ close2;
+ // The getitem must be in the same place as set @tutorial, 2;
+ // since it was moved to after L_Fight_Again, add it conditionally
+ callfunc "TutorialState";
+ if (@tutorial == 5)
+ goto L_GetFightItems;
+ goto L_ContinueFight;
+
+L_GetFightItems:
+ set @tutorial_tmp, 6;
+ callfunc "SetTutorialMask";
+ getitem "Knife", 1;
+ getitem "SlingShot", 1;
+ getitem "SlingBullet", 500;
+ goto L_ContinueFight;
+
+L_ContinueFight:
+ set @tutorial_tmp, 6;
+ callfunc "SetTutorialMask";
+ set @Maggot_Kills, 0;
+ set @time, 0;
+ if (getareausers("029-2.gat", 98, 84, 106, 89) == 0)
+ initnpctimer;
+ warp "029-2.gat", 101, 87;
+ goto L_Summon;
+
+L_Summon:
+ areamonster "029-2.gat", 98, 84, 106, 89, "", 1002, 1, "Tanisha::OnMaggotDeath";
+ end;
+
+L_Stats:
+ mes "[Tanisha]";
+ mes "\"That was great! Like a professional exterminator!\"";
+ mes "\"And it seems you became stronger and more experienced.";
+ mes "That means you got some status points which you can use to increase your abilities.\"";
+ mes "\"Press ###keyWindowStatus; or click the Status button in the bar at the upper right to see your status window. There you can distribute your points on six different properties.\"";
+ next;
+ goto L_StatsRe;
+
+L_StatsRe:
+ mes "\"Strength makes you hit harder and you can carry more weight.\"";
+ mes "\"Agility increases your attack speed and your ability to dodge attacks.\"";
+ mes "\"Vitality gives you more hit points and more defense against physical attacks.\"";
+ mes "\"Intelligence is useful for magic attack and defense.";
+ mes "But as long as you don't know any magic, you shouldn't use your points on this.\"";
+ mes "\"Dexterity is needed to hit monsters. It's also very important for the damage if you use a ranged weapon.\"";
+ mes "\"Luck gives you the chance to do critical hits and lowers the chance to receive a critical hit from your opponent.\"";
+ next;
+ mes "\"Think about how you want to play before assigning the points.\"";
+ mes "\"My Uncle sitting at the counter knows a spell to help the younglings reset their stats.\"";
+ mes "\"He also knows of mages with even more powerful reset spells.\"";
+ next;
+ callfunc "TutorialState";
+ if (@tutorial == 7)
+ goto L_Money;
+ goto L_Advice;
+
+L_Money:
+ next;
+ mes "[Tanisha]";
+ mes "\"Hey, you are so smart taking out all that yucky maggots for me.";
+ mes "You can have my pocket money. Here.\"";
+ set @tutorial_tmp, 8;
+ callfunc "SetTutorialMask";
+ set Zeny, Zeny + 5;
+ next;
+ goto L_Advice;
+
+L_Advice:
+ mes "\"When you go to Hurnscald, you should see Bernard. He can make a delicious soup!";
+ mes "Good luck!\"";
+ emotion EMOTE_HAPPY;
+ goto L_Close;
+
+L_Explain:
+ menu
+ "... how to fight?",L_Fight,
+ "... monsters?",L_Mob,
+ "... status points?",L_StatsRe,
+ "... what to do in Hurnscald?",L_Advice,
+ "... nevermind.",L_Close;
+
+L_Fight:
+ mes "[Tanisha]";
+ mes "\"Press ###keyTargetMonster; to focus on a monster. With ###keyTargetAttack; you can focus and attack.";
+ mes "But it also works to click on the monster with your mouse.\"";
+ next;
+ mes "\"If you press the ###keyTarget; button, you can abort your attack.\"";
+ next;
+ mes "\"Sometimes dead monsters leave some useful things. You can pick them up with pressing ###keyPickup; or clicking on the items with your mouse.\"";
+ next;
+ mes "\"If you feel exhausted from battle you can sit down by pressing ###keyBeingSit; to recover faster.\"";
+ goto L_Close;
+
+L_Mob:
+ mes "[Tanisha]";
+ mes "\"I don't know much about monsters, I'm just a little girl. But I know a few things.";
+ mes "There are several types of monsters...Aggressive, Neutral, and Assistants.\"";
+ next;
+ mes "\"Aggressive monsters will attack you as soon as they see you.\"";
+ next;
+ mes "\"Neutral monsters are peaceful until they get attacked.\"";
+ next;
+ mes "\"Assistants are monsters who help each other.\"";
+ goto L_Close;
+
+L_Tut_Done:
+ mes "[Tanisha]";
+ mes "\"These yucky maggots! They're eating our goods!";
+ mes "No matter how many of them you kill, they always come back.\"";
+ mes "She sighs.";
+ mes "[Tanisha]";
+ mes "\"Do you have any questions?\"";
+ menu
+ "Yes, could you explain about...", L_Explain,
+ "No, thanks.", L_Close;
+
+L_Crowded:
+ mes "[Tanisha]";
+ mes "\"That's great! But...";
+ mes "it seems a little crowded in there.\"";
+ mes "\"Let's wait a short while.\"";
+ goto L_Close;
+
+L_Sleep:
+ warp "029-2.gat", 101, 87;
+ mes "[Tanisha]";
+ mes "\"What are you doing in there?";
+ mes "Sleeping?";
+ mes "Come back when you're serious.\"";
+ set @Maggot_Kills, 0;
+ set @time, 0;
+ close2;
+ if (getareausers("029-2.gat", 98, 84, 106, 89) == 0)
+ goto L_CleanUp;
+ end;
+
+L_Fail:
+ mes "Tanisha seems to be trying hard to supress laughter.";
+ mes "[Tanisha]";
+ mes "\"The maggots defeated you.\"";
+ mes "She bursts out with laughter.";
+ mes "\"Oops, I'm sorry. It's just too funny.";
+ mes "Do you want to try it again?\"";
+ menu
+ "Sure!", L_Next2,
+ "No, I need a rest.", L_Close;
+
+L_Next2:
+ if (getareausers("029-2.gat", 98, 84, 106, 89) >= $@Maggot_MaxHunters)
+ goto L_Crowded;
+ goto L_Fight_Again;
+
+L_Fighting:
+ message strcharinfo(0), "Tanisha: I believe in you!";
+ end;
+
+OnTimer1000:
+ setnpctimer 0;
+ if (getareausers("029-2.gat", 98, 84, 106, 89) == 0)
+ goto L_CleanUp;
+ // This is needed because multiple players can be in the area at once
+ areatimer "029-2.gat", 98, 84, 106, 89, 0, "Tanisha::OnTick";
+ end;
+
+L_CleanUp:
+ killmonster "029-2.gat", "Tanisha::OnMaggotDeath";
+ set $@Maggot_Hunters, 0;
+ stopnpctimer;
+ areamonster "029-2.gat", 98, 84, 106, 89, "", 1002, 1, "Tanisha::OnMaggotDeath";
+ end;
+
+OnTick:
+ set @time, @time + 1;
+ if (@time > 300)
+ goto L_Sleep;
+ if (isdead())
+ end;
+ if (Hp > 20)
+ end;
+ heal MaxHp, 0;
+ message strcharinfo(0), "Tanisha: You're doing good!";
+ end;
+
+OnMaggotDeath:
+ if (@Maggot_Kills == 1)
+ message strcharinfo(0), "Tanisha: Aaahhhh... another one! It will crawl up your legs!";
+ if (@Maggot_Kills == 2)
+ message strcharinfo(0), "Tanisha: Ohh... Irrhk... Eeeeww... They just appear from nowhere!";
+ if (@Maggot_Kills == 3)
+ message strcharinfo(0), "Tanisha: Yuck... I think I am getting sick.";
+ if (isin("029-2.gat", 98, 84, 106, 89))
+ set @Maggot_Kills, @Maggot_Kills + 1;
+ if (@Maggot_Kills < 5)
+ goto L_Summon;
+ // else, complete
+ warp "029-2.gat", 110, 88;
+ set @tutorial_tmp, 7;
+ callfunc "SetTutorialMask";
+ set @Maggot_Kills, 0;
+ set @time, 0;
+ if (getareausers("029-2.gat", 98, 84, 106, 89) == 0)
+ goto L_CleanUp;
+ end;
+
+L_Close:
+ close;
+
+OnInit:
+ set $@Maggot_MaxHunters, 4;
+ areamonster "029-2.gat", 98, 84, 106, 89, "", 1002, 1, "Tanisha::OnMaggotDeath";
+ end;
+}
+029-2.gat,114,93,0|script|#DoorOutTut2|45,0,0
+{
+ end;
+
+OnTouch:
+ callfunc "TutorialState";
+ if (@tutorial >= 8)
+ goto L_Warp;
+ goto L_Block;
+
+L_Warp:
+ warp "029-1.gat", 32, 100;
+ end;
+
+L_Block:
+ message strcharinfo(0), "Tanisha: Please come here. I'd like some help!";
+ end;
+}