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author | Frost <networktoy@cox.net> | 2012-03-19 16:04:19 -0700 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2012-03-20 14:09:22 +0100 |
commit | c4558a5549d5fe22fae68f1ce92da0a2c6f62bc5 (patch) | |
tree | 391f84794d7ec9a5deac39cf2b7c77005eb1e222 /world/map/npc/024-1 | |
parent | dc2d7158f90ace751fa08def872299e0514dded0 (diff) | |
download | serverdata-c4558a5549d5fe22fae68f1ce92da0a2c6f62bc5.tar.gz serverdata-c4558a5549d5fe22fae68f1ce92da0a2c6f62bc5.tar.bz2 serverdata-c4558a5549d5fe22fae68f1ce92da0a2c6f62bc5.tar.xz serverdata-c4558a5549d5fe22fae68f1ce92da0a2c6f62bc5.zip |
Spell check of new and updated Tulimshar NPCs. -Frost
Diffstat (limited to 'world/map/npc/024-1')
-rw-r--r-- | world/map/npc/024-1/eomie.txt | 16 | ||||
-rw-r--r-- | world/map/npc/024-1/tinris.txt | 22 |
2 files changed, 19 insertions, 19 deletions
diff --git a/world/map/npc/024-1/eomie.txt b/world/map/npc/024-1/eomie.txt index 0bff69d4..6999eccf 100644 --- a/world/map/npc/024-1/eomie.txt +++ b/world/map/npc/024-1/eomie.txt @@ -46,10 +46,10 @@ if (@state != 7) goto L_Close; menu - "I have this magic fertilizer from Tinris and need a spell casted on it.",-; + "I have this magic fertilizer from Tinris and need a spell cast on it.",-; mes "[Eomie]"; mes "\"Oh? I see, that's a difficult task."; - mes "I'd be glad to help you, but unfortunaly I can't interrupt the magic I use to keep this spot of grass alive.\""; + mes "I'd be glad to help you, but unfortunately I can't interrupt the magic I use to keep this spot of grass alive.\""; next; mes "\"It's unusually hot at the moment, even for this desert area. It might have something to do with the aftereffects of the earthquake.\""; menu @@ -64,7 +64,7 @@ L_GetStuff: // @state == 8 menu "I have it.",-, "Where can I get Grass Seeds?",L_Hurnscald, - "How to get Ice Cubes? Where in the desert!",L_Mine, + "How can I get Ice Cubes? We're in the desert!",L_Mine, "Ok, I'll go and get it.",L_Close; if ((countitem("GrassSeed") < @grass_amount) || (countitem("BottleOfWater") < @water_amount) || (countitem("IceCube") < @ice_amount)) goto L_NoItem; @@ -75,16 +75,16 @@ L_GetStuff: // @state == 8 callsub S_Update_Mask; mes "[Eomie]"; mes "\"Very good.\""; - mes "She takes the things you brought her and uses them to create some balloon of coolness around the spot of grass."; + mes "She takes the things you brought her and uses them to create a bubble of coolness around the spot of grass."; misceffect sfx_magic_nature; next; mes "[Eomie]"; - mes "\"This should last long enough to keep the spot of grass alive until I casted the spell on the fertilizer. And if some of it shrivels I still have the seeds you brought me which I can use to recover it.\""; + mes "\"This should last long enough to keep the spot of grass alive until I cast the spell on the fertilizer. And if some of it shrivels I still have the seeds you brought me which I can use to recover it.\""; next; mes "She takes the fertilizer and casts some invocations. After a while she's done and gives it back to you with a smile."; misceffect sfx_magic_nature; mes "[Eomie]"; - mes "\"This should help you. I'm glad you're taking care about the plants. Not enough people do that nowadays.\""; + mes "\"This should help you. I'm glad you're taking care of the plants. Not enough people do that nowadays.\""; goto L_Close; L_Hurnscald: // player asked how to get Grass Seeds @@ -98,7 +98,7 @@ L_Mine: // player asked how to get Ice Cubes next; mes "\"But I heard that Ice Goblins were seen in this underground palace that was discovered in the desert south of the city. Maybe you can find Ice Cubes in there.\""; next; - mes "\"Though they don't let in everyone. Miners, Soldiers and sometimes an adventurer. I suggest to talk to Lieutnant Dausen about that.\""; + mes "\"Though they don't let in everyone. Miners, Soldiers and sometimes an adventurer. I suggest you talk to Lieutenant Dausen about that.\""; goto L_Close; L_CastedSpell: // @state >= 9 but below 14 @@ -107,7 +107,7 @@ L_CastedSpell: // @state >= 9 but below 14 if (@state != 13) goto L_Close; menu - "It was and he created this Silk Headband as present for you.",-, + "It was and he created this Silk Headband as a present for you.",-, "(Mumble something and leave)",L_Close; if (countitem("SilkHeadband") < 1) goto L_NoItem; diff --git a/world/map/npc/024-1/tinris.txt b/world/map/npc/024-1/tinris.txt index 88ab1d42..a0313b32 100644 --- a/world/map/npc/024-1/tinris.txt +++ b/world/map/npc/024-1/tinris.txt @@ -75,7 +75,7 @@ L_Annual: // @state == 2 callsub S_Update_Mask; mes "[Tinris]"; mes "\"Oh, thank you! You saved me!"; - mes "Alright, now we can start with the magic fertilizer.\""; + mes "All right, now we can start with the magic fertilizer.\""; next; L_FirstTry: // @state == 3 mes "[Tinris]"; @@ -96,9 +96,9 @@ L_FirstTry: // @state == 3 misceffect sfx_magic_nature; next; mes "[Tinris]"; - mes "\"Ok. This should do it. But I'm not sure. I'm still working on the researches about this topic."; + mes "\"Ok. This should do it. But I'm not sure. I'm still researching this topic."; mes "Here, bring this to Anwar.\""; - mes "He gives you some bottle with the magic fertilizer. You put it away in a seperate pocket, so it doesn't get mixed with your inventory."; + mes "He gives you a bottle with the magic fertilizer. You put it away in a separate pocket, so it doesn't get mixed with your inventory."; goto L_Close; L_FirstTryDone: // @state >= 4 but below 6 @@ -112,7 +112,7 @@ L_FirstTryDone: // @state >= 4 but below 6 callsub S_Update_Mask; L_SecondTry: // @state == 6 mes "[Tinris]"; - mes "\"Oh no! Alright, we need to do another try."; + mes "\"Oh no! All right, we need to do another try."; mes "Bring me " + @slime_amount2 + " Maggot Slimes, " + @bugleg_amount2 + " Bug Legs, " + @stinger_amount2 + " Scorpion Stingers, " + @ash_amount2 + " Piles of Ash and " + @cactusp_amount + " Cactus Potion.\""; menu "Here it is.",-, @@ -129,31 +129,31 @@ L_SecondTry: // @state == 6 mes "Tinris takes the things and starts to mix and mumble again."; misceffect sfx_magic_nature; next; - mes "I takes quite a while."; + mes "It takes quite a while."; next; mes "He looks rather stressed while working on the mixture."; next; mes "He sighs."; mes "[Tinris]"; - mes "\"Mh, I think the mixture itself is good. But I can't get the spells right. Maybe you should ask Professor Eomie to cast it, she's a genius regarding nature magic.\""; + mes "\"Mh, I think the mixture itself is good. But I can't get the spells right. Maybe you should ask Professor Eomie to cast it; she's a genius with nature magic.\""; mes "He gives you the bottle with the magic fertilizer."; goto L_Close; L_Eomie: // @state >= 7 but below 9 mes "[Tinris]"; - mes "\"I did the best I could. But it seems I'm not experienced enough to cast the spells correctly. Better ask Professor Eomie for help.\""; + mes "\"I did the best I could, but it seems I'm not experienced enough to cast the spells correctly. Better ask Professor Eomie for help.\""; goto L_Close; L_FertilizerDone: // @state == 9 mes "[Tinris]"; - mes "\"I heard Eomie casted the spell? I really hope it'll work this time. Bring the magic fertilizer to Anwar now.\""; + mes "\"I heard Eomie cast the spell? I really hope it'll work this time. Bring the magic fertilizer to Anwar now.\""; goto L_Close; L_GiveGift: // @state == 11 mes "[Tinris]"; mes "\"Ah, did Anwar try the new fertilizer?\""; menu - "Yes, it works great and he sent me to give you this selfmade Green V-Neck Sweater.",-, + "Yes, it works great and he asked me to give you this Green V-Neck Sweater he made.",-, "Not yet.",L_Close; if (countitem("GreenVNeckSweater") < 1) goto L_NoItem; @@ -167,8 +167,8 @@ L_GiveGift: // @state == 11 L_Done: // @state >= 12 mes "[Tinris]"; - mes "\"My girlfriend was very happy about the Chocolate Cake and Professor Eomie was happy about my work on the magic fertilizer.\""; - mes "He twinkels."; + mes "\"My girlfriend was delighted with the Chocolate Cake and Professor Eomie was happy with my work on the magic fertilizer.\""; + mes "He twinkles."; mes "[Tinris]"; mes "\"We're a good team.\""; goto L_Close; |