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authorVreality <vreality@donutdev.com>2014-05-05 06:49:13 -0500
committerwushin <pasekei@gmail.com>2014-05-05 06:54:02 -0500
commit9bf115afded2f22a06c99e22a1f864b5c97d83ed (patch)
tree42af70b1e555a91b493ec6e2ab6e5cb2e8d71939 /world/map/npc/011-6
parentd92fb4f2d63ba30d426040716dc9ec4edb6a90cf (diff)
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Dialogue changes to NPCs
Improved the dialogue of the bookshelf containing "zukminbirf." Added "croupier" name tag to the Roulette NPC's dialog Improved grammar and wording Replaced ". " with ". " Replaced " -- " with an en dash (" – ").
Diffstat (limited to 'world/map/npc/011-6')
-rw-r--r--world/map/npc/011-6/bryant.txt12
1 files changed, 6 insertions, 6 deletions
diff --git a/world/map/npc/011-6/bryant.txt b/world/map/npc/011-6/bryant.txt
index 3c5ff906..42b8c747 100644
--- a/world/map/npc/011-6/bryant.txt
+++ b/world/map/npc/011-6/bryant.txt
@@ -13,16 +13,16 @@
if (@state == 3) goto L_Bryant_Summon;
mes "[Bryant]";
- mes "\"I'm looking everywhere for the bandit leader. I can't seem to find him.\"";
+ mes "\"I'm looking everywhere for the bandit leader. I can't seem to find him.\"";
goto L_Close;
L_Bryant_Summon:
mes "[Bryant]";
- mes "\"I ran into that bandit lord and he got me good. I'm going to stay here for a while and heal. He dropped this key. Take it. You might be able to handle him better than I could.\"";
+ mes "\"I ran into that bandit lord and he got me good. I'm going to stay here for a while and heal. He dropped this key. Take it. You might be able to handle him better than I could.\"";
next;
mes "Bryant gives you a key, shaped to look like a small silver arrow.";
next;
- mes "\"I believe I saw him run into a cave south and east of here. There is a red carpet in front of the cave entrance. Be careful and good luck.\"";
+ mes "\"I believe I saw him run into a cave south and east of here. There is a red carpet in front of the cave entrance. Be careful and good luck.\"";
set @state, 4;
callsub S_Update_Var;
monster "011-6.gat",260,250,"BanditLord",1065,1, "Bryant::OnBanditLordDead";
@@ -45,21 +45,21 @@ L_End:
L_Bryant_Waits:
mes "[Bryant]";
- mes "\"I think the bandit lord is still around. I fear this could be dangerous for the people of Hurnscald. When you went to the cave with the red carpet in front of it, did you find him and kill him?\"";
+ mes "\"I think the bandit lord is still around. I fear this could be dangerous for the people of Hurnscald. When you went to the cave with the red carpet in front of it, did you find him and kill him?\"";
menu
"No.", L_Bryant_No,
"Yes.", L_Bryant_Yes;
L_Bryant_No:
mes "[Bryant]";
- mes "\"Well, maybe he ran off. I'm pretty sure he should be there now.\"";
+ mes "\"Well, maybe he ran off. I'm pretty sure he should be there now.\"";
killmonster "011-6.gat", "Bryant::OnBanditLordDead";
monster "011-6.gat",260,250,"BanditLord",1065,1, "Bryant::OnBanditLordDead";
goto L_Close;
L_Bryant_Yes:
mes "[Bryant]";
- mes "\"I don't think you killed him. Please try to find and kill him. He should be in the cave south and east of here with the red carpet in front of it.\"";
+ mes "\"I don't think you killed him. Please try to find and kill him. He should be in the cave south and east of here with the red carpet in front of it.\"";
killmonster "011-6.gat", "Bryant::OnBanditLordDead";
monster "011-6.gat",260,250,"BanditLord",1065,1, "Bryant::OnBanditLordDead";
goto L_Close;