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authorVincent Petithory <vincent.petithory@gmail.com>2012-09-02 23:41:16 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2012-09-06 10:11:23 +0200
commitd9f6484496be46a381ae5303efe0254aa1d873eb (patch)
tree7aa8b2875eef703f01e70870b873b41cde05258a /world/map/npc/020-2
parent3ee89b68e49cd7fa99b949d9736e52d4613fd49d (diff)
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Agostine and Lora Tay quest fixes:
* add missing money check when buying the dress * lora tay gives a better hint on what to do when she works on the dress. * the condition to have the dress finished is now a 30 seconds wait. * spelling errors and some dialogs improvements by Qwerty Dragon
Diffstat (limited to 'world/map/npc/020-2')
-rw-r--r--world/map/npc/020-2/furquest.txt32
1 files changed, 20 insertions, 12 deletions
diff --git a/world/map/npc/020-2/furquest.txt b/world/map/npc/020-2/furquest.txt
index 0a021fcb..8614a428 100644
--- a/world/map/npc/020-2/furquest.txt
+++ b/world/map/npc/020-2/furquest.txt
@@ -366,26 +366,26 @@ L_State_14:
mes "[Agostine, The Legendary Tailor]";
mes "\"There is a new fashion I've been dying to try out!";
- mes "But I don't have all the knowledge in the world about seeming this wonderful fashion.\"";
+ mes "But I don't have all the knowledge in the world about seaming this wonderful fashion.\"";
next;
menu
"Ah, that's too bad...", L_Close,
- "I know another taylor who might know!", -;
+ "I know another tailor who might know!", -;
mes "[Agostine, The Legendary Tailor]";
- mes "\"What taylor may that be?";
+ mes "\"What tailor may that be?";
mes "I haven't been out of Nivalis for quite some time since I have been busy with clothes for the people of the town.";
- mes "If you can tell me the name of this great taylor, maybe we can work something out, like a collaboration!\"";
+ mes "If you can tell me the name of this great tailor, maybe we can work something out, like a collaboration!\"";
next;
menu
- "Well... There is a taylor in Dimond's Cove who makes pretty good clothing. Her name is Lora Tay.", -;
+ "Well... There is a tailor in Dimond's Cove who makes pretty good clothing. Her name is Lora Tay.", -;
mes "[Agostine, The Legendary Tailor]";
mes "\"I had almost forgotten about Lora Tay.";
mes "She has tried to put me out of business a few times long ago.";
mes "But I am willing to collaborate with her to make this fine fashion come alive.";
- mes "Will you go ask her if she is willing to help sew and seem this fashion I will create?\"";
+ mes "Will you go ask her if she is willing to help sew and seam this fashion I will create?\"";
menu
"Sure thing! Be back soon.", L_State_14_Accept,
@@ -412,7 +412,7 @@ L_State_15:
mes "[Agostine, The Legendary Tailor]";
mes "\"Well I had a dream of a woman in a beautiful dress I would like to recreate from my dream...";
mes "But the thing is I have never sewn a dress this fabulous in my life!";
- mes "This is why I wanted an experienced taylor to help me with it.\"";
+ mes "This is why I wanted an experienced tailor to help me with it.\"";
next;
menu
@@ -424,8 +424,8 @@ L_State_15:
mes "These are the finest materials in my whole house and have been saving them for something special such as this.\"";
next;
- message strcharinfo(0), "Agostine gives you a set of fine materials that you carefully put in your backpack.";
- mes "Agostine gives you a set of fine materials that you carefully put in your backpack.";
+ message strcharinfo(0), "Agostine gives you bundles of luxurious cloth that you carefully put in your backpack.";
+ mes "Agostine gives you bundles of luxurious cloth that you carefully put in your backpack.";
next;
mes "[Agostine, The Legendary Tailor]";
@@ -472,8 +472,8 @@ L_State_16:
set QUEST_WG_state, 17;
- message strcharinfo(0), "Agostine folds carefully his designs and gives you the paper that you put in your pocket.";
- mes "Agostine folds carefully his designs and gives you the paper that you put in your pocket.";
+ message strcharinfo(0), "Agostine gives you a folio containing his designs, that you put in a hidden compartment in your backpack.";
+ mes "Agostine gives you a folio containing his designs, that you put in a hidden compartment in your backpack.";
close;
@@ -502,7 +502,7 @@ L_State_17:
L_State_17_AskItems:
mes "[Agostine, The Legendary Tailor]";
- mes "\"Do you think you can get some for me? I will need about " + @FINEDRESS_COTTON_CLOTHS + " cotton cloths to finish this master piece.\"";
+ mes "\"I will need about " + @FINEDRESS_COTTON_CLOTHS + " cotton cloths to finish this master piece. Do you think you can get some for me?\"";
next;
menu
@@ -569,6 +569,8 @@ L_State_17_BuyDress:
"Wow that sounds great I'll take it!", -,
"I'll think about it...", L_Close;
+ if (Zeny < @FINEDRESS_GP)
+ goto L_State_17_NoMoney;
getinventorylist;
if (@inventory_count == 100)
goto L_State_17_InventoryFull;
@@ -579,6 +581,12 @@ L_State_17_BuyDress:
close;
+L_State_17_NoMoney:
+ mes "[Agostine, The Legendary Tailor]";
+ mes "\"Check your pockets my friend,";
+ mes "and come back when you have the money.\"";
+ close;
+
L_State_17_InventoryFull:
mes "[Agostine, The Legendary Tailor]";
mes "\"My friend, you don't have room to carry my master piece. Come back when you do.\"";