diff options
author | The Kandiman <kandiman@kandiman.(none)> | 2011-09-10 14:10:36 -0400 |
---|---|---|
committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-09-10 22:16:46 +0200 |
commit | 634e31bc0f4d1efac4936619205e454dd39f2514 (patch) | |
tree | 524425b9559d6bb3c13fd36caa71938cb0059911 /world/map/npc/015-1 | |
parent | 62cf14da16023625773c43d215975766d86a1b9a (diff) | |
download | serverdata-634e31bc0f4d1efac4936619205e454dd39f2514.tar.gz serverdata-634e31bc0f4d1efac4936619205e454dd39f2514.tar.bz2 serverdata-634e31bc0f4d1efac4936619205e454dd39f2514.tar.xz serverdata-634e31bc0f4d1efac4936619205e454dd39f2514.zip |
Tab replacement and formatting project: Maps 014-1 to 021-2 complete.
Diffstat (limited to 'world/map/npc/015-1')
-rw-r--r-- | world/map/npc/015-1/alice.txt | 133 | ||||
-rw-r--r-- | world/map/npc/015-1/barrier.txt | 2 | ||||
-rw-r--r-- | world/map/npc/015-1/sword.txt | 572 |
3 files changed, 342 insertions, 365 deletions
diff --git a/world/map/npc/015-1/alice.txt b/world/map/npc/015-1/alice.txt index 125cc104..18fdb4ba 100644 --- a/world/map/npc/015-1/alice.txt +++ b/world/map/npc/015-1/alice.txt @@ -1,82 +1,83 @@ // A herb collector giving the players some hints about finding and brewing // herbs. -015-1.gat,52,53,0 script Alice 106, { - mes "[Alice]"; - mes "\"Greeting, fellow wanderer."; - mes "Are you collecting herbs, too?\""; - next; - if (LastHiss == 2 && Katze < 4) - menu - "Yes, sure.", L_findmany, - "Herbs?", L_herbs, - "Nope, just enjoying the scenery.", L_close, - "I saw the cat, but it doesn't like me.", L_cat; - if (LastHiss == 1) - menu - "Yes, sure.", L_findmany, - "Herbs?", L_herbs, - "Nope, just enjoying the scenery.", L_close, - "There is a monster in that cave!", L_cave; - menu - "Yes, sure.", L_findmany, - "Herbs?", L_herbs, - "Nope, just enjoying the scenery.", L_close; +015-1.gat,52,53,0|script|Alice|106,{ + mes "[Alice]"; + mes "\"Greeting, fellow wanderer."; + mes "Are you collecting herbs, too?\""; + next; + if (LastHiss == 2 && Katze < 4) + menu + "Yes, sure.", L_findmany, + "Herbs?", L_herbs, + "Nope, just enjoying the scenery.", L_close, + "I saw the cat, but it doesn't like me.", L_cat; + if (LastHiss == 1) + menu + "Yes, sure.", L_findmany, + "Herbs?", L_herbs, + "Nope, just enjoying the scenery.", L_close, + "There is a monster in that cave!", L_cave; + menu + "Yes, sure.", L_findmany, + "Herbs?", L_herbs, + "Nope, just enjoying the scenery.", L_close; L_close: - close; + close; L_findmany: - mes "[Alice]"; - mes "\"And? Did you already find a lot?\""; - next; - menu - "Yes, I already got plenty of them.", L_plenty, - "No, I am out of luck.", -; - mes "[Alice]"; - mes "\"Oooh, how sad. Let me give you a little tip:"; - mes "Herbs are often growing in places where they can't be spotted that easily. Don't forget to look behind the trees, too.\""; - close; + mes "[Alice]"; + mes "\"And? Did you already find a lot?\""; + next; + menu + "Yes, I already got plenty of them.", L_plenty, + "No, I am out of luck.", -; + mes "[Alice]"; + mes "\"Oooh, how sad. Let me give you a little tip:"; + mes "Herbs are often growing in places where they can't be spotted that easily. Don't forget to look behind the trees, too.\""; + close; L_plenty: - mes "[Alice]"; - mes "\"That's great."; - mes "When you are not that good at brewing you should consider letting someone else brew them for you."; - mes "Good brewers get much better healing potions from them."; - mes "The most important characteristic of a good brewer is intelligence.\""; - close; + mes "[Alice]"; + mes "\"That's great."; + mes "When you are not that good at brewing you should consider letting someone else brew them for you."; + mes "Good brewers get much better healing potions from them."; + mes "The most important characteristic of a good brewer is intelligence.\""; + close; L_herbs: - mes "[Alice]"; - mes "\"Yes, some powerful magic herbs started to grow around here and a mile to the southeast."; - mes "Caul in Hurnscald found a way to brew magical healing potions from them, and I have heard a rumor that they may also be good for making colors."; - mes "Now everyone is running around in the woods to harvest the herbs.\""; - close; + mes "[Alice]"; + mes "\"Yes, some powerful magic herbs started to grow around here and a mile to the southeast."; + mes "Caul in Hurnscald found a way to brew magical healing potions from them, and I have heard a rumor that they may also be good for making colors."; + mes "Now everyone is running around in the woods to harvest the herbs.\""; + close; L_cave: - mes "[Alice]"; - mes "\"Haha, that is no monster! It's just a sweet little cat.\""; - next; - menu - "But it wanted to kill me!", -, - "A cat!? I'll go and kill it!", -; - mes "[Alice]"; - mes "\"No no, I'm sure it was only frightened. It gets upset when you've got clothes or weapons on you.\""; - next; - menu - "Ok, let's try it without clothes then", -, - "What a stupid cat!", -; - mes "[Alice]"; - mes "\"Please don't do her any harm. See you later!\""; - close; + mes "[Alice]"; + mes "\"Haha, that is no monster! It's just a sweet little cat.\""; + next; + menu + "But it wanted to kill me!", -, + "A cat!? I'll go and kill it!", -; + mes "[Alice]"; + mes "\"No no, I'm sure it was only frightened. It gets upset when you've got clothes or weapons on you.\""; + next; + menu + "Ok, let's try it without clothes then", -, + "What a stupid cat!", -; + mes "[Alice]"; + mes "\"Please don't do her any harm. See you later!\""; + close; L_cat: - mes "[Alice]"; - mes "\"You would have to tame her first. Maybe she's thirsty or hungry. Cats also tend to get bored without something to play with. Good luck!\""; - next; - menu "Thank you so much!", L_close, - "Are you crazy? Taming a cat?", -; - mes "[Alice]"; - mes "\"Well, it's up to you.\""; - close; + mes "[Alice]"; + mes "\"You would have to tame her first. Maybe she's thirsty or hungry. Cats also tend to get bored without something to play with. Good luck!\""; + next; + menu + "Thank you so much!", L_close, + "Are you crazy? Taming a cat?", -; + mes "[Alice]"; + mes "\"Well, it's up to you.\""; + close; } diff --git a/world/map/npc/015-1/barrier.txt b/world/map/npc/015-1/barrier.txt index 0ba82ec9..f17a19fb 100644 --- a/world/map/npc/015-1/barrier.txt +++ b/world/map/npc/015-1/barrier.txt @@ -1,7 +1,7 @@ // This barrier is for checking whether the player went outside after // progressing with the cat quest. -015-1.gat,59,32,0 script #CatOutsideBarrier 0,1,1,{ +015-1.gat,59,32,0|script|#CatOutsideBarrier|0,1,1,{ set KatzeBeenOutside, 1; // No close here, as this doesn't open any client windows } diff --git a/world/map/npc/015-1/sword.txt b/world/map/npc/015-1/sword.txt index f5f0cd17..8af20f17 100644 --- a/world/map/npc/015-1/sword.txt +++ b/world/map/npc/015-1/sword.txt @@ -1,351 +1,327 @@ -015-1.gat,97,97,0 script #MagicSword#_M 127,{ - if (getskilllv(SKILL_MAGIC)) - goto L_message; - mes "It appears to be an ordinary sword."; - close; +015-1.gat,97,97,0|script|#MagicSword#_M|127,{ + if (getskilllv(SKILL_MAGIC)) + goto L_message; + mes "It appears to be an ordinary sword."; + close; L_message: - set @Q_MASK, (NIBBLE_6_MASK | NIBBLE_7_MASK); - set @Q_SHIFT, NIBBLE_6_SHIFT; - set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT; - - // Set up SkillUp function - set @SUP_id, SKILL_MAGIC_WAR; - set @SUP_name$, "War Magic"; - - set @STATUS_INITIAL, 0; - set @STATUS_LEARNED_FLAREDART, 1; - set @STATUS_LEARNED_MAGICBLADE, 2; - set @STATUS_LEVEL2, 3; - set @STATUS_W11, 4; - set @STATUS_W12, 5; - set @STATUS_W11_12, 6; - set @STATUS_L2_ALLSPELLS, 7; - - if (@Q_status == @STATUS_INITIAL) goto L_Initial; - if (@Q_status == @STATUS_LEARNED_FLAREDART) goto L_FlareStage; - if (@Q_status == @STATUS_LEARNED_MAGICBLADE) goto L_MagicBladeStage; - if (@Q_status == @STATUS_LEVEL2) goto L_L2_W12; - if (@Q_status == @STATUS_W11) goto L_L2_W12; - if (@Q_status == @STATUS_W12) goto L_L2_almost_done; - if (@Q_status == @STATUS_W11_12) goto L_L2_W10; - - mes "[Mystic Sword]"; - mes "\"I have taught thee all I can teach for now.\""; - close; + set @Q_MASK, (NIBBLE_6_MASK | NIBBLE_7_MASK); + set @Q_SHIFT, NIBBLE_6_SHIFT; + set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT; + + // Set up SkillUp function + set @SUP_id, SKILL_MAGIC_WAR; + set @SUP_name$, "War Magic"; + + set @STATUS_INITIAL, 0; + set @STATUS_LEARNED_FLAREDART, 1; + set @STATUS_LEARNED_MAGICBLADE, 2; + set @STATUS_LEVEL2, 3; + set @STATUS_W11, 4; + set @STATUS_W12, 5; + set @STATUS_W11_12, 6; + set @STATUS_L2_ALLSPELLS, 7; + + if (@Q_status == @STATUS_INITIAL) goto L_Initial; + if (@Q_status == @STATUS_LEARNED_FLAREDART) goto L_FlareStage; + if (@Q_status == @STATUS_LEARNED_MAGICBLADE) goto L_MagicBladeStage; + if (@Q_status == @STATUS_LEVEL2) goto L_L2_W12; + if (@Q_status == @STATUS_W11) goto L_L2_W12; + if (@Q_status == @STATUS_W12) goto L_L2_almost_done; + if (@Q_status == @STATUS_W11_12) goto L_L2_W10; + + mes "[Mystic Sword]"; + mes "\"I have taught thee all I can teach for now.\""; + close; L_Initial: - mes "[Mystic Sword]"; - mes "At this point, the river deepens, slowing down to a leisurely pace. In its center you notice an unusual stone, waves breaking around it."; - mes "Sticking out of the rock is a sword hilt."; - next; - - mes "[Mystic Sword]"; - mes "Suddenly, you hear a strange, metallic voice in your head, the voice of a woman."; - mes "\"A blissful day to thee, mortal!\""; - next; - - mes "[Mystic Sword]"; - mes "\"What is it is that brings thee to this place?\""; - next; - - menu - "Who are you?", L_noq, - "Nothing in particular.", L_Initial_nothing, - "I was just exploring...", L_Initial_nothing, - "I am trying to learn magic!", L_Initial_learn; - close; + mes "[Mystic Sword]"; + mes "At this point, the river deepens, slowing down to a leisurely pace. In its center you notice an unusual stone, waves breaking around it."; + mes "Sticking out of the rock is a sword hilt."; + next; + mes "[Mystic Sword]"; + mes "Suddenly, you hear a strange, metallic voice in your head, the voice of a woman."; + mes "\"A blissful day to thee, mortal!\""; + next; + mes "[Mystic Sword]"; + mes "\"What is it is that brings thee to this place?\""; + next; + menu + "Who are you?", L_noq, + "Nothing in particular.", L_Initial_nothing, + "I was just exploring...", L_Initial_nothing, + "I am trying to learn magic!", L_Initial_learn; + close; L_noq: - mes "[Mystic Sword]"; - mes "The voice sounds slightly amused."; - mes "\"How sad to hear how manners have degenerated in recent centuries. Farewell for now, dear mortal.\""; - close; + mes "[Mystic Sword]"; + mes "The voice sounds slightly amused."; + mes "\"How sad to hear how manners have degenerated in recent centuries. Farewell for now, dear mortal.\""; + close; L_Initial_nothing: - mes "[Mystic Sword]"; - mes "\"Then I wish thee well in thy travels, wanderer!\""; - close; + mes "[Mystic Sword]"; + mes "\"Then I wish thee well in thy travels, wanderer!\""; + close; L_Initial_learn: - mes "[Mystic Sword]"; - mes "\"Magic? Unless I am very mistaken thou already possessest some magic. Yet perhaps I can grant thee some slight aid by providing a magical invocation?\""; - next; - - mes "[Mystic Sword]"; - mes "\"Alas, my nature is not quite conductive for spells of healing or protection, though I can bestow upon thee the powers for a rather more martial kind of power.\""; - next; - - menu - "I am not interested in that.", L_Farewell, - "It might be good for me to learn that.", -, - "I am quite interested.", -; - - mes "[Mystic Sword]"; - mes "\"Why is it that thou seekest this power?\""; - next; - - menu - "Never mind.", L_Farewell, - "To become stronger!", L_Initial_selfish, - "To kill!", L_Initial_selfish, - "I don't know yet...", L_Initial_dontknow, - "To protect the ones I love!", L_Initial_protect; - close; + mes "[Mystic Sword]"; + mes "\"Magic? Unless I am very mistaken thou already possessest some magic. Yet perhaps I can grant thee some slight aid by providing a magical invocation?\""; + next; + mes "[Mystic Sword]"; + mes "\"Alas, my nature is not quite conductive for spells of healing or protection, though I can bestow upon thee the powers for a rather more martial kind of power.\""; + next; + menu + "I am not interested in that.", L_Farewell, + "It might be good for me to learn that.", -, + "I am quite interested.", -; + mes "[Mystic Sword]"; + mes "\"Why is it that thou seekest this power?\""; + next; + menu + "Never mind.", L_Farewell, + "To become stronger!", L_Initial_selfish, + "To kill!", L_Initial_selfish, + "I don't know yet...", L_Initial_dontknow, + "To protect the ones I love!", L_Initial_protect; + close; L_Initial_selfish: - mes "[Mystic Sword]"; - mes "\"Please return when thou art taking thy quest for magic a little more seriously.\""; - close; + mes "[Mystic Sword]"; + mes "\"Please return when thou art taking thy quest for magic a little more seriously.\""; + close; L_Initial_dontknow: - mes "[Mystic Sword]"; - mes "\"A fair and honest thought at so early a point in thine quest.\""; - goto L_Initial_ok; + mes "[Mystic Sword]"; + mes "\"A fair and honest thought at so early a point in thine quest.\""; + goto L_Initial_ok; L_Initial_protect: - mes "[Mystic Sword]"; - mes "\"Quite a high and laundable goal thou hast chosen for thyself! I do hope that thou canst live up to it.\""; + mes "[Mystic Sword]"; + mes "\"Quite a high and laundable goal thou hast chosen for thyself! I do hope that thou canst live up to it.\""; L_Initial_ok: - mes "\"Hark, then, mortal! For I shall bestow upon thee the secret of the flare dart spell!\""; - next; - - mes "[Mystic Sword]"; - mes "\"Oh, my apologies-- that was a little overly dramatic. But I do not get to talk to thy kin anymore all that often.\""; - next; - - mes "[Mystic Sword]"; - mes "\"For the flare dart spell throw a handful of sulphur powder up into the air, and say, '" + getspellinvocation("flare-dart") + "'.\""; - set @Q_status, @STATUS_LEARNED_FLAREDART; - callsub S_update_var; - next; - - mes "[Mystic Sword]"; - mes "\"From then on, thou canst shoot fiery missiles from thy fingers, for a limited time.\""; - next; - - mes "[Mystic Sword]"; - mes "\"Use it wisely, mortal!.\""; - next; - - goto L_Farewell; + mes "\"Hark, then, mortal! For I shall bestow upon thee the secret of the flare dart spell!\""; + next; + mes "[Mystic Sword]"; + mes "\"Oh, my apologies-- that was a little overly dramatic. But I do not get to talk to thy kin anymore all that often.\""; + next; + mes "[Mystic Sword]"; + mes "\"For the flare dart spell throw a handful of sulphur powder up into the air, and say, '" + getspellinvocation("flare-dart") + "'.\""; + set @Q_status, @STATUS_LEARNED_FLAREDART; + callsub S_update_var; + next; + mes "[Mystic Sword]"; + mes "\"From then on, thou canst shoot fiery missiles from thy fingers, for a limited time.\""; + next; + mes "[Mystic Sword]"; + mes "\"Use it wisely, mortal!.\""; + next; + goto L_Farewell; L_FlareStage: - menu - "Uhm... Hello, Sword?", L_FlareStage_hello, - "Can you teach me more magic?", L_FlareStage_impolite, - "Where can I get sulphur powder?", L_FlareStage_impolite; - close; + menu + "Uhm... Hello, Sword?", L_FlareStage_hello, + "Can you teach me more magic?", L_FlareStage_impolite, + "Where can I get sulphur powder?", L_FlareStage_impolite; + close; L_FlareStage_impolite: - mes "[Mystic Sword]"; - mes "You hear a metallic chime in your head. After a second, you come to the conclusion that it was probably the sword sighing."; - mes "\"Greetings to thee, too, mortal, and farewell until thou hast learned some proper manners.\""; - close; + mes "[Mystic Sword]"; + mes "You hear a metallic chime in your head. After a second, you come to the conclusion that it was probably the sword sighing."; + mes "\"Greetings to thee, too, mortal, and farewell until thou hast learned some proper manners.\""; + close; L_FlareStage_hello: - mes "[Mystic Sword]"; - mes "\"Well met once more, mortal! What brings thee here?\""; - next; - - menu - "Can you teach me more magic?", L_FlareStage_moremagic, - "Where can I find sulphur powder?", L_FlareStage_sulphur, - "Farewell!", L_Farewell; - close; + mes "[Mystic Sword]"; + mes "\"Well met once more, mortal! What brings thee here?\""; + next; + menu + "Can you teach me more magic?", L_FlareStage_moremagic, + "Where can I find sulphur powder?", L_FlareStage_sulphur, + "Farewell!", L_Farewell; + close; L_FlareStage_moremagic: - mes "[Mystic Sword]"; - mes "\"I can indeed! But first I must see if thou art worthy. Find my brother, and talk to him! If thou canst find him, he shall teach thee another spell.\""; - next; - goto L_Farewell; + mes "[Mystic Sword]"; + mes "\"I can indeed! But first I must see if thou art worthy. Find my brother, and talk to him! If thou canst find him, he shall teach thee another spell.\""; + next; + goto L_Farewell; L_FlareStage_sulphur: - mes "[Mystic Sword]"; - mes "\"I do not know, though I suggest to seek out a local alchemist, if there is any.\""; - next; - goto L_Farewell; + mes "[Mystic Sword]"; + mes "\"I do not know, though I suggest to seek out a local alchemist, if there is any.\""; + next; + goto L_Farewell; L_MagicBladeStage: - mes "[Mystic Sword]"; - mes "\"Welcome back! Thou hast now learned two basic spells of War magic.\""; - next; - - mes "[Mystic Sword]"; - mes "\"Dost thou wish to continue thy pursuits of this school of magic?\""; - next; - - menu - "No.", -, - "Yes.", L_Levelup2_yes; - - goto L_Farewell; + mes "[Mystic Sword]"; + mes "\"Welcome back! Thou hast now learned two basic spells of War magic.\""; + next; + mes "[Mystic Sword]"; + mes "\"Dost thou wish to continue thy pursuits of this school of magic?\""; + next; + menu + "No.", -, + "Yes.", L_Levelup2_yes; + goto L_Farewell; L_Levelup2_yes: - mes "[Mystic Sword]"; - mes "\"Beware of what thou wishest for, mortal...\""; - next; - - if (!MPQUEST) goto L_Levelup2_must_reg; - if (MPQUEST && (Mobpt < 1000)) goto L_Levelup2_must_practice; - - mes "[Mystic Sword]"; - mes "\"Thou hast collected " + Mobpt + " Monster Points. For one thousand of them, I shall admit thee to the school of war magic.\""; - next; - - menu - "OK!", -, - "No... never mind.", L_Farewell; - - set Mobpt, Mobpt - 1000; - - mes "[Mystic Sword]"; - mes "The sword begins to chant in your head!"; - mes "\"Lords of Thunder, Fire, Rage!\""; - mes "\"Grant thy powers to this mage,\""; - mes "\"Rising with thy dreadful roar,\""; - if (Sex) - mes "\"Answer to his call to War!\""; - if (!Sex) - mes "\"Answer to her call to War!\""; - next; - - mes "[Mystic Sword]"; - mes "Your heart starts pounding, and suddenly you can hear the sound of drums in your head."; - mes "You smell something metallic..."; - next; - - mes "[Mystic Sword]"; - mes "The sensation and the noises vanish as quickly as they came."; - - set @Q_status, @STATUS_LEVEL2; - callsub S_update_var; - - set @SUP_xp, 5000; - set @SUP_lvl, 2; - callfunc "SkillUp"; - next; - - mes "[Mystic Sword]"; - mes "\"Thou hast now taken thy first true step down the path of war magic.\""; - if (getskilllv(SKILL_MAGIC) < 2) - mes "\"When thou returnest, I shall teach thee another spell, but beware: thou must increase thy overall grasp of magic before thou canst wield it!\""; - next; - goto L_Farewell; + mes "[Mystic Sword]"; + mes "\"Beware of what thou wishest for, mortal...\""; + next; + + if (!MPQUEST) + goto L_Levelup2_must_reg; + if (MPQUEST && (Mobpt < 1000)) + goto L_Levelup2_must_practice; + + mes "[Mystic Sword]"; + mes "\"Thou hast collected " + Mobpt + " Monster Points. For one thousand of them, I shall admit thee to the school of war magic.\""; + next; + menu + "OK!", -, + "No... never mind.", L_Farewell; + + set Mobpt, Mobpt - 1000; + + mes "[Mystic Sword]"; + mes "The sword begins to chant in your head!"; + mes "\"Lords of Thunder, Fire, Rage!\""; + mes "\"Grant thy powers to this mage,\""; + mes "\"Rising with thy dreadful roar,\""; + if (Sex) + mes "\"Answer to his call to War!\""; + if (!Sex) + mes "\"Answer to her call to War!\""; + next; + mes "[Mystic Sword]"; + mes "Your heart starts pounding, and suddenly you can hear the sound of drums in your head."; + mes "You smell something metallic..."; + next; + mes "[Mystic Sword]"; + mes "The sensation and the noises vanish as quickly as they came."; + + set @Q_status, @STATUS_LEVEL2; + callsub S_update_var; + + set @SUP_xp, 5000; + set @SUP_lvl, 2; + callfunc "SkillUp"; + next; + + mes "[Mystic Sword]"; + mes "\"Thou hast now taken thy first true step down the path of war magic.\""; + if (getskilllv(SKILL_MAGIC) < 2) + mes "\"When thou returnest, I shall teach thee another spell, but beware: thou must increase thy overall grasp of magic before thou canst wield it!\""; + next; + goto L_Farewell; L_Levelup2_must_reg: - mes "[Mystic Sword]"; - mes "\"To learn further magic, thou must advance in the school of war magic. I shall grant thee this advance if thou provest thy worthiness as a warrior.\""; - next; - mes "[Mystic Sword]"; - mes "\"Travel to the city of Tulimshar, and talk to Aidan. Then, collect one thousand Monster Points and return to me.\""; - next; - goto L_Farewell; + mes "[Mystic Sword]"; + mes "\"To learn further magic, thou must advance in the school of war magic. I shall grant thee this advance if thou provest thy worthiness as a warrior.\""; + next; + mes "[Mystic Sword]"; + mes "\"Travel to the city of Tulimshar, and talk to Aidan. Then, collect one thousand Monster Points and return to me.\""; + next; + goto L_Farewell; L_Levelup2_must_practice: - mes "[Mystic Sword]"; - mes "\"To advance thy magical powers, I must admit thee to the school of war magic. Prove to me that thou art a worthy warrior by collecting one thousand Monster Points, and return.\""; - next; - goto L_Farewell; + mes "[Mystic Sword]"; + mes "\"To advance thy magical powers, I must admit thee to the school of war magic. Prove to me that thou art a worthy warrior by collecting one thousand Monster Points, and return.\""; + next; + goto L_Farewell; L_Farewell: - mes "[Mystic Sword]"; - mes "\"Farewell for now!\""; - close; + mes "[Mystic Sword]"; + mes "\"Farewell for now!\""; + close; L_L2_W12: - mes "[Mystic Sword]"; - mes "\"Welcome back, traveler! Hast thou returned to advance in thy quest for magic?\""; - next; - menu - "No.", L_farewell, - "Yes.", -; - - mes "[Mystic Sword]"; - mes "\"Very well. I shall teach thee another spell, if thou provest thy progress by sacrificing another five thousand monster points.\""; - next; - menu - "No, I don't want that.", L_farewell, - "So be it.", -; - - if (Mobpt < 5000) goto L_lacking_mobpoints; - - mes "[Mystic Sword]"; - mes "\"Indeed thou art worthy. The next spell I shall teach thee will enchant thy knuckles to turn them into powerful weapons; the component is a mere beer.\""; - mes "[1000 experience points]"; - set Mobpt, Mobpt - 5000; - getexp 1000, 0; - set @Q_status, @Q_status + 2; - callsub S_update_var; - next; - - mes "[Mystic Sword]"; - mes "\"Speak '" + getspellinvocation("magic-knuckles") + "' and take a glass of beer and drink it, without ever taking it off thy lips. This will harden and enchant thy fists, turning them into powerful weapons.\""; - close; + mes "[Mystic Sword]"; + mes "\"Welcome back, traveler! Hast thou returned to advance in thy quest for magic?\""; + next; + menu + "No.", L_farewell, + "Yes.", -; + mes "[Mystic Sword]"; + mes "\"Very well. I shall teach thee another spell, if thou provest thy progress by sacrificing another five thousand monster points.\""; + next; + menu + "No, I don't want that.", L_farewell, + "So be it.", -; + if (Mobpt < 5000) + goto L_lacking_mobpoints; + mes "[Mystic Sword]"; + mes "\"Indeed thou art worthy. The next spell I shall teach thee will enchant thy knuckles to turn them into powerful weapons; the component is a mere beer.\""; + mes "[1000 experience points]"; + set Mobpt, Mobpt - 5000; + getexp 1000, 0; + set @Q_status, @Q_status + 2; + callsub S_update_var; + next; + mes "[Mystic Sword]"; + mes "\"Speak '" + getspellinvocation("magic-knuckles") + "' and take a glass of beer and drink it, without ever taking it off thy lips. This will harden and enchant thy fists, turning them into powerful weapons.\""; + close; L_L2_almost_done: - mes "[Mystic Sword]"; - mes "\"Greetings once more, traveler! I have another spell I wish to teach thee, but first thou must learn my brother's arrow spell.\""; - close; + mes "[Mystic Sword]"; + mes "\"Greetings once more, traveler! I have another spell I wish to teach thee, but first thou must learn my brother's arrow spell.\""; + close; L_L2_W10: - mes "[Mystic Sword]"; - mes "\"Welcome back!\""; - next; - - mes "[Mystic Sword]"; - mes "\"I shall now teach thee the final spell of this level of war magic. For further spells thou wilt have to increase thy magical powers more.\""; - next; - - mes "[Mystic Sword]"; - mes "\"For this spell, I ask that thou bringest a lump of iron ore. Thou must also sacrifice ten thousand monster points.\""; - next; - - menu - "OK.", -, - "No way.", L_farewell; - - if (countitem("IronOre") < 1) - goto L_no_ore; - if (MPQUEST && (Mobpt < 10000)) goto L_lacking_mobpoints; - - mes "[Mystic Sword]"; - mes "\"Raise up the ore, mortal!\""; - mes "As you do so, the ore begins to crumble, leaving only iron powder behind."; - mes "[1000 experience points]"; - set Mobpt, Mobpt - 10000; - getexp 1000, 0; - delitem "IronOre", 1; - getitem "IronPowder", 5; - set @Q_status, @STATUS_L2_ALLSPELLS; - callsub S_update_var; - next; - - mes "[Mystic Sword]"; - mes "\"This powder thou shalst need to cast the lightning spell. Throw it up into the air and shout '" + getspellinvocation("lightning-strike") + "', and smite thine enemies with lightning.\""; - next; - goto L_farewell; + mes "[Mystic Sword]"; + mes "\"Welcome back!\""; + next; + mes "[Mystic Sword]"; + mes "\"I shall now teach thee the final spell of this level of war magic. For further spells thou wilt have to increase thy magical powers more.\""; + next; + mes "[Mystic Sword]"; + mes "\"For this spell, I ask that thou bringest a lump of iron ore. Thou must also sacrifice ten thousand monster points.\""; + next; + menu + "OK.", -, + "No way.", L_farewell; + if (countitem("IronOre") < 1) + goto L_no_ore; + if (MPQUEST && (Mobpt < 10000)) + goto L_lacking_mobpoints; + + mes "[Mystic Sword]"; + mes "\"Raise up the ore, mortal!\""; + mes "As you do so, the ore begins to crumble, leaving only iron powder behind."; + mes "[1000 experience points]"; + set Mobpt, Mobpt - 10000; + getexp 1000, 0; + delitem "IronOre", 1; + getitem "IronPowder", 5; + set @Q_status, @STATUS_L2_ALLSPELLS; + callsub S_update_var; + next; + mes "[Mystic Sword]"; + mes "\"This powder thou shalst need to cast the lightning spell. Throw it up into the air and shout '" + getspellinvocation("lightning-strike") + "', and smite thine enemies with lightning.\""; + next; + goto L_farewell; L_no_ore: - mes "[Mystic Sword]"; - mes "\"Thou dost appear to lack ore. We cannot continue; please fare well and return swiftly!\""; - close; + mes "[Mystic Sword]"; + mes "\"Thou dost appear to lack ore. We cannot continue; please fare well and return swiftly!\""; + close; L_farewell: - mes "[Mystic Sword]"; - mes "\"Then I bid thee farewell for now!\""; - close; + mes "[Mystic Sword]"; + mes "\"Then I bid thee farewell for now!\""; + close; L_lacking_mobpoints: - mes "[Mystic Sword]"; - mes "\"Thou dost not have enough monster points to prove thy worthiness. Return when thou hast slain more monsters!\""; - close; + mes "[Mystic Sword]"; + mes "\"Thou dost not have enough monster points to prove thy worthiness. Return when thou hast slain more monsters!\""; + close; S_update_var: - set QUEST_MAGIC, - (QUEST_MAGIC & ~(@Q_MASK) - | (@Q_status << @Q_SHIFT)); - return; -} + set QUEST_MAGIC, + (QUEST_MAGIC & ~(@Q_MASK) + | (@Q_status << @Q_SHIFT)); + return; +}
\ No newline at end of file |