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authorThe Kandiman <kandiman@kandiman.(none)>2011-09-10 14:10:36 -0400
committerJessica Tölke <jtoelke@mail.upb.de>2011-09-10 22:16:46 +0200
commit634e31bc0f4d1efac4936619205e454dd39f2514 (patch)
tree524425b9559d6bb3c13fd36caa71938cb0059911 /world/map/npc/015-1/alice.txt
parent62cf14da16023625773c43d215975766d86a1b9a (diff)
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Tab replacement and formatting project: Maps 014-1 to 021-2 complete.
Diffstat (limited to 'world/map/npc/015-1/alice.txt')
-rw-r--r--world/map/npc/015-1/alice.txt133
1 files changed, 67 insertions, 66 deletions
diff --git a/world/map/npc/015-1/alice.txt b/world/map/npc/015-1/alice.txt
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--- a/world/map/npc/015-1/alice.txt
+++ b/world/map/npc/015-1/alice.txt
@@ -1,82 +1,83 @@
// A herb collector giving the players some hints about finding and brewing
// herbs.
-015-1.gat,52,53,0 script Alice 106, {
- mes "[Alice]";
- mes "\"Greeting, fellow wanderer.";
- mes "Are you collecting herbs, too?\"";
- next;
- if (LastHiss == 2 && Katze < 4)
- menu
- "Yes, sure.", L_findmany,
- "Herbs?", L_herbs,
- "Nope, just enjoying the scenery.", L_close,
- "I saw the cat, but it doesn't like me.", L_cat;
- if (LastHiss == 1)
- menu
- "Yes, sure.", L_findmany,
- "Herbs?", L_herbs,
- "Nope, just enjoying the scenery.", L_close,
- "There is a monster in that cave!", L_cave;
- menu
- "Yes, sure.", L_findmany,
- "Herbs?", L_herbs,
- "Nope, just enjoying the scenery.", L_close;
+015-1.gat,52,53,0|script|Alice|106,{
+ mes "[Alice]";
+ mes "\"Greeting, fellow wanderer.";
+ mes "Are you collecting herbs, too?\"";
+ next;
+ if (LastHiss == 2 && Katze < 4)
+ menu
+ "Yes, sure.", L_findmany,
+ "Herbs?", L_herbs,
+ "Nope, just enjoying the scenery.", L_close,
+ "I saw the cat, but it doesn't like me.", L_cat;
+ if (LastHiss == 1)
+ menu
+ "Yes, sure.", L_findmany,
+ "Herbs?", L_herbs,
+ "Nope, just enjoying the scenery.", L_close,
+ "There is a monster in that cave!", L_cave;
+ menu
+ "Yes, sure.", L_findmany,
+ "Herbs?", L_herbs,
+ "Nope, just enjoying the scenery.", L_close;
L_close:
- close;
+ close;
L_findmany:
- mes "[Alice]";
- mes "\"And? Did you already find a lot?\"";
- next;
- menu
- "Yes, I already got plenty of them.", L_plenty,
- "No, I am out of luck.", -;
- mes "[Alice]";
- mes "\"Oooh, how sad. Let me give you a little tip:";
- mes "Herbs are often growing in places where they can't be spotted that easily. Don't forget to look behind the trees, too.\"";
- close;
+ mes "[Alice]";
+ mes "\"And? Did you already find a lot?\"";
+ next;
+ menu
+ "Yes, I already got plenty of them.", L_plenty,
+ "No, I am out of luck.", -;
+ mes "[Alice]";
+ mes "\"Oooh, how sad. Let me give you a little tip:";
+ mes "Herbs are often growing in places where they can't be spotted that easily. Don't forget to look behind the trees, too.\"";
+ close;
L_plenty:
- mes "[Alice]";
- mes "\"That's great.";
- mes "When you are not that good at brewing you should consider letting someone else brew them for you.";
- mes "Good brewers get much better healing potions from them.";
- mes "The most important characteristic of a good brewer is intelligence.\"";
- close;
+ mes "[Alice]";
+ mes "\"That's great.";
+ mes "When you are not that good at brewing you should consider letting someone else brew them for you.";
+ mes "Good brewers get much better healing potions from them.";
+ mes "The most important characteristic of a good brewer is intelligence.\"";
+ close;
L_herbs:
- mes "[Alice]";
- mes "\"Yes, some powerful magic herbs started to grow around here and a mile to the southeast.";
- mes "Caul in Hurnscald found a way to brew magical healing potions from them, and I have heard a rumor that they may also be good for making colors.";
- mes "Now everyone is running around in the woods to harvest the herbs.\"";
- close;
+ mes "[Alice]";
+ mes "\"Yes, some powerful magic herbs started to grow around here and a mile to the southeast.";
+ mes "Caul in Hurnscald found a way to brew magical healing potions from them, and I have heard a rumor that they may also be good for making colors.";
+ mes "Now everyone is running around in the woods to harvest the herbs.\"";
+ close;
L_cave:
- mes "[Alice]";
- mes "\"Haha, that is no monster! It's just a sweet little cat.\"";
- next;
- menu
- "But it wanted to kill me!", -,
- "A cat!? I'll go and kill it!", -;
- mes "[Alice]";
- mes "\"No no, I'm sure it was only frightened. It gets upset when you've got clothes or weapons on you.\"";
- next;
- menu
- "Ok, let's try it without clothes then", -,
- "What a stupid cat!", -;
- mes "[Alice]";
- mes "\"Please don't do her any harm. See you later!\"";
- close;
+ mes "[Alice]";
+ mes "\"Haha, that is no monster! It's just a sweet little cat.\"";
+ next;
+ menu
+ "But it wanted to kill me!", -,
+ "A cat!? I'll go and kill it!", -;
+ mes "[Alice]";
+ mes "\"No no, I'm sure it was only frightened. It gets upset when you've got clothes or weapons on you.\"";
+ next;
+ menu
+ "Ok, let's try it without clothes then", -,
+ "What a stupid cat!", -;
+ mes "[Alice]";
+ mes "\"Please don't do her any harm. See you later!\"";
+ close;
L_cat:
- mes "[Alice]";
- mes "\"You would have to tame her first. Maybe she's thirsty or hungry. Cats also tend to get bored without something to play with. Good luck!\"";
- next;
- menu "Thank you so much!", L_close,
- "Are you crazy? Taming a cat?", -;
- mes "[Alice]";
- mes "\"Well, it's up to you.\"";
- close;
+ mes "[Alice]";
+ mes "\"You would have to tame her first. Maybe she's thirsty or hungry. Cats also tend to get bored without something to play with. Good luck!\"";
+ next;
+ menu
+ "Thank you so much!", L_close,
+ "Are you crazy? Taming a cat?", -;
+ mes "[Alice]";
+ mes "\"Well, it's up to you.\"";
+ close;
}