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authorwushin <pasekei@gmail.com>2014-04-16 13:09:51 -0500
committerwushin <pasekei@gmail.com>2014-04-16 13:09:51 -0500
commite04e9eb0065caa6adf12ef36efbd3c5a3c5c3652 (patch)
treec57506b8665c9acc305bc6c85064bb4a7ab1fbc5 /world/map/npc/027-1/monsters.txt
parent566297bd2b1467cf23e88bb2c0ad210b7d5a2ffa (diff)
parentc84e27e10b0f6ed56ae0ee1b0ec4fe7e9d0fd507 (diff)
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Merge pull request #79 from wushin/Tile-Fixes-Map-Travelv2014.4.16
Tile map fixes sprite travel
Diffstat (limited to 'world/map/npc/027-1/monsters.txt')
-rw-r--r--world/map/npc/027-1/monsters.txt71
1 files changed, 0 insertions, 71 deletions
diff --git a/world/map/npc/027-1/monsters.txt b/world/map/npc/027-1/monsters.txt
deleted file mode 100644
index b4dedad4..00000000
--- a/world/map/npc/027-1/monsters.txt
+++ /dev/null
@@ -1,71 +0,0 @@
-// 027-1 Graveyard zombies and fallens
-// they need to be in an extra file because of the crying child quest
-
-027-1.gat,71,41,31,22|monster|Zombie|1036,2,300000,120000,specialMob027-1::On1036
-027-1.gat,37,41,33,22|monster|Zombie|1036,2,200000,10000,specialMob027-1::On1036
-027-1.gat,37,65,33,22|monster|Zombie|1036,3,140000,30000,specialMob027-1::On1036
-027-1.gat,37,65,33,22|monster|Fallen|1045,3,120000,30000,specialMob027-1::On1045
-
-027-1.gat,0,0,0|script|specialMob027-1|-1,
-{
- end;
-
-On1036:
- set @mobID, 1036;
- callsub L_MOBCOUNT_ZOMBIES;
- callfunc "MobPoints";
- end;
-
-On1045:
- set @mobID, 1045;
- callsub L_MOBCOUNT_FALLENS;
- callfunc "MobPoints";
- end;
-
-L_MOBCOUNT_ZOMBIES:
-
- set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
- set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
-
- set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
-
- if (@state != 1)
- goto L_Return;
- set @ring, @ring + 1;
- if (@ring < 10)
- goto L_Return;
- if (rand(8) != 0)
- goto L_Return;
- message strcharinfo(0), "You found a ring hidden in the zombie's rotten rags. Maybe this is what Aldred was looking for...";
- set @state, 2;
- callsub S_Update_Mask;
- return;
-
-L_MOBCOUNT_FALLENS:
-
- set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
- set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
-
- set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
-
- if (@state != 1)
- goto L_Return;
- set @ring, @ring + 1;
- if (@ring < 10)
- goto L_Return;
- if (rand(8) != 0)
- goto L_Return;
- message strcharinfo(0), "You found a ring inside the fallen's broken helmet. Maybe this is what Aldred was looking for...";
- set @state, 2;
- callsub S_Update_Mask;
- return;
-
-L_Return:
- return;
-
-S_Update_Mask:
- set QUEST_Graveyard_Inn,
- (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
- | (@state << @Graveyard_Inn_SHIFT);
- return;
-}