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author | The Kandiman <kandiman@kandiman.(none)> | 2011-07-01 16:25:10 -0400 |
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committer | The Kandiman <kandiman@kandiman.(none)> | 2011-07-01 16:26:00 -0400 |
commit | 38cccd4ba9a2a13a421d9f3adc7e0402bfe8f3c4 (patch) | |
tree | 01fbcb533a77b9c1b0cf63896917fc2d734ba2cf /world/map/npc/025-4 | |
parent | db06b0e6b1f70acc50696152f48eb1645af447ac (diff) | |
download | serverdata-38cccd4ba9a2a13a421d9f3adc7e0402bfe8f3c4.tar.gz serverdata-38cccd4ba9a2a13a421d9f3adc7e0402bfe8f3c4.tar.bz2 serverdata-38cccd4ba9a2a13a421d9f3adc7e0402bfe8f3c4.tar.xz serverdata-38cccd4ba9a2a13a421d9f3adc7e0402bfe8f3c4.zip |
Initial spell and grammar check for Rossy quest
Diffstat (limited to 'world/map/npc/025-4')
-rw-r--r-- | world/map/npc/025-4/battlecaves.txt | 42 | ||||
-rw-r--r-- | world/map/npc/025-4/clauquer.txt | 6 | ||||
-rw-r--r-- | world/map/npc/025-4/julia.txt | 6 |
3 files changed, 27 insertions, 27 deletions
diff --git a/world/map/npc/025-4/battlecaves.txt b/world/map/npc/025-4/battlecaves.txt index 60432c61..bee07d99 100644 --- a/world/map/npc/025-4/battlecaves.txt +++ b/world/map/npc/025-4/battlecaves.txt @@ -39,7 +39,7 @@ L_Done: if ($@wave_cave1 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave1 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave1 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you were being lifted from the ground... When you open your eyes, you are outside of the cave."; + if ($@wave_cave1 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you are being lifted from the ground... When you open your eyes, you are outside of the cave."; if ($@wave_cave1 < $@CAVE1_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE1); @@ -67,7 +67,7 @@ L_Close: close; L_no_root: - mes "I don't have any root in my inventory!"; + mes "I don't have any roots in my inventory!"; close; onInit: @@ -140,7 +140,7 @@ L_Done: if ($@wave_cave2 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave2 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave2 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you were being lifted from the ground... When you open your eyes, you are outside of the cave."; + if ($@wave_cave2 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you are being lifted from the ground... When you open your eyes, you are outside of the cave."; if ($@wave_cave2 < $@CAVE2_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE2); @@ -168,7 +168,7 @@ L_Close: close; L_no_root: - mes "I don't have any root in my inventory!"; + mes "I don't have any roots in my inventory!"; close; onInit: @@ -239,7 +239,7 @@ L_Done: if ($@wave_cave3 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave3 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave3 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you were being lifted from the ground... When you open your eyes, you are outside of the cave."; + if ($@wave_cave3 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you are being lifted from the ground... When you open your eyes, you are outside of the cave."; if ($@wave_cave3 < $@CAVE3_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE3); @@ -267,7 +267,7 @@ L_Close: close; L_no_root: - mes "I don't have any root in my inventory!"; + mes "I don't have any roots in my inventory!"; close; onInit: @@ -337,7 +337,7 @@ L_Done: if ($@wave_cave4 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave4 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave4 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you were being lifted from the ground... When you open your eyes, you are outside of the cave."; + if ($@wave_cave4 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you are being lifted from the ground... When you open your eyes, you are outside of the cave."; if ($@wave_cave4 < $@CAVE4_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE4); @@ -365,7 +365,7 @@ L_Close: close; L_no_root: - mes "I don't have any root in my inventory!"; + mes "I don't have any roots in my inventory!"; close; onInit: @@ -436,7 +436,7 @@ L_Done: if ($@wave_cave5 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave5 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave5 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you were being lifted from the ground... When you open your eyes, you are outside of the cave."; + if ($@wave_cave5 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you are being lifted from the ground... When you open your eyes, you are outside of the cave."; if ($@wave_cave5 < $@CAVE5_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE5); @@ -464,7 +464,7 @@ L_Close: close; L_no_root: - mes "I don't have any root in my inventory!"; + mes "I don't have any roots in my inventory!"; close; onInit: @@ -535,7 +535,7 @@ L_Done: if ($@wave_cave6 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave6 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave6 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you were being lifted from the ground... When you open your eyes, you are outside of the cave."; + if ($@wave_cave6 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you are being lifted from the ground... When you open your eyes, you are outside of the cave."; if ($@wave_cave6 < $@CAVE6_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE6); @@ -563,7 +563,7 @@ L_Close: close; L_no_root: - mes "I don't have any root in my inventory!"; + mes "I don't have any roots in my inventory!"; close; onInit: @@ -635,7 +635,7 @@ L_Done: if ($@wave_cave7 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave7 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave7 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you were being lifted from the ground... When you open your eyes, you are outside of the cave."; + if ($@wave_cave7 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you are being lifted from the ground... When you open your eyes, you are outside of the cave."; if ($@wave_cave7 < $@CAVE7_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE7); @@ -663,7 +663,7 @@ L_Close: close; L_no_root: - mes "I don't have any root in my inventory!"; + mes "I don't have any roots in my inventory!"; close; onInit: @@ -735,7 +735,7 @@ L_Done: if ($@wave_cave8 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave8 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave8 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you were being lifted from the ground... When you open your eyes, you are outside of the cave."; + if ($@wave_cave8 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you are being lifted from the ground... When you open your eyes, you are outside of the cave."; if ($@wave_cave8 < $@CAVE8_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE8); @@ -763,7 +763,7 @@ L_Close: close; L_no_root: - mes "I don't have any root in my inventory!"; + mes "I don't have any roots in my inventory!"; close; onInit: @@ -834,7 +834,7 @@ L_Done: if ($@wave_cave9 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave9 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave9 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you were being lifted from the ground... When you open your eyes, you are outside of the cave."; + if ($@wave_cave9 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you are being lifted from the ground... When you open your eyes, you are outside of the cave."; if ($@wave_cave9 < $@CAVE9_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE9); @@ -862,7 +862,7 @@ L_Close: close; L_no_root: - mes "I don't have any root in my inventory!"; + mes "I don't have any roots in my inventory!"; close; onInit: @@ -1001,7 +1001,7 @@ L_Close: close; L_no_root: - mes "I don't have any root in my inventory!"; + mes "I don't have any roots in my inventory!"; close; onInit: @@ -1027,7 +1027,7 @@ onInit: end; L_Julia: - message strcharinfo(0), "I shoudn't get out. Julia is still in danger."; + message strcharinfo(0), "I shouldn't leave yet. Julia is still in danger."; end; L_Done: @@ -1071,7 +1071,7 @@ L_Cheat: end; L_Done: - message strcharinfo(0), "As you go back to the cave you close your eyes, terrified of the bloody battle you just fought in this place, and go straight to the entrance of the cave."; + message strcharinfo(0), "As you go back to the cave you close your eyes, terrified of the bloody battle you just fought in this place, and feel your way to the entrance of the cave."; warp "025-3.gat", 77, 168; end; diff --git a/world/map/npc/025-4/clauquer.txt b/world/map/npc/025-4/clauquer.txt index e8db37bc..5d1d1ad7 100644 --- a/world/map/npc/025-4/clauquer.txt +++ b/world/map/npc/025-4/clauquer.txt @@ -40,11 +40,11 @@ L_Advice: mes "[Clauquer]"; mes "\"I advise you to be mentally prepared for this rescue operation. A fey nature spirit creature kidnapped the little girl and is planning to replace her with a changeling.\""; next; - mes "\"The old tales of hurnscald say this spirit always change his offspring with beautiful and smart human childs, to use them as servants. And his offspring usually forgets about its own origin, growing up in a human family. But they are usually 'people' with really bad temper, the kind of people who does terrible things in this world...\""; + mes "\"The old tales of Hurnscald say this spirit always exchanges his offspring with beautiful and smart human children, to use them as servants. And his offspring usually forget about their own origin, growing up in a human family. But they are usually 'people' with really bad tempers, the kind of people who do terrible things in this world...\""; next; - mes "However, the girl you are looking for is mentally too strong, and the spirit is having problems to create a changeling identical to her. So it locked her in one of those terrible caves, trying to scare the poor girl and make his task easier.\""; + mes "However, the girl you are looking for is mentally too strong, and the spirit is having problems creating a changeling identical to her. So it locked her in one of those terrible caves, trying to scare the poor girl and make his task easier.\""; next; - mes "\"Oh, and if you really plan to rescue the girl in the cave, I advise you to use potions for every single battle, I'm thinking of Concentration and Iron Potions. You might want to take some food with you, you might be hungry in battle. I would personally take some water, I'm always thirsty. Don't be afraid to take too much of each, the battles take time to end.\""; + mes "\"Oh, and if you really plan to rescue the girl in the cave, I advise you to use potions for every single battle. I'm thinking of Concentration and Iron Potions. You might want to take some food with you too, you might be hungry in battle. I would personally take some water, I'm always thirsty. Don't be afraid to take too much of each, the battles take time to end.\""; next; mes "\"I think you're now ready to explore these caves and fight.\""; if (Rossy_Quest == 14) set Rossy_Quest, 15; diff --git a/world/map/npc/025-4/julia.txt b/world/map/npc/025-4/julia.txt index 78283344..12db9e91 100644 --- a/world/map/npc/025-4/julia.txt +++ b/world/map/npc/025-4/julia.txt @@ -18,12 +18,12 @@ L_Done: getitem "BlackBoots", 1; getexp 5000, 0; set Rossy_Quest, 17; - mes "I'm out of here now, let's get out of this horrible cave."; + mes "I'm out of here now, lets get out of this horrible cave."; close; L_End: mes "[Julia]"; - mes "Let's get out of this horrible cave."; + mes "Lets get out of this horrible cave."; close; L_Hmmm: @@ -33,7 +33,7 @@ L_Hmmm: L_TooMany: mes "[Julia]"; - mes "\"Oh, you don't have room for it. Come back when your backpack will not be full.\""; + mes "\"Oh, you don't have room for it. Come back when your backpack isn't full.\""; next; mes "I'll wait here until you get your present!"; close; |