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authorVreality <vreality@donutdev.com>2014-05-05 06:49:13 -0500
committerwushin <pasekei@gmail.com>2014-05-05 06:54:02 -0500
commit9bf115afded2f22a06c99e22a1f864b5c97d83ed (patch)
tree42af70b1e555a91b493ec6e2ab6e5cb2e8d71939 /world/map/npc/015-1
parentd92fb4f2d63ba30d426040716dc9ec4edb6a90cf (diff)
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Dialogue changes to NPCs
Improved the dialogue of the bookshelf containing "zukminbirf." Added "croupier" name tag to the Roulette NPC's dialog Improved grammar and wording Replaced ". " with ". " Replaced " -- " with an en dash (" – ").
Diffstat (limited to 'world/map/npc/015-1')
-rw-r--r--world/map/npc/015-1/sword.txt36
1 files changed, 18 insertions, 18 deletions
diff --git a/world/map/npc/015-1/sword.txt b/world/map/npc/015-1/sword.txt
index 9a9a9ffd..98d5f843 100644
--- a/world/map/npc/015-1/sword.txt
+++ b/world/map/npc/015-1/sword.txt
@@ -37,7 +37,7 @@ L_message:
L_Initial:
mes "[Mystic Sword]";
- mes "At this point, the river deepens, slowing down to a leisurely pace. In its center you notice an unusual stone, waves breaking around it.";
+ mes "At this point, the river deepens, slowing down to a leisurely pace. In its center you notice an unusual stone, waves breaking around it.";
mes "Sticking out of the rock is a sword hilt.";
next;
mes "[Mystic Sword]";
@@ -56,7 +56,7 @@ L_Initial:
L_noq:
mes "[Mystic Sword]";
mes "The voice sounds slightly amused.";
- mes "\"How sad to hear how manners have degenerated in recent centuries. Farewell for now, dear mortal.\"";
+ mes "\"How sad to hear how manners have degenerated in recent centuries. Farewell for now, dear mortal.\"";
close;
L_Initial_nothing:
@@ -66,7 +66,7 @@ L_Initial_nothing:
L_Initial_learn:
mes "[Mystic Sword]";
- mes "\"Magic? Unless I am very mistaken thou already possessest some magic. Yet perhaps I can grant thee some slight aid by providing a magical invocation?\"";
+ mes "\"Magic? Unless I am very mistaken thou already possessest some magic. Yet perhaps I can grant thee some slight aid by providing a magical invocation?\"";
next;
mes "[Mystic Sword]";
mes "\"Alas, my nature is not quite conductive for spells of healing or protection, though I can bestow upon thee the powers for a rather more martial kind of power.\"";
@@ -106,7 +106,7 @@ L_Initial_ok:
mes "\"Hark, then, mortal! For I shall bestow upon thee the secret of the flare dart spell!\"";
next;
mes "[Mystic Sword]";
- mes "\"Oh, my apologies-- that was a little overly dramatic. But I do not get to talk to thy kin anymore all that often.\"";
+ mes "\"Oh, my apologies – that was a little overly dramatic. But I do not get to talk to thy kin anymore all that often.\"";
next;
mes "[Mystic Sword]";
mes "\"For the flare dart spell throw a handful of sulphur powder up into the air, and say, '" + getspellinvocation("flare-dart") + "'.\"";
@@ -129,7 +129,7 @@ L_FlareStage:
L_FlareStage_impolite:
mes "[Mystic Sword]";
- mes "You hear a metallic chime in your head. After a second, you come to the conclusion that it was probably the sword sighing.";
+ mes "You hear a metallic chime in your head. After a second, you come to the conclusion that it was probably the sword sighing.";
mes "\"Greetings to thee, too, mortal, and farewell until thou hast learned some proper manners.\"";
close;
@@ -144,7 +144,7 @@ L_FlareStage_hello:
L_FlareStage_moremagic:
mes "[Mystic Sword]";
- mes "\"I can indeed! But first I must see if thou art worthy. Find my brother, and talk to him! If thou canst find him, he shall teach thee another spell.\"";
+ mes "\"I can indeed! But first I must see if thou art worthy. Find my brother, and talk to him! If thou canst find him, he shall teach thee another spell.\"";
next;
goto L_Farewell;
@@ -176,7 +176,7 @@ L_Levelup2_yes:
goto L_Levelup2_must_practice;
mes "[Mystic Sword]";
- mes "\"Thou hast collected " + Mobpt + " Monster Points. For one thousand of them, I shall admit thee to the school of war magic.\"";
+ mes "\"Thou hast collected " + Mobpt + " Monster Points. For one thousand of them, I shall admit thee to the school of war magic.\"";
next;
menu
"OK!", L_Next1,
@@ -219,16 +219,16 @@ L_Next1:
L_Levelup2_must_reg:
mes "[Mystic Sword]";
- mes "\"To learn further magic, thou must advance in the school of war magic. I shall grant thee this advance if thou provest thy worthiness as a warrior.\"";
+ mes "\"To learn further magic, thou must advance in the school of war magic. I shall grant thee this advance if thou provest thy worthiness as a warrior.\"";
next;
mes "[Mystic Sword]";
- mes "\"Travel to the city of Tulimshar, and talk to Aidan. Then, collect one thousand Monster Points and return to me.\"";
+ mes "\"Travel to the city of Tulimshar, and talk to Aidan. Then, collect one thousand Monster Points and return to me.\"";
next;
goto L_Farewell;
L_Levelup2_must_practice:
mes "[Mystic Sword]";
- mes "\"To advance thy magical powers, I must admit thee to the school of war magic. Prove to me that thou art a worthy warrior by collecting one thousand Monster Points, and return.\"";
+ mes "\"To advance thy magical powers, I must admit thee to the school of war magic. Prove to me that thou art a worthy warrior by collecting one thousand Monster Points, and return.\"";
next;
goto L_Farewell;
@@ -247,7 +247,7 @@ L_L2_W12:
L_Next2:
mes "[Mystic Sword]";
- mes "\"Very well. I shall teach thee another spell, if thou provest thy progress by sacrificing another five thousand monster points.\"";
+ mes "\"Very well. I shall teach thee another spell, if thou provest thy progress by sacrificing another five thousand monster points.\"";
next;
menu
"No, I don't want that.", L_farewell,
@@ -257,7 +257,7 @@ L_Next3:
if (Mobpt < 5000)
goto L_lacking_mobpoints;
mes "[Mystic Sword]";
- mes "\"Indeed thou art worthy. The next spell I shall teach thee will enchant thy knuckles to turn them into powerful weapons; the component is a mere beer.\"";
+ mes "\"Indeed thou art worthy. The next spell I shall teach thee will enchant thy knuckles to turn them into powerful weapons; the component is a mere beer.\"";
mes "[1000 experience points]";
set Mobpt, Mobpt - 5000;
getexp 1000, 0;
@@ -265,7 +265,7 @@ L_Next3:
callsub S_update_var;
next;
mes "[Mystic Sword]";
- mes "\"Speak '" + getspellinvocation("magic-knuckles") + "' and take a glass of beer and drink it, without ever taking it off thy lips. This will harden and enchant thy fists, turning them into powerful weapons.\"";
+ mes "\"Speak '" + getspellinvocation("magic-knuckles") + "' and take a glass of beer and drink it, without ever taking it off thy lips. This will harden and enchant thy fists, turning them into powerful weapons.\"";
close;
L_L2_almost_done:
@@ -278,10 +278,10 @@ L_L2_W10:
mes "\"Welcome back!\"";
next;
mes "[Mystic Sword]";
- mes "\"I shall now teach thee the final spell of this level of war magic. For further spells thou wilt have to increase thy magical powers more.\"";
+ mes "\"I shall now teach thee the final spell of this level of war magic. For further spells thou wilt have to increase thy magical powers more.\"";
next;
mes "[Mystic Sword]";
- mes "\"For this spell, I ask that thou bringest a lump of iron ore. Thou must also sacrifice ten thousand monster points.\"";
+ mes "\"For this spell, I ask that thou bringest a lump of iron ore. Thou must also sacrifice ten thousand monster points.\"";
next;
menu
"OK.", L_Next4,
@@ -305,13 +305,13 @@ L_Next4:
callsub S_update_var;
next;
mes "[Mystic Sword]";
- mes "\"This powder thou shalst need to cast the lightning spell. Throw it up into the air and shout '" + getspellinvocation("lightning-strike") + "', and smite thine enemies with lightning.\"";
+ mes "\"This powder thou shalst need to cast the lightning spell. Throw it up into the air and shout '" + getspellinvocation("lightning-strike") + "', and smite thine enemies with lightning.\"";
next;
goto L_farewell;
L_no_ore:
mes "[Mystic Sword]";
- mes "\"Thou dost appear to lack ore. We cannot continue; please fare well and return swiftly!\"";
+ mes "\"Thou dost appear to lack ore. We cannot continue; please fare well and return swiftly!\"";
close;
L_farewell:
@@ -321,7 +321,7 @@ L_farewell:
L_lacking_mobpoints:
mes "[Mystic Sword]";
- mes "\"Thou dost not have enough monster points to prove thy worthiness. Return when thou hast slain more monsters!\"";
+ mes "\"Thou dost not have enough monster points to prove thy worthiness. Return when thou hast slain more monsters!\"";
close;
S_update_var: