summaryrefslogtreecommitdiff
path: root/world/map/npc/024-1
diff options
context:
space:
mode:
authorFrost <networktoy@cox.net>2012-03-19 16:04:19 -0700
committerJessica Tölke <jtoelke@mail.upb.de>2012-03-20 14:09:22 +0100
commitc4558a5549d5fe22fae68f1ce92da0a2c6f62bc5 (patch)
tree391f84794d7ec9a5deac39cf2b7c77005eb1e222 /world/map/npc/024-1
parentdc2d7158f90ace751fa08def872299e0514dded0 (diff)
downloadserverdata-c4558a5549d5fe22fae68f1ce92da0a2c6f62bc5.tar.gz
serverdata-c4558a5549d5fe22fae68f1ce92da0a2c6f62bc5.tar.bz2
serverdata-c4558a5549d5fe22fae68f1ce92da0a2c6f62bc5.tar.xz
serverdata-c4558a5549d5fe22fae68f1ce92da0a2c6f62bc5.zip
Spell check of new and updated Tulimshar NPCs. -Frost
Diffstat (limited to 'world/map/npc/024-1')
-rw-r--r--world/map/npc/024-1/eomie.txt16
-rw-r--r--world/map/npc/024-1/tinris.txt22
2 files changed, 19 insertions, 19 deletions
diff --git a/world/map/npc/024-1/eomie.txt b/world/map/npc/024-1/eomie.txt
index 0bff69d4..6999eccf 100644
--- a/world/map/npc/024-1/eomie.txt
+++ b/world/map/npc/024-1/eomie.txt
@@ -46,10 +46,10 @@
if (@state != 7)
goto L_Close;
menu
- "I have this magic fertilizer from Tinris and need a spell casted on it.",-;
+ "I have this magic fertilizer from Tinris and need a spell cast on it.",-;
mes "[Eomie]";
mes "\"Oh? I see, that's a difficult task.";
- mes "I'd be glad to help you, but unfortunaly I can't interrupt the magic I use to keep this spot of grass alive.\"";
+ mes "I'd be glad to help you, but unfortunately I can't interrupt the magic I use to keep this spot of grass alive.\"";
next;
mes "\"It's unusually hot at the moment, even for this desert area. It might have something to do with the aftereffects of the earthquake.\"";
menu
@@ -64,7 +64,7 @@ L_GetStuff: // @state == 8
menu
"I have it.",-,
"Where can I get Grass Seeds?",L_Hurnscald,
- "How to get Ice Cubes? Where in the desert!",L_Mine,
+ "How can I get Ice Cubes? We're in the desert!",L_Mine,
"Ok, I'll go and get it.",L_Close;
if ((countitem("GrassSeed") < @grass_amount) || (countitem("BottleOfWater") < @water_amount) || (countitem("IceCube") < @ice_amount))
goto L_NoItem;
@@ -75,16 +75,16 @@ L_GetStuff: // @state == 8
callsub S_Update_Mask;
mes "[Eomie]";
mes "\"Very good.\"";
- mes "She takes the things you brought her and uses them to create some balloon of coolness around the spot of grass.";
+ mes "She takes the things you brought her and uses them to create a bubble of coolness around the spot of grass.";
misceffect sfx_magic_nature;
next;
mes "[Eomie]";
- mes "\"This should last long enough to keep the spot of grass alive until I casted the spell on the fertilizer. And if some of it shrivels I still have the seeds you brought me which I can use to recover it.\"";
+ mes "\"This should last long enough to keep the spot of grass alive until I cast the spell on the fertilizer. And if some of it shrivels I still have the seeds you brought me which I can use to recover it.\"";
next;
mes "She takes the fertilizer and casts some invocations. After a while she's done and gives it back to you with a smile.";
misceffect sfx_magic_nature;
mes "[Eomie]";
- mes "\"This should help you. I'm glad you're taking care about the plants. Not enough people do that nowadays.\"";
+ mes "\"This should help you. I'm glad you're taking care of the plants. Not enough people do that nowadays.\"";
goto L_Close;
L_Hurnscald: // player asked how to get Grass Seeds
@@ -98,7 +98,7 @@ L_Mine: // player asked how to get Ice Cubes
next;
mes "\"But I heard that Ice Goblins were seen in this underground palace that was discovered in the desert south of the city. Maybe you can find Ice Cubes in there.\"";
next;
- mes "\"Though they don't let in everyone. Miners, Soldiers and sometimes an adventurer. I suggest to talk to Lieutnant Dausen about that.\"";
+ mes "\"Though they don't let in everyone. Miners, Soldiers and sometimes an adventurer. I suggest you talk to Lieutenant Dausen about that.\"";
goto L_Close;
L_CastedSpell: // @state >= 9 but below 14
@@ -107,7 +107,7 @@ L_CastedSpell: // @state >= 9 but below 14
if (@state != 13)
goto L_Close;
menu
- "It was and he created this Silk Headband as present for you.",-,
+ "It was and he created this Silk Headband as a present for you.",-,
"(Mumble something and leave)",L_Close;
if (countitem("SilkHeadband") < 1)
goto L_NoItem;
diff --git a/world/map/npc/024-1/tinris.txt b/world/map/npc/024-1/tinris.txt
index 88ab1d42..a0313b32 100644
--- a/world/map/npc/024-1/tinris.txt
+++ b/world/map/npc/024-1/tinris.txt
@@ -75,7 +75,7 @@ L_Annual: // @state == 2
callsub S_Update_Mask;
mes "[Tinris]";
mes "\"Oh, thank you! You saved me!";
- mes "Alright, now we can start with the magic fertilizer.\"";
+ mes "All right, now we can start with the magic fertilizer.\"";
next;
L_FirstTry: // @state == 3
mes "[Tinris]";
@@ -96,9 +96,9 @@ L_FirstTry: // @state == 3
misceffect sfx_magic_nature;
next;
mes "[Tinris]";
- mes "\"Ok. This should do it. But I'm not sure. I'm still working on the researches about this topic.";
+ mes "\"Ok. This should do it. But I'm not sure. I'm still researching this topic.";
mes "Here, bring this to Anwar.\"";
- mes "He gives you some bottle with the magic fertilizer. You put it away in a seperate pocket, so it doesn't get mixed with your inventory.";
+ mes "He gives you a bottle with the magic fertilizer. You put it away in a separate pocket, so it doesn't get mixed with your inventory.";
goto L_Close;
L_FirstTryDone: // @state >= 4 but below 6
@@ -112,7 +112,7 @@ L_FirstTryDone: // @state >= 4 but below 6
callsub S_Update_Mask;
L_SecondTry: // @state == 6
mes "[Tinris]";
- mes "\"Oh no! Alright, we need to do another try.";
+ mes "\"Oh no! All right, we need to do another try.";
mes "Bring me " + @slime_amount2 + " Maggot Slimes, " + @bugleg_amount2 + " Bug Legs, " + @stinger_amount2 + " Scorpion Stingers, " + @ash_amount2 + " Piles of Ash and " + @cactusp_amount + " Cactus Potion.\"";
menu
"Here it is.",-,
@@ -129,31 +129,31 @@ L_SecondTry: // @state == 6
mes "Tinris takes the things and starts to mix and mumble again.";
misceffect sfx_magic_nature;
next;
- mes "I takes quite a while.";
+ mes "It takes quite a while.";
next;
mes "He looks rather stressed while working on the mixture.";
next;
mes "He sighs.";
mes "[Tinris]";
- mes "\"Mh, I think the mixture itself is good. But I can't get the spells right. Maybe you should ask Professor Eomie to cast it, she's a genius regarding nature magic.\"";
+ mes "\"Mh, I think the mixture itself is good. But I can't get the spells right. Maybe you should ask Professor Eomie to cast it; she's a genius with nature magic.\"";
mes "He gives you the bottle with the magic fertilizer.";
goto L_Close;
L_Eomie: // @state >= 7 but below 9
mes "[Tinris]";
- mes "\"I did the best I could. But it seems I'm not experienced enough to cast the spells correctly. Better ask Professor Eomie for help.\"";
+ mes "\"I did the best I could, but it seems I'm not experienced enough to cast the spells correctly. Better ask Professor Eomie for help.\"";
goto L_Close;
L_FertilizerDone: // @state == 9
mes "[Tinris]";
- mes "\"I heard Eomie casted the spell? I really hope it'll work this time. Bring the magic fertilizer to Anwar now.\"";
+ mes "\"I heard Eomie cast the spell? I really hope it'll work this time. Bring the magic fertilizer to Anwar now.\"";
goto L_Close;
L_GiveGift: // @state == 11
mes "[Tinris]";
mes "\"Ah, did Anwar try the new fertilizer?\"";
menu
- "Yes, it works great and he sent me to give you this selfmade Green V-Neck Sweater.",-,
+ "Yes, it works great and he asked me to give you this Green V-Neck Sweater he made.",-,
"Not yet.",L_Close;
if (countitem("GreenVNeckSweater") < 1)
goto L_NoItem;
@@ -167,8 +167,8 @@ L_GiveGift: // @state == 11
L_Done: // @state >= 12
mes "[Tinris]";
- mes "\"My girlfriend was very happy about the Chocolate Cake and Professor Eomie was happy about my work on the magic fertilizer.\"";
- mes "He twinkels.";
+ mes "\"My girlfriend was delighted with the Chocolate Cake and Professor Eomie was happy with my work on the magic fertilizer.\"";
+ mes "He twinkles.";
mes "[Tinris]";
mes "\"We're a good team.\"";
goto L_Close;