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author | Jessica Tölke <jtoelke@mail.upb.de> | 2013-02-12 23:06:27 +0100 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2013-02-12 23:06:27 +0100 |
commit | 627a802f4eeb0872ab84d32ef952ca8884cea795 (patch) | |
tree | b62300599d9f82f986769d0b501d9b18c83123f6 /world/map/npc/013-3/mask_chest.txt | |
parent | 776515d46c6ffe47334537c32fc1b55f26fe47e4 (diff) | |
parent | e0e679a8a695641d1845c28bebe1c7e83c21a39f (diff) | |
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Merge branch 'variables'
Several older scripts were changed to use bitmasking for the player variables.
Variables that are or became unused were added to the clear_vars function.
Diffstat (limited to 'world/map/npc/013-3/mask_chest.txt')
-rw-r--r-- | world/map/npc/013-3/mask_chest.txt | 63 |
1 files changed, 38 insertions, 25 deletions
diff --git a/world/map/npc/013-3/mask_chest.txt b/world/map/npc/013-3/mask_chest.txt index 59aa0819..4a15bc0b 100644 --- a/world/map/npc/013-3/mask_chest.txt +++ b/world/map/npc/013-3/mask_chest.txt @@ -1,8 +1,12 @@ // 013-3.gat,28,27,0|script|Chest#DemonMask|111,{ - if (QUEST_demon_mines < 2) goto L_This_shouldn_t_happen; - if (QUEST_demon_mines == 3) goto L_Finished; + callfunc "ClearVariables"; + + set @state, ((QUEST_Hurnscald & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT); + + if (@state < 2) goto L_This_shouldn_t_happen; + if (@state == 3) goto L_Finished; if (countitem("MaggotSlime") == 0) goto L_No_maggot_slime; @@ -112,97 +116,106 @@ mes "You managed to perform the ritual and open the chest."; getitem "DemonMask", 1; mes "You found a demon mask inside."; - set QUEST_demon_mines, 3; - close; + set @state, 3; + callsub S_Update_Mask; + goto L_Close; L_No_maggot_slime: mes "You do not have any maggot slime."; - close; + goto L_Close; L_No_mushroom: mes "You do not have a mushroom, neither big, nor small."; - close; + goto L_Close; L_No_pink_petal: mes "You can't seem to find that pink petal you had."; - close; + goto L_Close; L_No_pearl: mes "You do not have a pearl, let alone one from the sea."; - close; + goto L_Close; L_No_hard_spike: mes "You weren't able to find a hard spike in the stuff you brought."; - close; + goto L_Close; L_No_raw_log: mes "You don't have any wood."; - close; + goto L_Close; L_No_pink_antenna: mes "You aren't carrying any antenna."; - close; + goto L_Close; L_No_tongues: mes "You don't have four different snake tongues."; - close; + goto L_Close; L_No_treasure_key: mes "No treasure chest key, no opening ritual."; - close; + goto L_Close; L_No_ash: mes "You still need a pile of ash."; - close; + goto L_Close; L_No_herbs: mes "Four different herbs are needed to get this thing open."; - close; + goto L_Close; L_No_bug_leg: mes "You do not have part of a bug on you. That is rather odd considering what you went through to get here."; - close; + goto L_Close; L_No_lamp: mes "You do not have a lamp. Yet, somehow, you were able to get this far into this dark cave."; - close; + goto L_Close; L_No_iron_ore: mes "\"Rock and metal, as one.\" You don't seem to have anything that fits the bill."; - close; + goto L_Close; L_No_stingers: mes "Three scorpion deaths are still missing."; - close; + goto L_Close; L_No_silk: mes "You could not find the womb for a butterfly among your stuff."; - close; + goto L_Close; L_No_fur: mes "You wonder how you can carry the \"gentle caress of a creature without blemish.\" But you need it to get this thing open."; - close; + goto L_Close; L_No_dark_crystal: mes "A piece of darkness is missing."; - close; + goto L_Close; L_No_water: mes "Just one bottle of water and you can start the ritual."; - close; + goto L_Close; L_This_shouldn_t_happen: warp "013-3.gat", 71, 25; // You need to go through the barrier to get to the chest, so this shouldn't happen. So just warp them like the barrier does. - close; + goto L_Close; L_Finished: mes "[Chest]"; mes "You already opened this chest."; - close; + goto L_Close; L_TooMany: mes "[Chest]"; mes "You don't have room for what ever is inside. Maybe you should try again later."; + goto L_Close; + +L_Close: + set @state, 0; close; + +S_Update_Mask: + set QUEST_Hurnscald, (QUEST_Hurnscald & ~(NIBBLE_2_MASK)) | (@state << NIBBLE_2_SHIFT); + return; } |