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authorwushin <pasekei@gmail.com>2015-01-22 01:09:29 -0600
committerwushin <pasekei@gmail.com>2015-01-22 01:09:29 -0600
commitb2e65cc19b9c7d01569468cb10615d50d91c4b01 (patch)
treeb1b819fa0ff99eff9f6308f985c340832626e53b /world/map/npc/020-2/furquest.txt
parent1249c6845e4839acfc3b990d7692e081f471497b (diff)
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Fix Furquest to use a callfunc
Add general debug to both scripts
Diffstat (limited to 'world/map/npc/020-2/furquest.txt')
-rw-r--r--world/map/npc/020-2/furquest.txt58
1 files changed, 56 insertions, 2 deletions
diff --git a/world/map/npc/020-2/furquest.txt b/world/map/npc/020-2/furquest.txt
index 9e45b87e..d20e00c7 100644
--- a/world/map/npc/020-2/furquest.txt
+++ b/world/map/npc/020-2/furquest.txt
@@ -2,7 +2,42 @@
// Script by Shaili and QOAL
//#################################################################################
-// Tulimshar Crafting Workshop - Agostine, The Legendary Tailor
+020-2.gat,24,26,0|script|Agostine Debug|137
+{
+ mes "[Agostine Debug]";
+ mes "What do you want to do?";
+ menu
+ "Show Quest State", L_ShowState,
+ "Set Quest State", L_SetState,
+ "Reset", L_Reset,
+ "Nothing.", L_Close;
+
+L_ShowState:
+ set @wg_state, ((QUEST_WG_state & BYTE_0_MASK) >> BYTE_0_SHIFT);
+ mes "Current State is " + @wg_state;
+ goto L_Close;
+
+L_SetState:
+ mes "What state do you want?";
+ input @wg_state;
+ callfunc "setWGState";
+ mes "Set to " + @wg_state;
+ goto L_Close;
+
+L_Reset:
+ set @wg_state, 0;
+ callfunc "setWGState";
+ mes "Reset!";
+ goto L_Close;
+
+L_Close:
+ close;
+
+OnInit:
+ if (!debug)
+ disablenpc "Agostine Debug";
+ end;
+}
020-2.gat,27,26,0|script|Agostine|137
{
set @CUTFUR_EXP, 10;
@@ -69,6 +104,7 @@ L_State_Accept:
mes "[Agostine, The Legendary Tailor]";
mes "\"Thanks so much.\"";
set @wg_state, 1;
+ callfunc "setWGState";
goto L_Close;
L_State_0_3:
@@ -134,6 +170,7 @@ L_State_0_9:
mes "[Agostine, The Legendary Tailor]";
mes "\"This is a little reward for your help. Take 500 GP, my friend!\"";
set @wg_state, 2;
+ callfunc "setWGState";
goto L_Close;
L_State_neg:
@@ -163,6 +200,7 @@ L_State_2:
mes "Only the best furs can be used for these gloves!";
mes "But, as you see, I am a tailor, not a hunter! So, why don't you bring me the best fluffy's fur you can find?\"";
set @wg_state, 3;
+ callfunc "setWGState";
next;
menu
"You are crazy! I won't kill any animal for this!", L_Close,
@@ -172,6 +210,7 @@ L_State_3:
mes "[Agostine, The Legendary Tailor]";
mes "\"Remember, I want the best of fur!\"";
set @wg_state, 4;
+ callfunc "setWGState";
goto L_Close;
L_State_4:
@@ -210,6 +249,7 @@ L_State_4_success:
mes "\"It's perfect! Perfect! Good job, my friend! I will prepare your gloves right now!\"";
next;
set @wg_state, 5;
+ callfunc "setWGState";
goto L_State_5;
L_State_5:
@@ -227,6 +267,7 @@ L_State_5_pay:
set Zeny, Zeny - 15000;
getitem "WinterGloves", 1;
set @wg_state, 6;
+ callfunc "setWGState";
mes "[Agostine, The Legendary Tailor]";
mes "\"Here they are. You will have the most fashionable hands in the world!\"";
goto L_Close;
@@ -254,6 +295,7 @@ L_State_10:
mes "and a pair of Boots, like those you can find in the mines.";
mes "They will make you lovely, my friend!\"";
set @wg_state, 7;
+ callfunc "setWGState";
goto L_Close;
L_State_11:
@@ -292,6 +334,7 @@ L_State_11_success:
mes "[Agostine, The Legendary Tailor]";
mes "\"This one is good enough, my friend. Good job.\"";
set @wg_state, 8;
+ callfunc "setWGState";
goto L_State_12;
L_State_12:
@@ -311,6 +354,7 @@ L_State_12_pay:
delitem "Boots", 1;
getitem "FurBoots", 1;
set @wg_state, 9;
+ callfunc "setWGState";
mes "[Agostine, The Legendary Tailor]";
mes "\"Enjoy your new boots, my friend!\"";
goto L_Close;
@@ -381,6 +425,7 @@ L_Next2:
L_State_14_Accept:
set @wg_state, 12;
+ callfunc "setWGState";
goto L_Close;
L_State_14_AlreadyAccepted:
@@ -421,6 +466,7 @@ L_Next4:
mes "\"Hurry back my friend!\"";
set @wg_state, 14;
+ callfunc "setWGState";
goto L_Close;
@@ -463,6 +509,7 @@ L_Next6:
L_Next7:
set @wg_state, 17;
+ callfunc "setWGState";
message strcharinfo(0), "Agostine gives you a folio containing his designs, that you put in a hidden compartment in your backpack.";
mes "Agostine gives you a folio containing his designs, that you put in a hidden compartment in your backpack.";
@@ -504,6 +551,7 @@ L_State_17_AskItems:
L_Next9:
set @wg_state, 21;
+ callfunc "setWGState";
goto L_Close;
L_State_17_NotEnoughItems:
@@ -517,6 +565,7 @@ L_State_17_GiveItems:
goto L_State_17_NotEnoughItems;
delitem "CottonCloth", @FINEDRESS_COTTON_CLOTHS;
set @wg_state, 22;
+ callfunc "setWGState";
mes "[Agostine, The Legendary Tailor]";
mes "\"Great now just a little cloth here........\"";
@@ -574,6 +623,7 @@ L_Next11:
set Zeny, Zeny - @FINEDRESS_GP;
getitem "FineDress", 1;
set @wg_state, 23;
+ callfunc "setWGState";
goto L_Close;
L_State_17_NoMoney:
@@ -595,7 +645,11 @@ L_State_18:
goto L_Close;
L_Close:
- set QUEST_WG_state, (QUEST_WG_state & ~(BYTE_0_MASK) | (@wg_state << BYTE_0_SHIFT));
set @wg_state, 0;
close;
}
+function|script|setWGState
+{
+ set QUEST_WG_state, (QUEST_WG_state & ~(BYTE_0_MASK) | (@wg_state << BYTE_0_SHIFT));
+ return;
+}