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authorThe Kandiman <kandiman@kandiman.(none)>2011-09-11 20:33:46 -0400
committerThe Kandiman <kandiman@kandiman.(none)>2011-09-11 20:33:46 -0400
commitea8bb7b0cd86321ad0f85cc7a145671c527c10f9 (patch)
tree58128461e815f6aef84d7989e6fc5e0463b00235 /world/map/npc/028-1/Portal.txt
parent1cb0e75cbd356485ebe35bb3f5af10e1454e57a5 (diff)
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Tab conversion and script formatting project.
Final commit, maps 024-1 through 042-2 complete.
Diffstat (limited to 'world/map/npc/028-1/Portal.txt')
-rw-r--r--world/map/npc/028-1/Portal.txt55
1 files changed, 32 insertions, 23 deletions
diff --git a/world/map/npc/028-1/Portal.txt b/world/map/npc/028-1/Portal.txt
index f286739a..7dbdff22 100644
--- a/world/map/npc/028-1/Portal.txt
+++ b/world/map/npc/028-1/Portal.txt
@@ -1,8 +1,8 @@
028-1.gat,63,68,0|script|Portal#_M|127,{
-if (isin("028-1.gat",59,64,67,70)) goto L_Main;
+ if (isin("028-1.gat",59,64,67,70)) goto L_Main;
mes "There is something there, but you aren't quite close enough to see exactly what it is.";
-close;
+ close;
L_Main:
mes "[Portal]";
@@ -22,10 +22,11 @@ L_Main:
mes "[Portal]";
mes "";
mes "What do you do?";
- menu "Jump through, without looking back.", L_No_Hesitation,
+ menu
+ "Jump through, without looking back.", L_No_Hesitation,
"Take one more look around.", L_Look,
"Leave it alone.", -;
-close;
+ close;
L_No_Hesitation:
mes "There has been quite enough of this harsh place. You jump through without hesitation...";
@@ -35,58 +36,66 @@ L_No_Hesitation:
mes "Dizzying colors whirl around you. You collapse.";
savepoint "009-1", 52, 39;
itemheal -hp -1, 0;
-close;
+ close;
L_Look:
mes "[Portal]";
mes "";
mes "There was a lot here. You don't know where it came from, or quite how you ended up here.";
- if ((Easter_2010_QuestState >> E10_STATE_ROSE_SHIFT) & E10_STATE_ROSE_MASK == E10_STATE_ROSE_ROSE_COMPLETE) goto L_Full_Helped;
- if ((Easter_2010_QuestState >> E10_HELPED_DOCTOR_SHIFT) & E10_HELPED_DOCTOR_MASK) goto L_Somewhat_Helped;
- if ((Easter_2010_QuestState >> E10_FLAG_KNOWS_DOCTOR_SHIFT) & E10_FLAG_KNOWS_DOCTOR) goto L_Met;
- if ((Easter_2010_QuestState >> E10_FLAG_RETURN_READY_SHIFT) & E10_FLAG_RETURN_READY_MASK) goto L_Unknown_Defeat;
+ if ((Easter_2010_QuestState >> E10_STATE_ROSE_SHIFT) & E10_STATE_ROSE_MASK == E10_STATE_ROSE_ROSE_COMPLETE)
+ goto L_Full_Helped;
+ if ((Easter_2010_QuestState >> E10_HELPED_DOCTOR_SHIFT) & E10_HELPED_DOCTOR_MASK)
+ goto L_Somewhat_Helped;
+ if ((Easter_2010_QuestState >> E10_FLAG_KNOWS_DOCTOR_SHIFT) & E10_FLAG_KNOWS_DOCTOR)
+ goto L_Met;
+ if ((Easter_2010_QuestState >> E10_FLAG_RETURN_READY_SHIFT) & E10_FLAG_RETURN_READY_MASK)
+ goto L_Unknown_Defeat;
mes "Come to think of it, there is still quite a lot you're not sure about. There was talk about something big, but you must have missed it... whatever it was, it seems gone now.";
-goto L_Post_Look;
+ goto L_Post_Look;
L_Full_Helped:
- if ((Easter_2010_QuestState >> E10_FLAG_RETURN_READY_SHIFT) & E10_FLAG_RETURN_READY_MASK) goto L_Full_Helped_Defeat;
+ if ((Easter_2010_QuestState >> E10_FLAG_RETURN_READY_SHIFT) & E10_FLAG_RETURN_READY_MASK)
+ goto L_Full_Helped_Defeat;
mes "Your assistance was helpful, you know that much. If only you could have faced the darkness that plagued this world more directly...";
-goto L_Post_Look;
+ goto L_Post_Look;
L_Full_Helped_Defeat:
mes "You know you have done everything that you could have. Your determination will have surely meant the world will be restored, once more.";
-goto L_Post_Look;
+ goto L_Post_Look;
L_Somewhat_Helped:
- if ((Easter_2010_QuestState >> E10_FLAG_RETURN_READY_SHIFT) & E10_FLAG_RETURN_READY_MASK) goto L_Somewhat_Helped_Defeat;
+ if ((Easter_2010_QuestState >> E10_FLAG_RETURN_READY_SHIFT) & E10_FLAG_RETURN_READY_MASK)
+ goto L_Somewhat_Helped_Defeat;
mes "You feel your help was not for nothing, though you can't quite shake the feeling there was still something more to do.";
-goto L_Post_Look;
+ goto L_Post_Look;
L_Somewhat_Helped_Defeat:
mes "Your help was not for nothing. Your destruction of evil would surely help heal this world!";
-goto L_Post_Look;
+ goto L_Post_Look;
L_Met:
- if ((Easter_2010_QuestState >> E10_FLAG_RETURN_READY_SHIFT) & E10_FLAG_RETURN_READY_MASK) goto L_Met_Defeat;
+ if ((Easter_2010_QuestState >> E10_FLAG_RETURN_READY_SHIFT) & E10_FLAG_RETURN_READY_MASK)
+ goto L_Met_Defeat;
mes "While you only met the Doctor briefly, he seemed to think there was something wrong. If only there was a way you could have helped, somehow.";
-goto L_Post_Look;
+ goto L_Post_Look;
L_Met_Defeat:
mes "Striking down that evil, dark, figure would surely make a difference. While you only met the Doctor briefly, he seemed to think there was something wrong... with any luck, this defeat would be, at the very least, a significant setback.";
-goto L_Post_Look;
+ goto L_Post_Look;
L_Unknown_Defeat:
mes "Striking down that evil, dark, figure would surely make a difference. You just wish you knew what that was about... if only there had been someone that could have explained it all.";
-goto L_Post_Look;
+ goto L_Post_Look;
L_Post_Look:
next;
mes "What do you do?";
- menu "Jump through", L_Jump,
+ menu
+ "Jump through", L_Jump,
"Leave it alone", -;
-close;
+ close;
L_Jump:
mes "[Portal]";
@@ -121,5 +130,5 @@ L_Jump:
mes "[Home]";
mes "";
mes "You land softly. It is good to be home...";
-close;
+ close;
}