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authormekolat <mekolat@users.noreply.github.com>2016-03-17 13:11:37 -0400
committermekolat <mekolat@users.noreply.github.com>2016-03-30 11:22:58 -0400
commitc0eab1f3997509784572302120456fe7cd856530 (patch)
treeaa948796bb956b5f927a2ae7b243379c928a8912 /world/map/npc/029-2/alchemy.txt
parenta99779828dd609f004a17048d72bbfeb484a81bd (diff)
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move `merge-concentration-potions` spell to npc
add alchemy table make alchemy puppets
Diffstat (limited to 'world/map/npc/029-2/alchemy.txt')
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1 files changed, 81 insertions, 0 deletions
diff --git a/world/map/npc/029-2/alchemy.txt b/world/map/npc/029-2/alchemy.txt
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+029-2,113,57,0|script|#alchemylab|400
+{
+ title "Alchemy Lab";
+ mes "This is an alchemy lab.";
+ mes "With it, you can combine reagents together to create powerful potions.";
+ next;
+ clear;
+ mes "##BDrag & drop 2 items from your inventory. All items used will be lost.##b";
+ requestitem @alchlab_items$[0], 2; // TODO: add a craft builtin (npc action 12)
+ clear;
+ if (@alchlab_items$[0] == "" || @alchlab_items$[1] == "")
+ goto L_NoItems;
+
+ mes "You are about to combine the following:";
+ mes " ["+ getitemlink(@alchlab_items$[0]) +"]";
+ mes " ["+ getitemlink(@alchlab_items$[1]) +"]";
+ mes;
+ mes "##BWarning! This will permanently destroy the selected items.##b";
+ // can not use a scope variable to store item names because menu is a script terminator (destroys the scope)
+ menu
+ "Abort Mission.", L_Abort,
+ "Proceed.", L_Proceed;
+
+L_Proceed:
+ // XXX: here we could make it wait a little, while the potion is boiling (and show an animation/particles/sound)
+ if (countitem(@alchlab_items$[0]) < 1 || countitem(@alchlab_items$[1]) < 1) // this shouldn't happen, but just to be safe..
+ goto L_NoItems;
+ delitem @alchlab_items$[0], 1;
+ delitem @alchlab_items$[1], 1;
+ if (@alchlab_items$[0] == "BottleOfWater" || @alchlab_items$[1] == "BottleOfWater") // give back used bottles
+ getitem "EmptyBottle", if_then_else(@alchlab_items$[0] == "BottleOfWater" && @alchlab_items$[1] == "BottleOfWater",2,1);
+
+ set .@n, -3;
+ goto L_CheckRecipes;
+
+L_CheckRecipes:
+ set .@n, .@n+3;
+ if (.@n == get(.rsize, "#alchemylab"))
+ goto L_Failed;
+ if (!(get(.recipes$[.@n], "#alchemylab") == @alchlab_items$[0] && get(.recipes$[.@n+1], "#alchemylab") == @alchlab_items$[1]) &&
+ !(get(.recipes$[.@n], "#alchemylab") == @alchlab_items$[1] && get(.recipes$[.@n+1], "#alchemylab") == @alchlab_items$[0]))
+ goto L_CheckRecipes;
+
+ getitem get(.recipes$[.@n+2], "#alchemylab"), 1; // XXX: here we could also make it fail sometimes depending on your expertise
+
+ // XXX: here we could make it give profession/crafting exp
+ clear;
+ mes "You combined the following:";
+ mes " ["+ getitemlink(@alchlab_items$[0]) +"]";
+ mes " ["+ getitemlink(@alchlab_items$[1]) +"]";
+ mes;
+ mes "You obtained:";
+ mes " ["+ getitemlink(get(.recipes$[.@n+2], "#alchemylab")) +"]";
+ close;
+
+L_NoItems:
+ mes "You must put exactly 2 items.";
+ close;
+
+L_Failed:
+ mes "The potion bubbles violently and evaporates."; // XXX: here we could have random failure messages
+ close;
+
+L_Abort:
+ close;
+
+OnInit:
+ void // the first alchemy lab doesn't need a puppet, it's already on a map
+ puppet("027-2", 51, 100, strnpcinfo(0)+0, 400), // TODO: make a npc like npc 400 but with hoverCursor="action" => looks better for things like crafting
+ puppet("001-2", 92, 76, strnpcinfo(0)+1, 400),
+ puppet("001-2", 98, 76, strnpcinfo(0)+2, 400),
+ puppet("001-2", 92, 89, strnpcinfo(0)+3, 400),
+ puppet("001-2", 98, 89, strnpcinfo(0)+4, 400);
+
+ setarray .recipes$[0],
+ "DilutedConcentrationPot", "DarkConcentrationPotion", "ConcentrationPotion",
+ "CactusDrink", "CactusDrink", "CactusPotion",
+ "PinkPetal", "BottleOfWater", "ConcentrationPotion";
+ set .rsize, getarraysize(.recipes$);
+ end;
+}