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authormekolat <mekolat@gmail.com>2015-02-01 14:11:22 -0500
committermekolat <mekolat@gmail.com>2015-02-01 14:11:22 -0500
commit22cfbc011ce19e96767861b60473fa3136177f10 (patch)
tree5a5c78db513146769798d2b9e891f15a52886a77 /world/map/npc/011-6/bryant.txt
parentb192aaa6afe5cfaedfe364a2893036348270f5b4 (diff)
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remove .gat from npcs
Diffstat (limited to 'world/map/npc/011-6/bryant.txt')
-rw-r--r--world/map/npc/011-6/bryant.txt12
1 files changed, 6 insertions, 6 deletions
diff --git a/world/map/npc/011-6/bryant.txt b/world/map/npc/011-6/bryant.txt
index 2aaa15fe..fae31706 100644
--- a/world/map/npc/011-6/bryant.txt
+++ b/world/map/npc/011-6/bryant.txt
@@ -1,7 +1,7 @@
//NPC to set the state for killing the bandit lord.
// Variables used: nibble 0 of QUEST_Hurnscald
-011-6.gat,27,200,0|script|Bryant|126
+011-6,27,200,0|script|Bryant|126
{
// This NPC previously used the variable TMW_Quest
callfunc "ClearVarTMW_Quest";
@@ -25,7 +25,7 @@ L_Bryant_Summon:
mes "\"I believe I saw him run into a cave south and east of here. There is a red carpet in front of the cave entrance. Be careful and good luck.\"";
set @state, 4;
callsub S_Update_Var;
- monster "011-6.gat",260,250,"BanditLord",1065,1, "Bryant::OnBanditLordDead";
+ monster "011-6",260,250,"BanditLord",1065,1, "Bryant::OnBanditLordDead";
goto L_Close;
OnBanditLordDead:
@@ -53,15 +53,15 @@ L_Bryant_Waits:
L_Bryant_No:
mes "[Bryant]";
mes "\"Well, maybe he ran off. I'm pretty sure he should be there now.\"";
- killmonster "011-6.gat", "Bryant::OnBanditLordDead";
- monster "011-6.gat",260,250,"BanditLord",1065,1, "Bryant::OnBanditLordDead";
+ killmonster "011-6", "Bryant::OnBanditLordDead";
+ monster "011-6",260,250,"BanditLord",1065,1, "Bryant::OnBanditLordDead";
goto L_Close;
L_Bryant_Yes:
mes "[Bryant]";
mes "\"I don't think you killed him. Please try to find and kill him. He should be in the cave south and east of here with the red carpet in front of it.\"";
- killmonster "011-6.gat", "Bryant::OnBanditLordDead";
- monster "011-6.gat",260,250,"BanditLord",1065,1, "Bryant::OnBanditLordDead";
+ killmonster "011-6", "Bryant::OnBanditLordDead";
+ monster "011-6",260,250,"BanditLord",1065,1, "Bryant::OnBanditLordDead";
goto L_Close;
L_Bryant_Quiet: