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author | Jessica Tölke <jtoelke@mail.upb.de> | 2012-11-01 09:29:44 +0100 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2012-11-01 09:29:44 +0100 |
commit | ed9b67e60ae0e3b4d067db8a0f5409cbc16a3895 (patch) | |
tree | ec39cb8ddc5f570a8c7d9eefba01182f3515d2c6 /world/map/npc/011-1 | |
parent | 2cd092f34715dfc3eb8a8294df11e85dfb46e5e7 (diff) | |
download | serverdata-ed9b67e60ae0e3b4d067db8a0f5409cbc16a3895.tar.gz serverdata-ed9b67e60ae0e3b4d067db8a0f5409cbc16a3895.tar.bz2 serverdata-ed9b67e60ae0e3b4d067db8a0f5409cbc16a3895.tar.xz serverdata-ed9b67e60ae0e3b4d067db8a0f5409cbc16a3895.zip |
Auldsbel: Set the variables needed for the SkillUp function directly before calling it.
Since there's also the possibility to get the Astral Soul skill in the script,
it's possible to overwrite the variables @SUP_id and @SUP_name$.
If the player gets the Astral Soul and Transmution magic without ending the NPC dialogue in between,
getting Transmution Magic doesn't work.
Diffstat (limited to 'world/map/npc/011-1')
-rw-r--r-- | world/map/npc/011-1/auldsbel.txt | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/world/map/npc/011-1/auldsbel.txt b/world/map/npc/011-1/auldsbel.txt index c6816eec..78f7dc75 100644 --- a/world/map/npc/011-1/auldsbel.txt +++ b/world/map/npc/011-1/auldsbel.txt @@ -5,10 +5,6 @@ set @mexp, MAGIC_EXPERIENCE & 65535; - // Set up SkillUp function - set @SUP_id, SKILL_MAGIC_TRANSMUTE; - set @SUP_name$, "Transmutation Magic"; - set @Q_STATUS_INITIAL, 0; set @Q_STATUS_POSTINTRO, 1; set @Q_STATUS_INITIATION, 2; // quest for being able to cast `create mouboo figurine' @@ -1060,6 +1056,8 @@ LL_initiation_check: mes "You feel new powers flowing into your body!"; set @Q_main_status, @Q_STATUS_STUDENT; callsub S_update_var; + set @SUP_id, SKILL_MAGIC_TRANSMUTE; + set @SUP_name$, "Transmutation Magic"; set @SUP_xp, 5000; set @SUP_lvl, 2; callfunc "SkillUp"; @@ -1234,6 +1232,8 @@ LL_student_4: callsub S_update_var; mes "[Auldsbel the Wizard]"; mes "You feel new powers flowing into your body!"; + set @SUP_id, SKILL_MAGIC_TRANSMUTE; + set @SUP_name$, "Transmutation Magic"; set @SUP_xp, 30000; set @SUP_lvl, 3; callfunc "SkillUp"; @@ -1271,4 +1271,4 @@ S_update_var: (QUEST_MAGIC & ~(@Q_MASK) | (@Q_status << @Q_SHIFT)); return; -}
\ No newline at end of file +} |