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author | Jessica Tölke <jtoelke@mail.upb.de> | 2011-12-30 00:06:23 +0100 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-12-30 13:46:58 +0100 |
commit | 6de0d5218433ad03a2569b2350dd6ac5cafddca6 (patch) | |
tree | ad319e96680d1456ec1d204ef74fe42ecd8ef49b /world/map/npc/019-1/snowman.txt | |
parent | f49338fd2420b722f9cb416ebfba33258fabf2ef (diff) | |
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Making quests on 019-1 seasonal.
Diffstat (limited to 'world/map/npc/019-1/snowman.txt')
-rw-r--r-- | world/map/npc/019-1/snowman.txt | 53 |
1 files changed, 38 insertions, 15 deletions
diff --git a/world/map/npc/019-1/snowman.txt b/world/map/npc/019-1/snowman.txt index 28f030f4..08513eae 100644 --- a/world/map/npc/019-1/snowman.txt +++ b/world/map/npc/019-1/snowman.txt @@ -1,10 +1,26 @@ -// +// Author: accoring to git history probably Jaxad +// quest made seasonal and adapted to new scripting standards by Jenalya 019-1.gat,77,44,0|script|Snowman|129,{ if( ChristmasQuest == 1) goto L_Done; + if ($@month == 12 || $@month == 1 || $@month == 2) goto L_Quest; + + mes "A beautiful snowman. It looks almost alive."; + mes "Maybe the magic of Christmas time will breath life into it?"; + goto L_Close; + +L_Quest: + if (Sex == 0) + set @sex$, "lady"; + if (Sex == 1) + set @sex$, "man"; + set @candy_amount, 15; + set @chocolate_amount, 10; + set @cactus_amount, 5; + mes "[Snowman]"; - mes "\"Hello there young man."; + mes "\"Hello there young " + @sex$ + "."; mes "Would you like a Christmas hat?\""; next; @@ -15,52 +31,59 @@ L_Menu: "What do you need?", L_Need; mes "[Snowman]"; mes "\"Well, thats too bad, but make sure to have the holiday spirit!\""; - close; + goto L_Close; L_Sure: mes "[Snowman]"; mes "\"Hmm, let me see what you have.\""; next; - if(countitem("Candy") < 15) + if(countitem("Candy") < @candy_amount) goto L_NoItem; - if(countitem("ChocolateBar") < 10) + if(countitem("ChocolateBar") < @chocolate_amount) goto L_NoItem; - if(countitem("CactusPotion") < 5) + if(countitem("CactusPotion") < @cactus_amount) goto L_NoItem; getinventorylist; if (@inventorylist_count > 99) goto L_TooMany; - delitem "Candy", 15; - delitem "ChocolateBar", 10; - delitem "CactusPotion", 5; + delitem "Candy", @candy_amount; + delitem "ChocolateBar", @chocolate_amount; + delitem "CactusPotion", @cactus_amount; mes "[Snowman]"; mes "\"Here you go, enjoy your new hat!\""; getitem "SantaHat", 1; set ChristmasQuest, 1; - close; + goto L_Close; L_Need: mes "[Snowman]"; mes "\"For this special hat, I need a pint of magic and a little help."; mes "Just kidding. I would like to get some food:"; - mes "15 pieces of Candy"; - mes "10 Chocolate Bars"; - mes "5 Cactus Potions\""; + mes @candy_amount + " pieces of Candy"; + mes @chocolate_amount + " Chocolate Bars"; + mes @cactus_amount + " Cactus Potions\""; next; goto L_Menu; L_NoItem: mes "[Snowman]"; mes "\"Well, I am interested in some food and you don't have enought to get a hat.\""; - close; + goto L_Close; L_Done: mes "[Snowman]"; mes "\"Thank you for your help!\""; - close; + goto L_Close; L_TooMany: mes "[Snowman]"; mes "\"It doesn't look like you have room for this. Come back later.\""; + goto L_Close; + +L_Close: + set @sex$, ""; + set @candy_amount, 0; + set @chocolate_amount, 0; + set @cactus_amount, 0; close; } |