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authorThe Kandiman <kandiman@kandiman.(none)>2011-09-11 20:33:46 -0400
committerThe Kandiman <kandiman@kandiman.(none)>2011-09-11 20:33:46 -0400
commitea8bb7b0cd86321ad0f85cc7a145671c527c10f9 (patch)
tree58128461e815f6aef84d7989e6fc5e0463b00235 /world/map/npc/025-4/clauquer.txt
parent1cb0e75cbd356485ebe35bb3f5af10e1454e57a5 (diff)
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Tab conversion and script formatting project.
Final commit, maps 024-1 through 042-2 complete.
Diffstat (limited to 'world/map/npc/025-4/clauquer.txt')
-rw-r--r--world/map/npc/025-4/clauquer.txt49
1 files changed, 31 insertions, 18 deletions
diff --git a/world/map/npc/025-4/clauquer.txt b/world/map/npc/025-4/clauquer.txt
index 399bdbb7..0537a73f 100644
--- a/world/map/npc/025-4/clauquer.txt
+++ b/world/map/npc/025-4/clauquer.txt
@@ -36,6 +36,7 @@ L_Help:
next;
menu
"Please go on.", -;
+
L_Advice:
mes "[Clauquer]";
mes "\"I advise you to be mentally prepared for this rescue operation. A fey nature spirit kidnapped the little girl and is planning to replace her with a changeling.\"";
@@ -48,7 +49,7 @@ L_Advice:
next;
mes "\"I think you're now ready to explore these caves and fight.\"";
if (Rossy_Quest == 14) set Rossy_Quest, 15;
-close;
+ close;
L_End:
mes "[Clauquer]";
@@ -58,15 +59,24 @@ L_End:
L_Hmmm:
set @cleaned_caves, 0;
- if (cavefights & BATTLE_CAVE1) set @cleaned_caves, @cleaned_caves + 1;
- if (cavefights & BATTLE_CAVE2) set @cleaned_caves, @cleaned_caves + 1;
- if (cavefights & BATTLE_CAVE3) set @cleaned_caves, @cleaned_caves + 1;
- if (cavefights & BATTLE_CAVE4) set @cleaned_caves, @cleaned_caves + 1;
- if (cavefights & BATTLE_CAVE5) set @cleaned_caves, @cleaned_caves + 1;
- if (cavefights & BATTLE_CAVE6) set @cleaned_caves, @cleaned_caves + 1;
- if (cavefights & BATTLE_CAVE7) set @cleaned_caves, @cleaned_caves + 1;
- if (cavefights & BATTLE_CAVE8) set @cleaned_caves, @cleaned_caves + 1;
- if (cavefights & BATTLE_CAVE9) set @cleaned_caves, @cleaned_caves + 1;
+ if (cavefights & BATTLE_CAVE1)
+ set @cleaned_caves, @cleaned_caves + 1;
+ if (cavefights & BATTLE_CAVE2)
+ set @cleaned_caves, @cleaned_caves + 1;
+ if (cavefights & BATTLE_CAVE3)
+ set @cleaned_caves, @cleaned_caves + 1;
+ if (cavefights & BATTLE_CAVE4)
+ set @cleaned_caves, @cleaned_caves + 1;
+ if (cavefights & BATTLE_CAVE5)
+ set @cleaned_caves, @cleaned_caves + 1;
+ if (cavefights & BATTLE_CAVE6)
+ set @cleaned_caves, @cleaned_caves + 1;
+ if (cavefights & BATTLE_CAVE7)
+ set @cleaned_caves, @cleaned_caves + 1;
+ if (cavefights & BATTLE_CAVE8)
+ set @cleaned_caves, @cleaned_caves + 1;
+ if (cavefights & BATTLE_CAVE9)
+ set @cleaned_caves, @cleaned_caves + 1;
mes "[Clauquer]";
mes "\"You already know everything about these caves. You don't need me anymore to find the little girl.\"";
next;
@@ -79,23 +89,26 @@ L_Hmmm:
goto L_Advice;
L_Feedback:
- if (@cleaned_caves > 0 && @cleaned_caves < 9) mes "\"You are doing good... If I am right, you already eliminated " + @cleaned_caves + " of the 9 energy sources of the barrier that protects the cave in which Julia is hidden.\"";
- if (@cleaned_caves == 9) mes "\"I am amazed... You eliminated all the 9 energy sources. Now is the difficult part. To save Julia, you need to eliminate the last and most powerful barrier. Good Luck!\"";
- if (@cleaned_caves <= 0) mes "\"Well... You didn't eliminate any of the barriers, so that means there are still 9 caves and the tenth one, the strongest...\"";
-close;
+ if (@cleaned_caves > 0
+ && @cleaned_caves < 9)
+ mes "\"You are doing good... If I am right, you already eliminated " + @cleaned_caves + " of the 9 energy sources of the barrier that protects the cave in which Julia is hidden.\"";
+ if (@cleaned_caves == 9)
+ mes "\"I am amazed... You eliminated all the 9 energy sources. Now is the difficult part. To save Julia, you need to eliminate the last and most powerful barrier. Good Luck!\"";
+ if (@cleaned_caves <= 0)
+ mes "\"Well... You didn't eliminate any of the barriers, so that means there are still 9 caves and the tenth one, the strongest...\"";
+ close;
L_Huh:
mes "[Clauquer]";
mes "\"Why are you here? Get out.\"";
-close;
+ close;
L_No:
-close;
+ close;
L_Rescued:
mes "[Clauquer]";
mes "\"I'm very impressed!";
mes "Now this fey nature spirit will never kidnap a poor child again.\"";
-close;
-
+ close;
}