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authorwushin <pasekei@gmail.com>2014-11-05 11:46:43 -0600
committerwushin <pasekei@gmail.com>2014-11-05 11:47:19 -0600
commit5d120bb8b43c551755d3bde6fb62b68b232e8854 (patch)
treebbd4eaeea5e8bde1ee0d9e90d188e55f4c280d78 /world/map/npc/027-4
parente72d67766020ec3cc177f0c80a404711146ef7c5 (diff)
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Fix Monster entries
Diffstat (limited to 'world/map/npc/027-4')
-rw-r--r--world/map/npc/027-4/_mobs.txt12
-rw-r--r--world/map/npc/027-4/monsters.txt16
2 files changed, 13 insertions, 15 deletions
diff --git a/world/map/npc/027-4/_mobs.txt b/world/map/npc/027-4/_mobs.txt
index 8feb1baa..a8d345b4 100644
--- a/world/map/npc/027-4/_mobs.txt
+++ b/world/map/npc/027-4/_mobs.txt
@@ -1,14 +1,14 @@
// This file is generated automatically. All manually changes will be removed when running the Converter.
// Crypt Sub-Basement One mobs
-027-4.gat,39,84,38,22|monster|Skeleton|1043,2,60000,8000,Mob027-4::On1043
-027-4.gat,27,57,15,22|monster|LadySkeleton|1044,2,60000,8000,Mob027-4::On1044
-027-4.gat,108,77,39,14|monster|Skeleton|1043,2,60000,8000,Mob027-4::On1043
-027-4.gat,61,37,38,30|monster|LadySkeleton|1044,2,60000,8000,Mob027-4::On1044
-027-4.gat,101,36,38,30|monster|LadySkeleton|1044,2,60000,8000,Mob027-4::On1044
+027-4.gat,39,84,38,22|monster|Skeleton|1043,2,60000ms,8000ms,Mob027-4::On1043
+027-4.gat,27,57,15,22|monster|LadySkeleton|1044,2,60000ms,8000ms,Mob027-4::On1044
+027-4.gat,108,77,39,14|monster|Skeleton|1043,2,60000ms,8000ms,Mob027-4::On1043
+027-4.gat,61,37,38,30|monster|LadySkeleton|1044,2,60000ms,8000ms,Mob027-4::On1044
+027-4.gat,101,36,38,30|monster|LadySkeleton|1044,2,60000ms,8000ms,Mob027-4::On1044
-027-4.gat,0,0,0|script|Mob027-4|-1,
+027-4.gat,0,0,0|script|Mob027-4|-1
{
end;
diff --git a/world/map/npc/027-4/monsters.txt b/world/map/npc/027-4/monsters.txt
index c575f056..2ed72f87 100644
--- a/world/map/npc/027-4/monsters.txt
+++ b/world/map/npc/027-4/monsters.txt
@@ -1,13 +1,13 @@
// 027-4 Graveyard zombies and fallens
// they need to be in an extra file because of the crying child quest
-027-4.gat,39,84,38,22|monster|Fallen|1045,3,60000,8000,specialMob027-4::On1045
-027-4.gat,27,57,15,22|monster|Zombie|1036,2,60000,8000,specialMob027-4::On1036
-027-4.gat,108,77,39,14|monster|Fallen|1045,3,60000,8000,specialMob027-4::On1045
-027-4.gat,61,37,38,30|monster|Zombie|1036,2,60000,8000,specialMob027-4::On1036
-027-4.gat,101,36,38,30|monster|Zombie|1036,2,60000,8000,specialMob027-4::On1036
+027-4.gat,39,84,38,22|monster|Fallen|1045,3,60000ms,8000ms,specialMob027-4::On1045
+027-4.gat,27,57,15,22|monster|Zombie|1036,2,60000ms,8000ms,specialMob027-4::On1036
+027-4.gat,108,77,39,14|monster|Fallen|1045,3,60000ms,8000ms,specialMob027-4::On1045
+027-4.gat,61,37,38,30|monster|Zombie|1036,2,60000ms,8000ms,specialMob027-4::On1036
+027-4.gat,101,36,38,30|monster|Zombie|1036,2,60000ms,8000ms,specialMob027-4::On1036
-027-4.gat,0,0,0|script|specialMob027-4|-1,
+027-4.gat,0,0,0|script|specialMob027-4|-1
{
end;
@@ -65,8 +65,6 @@ L_Return:
return;
S_Update_Mask:
- set QUEST_Graveyard_Inn,
- (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
- | (@state << @Graveyard_Inn_SHIFT);
+ set QUEST_Graveyard_Inn, (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) | (@state << @Graveyard_Inn_SHIFT);
return;
}