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authorwushin <pasekei@gmail.com>2014-04-11 14:32:22 -0500
committerwushin <pasekei@gmail.com>2014-04-15 20:26:28 -0500
commit47f790759ea3ea56d31e000bc3f3b7f142ee802d (patch)
tree369dc32bddb447076c5cf9298f6624366aa03ce2 /world/map/npc/027-4/monsters.txt
parent6e9543af67c5e027269bfc32e9c6f36111f3832a (diff)
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Npcs remaining script fixes
Npcs changed for travel Npcs changed for new maps Npcs changed for basic crypts
Diffstat (limited to 'world/map/npc/027-4/monsters.txt')
-rw-r--r--world/map/npc/027-4/monsters.txt72
1 files changed, 72 insertions, 0 deletions
diff --git a/world/map/npc/027-4/monsters.txt b/world/map/npc/027-4/monsters.txt
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+// 027-4 Graveyard zombies and fallens
+// they need to be in an extra file because of the crying child quest
+
+027-4.gat,39,84,38,22|monster|Fallen|1045,3,60000,8000,Mob027-4::On1045
+027-4.gat,27,57,15,22|monster|Zombie|1036,2,60000,8000,Mob027-4::On1036
+027-4.gat,108,77,39,14|monster|Fallen|1045,3,60000,8000,Mob027-4::On1045
+027-4.gat,61,37,38,30|monster|Zombie|1036,2,60000,8000,Mob027-4::On1036
+027-4.gat,101,36,38,30|monster|Zombie|1036,2,60000,8000,Mob027-4::On1036
+
+027-4.gat,0,0,0|script|specialMob027-4|-1,
+{
+ end;
+
+On1036:
+ set @mobID, 1036;
+ callsub S_MOBCOUNT_ZOMBIES;
+ callfunc "MobPoints";
+ end;
+
+On1045:
+ set @mobID, 1045;
+ callsub S_MOBCOUNT_FALLENS;
+ callfunc "MobPoints";
+ end;
+
+S_MOBCOUNT_ZOMBIES:
+
+ set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
+ set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
+
+ set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
+
+ if (@state != 1)
+ goto L_Return;
+ set @ring, @ring + 1;
+ if (@ring < 10)
+ goto L_Return;
+ if (rand(8) != 0)
+ goto L_Return;
+ message strcharinfo(0), "You found a ring hidden in the zombie's rotten rags. Maybe this is what Aldred was looking for...";
+ set @state, 2;
+ callsub S_Update_Mask;
+ return;
+
+S_MOBCOUNT_FALLENS:
+
+ set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
+ set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
+
+ set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
+
+ if (@state != 1)
+ goto L_Return;
+ set @ring, @ring + 1;
+ if (@ring < 10)
+ goto L_Return;
+ if (rand(8) != 0)
+ goto L_Return;
+ message strcharinfo(0), "You found a ring inside the fallen's broken helmet. Maybe this is what Aldred was looking for...";
+ set @state, 2;
+ callsub S_Update_Mask;
+ return;
+
+L_Return:
+ return;
+
+S_Update_Mask:
+ set QUEST_Graveyard_Inn,
+ (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
+ | (@state << @Graveyard_Inn_SHIFT);
+ return;
+}