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authorThe Kandiman <kandiman@kandiman.(none)>2011-09-10 14:10:36 -0400
committerJessica Tölke <jtoelke@mail.upb.de>2011-09-10 22:16:46 +0200
commit634e31bc0f4d1efac4936619205e454dd39f2514 (patch)
tree524425b9559d6bb3c13fd36caa71938cb0059911 /world/map/npc/015-1
parent62cf14da16023625773c43d215975766d86a1b9a (diff)
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Tab replacement and formatting project: Maps 014-1 to 021-2 complete.
Diffstat (limited to 'world/map/npc/015-1')
-rw-r--r--world/map/npc/015-1/alice.txt133
-rw-r--r--world/map/npc/015-1/barrier.txt2
-rw-r--r--world/map/npc/015-1/sword.txt572
3 files changed, 342 insertions, 365 deletions
diff --git a/world/map/npc/015-1/alice.txt b/world/map/npc/015-1/alice.txt
index 125cc104..18fdb4ba 100644
--- a/world/map/npc/015-1/alice.txt
+++ b/world/map/npc/015-1/alice.txt
@@ -1,82 +1,83 @@
// A herb collector giving the players some hints about finding and brewing
// herbs.
-015-1.gat,52,53,0 script Alice 106, {
- mes "[Alice]";
- mes "\"Greeting, fellow wanderer.";
- mes "Are you collecting herbs, too?\"";
- next;
- if (LastHiss == 2 && Katze < 4)
- menu
- "Yes, sure.", L_findmany,
- "Herbs?", L_herbs,
- "Nope, just enjoying the scenery.", L_close,
- "I saw the cat, but it doesn't like me.", L_cat;
- if (LastHiss == 1)
- menu
- "Yes, sure.", L_findmany,
- "Herbs?", L_herbs,
- "Nope, just enjoying the scenery.", L_close,
- "There is a monster in that cave!", L_cave;
- menu
- "Yes, sure.", L_findmany,
- "Herbs?", L_herbs,
- "Nope, just enjoying the scenery.", L_close;
+015-1.gat,52,53,0|script|Alice|106,{
+ mes "[Alice]";
+ mes "\"Greeting, fellow wanderer.";
+ mes "Are you collecting herbs, too?\"";
+ next;
+ if (LastHiss == 2 && Katze < 4)
+ menu
+ "Yes, sure.", L_findmany,
+ "Herbs?", L_herbs,
+ "Nope, just enjoying the scenery.", L_close,
+ "I saw the cat, but it doesn't like me.", L_cat;
+ if (LastHiss == 1)
+ menu
+ "Yes, sure.", L_findmany,
+ "Herbs?", L_herbs,
+ "Nope, just enjoying the scenery.", L_close,
+ "There is a monster in that cave!", L_cave;
+ menu
+ "Yes, sure.", L_findmany,
+ "Herbs?", L_herbs,
+ "Nope, just enjoying the scenery.", L_close;
L_close:
- close;
+ close;
L_findmany:
- mes "[Alice]";
- mes "\"And? Did you already find a lot?\"";
- next;
- menu
- "Yes, I already got plenty of them.", L_plenty,
- "No, I am out of luck.", -;
- mes "[Alice]";
- mes "\"Oooh, how sad. Let me give you a little tip:";
- mes "Herbs are often growing in places where they can't be spotted that easily. Don't forget to look behind the trees, too.\"";
- close;
+ mes "[Alice]";
+ mes "\"And? Did you already find a lot?\"";
+ next;
+ menu
+ "Yes, I already got plenty of them.", L_plenty,
+ "No, I am out of luck.", -;
+ mes "[Alice]";
+ mes "\"Oooh, how sad. Let me give you a little tip:";
+ mes "Herbs are often growing in places where they can't be spotted that easily. Don't forget to look behind the trees, too.\"";
+ close;
L_plenty:
- mes "[Alice]";
- mes "\"That's great.";
- mes "When you are not that good at brewing you should consider letting someone else brew them for you.";
- mes "Good brewers get much better healing potions from them.";
- mes "The most important characteristic of a good brewer is intelligence.\"";
- close;
+ mes "[Alice]";
+ mes "\"That's great.";
+ mes "When you are not that good at brewing you should consider letting someone else brew them for you.";
+ mes "Good brewers get much better healing potions from them.";
+ mes "The most important characteristic of a good brewer is intelligence.\"";
+ close;
L_herbs:
- mes "[Alice]";
- mes "\"Yes, some powerful magic herbs started to grow around here and a mile to the southeast.";
- mes "Caul in Hurnscald found a way to brew magical healing potions from them, and I have heard a rumor that they may also be good for making colors.";
- mes "Now everyone is running around in the woods to harvest the herbs.\"";
- close;
+ mes "[Alice]";
+ mes "\"Yes, some powerful magic herbs started to grow around here and a mile to the southeast.";
+ mes "Caul in Hurnscald found a way to brew magical healing potions from them, and I have heard a rumor that they may also be good for making colors.";
+ mes "Now everyone is running around in the woods to harvest the herbs.\"";
+ close;
L_cave:
- mes "[Alice]";
- mes "\"Haha, that is no monster! It's just a sweet little cat.\"";
- next;
- menu
- "But it wanted to kill me!", -,
- "A cat!? I'll go and kill it!", -;
- mes "[Alice]";
- mes "\"No no, I'm sure it was only frightened. It gets upset when you've got clothes or weapons on you.\"";
- next;
- menu
- "Ok, let's try it without clothes then", -,
- "What a stupid cat!", -;
- mes "[Alice]";
- mes "\"Please don't do her any harm. See you later!\"";
- close;
+ mes "[Alice]";
+ mes "\"Haha, that is no monster! It's just a sweet little cat.\"";
+ next;
+ menu
+ "But it wanted to kill me!", -,
+ "A cat!? I'll go and kill it!", -;
+ mes "[Alice]";
+ mes "\"No no, I'm sure it was only frightened. It gets upset when you've got clothes or weapons on you.\"";
+ next;
+ menu
+ "Ok, let's try it without clothes then", -,
+ "What a stupid cat!", -;
+ mes "[Alice]";
+ mes "\"Please don't do her any harm. See you later!\"";
+ close;
L_cat:
- mes "[Alice]";
- mes "\"You would have to tame her first. Maybe she's thirsty or hungry. Cats also tend to get bored without something to play with. Good luck!\"";
- next;
- menu "Thank you so much!", L_close,
- "Are you crazy? Taming a cat?", -;
- mes "[Alice]";
- mes "\"Well, it's up to you.\"";
- close;
+ mes "[Alice]";
+ mes "\"You would have to tame her first. Maybe she's thirsty or hungry. Cats also tend to get bored without something to play with. Good luck!\"";
+ next;
+ menu
+ "Thank you so much!", L_close,
+ "Are you crazy? Taming a cat?", -;
+ mes "[Alice]";
+ mes "\"Well, it's up to you.\"";
+ close;
}
diff --git a/world/map/npc/015-1/barrier.txt b/world/map/npc/015-1/barrier.txt
index 0ba82ec9..f17a19fb 100644
--- a/world/map/npc/015-1/barrier.txt
+++ b/world/map/npc/015-1/barrier.txt
@@ -1,7 +1,7 @@
// This barrier is for checking whether the player went outside after
// progressing with the cat quest.
-015-1.gat,59,32,0 script #CatOutsideBarrier 0,1,1,{
+015-1.gat,59,32,0|script|#CatOutsideBarrier|0,1,1,{
set KatzeBeenOutside, 1;
// No close here, as this doesn't open any client windows
}
diff --git a/world/map/npc/015-1/sword.txt b/world/map/npc/015-1/sword.txt
index f5f0cd17..8af20f17 100644
--- a/world/map/npc/015-1/sword.txt
+++ b/world/map/npc/015-1/sword.txt
@@ -1,351 +1,327 @@
-015-1.gat,97,97,0 script #MagicSword#_M 127,{
- if (getskilllv(SKILL_MAGIC))
- goto L_message;
- mes "It appears to be an ordinary sword.";
- close;
+015-1.gat,97,97,0|script|#MagicSword#_M|127,{
+ if (getskilllv(SKILL_MAGIC))
+ goto L_message;
+ mes "It appears to be an ordinary sword.";
+ close;
L_message:
- set @Q_MASK, (NIBBLE_6_MASK | NIBBLE_7_MASK);
- set @Q_SHIFT, NIBBLE_6_SHIFT;
- set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT;
-
- // Set up SkillUp function
- set @SUP_id, SKILL_MAGIC_WAR;
- set @SUP_name$, "War Magic";
-
- set @STATUS_INITIAL, 0;
- set @STATUS_LEARNED_FLAREDART, 1;
- set @STATUS_LEARNED_MAGICBLADE, 2;
- set @STATUS_LEVEL2, 3;
- set @STATUS_W11, 4;
- set @STATUS_W12, 5;
- set @STATUS_W11_12, 6;
- set @STATUS_L2_ALLSPELLS, 7;
-
- if (@Q_status == @STATUS_INITIAL) goto L_Initial;
- if (@Q_status == @STATUS_LEARNED_FLAREDART) goto L_FlareStage;
- if (@Q_status == @STATUS_LEARNED_MAGICBLADE) goto L_MagicBladeStage;
- if (@Q_status == @STATUS_LEVEL2) goto L_L2_W12;
- if (@Q_status == @STATUS_W11) goto L_L2_W12;
- if (@Q_status == @STATUS_W12) goto L_L2_almost_done;
- if (@Q_status == @STATUS_W11_12) goto L_L2_W10;
-
- mes "[Mystic Sword]";
- mes "\"I have taught thee all I can teach for now.\"";
- close;
+ set @Q_MASK, (NIBBLE_6_MASK | NIBBLE_7_MASK);
+ set @Q_SHIFT, NIBBLE_6_SHIFT;
+ set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT;
+
+ // Set up SkillUp function
+ set @SUP_id, SKILL_MAGIC_WAR;
+ set @SUP_name$, "War Magic";
+
+ set @STATUS_INITIAL, 0;
+ set @STATUS_LEARNED_FLAREDART, 1;
+ set @STATUS_LEARNED_MAGICBLADE, 2;
+ set @STATUS_LEVEL2, 3;
+ set @STATUS_W11, 4;
+ set @STATUS_W12, 5;
+ set @STATUS_W11_12, 6;
+ set @STATUS_L2_ALLSPELLS, 7;
+
+ if (@Q_status == @STATUS_INITIAL) goto L_Initial;
+ if (@Q_status == @STATUS_LEARNED_FLAREDART) goto L_FlareStage;
+ if (@Q_status == @STATUS_LEARNED_MAGICBLADE) goto L_MagicBladeStage;
+ if (@Q_status == @STATUS_LEVEL2) goto L_L2_W12;
+ if (@Q_status == @STATUS_W11) goto L_L2_W12;
+ if (@Q_status == @STATUS_W12) goto L_L2_almost_done;
+ if (@Q_status == @STATUS_W11_12) goto L_L2_W10;
+
+ mes "[Mystic Sword]";
+ mes "\"I have taught thee all I can teach for now.\"";
+ close;
L_Initial:
- mes "[Mystic Sword]";
- mes "At this point, the river deepens, slowing down to a leisurely pace. In its center you notice an unusual stone, waves breaking around it.";
- mes "Sticking out of the rock is a sword hilt.";
- next;
-
- mes "[Mystic Sword]";
- mes "Suddenly, you hear a strange, metallic voice in your head, the voice of a woman.";
- mes "\"A blissful day to thee, mortal!\"";
- next;
-
- mes "[Mystic Sword]";
- mes "\"What is it is that brings thee to this place?\"";
- next;
-
- menu
- "Who are you?", L_noq,
- "Nothing in particular.", L_Initial_nothing,
- "I was just exploring...", L_Initial_nothing,
- "I am trying to learn magic!", L_Initial_learn;
- close;
+ mes "[Mystic Sword]";
+ mes "At this point, the river deepens, slowing down to a leisurely pace. In its center you notice an unusual stone, waves breaking around it.";
+ mes "Sticking out of the rock is a sword hilt.";
+ next;
+ mes "[Mystic Sword]";
+ mes "Suddenly, you hear a strange, metallic voice in your head, the voice of a woman.";
+ mes "\"A blissful day to thee, mortal!\"";
+ next;
+ mes "[Mystic Sword]";
+ mes "\"What is it is that brings thee to this place?\"";
+ next;
+ menu
+ "Who are you?", L_noq,
+ "Nothing in particular.", L_Initial_nothing,
+ "I was just exploring...", L_Initial_nothing,
+ "I am trying to learn magic!", L_Initial_learn;
+ close;
L_noq:
- mes "[Mystic Sword]";
- mes "The voice sounds slightly amused.";
- mes "\"How sad to hear how manners have degenerated in recent centuries. Farewell for now, dear mortal.\"";
- close;
+ mes "[Mystic Sword]";
+ mes "The voice sounds slightly amused.";
+ mes "\"How sad to hear how manners have degenerated in recent centuries. Farewell for now, dear mortal.\"";
+ close;
L_Initial_nothing:
- mes "[Mystic Sword]";
- mes "\"Then I wish thee well in thy travels, wanderer!\"";
- close;
+ mes "[Mystic Sword]";
+ mes "\"Then I wish thee well in thy travels, wanderer!\"";
+ close;
L_Initial_learn:
- mes "[Mystic Sword]";
- mes "\"Magic? Unless I am very mistaken thou already possessest some magic. Yet perhaps I can grant thee some slight aid by providing a magical invocation?\"";
- next;
-
- mes "[Mystic Sword]";
- mes "\"Alas, my nature is not quite conductive for spells of healing or protection, though I can bestow upon thee the powers for a rather more martial kind of power.\"";
- next;
-
- menu
- "I am not interested in that.", L_Farewell,
- "It might be good for me to learn that.", -,
- "I am quite interested.", -;
-
- mes "[Mystic Sword]";
- mes "\"Why is it that thou seekest this power?\"";
- next;
-
- menu
- "Never mind.", L_Farewell,
- "To become stronger!", L_Initial_selfish,
- "To kill!", L_Initial_selfish,
- "I don't know yet...", L_Initial_dontknow,
- "To protect the ones I love!", L_Initial_protect;
- close;
+ mes "[Mystic Sword]";
+ mes "\"Magic? Unless I am very mistaken thou already possessest some magic. Yet perhaps I can grant thee some slight aid by providing a magical invocation?\"";
+ next;
+ mes "[Mystic Sword]";
+ mes "\"Alas, my nature is not quite conductive for spells of healing or protection, though I can bestow upon thee the powers for a rather more martial kind of power.\"";
+ next;
+ menu
+ "I am not interested in that.", L_Farewell,
+ "It might be good for me to learn that.", -,
+ "I am quite interested.", -;
+ mes "[Mystic Sword]";
+ mes "\"Why is it that thou seekest this power?\"";
+ next;
+ menu
+ "Never mind.", L_Farewell,
+ "To become stronger!", L_Initial_selfish,
+ "To kill!", L_Initial_selfish,
+ "I don't know yet...", L_Initial_dontknow,
+ "To protect the ones I love!", L_Initial_protect;
+ close;
L_Initial_selfish:
- mes "[Mystic Sword]";
- mes "\"Please return when thou art taking thy quest for magic a little more seriously.\"";
- close;
+ mes "[Mystic Sword]";
+ mes "\"Please return when thou art taking thy quest for magic a little more seriously.\"";
+ close;
L_Initial_dontknow:
- mes "[Mystic Sword]";
- mes "\"A fair and honest thought at so early a point in thine quest.\"";
- goto L_Initial_ok;
+ mes "[Mystic Sword]";
+ mes "\"A fair and honest thought at so early a point in thine quest.\"";
+ goto L_Initial_ok;
L_Initial_protect:
- mes "[Mystic Sword]";
- mes "\"Quite a high and laundable goal thou hast chosen for thyself! I do hope that thou canst live up to it.\"";
+ mes "[Mystic Sword]";
+ mes "\"Quite a high and laundable goal thou hast chosen for thyself! I do hope that thou canst live up to it.\"";
L_Initial_ok:
- mes "\"Hark, then, mortal! For I shall bestow upon thee the secret of the flare dart spell!\"";
- next;
-
- mes "[Mystic Sword]";
- mes "\"Oh, my apologies-- that was a little overly dramatic. But I do not get to talk to thy kin anymore all that often.\"";
- next;
-
- mes "[Mystic Sword]";
- mes "\"For the flare dart spell throw a handful of sulphur powder up into the air, and say, '" + getspellinvocation("flare-dart") + "'.\"";
- set @Q_status, @STATUS_LEARNED_FLAREDART;
- callsub S_update_var;
- next;
-
- mes "[Mystic Sword]";
- mes "\"From then on, thou canst shoot fiery missiles from thy fingers, for a limited time.\"";
- next;
-
- mes "[Mystic Sword]";
- mes "\"Use it wisely, mortal!.\"";
- next;
-
- goto L_Farewell;
+ mes "\"Hark, then, mortal! For I shall bestow upon thee the secret of the flare dart spell!\"";
+ next;
+ mes "[Mystic Sword]";
+ mes "\"Oh, my apologies-- that was a little overly dramatic. But I do not get to talk to thy kin anymore all that often.\"";
+ next;
+ mes "[Mystic Sword]";
+ mes "\"For the flare dart spell throw a handful of sulphur powder up into the air, and say, '" + getspellinvocation("flare-dart") + "'.\"";
+ set @Q_status, @STATUS_LEARNED_FLAREDART;
+ callsub S_update_var;
+ next;
+ mes "[Mystic Sword]";
+ mes "\"From then on, thou canst shoot fiery missiles from thy fingers, for a limited time.\"";
+ next;
+ mes "[Mystic Sword]";
+ mes "\"Use it wisely, mortal!.\"";
+ next;
+ goto L_Farewell;
L_FlareStage:
- menu
- "Uhm... Hello, Sword?", L_FlareStage_hello,
- "Can you teach me more magic?", L_FlareStage_impolite,
- "Where can I get sulphur powder?", L_FlareStage_impolite;
- close;
+ menu
+ "Uhm... Hello, Sword?", L_FlareStage_hello,
+ "Can you teach me more magic?", L_FlareStage_impolite,
+ "Where can I get sulphur powder?", L_FlareStage_impolite;
+ close;
L_FlareStage_impolite:
- mes "[Mystic Sword]";
- mes "You hear a metallic chime in your head. After a second, you come to the conclusion that it was probably the sword sighing.";
- mes "\"Greetings to thee, too, mortal, and farewell until thou hast learned some proper manners.\"";
- close;
+ mes "[Mystic Sword]";
+ mes "You hear a metallic chime in your head. After a second, you come to the conclusion that it was probably the sword sighing.";
+ mes "\"Greetings to thee, too, mortal, and farewell until thou hast learned some proper manners.\"";
+ close;
L_FlareStage_hello:
- mes "[Mystic Sword]";
- mes "\"Well met once more, mortal! What brings thee here?\"";
- next;
-
- menu
- "Can you teach me more magic?", L_FlareStage_moremagic,
- "Where can I find sulphur powder?", L_FlareStage_sulphur,
- "Farewell!", L_Farewell;
- close;
+ mes "[Mystic Sword]";
+ mes "\"Well met once more, mortal! What brings thee here?\"";
+ next;
+ menu
+ "Can you teach me more magic?", L_FlareStage_moremagic,
+ "Where can I find sulphur powder?", L_FlareStage_sulphur,
+ "Farewell!", L_Farewell;
+ close;
L_FlareStage_moremagic:
- mes "[Mystic Sword]";
- mes "\"I can indeed! But first I must see if thou art worthy. Find my brother, and talk to him! If thou canst find him, he shall teach thee another spell.\"";
- next;
- goto L_Farewell;
+ mes "[Mystic Sword]";
+ mes "\"I can indeed! But first I must see if thou art worthy. Find my brother, and talk to him! If thou canst find him, he shall teach thee another spell.\"";
+ next;
+ goto L_Farewell;
L_FlareStage_sulphur:
- mes "[Mystic Sword]";
- mes "\"I do not know, though I suggest to seek out a local alchemist, if there is any.\"";
- next;
- goto L_Farewell;
+ mes "[Mystic Sword]";
+ mes "\"I do not know, though I suggest to seek out a local alchemist, if there is any.\"";
+ next;
+ goto L_Farewell;
L_MagicBladeStage:
- mes "[Mystic Sword]";
- mes "\"Welcome back! Thou hast now learned two basic spells of War magic.\"";
- next;
-
- mes "[Mystic Sword]";
- mes "\"Dost thou wish to continue thy pursuits of this school of magic?\"";
- next;
-
- menu
- "No.", -,
- "Yes.", L_Levelup2_yes;
-
- goto L_Farewell;
+ mes "[Mystic Sword]";
+ mes "\"Welcome back! Thou hast now learned two basic spells of War magic.\"";
+ next;
+ mes "[Mystic Sword]";
+ mes "\"Dost thou wish to continue thy pursuits of this school of magic?\"";
+ next;
+ menu
+ "No.", -,
+ "Yes.", L_Levelup2_yes;
+ goto L_Farewell;
L_Levelup2_yes:
- mes "[Mystic Sword]";
- mes "\"Beware of what thou wishest for, mortal...\"";
- next;
-
- if (!MPQUEST) goto L_Levelup2_must_reg;
- if (MPQUEST && (Mobpt < 1000)) goto L_Levelup2_must_practice;
-
- mes "[Mystic Sword]";
- mes "\"Thou hast collected " + Mobpt + " Monster Points. For one thousand of them, I shall admit thee to the school of war magic.\"";
- next;
-
- menu
- "OK!", -,
- "No... never mind.", L_Farewell;
-
- set Mobpt, Mobpt - 1000;
-
- mes "[Mystic Sword]";
- mes "The sword begins to chant in your head!";
- mes "\"Lords of Thunder, Fire, Rage!\"";
- mes "\"Grant thy powers to this mage,\"";
- mes "\"Rising with thy dreadful roar,\"";
- if (Sex)
- mes "\"Answer to his call to War!\"";
- if (!Sex)
- mes "\"Answer to her call to War!\"";
- next;
-
- mes "[Mystic Sword]";
- mes "Your heart starts pounding, and suddenly you can hear the sound of drums in your head.";
- mes "You smell something metallic...";
- next;
-
- mes "[Mystic Sword]";
- mes "The sensation and the noises vanish as quickly as they came.";
-
- set @Q_status, @STATUS_LEVEL2;
- callsub S_update_var;
-
- set @SUP_xp, 5000;
- set @SUP_lvl, 2;
- callfunc "SkillUp";
- next;
-
- mes "[Mystic Sword]";
- mes "\"Thou hast now taken thy first true step down the path of war magic.\"";
- if (getskilllv(SKILL_MAGIC) < 2)
- mes "\"When thou returnest, I shall teach thee another spell, but beware: thou must increase thy overall grasp of magic before thou canst wield it!\"";
- next;
- goto L_Farewell;
+ mes "[Mystic Sword]";
+ mes "\"Beware of what thou wishest for, mortal...\"";
+ next;
+
+ if (!MPQUEST)
+ goto L_Levelup2_must_reg;
+ if (MPQUEST && (Mobpt < 1000))
+ goto L_Levelup2_must_practice;
+
+ mes "[Mystic Sword]";
+ mes "\"Thou hast collected " + Mobpt + " Monster Points. For one thousand of them, I shall admit thee to the school of war magic.\"";
+ next;
+ menu
+ "OK!", -,
+ "No... never mind.", L_Farewell;
+
+ set Mobpt, Mobpt - 1000;
+
+ mes "[Mystic Sword]";
+ mes "The sword begins to chant in your head!";
+ mes "\"Lords of Thunder, Fire, Rage!\"";
+ mes "\"Grant thy powers to this mage,\"";
+ mes "\"Rising with thy dreadful roar,\"";
+ if (Sex)
+ mes "\"Answer to his call to War!\"";
+ if (!Sex)
+ mes "\"Answer to her call to War!\"";
+ next;
+ mes "[Mystic Sword]";
+ mes "Your heart starts pounding, and suddenly you can hear the sound of drums in your head.";
+ mes "You smell something metallic...";
+ next;
+ mes "[Mystic Sword]";
+ mes "The sensation and the noises vanish as quickly as they came.";
+
+ set @Q_status, @STATUS_LEVEL2;
+ callsub S_update_var;
+
+ set @SUP_xp, 5000;
+ set @SUP_lvl, 2;
+ callfunc "SkillUp";
+ next;
+
+ mes "[Mystic Sword]";
+ mes "\"Thou hast now taken thy first true step down the path of war magic.\"";
+ if (getskilllv(SKILL_MAGIC) < 2)
+ mes "\"When thou returnest, I shall teach thee another spell, but beware: thou must increase thy overall grasp of magic before thou canst wield it!\"";
+ next;
+ goto L_Farewell;
L_Levelup2_must_reg:
- mes "[Mystic Sword]";
- mes "\"To learn further magic, thou must advance in the school of war magic. I shall grant thee this advance if thou provest thy worthiness as a warrior.\"";
- next;
- mes "[Mystic Sword]";
- mes "\"Travel to the city of Tulimshar, and talk to Aidan. Then, collect one thousand Monster Points and return to me.\"";
- next;
- goto L_Farewell;
+ mes "[Mystic Sword]";
+ mes "\"To learn further magic, thou must advance in the school of war magic. I shall grant thee this advance if thou provest thy worthiness as a warrior.\"";
+ next;
+ mes "[Mystic Sword]";
+ mes "\"Travel to the city of Tulimshar, and talk to Aidan. Then, collect one thousand Monster Points and return to me.\"";
+ next;
+ goto L_Farewell;
L_Levelup2_must_practice:
- mes "[Mystic Sword]";
- mes "\"To advance thy magical powers, I must admit thee to the school of war magic. Prove to me that thou art a worthy warrior by collecting one thousand Monster Points, and return.\"";
- next;
- goto L_Farewell;
+ mes "[Mystic Sword]";
+ mes "\"To advance thy magical powers, I must admit thee to the school of war magic. Prove to me that thou art a worthy warrior by collecting one thousand Monster Points, and return.\"";
+ next;
+ goto L_Farewell;
L_Farewell:
- mes "[Mystic Sword]";
- mes "\"Farewell for now!\"";
- close;
+ mes "[Mystic Sword]";
+ mes "\"Farewell for now!\"";
+ close;
L_L2_W12:
- mes "[Mystic Sword]";
- mes "\"Welcome back, traveler! Hast thou returned to advance in thy quest for magic?\"";
- next;
- menu
- "No.", L_farewell,
- "Yes.", -;
-
- mes "[Mystic Sword]";
- mes "\"Very well. I shall teach thee another spell, if thou provest thy progress by sacrificing another five thousand monster points.\"";
- next;
- menu
- "No, I don't want that.", L_farewell,
- "So be it.", -;
-
- if (Mobpt < 5000) goto L_lacking_mobpoints;
-
- mes "[Mystic Sword]";
- mes "\"Indeed thou art worthy. The next spell I shall teach thee will enchant thy knuckles to turn them into powerful weapons; the component is a mere beer.\"";
- mes "[1000 experience points]";
- set Mobpt, Mobpt - 5000;
- getexp 1000, 0;
- set @Q_status, @Q_status + 2;
- callsub S_update_var;
- next;
-
- mes "[Mystic Sword]";
- mes "\"Speak '" + getspellinvocation("magic-knuckles") + "' and take a glass of beer and drink it, without ever taking it off thy lips. This will harden and enchant thy fists, turning them into powerful weapons.\"";
- close;
+ mes "[Mystic Sword]";
+ mes "\"Welcome back, traveler! Hast thou returned to advance in thy quest for magic?\"";
+ next;
+ menu
+ "No.", L_farewell,
+ "Yes.", -;
+ mes "[Mystic Sword]";
+ mes "\"Very well. I shall teach thee another spell, if thou provest thy progress by sacrificing another five thousand monster points.\"";
+ next;
+ menu
+ "No, I don't want that.", L_farewell,
+ "So be it.", -;
+ if (Mobpt < 5000)
+ goto L_lacking_mobpoints;
+ mes "[Mystic Sword]";
+ mes "\"Indeed thou art worthy. The next spell I shall teach thee will enchant thy knuckles to turn them into powerful weapons; the component is a mere beer.\"";
+ mes "[1000 experience points]";
+ set Mobpt, Mobpt - 5000;
+ getexp 1000, 0;
+ set @Q_status, @Q_status + 2;
+ callsub S_update_var;
+ next;
+ mes "[Mystic Sword]";
+ mes "\"Speak '" + getspellinvocation("magic-knuckles") + "' and take a glass of beer and drink it, without ever taking it off thy lips. This will harden and enchant thy fists, turning them into powerful weapons.\"";
+ close;
L_L2_almost_done:
- mes "[Mystic Sword]";
- mes "\"Greetings once more, traveler! I have another spell I wish to teach thee, but first thou must learn my brother's arrow spell.\"";
- close;
+ mes "[Mystic Sword]";
+ mes "\"Greetings once more, traveler! I have another spell I wish to teach thee, but first thou must learn my brother's arrow spell.\"";
+ close;
L_L2_W10:
- mes "[Mystic Sword]";
- mes "\"Welcome back!\"";
- next;
-
- mes "[Mystic Sword]";
- mes "\"I shall now teach thee the final spell of this level of war magic. For further spells thou wilt have to increase thy magical powers more.\"";
- next;
-
- mes "[Mystic Sword]";
- mes "\"For this spell, I ask that thou bringest a lump of iron ore. Thou must also sacrifice ten thousand monster points.\"";
- next;
-
- menu
- "OK.", -,
- "No way.", L_farewell;
-
- if (countitem("IronOre") < 1)
- goto L_no_ore;
- if (MPQUEST && (Mobpt < 10000)) goto L_lacking_mobpoints;
-
- mes "[Mystic Sword]";
- mes "\"Raise up the ore, mortal!\"";
- mes "As you do so, the ore begins to crumble, leaving only iron powder behind.";
- mes "[1000 experience points]";
- set Mobpt, Mobpt - 10000;
- getexp 1000, 0;
- delitem "IronOre", 1;
- getitem "IronPowder", 5;
- set @Q_status, @STATUS_L2_ALLSPELLS;
- callsub S_update_var;
- next;
-
- mes "[Mystic Sword]";
- mes "\"This powder thou shalst need to cast the lightning spell. Throw it up into the air and shout '" + getspellinvocation("lightning-strike") + "', and smite thine enemies with lightning.\"";
- next;
- goto L_farewell;
+ mes "[Mystic Sword]";
+ mes "\"Welcome back!\"";
+ next;
+ mes "[Mystic Sword]";
+ mes "\"I shall now teach thee the final spell of this level of war magic. For further spells thou wilt have to increase thy magical powers more.\"";
+ next;
+ mes "[Mystic Sword]";
+ mes "\"For this spell, I ask that thou bringest a lump of iron ore. Thou must also sacrifice ten thousand monster points.\"";
+ next;
+ menu
+ "OK.", -,
+ "No way.", L_farewell;
+ if (countitem("IronOre") < 1)
+ goto L_no_ore;
+ if (MPQUEST && (Mobpt < 10000))
+ goto L_lacking_mobpoints;
+
+ mes "[Mystic Sword]";
+ mes "\"Raise up the ore, mortal!\"";
+ mes "As you do so, the ore begins to crumble, leaving only iron powder behind.";
+ mes "[1000 experience points]";
+ set Mobpt, Mobpt - 10000;
+ getexp 1000, 0;
+ delitem "IronOre", 1;
+ getitem "IronPowder", 5;
+ set @Q_status, @STATUS_L2_ALLSPELLS;
+ callsub S_update_var;
+ next;
+ mes "[Mystic Sword]";
+ mes "\"This powder thou shalst need to cast the lightning spell. Throw it up into the air and shout '" + getspellinvocation("lightning-strike") + "', and smite thine enemies with lightning.\"";
+ next;
+ goto L_farewell;
L_no_ore:
- mes "[Mystic Sword]";
- mes "\"Thou dost appear to lack ore. We cannot continue; please fare well and return swiftly!\"";
- close;
+ mes "[Mystic Sword]";
+ mes "\"Thou dost appear to lack ore. We cannot continue; please fare well and return swiftly!\"";
+ close;
L_farewell:
- mes "[Mystic Sword]";
- mes "\"Then I bid thee farewell for now!\"";
- close;
+ mes "[Mystic Sword]";
+ mes "\"Then I bid thee farewell for now!\"";
+ close;
L_lacking_mobpoints:
- mes "[Mystic Sword]";
- mes "\"Thou dost not have enough monster points to prove thy worthiness. Return when thou hast slain more monsters!\"";
- close;
+ mes "[Mystic Sword]";
+ mes "\"Thou dost not have enough monster points to prove thy worthiness. Return when thou hast slain more monsters!\"";
+ close;
S_update_var:
- set QUEST_MAGIC,
- (QUEST_MAGIC & ~(@Q_MASK)
- | (@Q_status << @Q_SHIFT));
- return;
-}
+ set QUEST_MAGIC,
+ (QUEST_MAGIC & ~(@Q_MASK)
+ | (@Q_status << @Q_SHIFT));
+ return;
+} \ No newline at end of file