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authorFrost <networktoy@cox.net>2012-03-19 16:04:19 -0700
committerJessica Tölke <jtoelke@mail.upb.de>2012-03-20 14:09:22 +0100
commitc4558a5549d5fe22fae68f1ce92da0a2c6f62bc5 (patch)
tree391f84794d7ec9a5deac39cf2b7c77005eb1e222 /world/map/npc/021-1
parentdc2d7158f90ace751fa08def872299e0514dded0 (diff)
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Spell check of new and updated Tulimshar NPCs. -Frost
Diffstat (limited to 'world/map/npc/021-1')
-rw-r--r--world/map/npc/021-1/banu.txt4
-rw-r--r--world/map/npc/021-1/hideandseek.txt18
-rw-r--r--world/map/npc/021-1/imec.txt8
3 files changed, 15 insertions, 15 deletions
diff --git a/world/map/npc/021-1/banu.txt b/world/map/npc/021-1/banu.txt
index 6571c764..1e9d462c 100644
--- a/world/map/npc/021-1/banu.txt
+++ b/world/map/npc/021-1/banu.txt
@@ -1,4 +1,4 @@
-// Old woman working on a field, aks the player to get her some water
+// Old woman working on a field, asks the player to get her some water
// after that she asks for a knife
// Using bit 10 and 11 of QUEST_NorthTulimshar (second half of nibble 2)
// author: Jenalya
@@ -17,7 +17,7 @@
if (@state == 1) goto L_Water;
mes "[Banu]";
- mes "\"Ah, hello. You're just coming here the right moment. The field work is hard and the sun is burning.";
+ mes "\"Ah, hello. You've come at just the right moment. The field work is hard and the sun is burning.";
mes "Would you mind refilling an old woman's Empty Bottle with water?\"";
menu
"Sure!",-,
diff --git a/world/map/npc/021-1/hideandseek.txt b/world/map/npc/021-1/hideandseek.txt
index 20cf818f..c065d270 100644
--- a/world/map/npc/021-1/hideandseek.txt
+++ b/world/map/npc/021-1/hideandseek.txt
@@ -66,7 +66,7 @@ L_Reward:
"I think I need to do other things now.",-;
mes "[Ayasha]";
mes "\"Oh, ok.";
- mes "Have you already seen the bazaar? It's a very exciting place! I love the entertainer, she can make so many funny faces.\"";
+ mes "Have you already seen the bazaar? It's a very exciting place! I love the entertainer. She can make so many funny faces.\"";
goto L_Close;
L_Done:
@@ -102,12 +102,12 @@ L_Close:
"Hide and seek? Lame.",-;
mes "[Latif]";
mes "\"My friend Vincent thinks so too. He doesn't want to join us playing. Do you know what he does instead?";
- mes "Building ation figures out of Bug Legs! That is lame.\"";
+ mes "He builds action figures out of Bug Legs! That is lame.\"";
goto L_Close;
L_Agree:
mes "[Latif]";
mes "\"Yeah, right? My friend Vincent doesn't thinks so. He doesn't want to join us playing. Do you know what he does instead?";
- mes "Building ation figures out of Bug Legs! That is lame.\"";
+ mes "He builds action figures out of Bug Legs! That is lame.\"";
goto L_Close;
L_Find:
@@ -147,9 +147,9 @@ L_Close:
if (@state > 0) goto L_Doing;
mes "[Charda]";
- mes "\"Hello. Psht, be careful. I'm playing hide and seek with Ayasha. You'll draw attention to me hiding place.\"";
+ mes "\"Hello. Psht, be careful. I'm playing hide and seek with Ayasha. You'll draw attention to my hiding place.\"";
next;
- mes "\"Do you want to go to the bazaar? It's west and then south from here. Ian is there, he helps all those adventurer's that come here.\"";
+ mes "\"Do you want to go to the bazaar? It's west and then south from here. Ian is there, he helps all those adventurers that come here.\"";
goto L_Close;
L_Find:
@@ -176,7 +176,7 @@ L_Done:
mes "[Charda]";
mes "\"Hey! We're still playing hide and seek. What are you going to do? Will you go to Hurnscald with the ferry? The mother of my friends Rossy and Julia come from there. They are on a vacation there at the moment.\"";
next;
- mes "\"Rossy told me that it's a very beautiful place. Lot's of trees and flowers and grass, everything's green.\"";
+ mes "\"Rossy told me that it's a very beautiful place. Lots of trees and flowers and grass, everything's green.\"";
mes "She sighs.";
mes "[Charda]";
mes "\"Sounds wonderful.\"";
@@ -222,7 +222,7 @@ L_Find:
L_Doing:
mes "[Faris]";
- mes "\"Are you still searching the others? Nobody else is up here.\"";
+ mes "\"Are you still searching for the others? Nobody else is up here.\"";
goto L_Close;
L_Done:
@@ -285,7 +285,7 @@ L_Close:
if ((@state > 0) && !(QUEST_NorthTulimshar & $@hideandseekNT_found5)) goto L_Find;
if (@state > 0) goto L_Doing;
- mes "You see a girl standing behind the building. She has a very concentrated look on her face.";
+ mes "You see a girl standing behind the building. She has a look of intense concentration on her face.";
menu
"Hi, what are you doing there?",-,
"(Leave)",L_Close;
@@ -296,7 +296,7 @@ L_Close:
L_Find:
mes "[Ghada]";
mes "\"Oh no! You found me! You must be very clever.";
- mes "My friend Sandra is clever too. But she said it's waste of time to play hide and seek.\"";
+ mes "My friend Sandra is clever too, but she said it's a waste of time to play hide and seek.\"";
getexp @EXP, 0;
set QUEST_NorthTulimshar, QUEST_NorthTulimshar | $@hideandseekNT_found5;
goto L_Close;
diff --git a/world/map/npc/021-1/imec.txt b/world/map/npc/021-1/imec.txt
index df5b74df..5ad150f8 100644
--- a/world/map/npc/021-1/imec.txt
+++ b/world/map/npc/021-1/imec.txt
@@ -23,11 +23,11 @@ OnInit:
mes "\"The Wizard's Council shut down my shop!";
mes "They said I was selling illegal things, but what's so illegal about poison?\"";
next;
- mes "\"Anyways, I hope to get a merchant's permit again... One of these days...\"";
+ mes "\"Anyway, I hope to get a merchant's permit again... One of these days...\"";
mes "He looks at you.";
next;
mes "[Imec]";
- mes "\"You can do some errand for me. I just finished writing a petition to the Council about my shop.";
+ mes "\"You can do an errand for me. I just finished writing a petition to the Council about my shop.";
mes "If you bring it to the government building near the bazaar, I'll give you a small reward.\"";
L_Offer:
menu
@@ -36,7 +36,7 @@ L_Offer:
"No!",L_Close;
mes "[Imec]";
mes "\"Very good. Here is the paper.\"";
- mes "Imec gives you a sealed letter. You put it away in a pocket seperated from your inventory, so it won't get lost.";
+ mes "Imec gives you a sealed letter. You put it away in a pocket separated from your inventory, so it won't get lost.";
set @state, 1;
callsub S_Update_Mask;
goto L_Close;
@@ -76,7 +76,7 @@ L_Return:
set @state, 3;
callsub S_Update_Mask;
next;
- mes "\"Actually, you could be of further help for me.\"";
+ mes "\"Actually, you could be of further help to me.\"";
next;
L_Stingers:
mes "[Imec]";