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author | The Kandiman <kandiman@kandiman.(none)> | 2011-09-10 14:10:36 -0400 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-09-10 22:16:46 +0200 |
commit | 634e31bc0f4d1efac4936619205e454dd39f2514 (patch) | |
tree | 524425b9559d6bb3c13fd36caa71938cb0059911 /world/map/npc/015-1/alice.txt | |
parent | 62cf14da16023625773c43d215975766d86a1b9a (diff) | |
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Tab replacement and formatting project: Maps 014-1 to 021-2 complete.
Diffstat (limited to 'world/map/npc/015-1/alice.txt')
-rw-r--r-- | world/map/npc/015-1/alice.txt | 133 |
1 files changed, 67 insertions, 66 deletions
diff --git a/world/map/npc/015-1/alice.txt b/world/map/npc/015-1/alice.txt index 125cc104..18fdb4ba 100644 --- a/world/map/npc/015-1/alice.txt +++ b/world/map/npc/015-1/alice.txt @@ -1,82 +1,83 @@ // A herb collector giving the players some hints about finding and brewing // herbs. -015-1.gat,52,53,0 script Alice 106, { - mes "[Alice]"; - mes "\"Greeting, fellow wanderer."; - mes "Are you collecting herbs, too?\""; - next; - if (LastHiss == 2 && Katze < 4) - menu - "Yes, sure.", L_findmany, - "Herbs?", L_herbs, - "Nope, just enjoying the scenery.", L_close, - "I saw the cat, but it doesn't like me.", L_cat; - if (LastHiss == 1) - menu - "Yes, sure.", L_findmany, - "Herbs?", L_herbs, - "Nope, just enjoying the scenery.", L_close, - "There is a monster in that cave!", L_cave; - menu - "Yes, sure.", L_findmany, - "Herbs?", L_herbs, - "Nope, just enjoying the scenery.", L_close; +015-1.gat,52,53,0|script|Alice|106,{ + mes "[Alice]"; + mes "\"Greeting, fellow wanderer."; + mes "Are you collecting herbs, too?\""; + next; + if (LastHiss == 2 && Katze < 4) + menu + "Yes, sure.", L_findmany, + "Herbs?", L_herbs, + "Nope, just enjoying the scenery.", L_close, + "I saw the cat, but it doesn't like me.", L_cat; + if (LastHiss == 1) + menu + "Yes, sure.", L_findmany, + "Herbs?", L_herbs, + "Nope, just enjoying the scenery.", L_close, + "There is a monster in that cave!", L_cave; + menu + "Yes, sure.", L_findmany, + "Herbs?", L_herbs, + "Nope, just enjoying the scenery.", L_close; L_close: - close; + close; L_findmany: - mes "[Alice]"; - mes "\"And? Did you already find a lot?\""; - next; - menu - "Yes, I already got plenty of them.", L_plenty, - "No, I am out of luck.", -; - mes "[Alice]"; - mes "\"Oooh, how sad. Let me give you a little tip:"; - mes "Herbs are often growing in places where they can't be spotted that easily. Don't forget to look behind the trees, too.\""; - close; + mes "[Alice]"; + mes "\"And? Did you already find a lot?\""; + next; + menu + "Yes, I already got plenty of them.", L_plenty, + "No, I am out of luck.", -; + mes "[Alice]"; + mes "\"Oooh, how sad. Let me give you a little tip:"; + mes "Herbs are often growing in places where they can't be spotted that easily. Don't forget to look behind the trees, too.\""; + close; L_plenty: - mes "[Alice]"; - mes "\"That's great."; - mes "When you are not that good at brewing you should consider letting someone else brew them for you."; - mes "Good brewers get much better healing potions from them."; - mes "The most important characteristic of a good brewer is intelligence.\""; - close; + mes "[Alice]"; + mes "\"That's great."; + mes "When you are not that good at brewing you should consider letting someone else brew them for you."; + mes "Good brewers get much better healing potions from them."; + mes "The most important characteristic of a good brewer is intelligence.\""; + close; L_herbs: - mes "[Alice]"; - mes "\"Yes, some powerful magic herbs started to grow around here and a mile to the southeast."; - mes "Caul in Hurnscald found a way to brew magical healing potions from them, and I have heard a rumor that they may also be good for making colors."; - mes "Now everyone is running around in the woods to harvest the herbs.\""; - close; + mes "[Alice]"; + mes "\"Yes, some powerful magic herbs started to grow around here and a mile to the southeast."; + mes "Caul in Hurnscald found a way to brew magical healing potions from them, and I have heard a rumor that they may also be good for making colors."; + mes "Now everyone is running around in the woods to harvest the herbs.\""; + close; L_cave: - mes "[Alice]"; - mes "\"Haha, that is no monster! It's just a sweet little cat.\""; - next; - menu - "But it wanted to kill me!", -, - "A cat!? I'll go and kill it!", -; - mes "[Alice]"; - mes "\"No no, I'm sure it was only frightened. It gets upset when you've got clothes or weapons on you.\""; - next; - menu - "Ok, let's try it without clothes then", -, - "What a stupid cat!", -; - mes "[Alice]"; - mes "\"Please don't do her any harm. See you later!\""; - close; + mes "[Alice]"; + mes "\"Haha, that is no monster! It's just a sweet little cat.\""; + next; + menu + "But it wanted to kill me!", -, + "A cat!? I'll go and kill it!", -; + mes "[Alice]"; + mes "\"No no, I'm sure it was only frightened. It gets upset when you've got clothes or weapons on you.\""; + next; + menu + "Ok, let's try it without clothes then", -, + "What a stupid cat!", -; + mes "[Alice]"; + mes "\"Please don't do her any harm. See you later!\""; + close; L_cat: - mes "[Alice]"; - mes "\"You would have to tame her first. Maybe she's thirsty or hungry. Cats also tend to get bored without something to play with. Good luck!\""; - next; - menu "Thank you so much!", L_close, - "Are you crazy? Taming a cat?", -; - mes "[Alice]"; - mes "\"Well, it's up to you.\""; - close; + mes "[Alice]"; + mes "\"You would have to tame her first. Maybe she's thirsty or hungry. Cats also tend to get bored without something to play with. Good luck!\""; + next; + menu + "Thank you so much!", L_close, + "Are you crazy? Taming a cat?", -; + mes "[Alice]"; + mes "\"Well, it's up to you.\""; + close; } |