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author | wushin <pasekei@gmail.com> | 2015-01-07 21:00:16 -0600 |
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committer | wushin <pasekei@gmail.com> | 2015-01-07 21:00:16 -0600 |
commit | 2901ba177dea5867cbd52eb2b02a0ef8e1816e15 (patch) | |
tree | 81cc70a70e7cc0b9e46cc3e055dea1c702db1309 /world/map/npc/029-1/valon.txt | |
parent | fb7caf2cb0e768cf4b9c7f83df644edc97250a78 (diff) | |
download | serverdata-2901ba177dea5867cbd52eb2b02a0ef8e1816e15.tar.gz serverdata-2901ba177dea5867cbd52eb2b02a0ef8e1816e15.tar.bz2 serverdata-2901ba177dea5867cbd52eb2b02a0ef8e1816e15.tar.xz serverdata-2901ba177dea5867cbd52eb2b02a0ef8e1816e15.zip |
Moving Tutorial from Tulimshar to Candor
Diffstat (limited to 'world/map/npc/029-1/valon.txt')
-rw-r--r-- | world/map/npc/029-1/valon.txt | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/world/map/npc/029-1/valon.txt b/world/map/npc/029-1/valon.txt new file mode 100644 index 00000000..0ce62c79 --- /dev/null +++ b/world/map/npc/029-1/valon.txt @@ -0,0 +1,158 @@ +// This file is part of the Tutorial +// Author: Jenalya, Wushin +-|script|#ValonConfig|-1 +{ + end; + +OnInit: + setarray $@ValonMob, 1002,1050,1046,1003; + setarray $@ValonMobName$, "Maggots","House Maggots","Tame Scorpions","Scorpion"; + setarray $@ValonMobCnt, 10,5,3,1; + end; +} +function|script|ValonState +{ + set @valon_state, ((STARTAREA & NIBBLE_1_MASK) >> NIBBLE_1_SHIFT); + set @valon_mob, 0; + if (@valon_state >= 2) + set @valon_mob, (@valon_state - 2); + set @valon_count, ((STARTAREA & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT); + return; +} +function|script|setValonMask +{ + set STARTAREA, (STARTAREA & ~(NIBBLE_1_MASK) | (@valon_tmp << NIBBLE_1_SHIFT)); + set @valon_tmp, 0; + return; +} +function|script|ResetValonCntMask +{ + set STARTAREA, (STARTAREA & ~(NIBBLE_2_MASK) | (0 << NIBBLE_2_SHIFT)); + return; +} +function|script|AddValonCntMask +{ + set @valon_tmp, (@valon_count + 1); + if (@valon_tmp > $@ValonMobCnt[@valon_mob]) + set @valon_tmp, $@ValonMobCnt[@valon_mob]; + set STARTAREA, (STARTAREA & ~(NIBBLE_2_MASK) | (@valon_tmp << NIBBLE_2_SHIFT)); + set @valon_tmp, 0; + callfunc "ValonProgress"; + return; +} +function|script|ValonProgress +{ + callfunc "ValonState"; + if ((@valon_state > 1) && (@valon_state < 6)) + message strcharinfo(0), $@ValonMobName$[@valon_mob] + ": " + @valon_count + "/" + $@ValonMobCnt[@valon_mob]; + return; +} +029-1.gat,74,86,0|script|ValonDebug|156 +{ + mes "[Valon Debug]"; + mes "Reset?"; + menu + "Yes.", L_Reset, + "No.", L_Close; + +L_Reset: + set STARTAREA, (STARTAREA & ~(NIBBLE_1_MASK) | (0 << NIBBLE_1_SHIFT)); + set STARTAREA, (STARTAREA & ~(NIBBLE_2_MASK) | (0 << NIBBLE_2_SHIFT)); + mes "Reset!"; + goto L_Close; + +L_Close: + close; + +OnInit: + if (!debug) + disablenpc "ValonDebug"; + end; +} +029-1.gat,72,86,0|script|Valon|156 +{ + setarray @npc_loc, 72, 86, 4; + callfunc "PCtoNPCRange"; + if (@npc_check) + goto L_Close; + callfunc "ValonState"; + if (@valon_state >= 6) + goto L_QuestComplete; + if (@valon_start == 1) + goto L_QuestAskAgain; + if (@valon_count >= $@ValonMobCnt[@valon_mob]) + goto L_NextMob; + if ((@valon_state >= 2) && (@valon_state < 6)) + goto L_QuestStarted; + goto L_QuestAsk; + +L_QuestAskAgain: + mes "[Valon]"; + mes "\"Hello, Adventurer! Have you come back to help?\""; + menu + "Yes. I will help with the island beasts.", L_Accept, + "Maybe some other time.", L_Close; + +L_QuestAsk: + mes "[Valon]"; + mes "\"Hello!"; + mes "You're looking for adventures, right?\""; + mes "\"But you shouldn't underestimate this island, it is dangerous.\""; + mes "\"It's crawling with scorpions, and the heat has overcome adventurers tougher than you are.\""; + mes "\"I should know I guard this gate from all manner of island beasts.\""; + mes "\"Maybe you would like help and earn your stripes?\""; + mes "\"The Council of Wizard's does offer a reward for helping...\""; + set @valon_tmp, 1; + callfunc "setValonMask"; + callfunc "ResetValonCntMask"; + menu + "YES!!! let me at them!", L_Accept, + "Maybe some other time.", L_Close; + +L_Accept: + set @valon_tmp, 2; + callfunc "setValonMask"; + callfunc "ValonState"; + goto L_NewMob; + +L_NextMob: + getexp 40, 0; + mes "\"I see you killed all the " + $@ValonMobName$[@valon_mob] + " needed.\""; + mes "\"The Wizard's thank thee as well.\""; + set Zeny, Zeny + 25; + set @valon_tmp, (@valon_state + 1); + callfunc "setValonMask"; + callfunc "ResetValonCntMask"; + callfunc "ValonState"; + if (@valon_mob == getarraysize($@ValonMob)) + goto L_QuestOver; + goto L_NewMob; + +L_NewMob: + mes "\"Let's see whats on the list. Ah ok, I need you to kill me " + $@ValonMobCnt[@valon_mob] + " " + $@ValonMobName$[@valon_mob] + "\""; + mes "\"I'll be waiting here, come back and see after you've killed those mobs.\""; + goto L_Close; + +L_QuestStarted: + mes "[Valon]"; + mes "Hail adventurer! You are well on your way to mastering the beasts of the island.\""; + mes "\"You need to kill " + $@ValonMobName$[@valon_mob] + ": " + @valon_count + "/" + $@ValonMobCnt[@valon_mob] + "\""; + mes "\"Come back and see me when the job is done.\""; + goto L_Close; + +L_QuestOver: + mes "[Valon]"; + mes "\"Thanks once again for helping with the monsters in the island.\""; + getexp 50, 0; + set @valon_tmp, (@valon_state + 1); + callfunc "setValonMask"; + goto L_Close; + +L_QuestComplete: + mes "[Valon]"; + mes "\"Thanks once again for helping with the monsters in the island.\""; + goto L_Close; + +L_Close: + close; +} |