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author | The Kandiman <kandiman@kandiman.(none)> | 2011-09-11 20:33:46 -0400 |
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committer | The Kandiman <kandiman@kandiman.(none)> | 2011-09-11 20:33:46 -0400 |
commit | ea8bb7b0cd86321ad0f85cc7a145671c527c10f9 (patch) | |
tree | 58128461e815f6aef84d7989e6fc5e0463b00235 /world/map/npc/025-4/clauquer.txt | |
parent | 1cb0e75cbd356485ebe35bb3f5af10e1454e57a5 (diff) | |
download | serverdata-ea8bb7b0cd86321ad0f85cc7a145671c527c10f9.tar.gz serverdata-ea8bb7b0cd86321ad0f85cc7a145671c527c10f9.tar.bz2 serverdata-ea8bb7b0cd86321ad0f85cc7a145671c527c10f9.tar.xz serverdata-ea8bb7b0cd86321ad0f85cc7a145671c527c10f9.zip |
Tab conversion and script formatting project.
Final commit, maps 024-1 through 042-2 complete.
Diffstat (limited to 'world/map/npc/025-4/clauquer.txt')
-rw-r--r-- | world/map/npc/025-4/clauquer.txt | 49 |
1 files changed, 31 insertions, 18 deletions
diff --git a/world/map/npc/025-4/clauquer.txt b/world/map/npc/025-4/clauquer.txt index 399bdbb7..0537a73f 100644 --- a/world/map/npc/025-4/clauquer.txt +++ b/world/map/npc/025-4/clauquer.txt @@ -36,6 +36,7 @@ L_Help: next; menu "Please go on.", -; + L_Advice: mes "[Clauquer]"; mes "\"I advise you to be mentally prepared for this rescue operation. A fey nature spirit kidnapped the little girl and is planning to replace her with a changeling.\""; @@ -48,7 +49,7 @@ L_Advice: next; mes "\"I think you're now ready to explore these caves and fight.\""; if (Rossy_Quest == 14) set Rossy_Quest, 15; -close; + close; L_End: mes "[Clauquer]"; @@ -58,15 +59,24 @@ L_End: L_Hmmm: set @cleaned_caves, 0; - if (cavefights & BATTLE_CAVE1) set @cleaned_caves, @cleaned_caves + 1; - if (cavefights & BATTLE_CAVE2) set @cleaned_caves, @cleaned_caves + 1; - if (cavefights & BATTLE_CAVE3) set @cleaned_caves, @cleaned_caves + 1; - if (cavefights & BATTLE_CAVE4) set @cleaned_caves, @cleaned_caves + 1; - if (cavefights & BATTLE_CAVE5) set @cleaned_caves, @cleaned_caves + 1; - if (cavefights & BATTLE_CAVE6) set @cleaned_caves, @cleaned_caves + 1; - if (cavefights & BATTLE_CAVE7) set @cleaned_caves, @cleaned_caves + 1; - if (cavefights & BATTLE_CAVE8) set @cleaned_caves, @cleaned_caves + 1; - if (cavefights & BATTLE_CAVE9) set @cleaned_caves, @cleaned_caves + 1; + if (cavefights & BATTLE_CAVE1) + set @cleaned_caves, @cleaned_caves + 1; + if (cavefights & BATTLE_CAVE2) + set @cleaned_caves, @cleaned_caves + 1; + if (cavefights & BATTLE_CAVE3) + set @cleaned_caves, @cleaned_caves + 1; + if (cavefights & BATTLE_CAVE4) + set @cleaned_caves, @cleaned_caves + 1; + if (cavefights & BATTLE_CAVE5) + set @cleaned_caves, @cleaned_caves + 1; + if (cavefights & BATTLE_CAVE6) + set @cleaned_caves, @cleaned_caves + 1; + if (cavefights & BATTLE_CAVE7) + set @cleaned_caves, @cleaned_caves + 1; + if (cavefights & BATTLE_CAVE8) + set @cleaned_caves, @cleaned_caves + 1; + if (cavefights & BATTLE_CAVE9) + set @cleaned_caves, @cleaned_caves + 1; mes "[Clauquer]"; mes "\"You already know everything about these caves. You don't need me anymore to find the little girl.\""; next; @@ -79,23 +89,26 @@ L_Hmmm: goto L_Advice; L_Feedback: - if (@cleaned_caves > 0 && @cleaned_caves < 9) mes "\"You are doing good... If I am right, you already eliminated " + @cleaned_caves + " of the 9 energy sources of the barrier that protects the cave in which Julia is hidden.\""; - if (@cleaned_caves == 9) mes "\"I am amazed... You eliminated all the 9 energy sources. Now is the difficult part. To save Julia, you need to eliminate the last and most powerful barrier. Good Luck!\""; - if (@cleaned_caves <= 0) mes "\"Well... You didn't eliminate any of the barriers, so that means there are still 9 caves and the tenth one, the strongest...\""; -close; + if (@cleaned_caves > 0 + && @cleaned_caves < 9) + mes "\"You are doing good... If I am right, you already eliminated " + @cleaned_caves + " of the 9 energy sources of the barrier that protects the cave in which Julia is hidden.\""; + if (@cleaned_caves == 9) + mes "\"I am amazed... You eliminated all the 9 energy sources. Now is the difficult part. To save Julia, you need to eliminate the last and most powerful barrier. Good Luck!\""; + if (@cleaned_caves <= 0) + mes "\"Well... You didn't eliminate any of the barriers, so that means there are still 9 caves and the tenth one, the strongest...\""; + close; L_Huh: mes "[Clauquer]"; mes "\"Why are you here? Get out.\""; -close; + close; L_No: -close; + close; L_Rescued: mes "[Clauquer]"; mes "\"I'm very impressed!"; mes "Now this fey nature spirit will never kidnap a poor child again.\""; -close; - + close; } |