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author | wushin <pasekei@gmail.com> | 2015-01-07 21:00:16 -0600 |
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committer | wushin <pasekei@gmail.com> | 2015-01-07 21:00:16 -0600 |
commit | 2901ba177dea5867cbd52eb2b02a0ef8e1816e15 (patch) | |
tree | 81cc70a70e7cc0b9e46cc3e055dea1c702db1309 /world/map/npc/029-2/sorfina.txt | |
parent | fb7caf2cb0e768cf4b9c7f83df644edc97250a78 (diff) | |
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Moving Tutorial from Tulimshar to Candor
Diffstat (limited to 'world/map/npc/029-2/sorfina.txt')
-rw-r--r-- | world/map/npc/029-2/sorfina.txt | 388 |
1 files changed, 388 insertions, 0 deletions
diff --git a/world/map/npc/029-2/sorfina.txt b/world/map/npc/029-2/sorfina.txt new file mode 100644 index 00000000..671835f1 --- /dev/null +++ b/world/map/npc/029-2/sorfina.txt @@ -0,0 +1,388 @@ +// This file is part of the Tutorial +// Author: Jenalya +029-2.gat,27,27,0|script|Sorfina|154,0,1 +{ + setarray @npc_loc, 27, 27, 2; + callfunc "PCtoNPCRange"; + if (@npc_check) + goto L_Close; + goto L_Main; + +L_Main: + callfunc "TutorialState"; + if (@tutorial == 10) goto L_Hasan; + if (@tutorial >= 4) goto L_Again; + if (@tutorial == 3) goto L_Clothes; + if (@tutorial == 2) goto L_Dresser; + if (@tutorial == 1) goto L_Carpet; + goto L_Start; + +L_Start: + mes "You open your eyes."; + mes ""; + mes "[Old Woman]"; + mes "\"Ah, you woke up. You washed ashore on the beach 3 days ago. You've been asleep since."; + mes "You must have been thrown off one of the ships sailing during that last tremor.\""; + mes "\"My little granddaughter Tanisha found you. Kaan was able to carry you to bed."; + mes "We've been taking care of you ever since. Waiting for you to wake up.\""; + mes "\"You didn't have any possessions on you when we found you and no one knows who you are.\""; + mes "Do you have a name?"; + menu + strcharinfo(0), L_Name; + +L_Name: + mes "[Old Woman]"; + mes "\"Well " + strcharinfo(0) + " what else can you tell me about yourself?.\""; + menu + "Umm... I... I don't remember anything...", L_KnowNothing; + +L_KnowNothing: + mes "[Old Woman]"; + mes "\"Well I can tell you some useful things, if you want to hear."; + mes "Some of it might jog your memory or at least help you catch your bearings."; + mes "Oh, and by the way my name is Sorfina.\""; + menu + "That would be great!",L_Tut, + "No, thanks. I already know how things are going.",L_SkipTut; + +L_Tut: + mes "She smiles at you."; + mes "[Sorfina]"; + mes "\"You have arrived at a very strange time. The Council is visiting Candor today.\""; + mes "\"All the recent rumbling from the cave has all of Candor worried.\""; + mes "\"Our guess is something with the last big shaker was the reason you ended up here.\""; + mes "\"Ok, lets start by getting you dressed.\""; + goto L_Carpet; + +L_Carpet: + mes "[Sorfina]"; + mes "\"Try to take a few steps and walk to that carpet over there."; + mes "Just use the ###keyMoveUp; to move up, press ###keyMoveDown; to move down, "; + mes "press ###keyMoveLeft; to move left, press ###keyMoveRight; to move right "; + mes " or click on the place you want to go to.\""; + set @tutorial_tmp, 1; + callfunc "SetTutorialMask"; + goto L_Close; + +L_Dresser: + mes "[Sorfina]"; + mes "\"In that dresser there are some clothes you can wear.\""; + mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press ###keyTargetNPC; to focus and ###keyTalk; to talk/activate.\""; + mes "\"Now get the clothes out of the dresser.\""; + goto L_Close; + +L_Naked: + mes "[Sorfina]"; + mes "\"Press ###keyWindowInventory; or click on the Inventory button in the bar at the upper right corner to open your bag.\""; + mes "\"Once we stop talking, double-click on the clothes to equip.\""; + mes "\"Talk to me again after you get dressed. You can either click on me, or press ###keyTargetNPC; to focus on me and ###keyTalk; to talk.\""; + goto L_Close; + +L_Clothes: + if (getequipid(equip_torso) < 0) + goto L_Naked; + mes "[Sorfina]"; + mes "\"That's much better, don't you think?\""; + mes "\"Here take this.\""; + getitem "HitchhikersTowel", 1; + mes "\"Your HitchHikers Towel will return you to your last set soul menhir or here if not set.\""; + mes "\"It can't be used constantly as the magic needs time to power the jump.\""; + mes "\"I think this will help you a bit. To get more information, press the button Setup and look at the controls on the Keyboard tab. You can also change them as you like."; + mes "Talk to me again if you want me to explain more things.\""; + + mes "\"Oh, and if you're looking for extra work, you should talk to Aidan and Valon when you go outside. They're giving rewards for monster hunting."; + mes "You can find Aidan near the camp fire outside and Valon out by the fields in the east.\""; + next; + + mes "She digs in her pocket for a moment."; + mes "\"And here is some money for you. Don't spend it all in one place."; + mes "Now go help Tanisha downstairs.\""; + set Zeny, Zeny + 30; + set @tutorial_tmp, 4; + callfunc "SetTutorialMask"; + goto L_Close; + +L_Again: + mes "[Sorfina]"; + mes "\"Make yourself at home! Do you have any questions?\""; + menu + "Yes, could you explain about...",L_Explain, + "Could I get Healed?",L_Heal, + "No, thanks.",L_Close; + +L_Heal: + if (BaseLevel > 20) + goto L_NoHeal; + mes "[Sorfina]"; + mes "\"Hello Dear! You look tired, you should rest a moment.\""; + mes "You take a short nap and feel refreshed."; + heal MaxHp, 0; + goto L_Main; + +L_NoHeal: + mes "[Sorfina]"; + mes "\"I'm sorry but your wounds are far to advanced for my skills.\""; + goto L_Main; + +L_Explain: + menu + "... walking?",L_Walk, + "... talking?",L_Talk, + "... the inventory and items?",L_Items, + "... shortcuts?",L_Shortcut, + "... what to do in Candor?",L_Aidan, + "... nevermind.",L_Close; + +L_Walk: + mes "[Sorfina]"; + mes "\"You can use the arrow keys to walk around."; + mes "Just use the ###keyMoveUp; to move up, press ###keyMoveDown; to move down, "; + mes "press ###keyMoveLeft; to move left, press ###keyMoveRight; to move right "; + mes " or click on the place you want to go to.\""; + mes "This only works if that place is reachable and walkable.\""; + goto L_Close; + +L_Talk: + mes "[Sorfina]"; + mes "\"If you want to talk to a normal person, you can click at him or her."; + mes "Or you can press ###keyTargetNPC; to focus on the nearest person and then press ###keyTalk; to talk.\""; + next; + mes "\"If you want to talk to other adventurers, press ###keyChat; to open your chat window."; + mes "Then type your message and press Enter to send.\""; + next; + mes "\"You may want to talk privately to another adventurer sometimes. In that case you can whisper."; + mes "After pressing ###keyChat; type '/whisper [name] [message]'."; + mes "Or you can right click on someone and choose the whisper option.\""; + next; + mes "\"Press ###keyWindowChat; to show and hide your chat window.\""; + goto L_Close; + +L_Items: + mes "[Sorfina]"; + mes "\"There are three types of items."; + mes "They can be Consumables, Equipment or Miscellaneous.\""; + next; + mes "\"Consumable items such as Potions, can be used only once."; + mes "After use, they will disappear from your inventory."; + mes "There are some rare items that can be used but don't get consumed."; + next; + mes "\"Equipment items like Armors, Weapons, Accessories can be equipped for fashionable purposes or to raise your status.\""; + next; + mes "\"Miscellaneous items such as maggot slime, can be used in creating other items, or just to trade and sell.\""; + next; + mes "\"Your HitchHikers Towel will return you to your last set soul menhir or here if not set.\""; + mes "\"It can't be used constantly as the magic needs time to power the jump.\""; + next; + mes "\"Press ###keyWindowInventory; to open your inventory."; + mes "When placing your cursor over an item there, you can see a box with some information about that item.\""; + next; + mes "\"To use or equip an item, select it by double-clicking on it."; + mes "Selecting the item then pressing Use or Equip also works.\""; + goto L_Close; + +L_Shortcut: + mes "[Sorfina]"; + mes "\"Press ###keyWindowShortcut; or click the Shortcut button in the bar at the upper right to open your shortcut window.\""; + next; + mes "\"You can select the item you want to put on a shortcut with your mouse and then click on the position in the shortcut window you want to place it.\""; + next; + mes "\"Now you can use or equip/unequip it by pressing the number of the shortcut.\""; + goto L_Close; + +L_Aidan: + mes "[Sorfina]"; + mes "\"I heard Aidan and Valon are looking for brave adventurers, you might want to talk to them. "; + mes "You can find Aidan near the camp fire outside. The fields are just south of the town exit. "; + mes "You'll see Valon of the city gaurd standing there. They both are offering rewards for monster hunting.\""; + next; + mes "\"When you leave this area to the South, you'll come to the docks."; + mes "They will take you to Hurnscald, a major trading port.\""; + next; + mes "\"Go east out of Candor and north. You will find the cave everyone is talking about to the north."; + next; + mes "Talk to everybody. You can never tell when they might know something useful.\""; + goto L_Close; + +L_Hasan: + mes "[Sorfina]"; + mes "\"Make yourself at home! Do you have any questions?\""; + menu + "A guy named Hasan is bullying people.",L_Next, + "Yes, could you explain again about...",L_Explain, + "No, thanks.",L_Close; + +L_Next: + mes "\"Ah, Hasan. He's causing trouble again?\""; + mes "She shakes her head."; + mes "[Sorfina]"; + mes "\This guy has been a plague ever since he could walk. He's always causing trouble.\""; + mes "\"And his father... Well, one day his father thought he should teach Hasan a lesson.\""; + mes "\"He took him into the desert and then left him there!"; + mes "Hasan was only seven years old!\""; + mes "\"I never understood how someone could do something like that to a child, even if it's a rascal like Hasan.\""; + mes "\"Anyway, Hasan tried to find his way back home, but stumbled into a nest of scorpions!\""; + mes "She shakes her head."; + mes "\"If Valon hadn't have come along that moment, Hasan would have died that day.\""; + mes "\"However, the scorpions poison caused a bad fever and once Hasan had recovered from that, he was even more malicious than before.\""; + mes "She sighs."; + set @tutorial_tmp, 11; + callfunc "SetTutorialMask"; + goto L_Close; + +L_SkipTut: + mes "[Sorfina]"; + mes "\"Really? You seem quite unexperienced. Listening to some advice won't hurt.\""; + menu + "Thinking about it twice... please tell me.",L_Tut, + "Yeah, but thanks for the offer. Bye.",L_Bye; + +L_Bye: + mes "[Sorfina]"; + mes "\"Alright, if you say so. But take at least this. See you later.\""; + getitem "Knife", 1; + getitem "SlingShot", 1; + getitem "SlingBullet", 500; + getitem "HitchhikersTowel", 1; + getitem "CottonShirt", 1; + getitem "RaggedShorts", 1; + set Zeny, Zeny + 50; + set @tutorial_tmp, 8; + callfunc "SetTutorialMask"; + goto L_Close; + +L_Close: + close; + +OnTouch: + callfunc "TutorialState"; + if (@tutorial > 0) + end; + goto L_Start; +} + +029-2.gat,33,27,0|script|#Carpet|32767,1,1 +{ + end; + +OnTouch: + callfunc "TutorialState"; + if (@tutorial != 1) + end; + mes "[Sorfina]"; + mes "\"You should get dressed now.\""; + mes "\"In that dresser there are some clothes you can wear.\""; + mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\""; + next; + mes "\"Now get the clothes out of the dresser.\""; + set @tutorial_tmp, 2; + callfunc "SetTutorialMask"; + close; +} + +029-2.gat,29,23,0|script|Dresser#tutorial|400 +{ + setarray @npc_loc, 29, 23, 2; + callfunc "PCtoNPCRange"; + if (@npc_check) + goto L_CloseDis; + callfunc "TutorialState"; + if (@tutorial > 2) goto L_Empty; + if (@tutorial == 2) goto L_Shirt; + goto L_Walk; + +L_Walk: + mes "[Sorfina]"; + mes "\"Thats not what I said to do. Please don't skip ahead.\""; + close; + +L_Shirt: + mes "You take a simple Cotton Shirt and some very worn-out Ragged Shorts out of the dresser."; + getitem "CottonShirt", 1; + getitem "RaggedShorts", 1; + mes "[Sorfina]"; + mes "\"Great! Now you can equip it.\""; + mes "\"You can open your inventory by pressing F3 or clicking on the 'Inventory' button in the bar at the upper right corner.\""; + next; + mes "\"After we finish talking, click on the clothes and press the equip button.\""; + set @tutorial_tmp, 3; + callfunc "SetTutorialMask"; + close; + +L_Empty: + mes "The dresser is empty."; + close; + +L_CloseDis: + mes "You cannot reach that far."; + close; +} + +029-2.gat,44,31,0|script|#DoorOutTut1|45,0,0 +{ + end; + +OnTouch: + callfunc "TutorialState"; + if (@tutorial < 4) + goto L_Block; + warp "029-2.gat", 112, 85; + end; + +L_Block: + message strcharinfo(0), "Sorfina: Wait a moment! You're not ready to leave."; + end; +} +029-2.gat,23,24,0|script|#GameRules1|32767,0,1 +{ + end; + +OnTouch: + if (TUT_var > 0) + end; + mes "[Server/Client Notice]"; + mes "The explanations in this tutorial are based on the official client, Manaplus."; + mes "If you're using another client, settings and controls may be different."; + callfunc "GameRules"; + close; +} +029-2.gat,21,24,0|script|#GameRules2|32767,0,1 +{ + end; + +OnTouch: + if (TUT_var > 0) + end; + callfunc "GameRules"; + mes "[Server/Client Notice]"; + mes "The explanations in this tutorial are based on the official client, Manaplus."; + mes "If you're using another client, settings and controls may be different."; + close; +} +029-2.gat,22,26,0|script|#GameRules3|32767,1,0 +{ + if (TUT_var == 0) + goto L_KnockBack; + goto L_Close; + +L_KnockBack: + message strcharinfo(0), "Please Accept the Game rules"; + warp "029-2.gat", 22, 24; + goto L_Close; + +L_Close: + close; +} +029-2.gat,24,24,0|script|#GameRules4|32767,0,1 +{ + if (TUT_var == 0) + goto L_KnockBack; + goto L_Close; + +L_KnockBack: + message strcharinfo(0), "Please Accept the Game rules"; + warp "029-2.gat", 22, 24; + goto L_Close; + +L_Close: + close; +} |