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authorVreality <vreality@donutdev.com>2014-05-05 06:49:13 -0500
committerwushin <pasekei@gmail.com>2014-05-05 06:54:02 -0500
commit9bf115afded2f22a06c99e22a1f864b5c97d83ed (patch)
tree42af70b1e555a91b493ec6e2ab6e5cb2e8d71939 /world/map/npc/011-1
parentd92fb4f2d63ba30d426040716dc9ec4edb6a90cf (diff)
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Dialogue changes to NPCs
Improved the dialogue of the bookshelf containing "zukminbirf." Added "croupier" name tag to the Roulette NPC's dialog Improved grammar and wording Replaced ". " with ". " Replaced " -- " with an en dash (" – ").
Diffstat (limited to 'world/map/npc/011-1')
-rw-r--r--world/map/npc/011-1/alchemist.txt52
-rw-r--r--world/map/npc/011-1/auldsbel.txt204
2 files changed, 128 insertions, 128 deletions
diff --git a/world/map/npc/011-1/alchemist.txt b/world/map/npc/011-1/alchemist.txt
index de66be6a..fd8ec7a8 100644
--- a/world/map/npc/011-1/alchemist.txt
+++ b/world/map/npc/011-1/alchemist.txt
@@ -143,7 +143,7 @@ L_MenuItems:
L_iron_powder:
mes "[Rauk the Alchemist]";
- mes "\"Iron powder? Hmm, I can extract some iron powder out of a chunk of iron ore, but that will require me to dissolve it. If you give me a chunk of iron ore and 100 GP for the acid, I can do it.\"";
+ mes "\"Iron powder? Hmm, I can extract some iron powder out of a chunk of iron ore, but that will require me to dissolve it. If you give me a chunk of iron ore and 100 GP for the acid, I can do it.\"";
next;
menu
"Never mind.", L_abort,
@@ -163,31 +163,31 @@ L_Next:
set Zeny, Zeny - 100;
getitem "IronPowder", 4;
mes "[Rauk the Alchemist]";
- mes "Rauk places your chunk of ore in a strange glass container, then pours a steaming yellow liquid over it. Before your eyes, the ore dissolves.";
+ mes "Rauk places your chunk of ore in a strange glass container, then pours a steaming yellow liquid over it. Before your eyes, the ore dissolves.";
next;
mes "[Rauk the Alchemist]";
- mes "Rauk pours another liquid over the resultant mixture, then pours the result through a piece of cloth placed in a funnel, followed by a cup of water. He removes the residual metal powder from the cloth and hands it to you.";
+ mes "Rauk pours another liquid over the resultant mixture, then pours the result through a piece of cloth placed in a funnel, followed by a cup of water. He removes the residual metal powder from the cloth and hands it to you.";
mes "\"This is about as fine as I can make it without mechanical help.\"";
close;
L_iron_powder_noore:
mes "[Rauk the Alchemist]";
- mes "\"I do need a chunk of iron ore. Please return when you have one.\"";
+ mes "\"I do need a chunk of iron ore. Please return when you have one.\"";
close;
L_iron_powder_nozeny:
mes "[Rauk the Alchemist]";
- mes "\"I'm sorry, but I must ask that you pay 100 GP-- the acid I use is not cheap.\"";
+ mes "\"I'm sorry, but I must ask that you pay 100 GP – the acid I use is not cheap.\"";
close;
L_iron_powder_full:
mes "[Rauk the Alchemist]";
- mes "\"I don't think that you have room to carry this. Please come back later.\"";
+ mes "\"I don't think that you have room to carry this. Please come back later.\"";
close;
L_sulphur:
mes "[Rauk the Alchemist]";
- mes "\"Oh, that is easy. Bring me three piles of volcanic ash and three mauve leaves, and I will extract twelve piles of sulphur ash for you.\"";
+ mes "\"Oh, that is easy. Bring me three piles of volcanic ash and three mauve leaves, and I will extract twelve piles of sulphur ash for you.\"";
next;
menu
"I will be back.", L_abort,
@@ -210,10 +210,10 @@ L_Next1:
delitem "MauveHerb", 3;
getitem "SulphurPowder", 12;
mes "[Rauk the Alchemist]";
- mes "You watch Rauk burn the mauve leaves in the midst of the ashes. He then dissolves the result and pours it through a filter, finally heating up the residual liquid.";
+ mes "You watch Rauk burn the mauve leaves in the midst of the ashes. He then dissolves the result and pours it through a filter, finally heating up the residual liquid.";
next;
mes "[Rauk the Alchemist]";
- mes "The water having evaporated, only some yellow powder is left over. Rauk carefully pours it into your hand.";
+ mes "The water having evaporated, only some yellow powder is left over. Rauk carefully pours it into your hand.";
mes "\"This should be precisely twelve half-ounces of sulphur powder.\"";
close;
@@ -229,14 +229,14 @@ L_sulphur_nomauve:
L_sulphur_nospace:
mes "[Rauk the Alchemist]";
- mes "\"Oh dear. You don't seem to be able to carry the sulphur powder.\"";
+ mes "\"Oh dear. You don't seem to be able to carry the sulphur powder.\"";
close;
L_mana_potion:
mes "[Rauk the Alchemist]";
- mes "\"Humh... I do believe that I have a recipe somewhere. One moment...\"";
+ mes "\"Humh... I do believe that I have a recipe somewhere. One moment...\"";
mes "Rauk pulls a small book out of his sleeve and leafs through it.";
- mes "\"Aha, here we are. Hmm, I'm not convinced that this is the best possible recipe...\"";
+ mes "\"Aha, here we are. Hmm, I'm not convinced that this is the best possible recipe...\"";
next;
mes "[Rauk the Alchemist]";
mes "\"I shall need one pearl, one bottle of water, thirty mauve leaves, twenty gamboge leaves, and five piles of volcanic ash.\"";
@@ -271,7 +271,7 @@ L_get_mana_potion:
delitem "BottleOfWater", 1;
getitem "ManaPotion", 1;
mes "[Rauk the Alchemist]";
- mes "Rauk grinds the leaves, then crushes the pearl. Taking out a small charcoal oven, he heats up your water bottle and dissolves first the pearl powder, then the ashes.";
+ mes "Rauk grinds the leaves, then crushes the pearl. Taking out a small charcoal oven, he heats up your water bottle and dissolves first the pearl powder, then the ashes.";
mes "The brew begins to bubble violently.";
next;
mes "[Rauk the Alchemist]";
@@ -279,13 +279,13 @@ L_get_mana_potion:
mes "He then mixes the residual paste with the leaves, stirs in a little water from the pond and fills the result into a separate bottle.";
next;
mes "[Rauk the Alchemist]";
- mes "\"Here you are. I hope that this is what you wanted.\"";
+ mes "\"Here you are. I hope that this is what you wanted.\"";
next;
goto L_main_menu;
L_mana_potion_toomuch:
mes "[Rauk the Alchemist]";
- mes "\"You look quite burdened already. Why don't you drop off a few things first, and come back later?\"";
+ mes "\"You look quite burdened already. Why don't you drop off a few things first, and come back later?\"";
next;
goto L_main_menu;
@@ -298,7 +298,7 @@ L_mana_potion_lacking:
L_iron:
set @COST_PER_IRON_POTION, 2;
- mes "\" To make them, I'm going to need " + @COST_PER_IRON_POTION + " Small Mushrooms per Iron Potion. How many Iron Potions would you like?\"";
+ mes "\" To make them, I'm going to need " + @COST_PER_IRON_POTION + " Small Mushrooms per Iron Potion. How many Iron Potions would you like?\"";
input @count;
if (@count == 0)
@@ -318,7 +318,7 @@ L_iron:
L_concentration:
set @COST_PER_CONCENTRATION_POTION, 2;
- mes "\" To make them, I'm going to need " + @COST_PER_CONCENTRATION_POTION + " Pink Petals per Concentration Potion. How many Concentration Potions would you like?\"";
+ mes "\" To make them, I'm going to need " + @COST_PER_CONCENTRATION_POTION + " Pink Petals per Concentration Potion. How many Concentration Potions would you like?\"";
input @count;
if (@count == 0)
@@ -369,7 +369,7 @@ L_wumpus_egg_intro:
mes "[Rauk the Alchemist]";
mes "Rauk's eyes brighten up.";
mes "\"Ah, a wumpus egg is one of the most powerful catalysts out there, useful for transmutation and transchromation! Unfortunately the Common Wumpus is almost completely extinct these days, so they are hard to find.";
- mes "Should you find one, please let me know-- I will pay well for one!\"";
+ mes "Should you find one, please let me know – I will pay well for one!\"";
close;
L_obsidian_spork_intro:
@@ -399,7 +399,7 @@ L_pick_colour:
L_description:
mes "[Rauk the Alchemist]";
- mes "\"The kinds of dyes I know are made from herbs-- alizarin for red, gamboge for yellow, cobalt for blue, and mauve as binding agent for dark colors.\"";
+ mes "\"The kinds of dyes I know are made from herbs – alizarin for red, gamboge for yellow, cobalt for blue, and mauve as binding agent for dark colors.\"";
next;
mes "[Rauk the Alchemist]";
mes "\"Some of the colors need more ingredients, including some that you can't find here, so I have to charge money for them.";
@@ -457,7 +457,7 @@ L_d_pearl:
L_d_maggot_slime:
mes "[Rauk the Alchemist]";
- mes "\"As the name might have given away already, maggot slime is most easily obtained from maggots. Still, there are some other creatures-- such as bats-- that secrete a similar kind of slime that for alchemistic purposes is equivalent.\"";
+ mes "\"As the name might have given away already, maggot slime is most easily obtained from maggots. Still, there are some other creatures – such as bats – that secrete a similar kind of slime that for alchemistic purposes is equivalent.\"";
next;
goto L_description_quick;
@@ -509,7 +509,7 @@ L_yellow:
L_yellow_fail:
mes "[Rauk the Alchemist]";
- mes "\"Without enough gamboge leaves-- I would need at least ten--, I can't make yellow dye for you.\"";
+ mes "\"Without enough gamboge leaves – I would need at least ten--, I can't make yellow dye for you.\"";
next;
goto L_intermediate;
@@ -579,7 +579,7 @@ L_d_green:
L_d_no_green:
mes "[Rauk the Alchemist]";
- mes "\"Come back when you are a little more experienced. I might be able to tell you how to make green dye then.\"";
+ mes "\"Come back when you are a little more experienced. I might be able to tell you how to make green dye then.\"";
close;
L_orange:
@@ -833,7 +833,7 @@ L_d_dark_green_q_main:
L_dark_green_q_wear:
mes "[Rauk the Alchemist]";
mes "\"The color stabilises after a week or so.";
- mes "Others can wear the clothes you have dyed-- just make sure that you wear those clothes for a week before passing them on.\"";
+ mes "Others can wear the clothes you have dyed – just make sure that you wear those clothes for a week before passing them on.\"";
next;
goto L_d_dark_green_q_main;
@@ -855,7 +855,7 @@ L_dark_green_q_explain2:
L_dark_green_q_explain:
mes "[Rauk the Alchemist]";
- mes "\"We have to measure the balance between your light and your dark bile-- two of your humors-- and use that as the maggot slime concentration.\"";
+ mes "\"We have to measure the balance between your light and your dark bile – two of your humors – and use that as the maggot slime concentration.\"";
mes "\"This will probably take several tries; for each try we need maggot slime from one maggot.\"";
next;
mes "[Rauk the Alchemist]";
@@ -866,7 +866,7 @@ L_dark_green_q_explain:
next;
mes "[Rauk the Alchemist]";
mes "Rauk smiles.";
- mes "\"But don't worry, I will happily do all this for free-- I rather enjoy these little games.\"";
+ mes "\"But don't worry, I will happily do all this for free – I rather enjoy these little games.\"";
next;
menu
"Er... can you explain that again?", L_dark_green_q_explain,
@@ -1008,7 +1008,7 @@ L_monster_oil:
L_Next3:
mes "[Rauk the Alchemist]";
- mes "You will need a pearl, a pair of snake skins, two piles of volcanic ash, three black scorpion stingers-- and a golden scorpion stinger. In addition you must have plenty of herbs to stabilise the concoction; mauve, alizarin, cobalt and gamboge will do just fine.";
+ mes "You will need a pearl, a pair of snake skins, two piles of volcanic ash, three black scorpion stingers – and a golden scorpion stinger. In addition you must have plenty of herbs to stabilise the concoction; mauve, alizarin, cobalt and gamboge will do just fine.";
next;
mes "[Rauk the Alchemist]";
mes "\"Take the pearl, skins, black stingers, ash, and cook briefly in a cauldron. Next add the mauve/alizarin/cobalt/gamboge as needed to stabilise into a black brew. Lastly, add the golden scorpion stinger and let boil briefly. And it's done.\"";
diff --git a/world/map/npc/011-1/auldsbel.txt b/world/map/npc/011-1/auldsbel.txt
index 92961dcd..1fe5c285 100644
--- a/world/map/npc/011-1/auldsbel.txt
+++ b/world/map/npc/011-1/auldsbel.txt
@@ -45,7 +45,7 @@
next;
mes "[Robed Man]";
mes "The man is visibly excited.";
- mes "\"Here, I found a silk cocoon. Now if you can just give me the obsidian salt, we can see whether it works!\"";
+ mes "\"Here, I found a silk cocoon. Now if you can just give me the obsidian salt, we can see whether it works!\"";
next;
menu
"Whether what works?", L_intro_explain,
@@ -71,8 +71,8 @@ L_intro_identity:
mes "[Robed Man]";
mes "He eyes you more carefully.";
if (Sex == 0)
- mes "\"How odd. I could have sworn that you were a man the last time we met. Not that I mind...\"";
- mes "\"Wait. You're not Padric.\"";
+ mes "\"How odd. I could have sworn that you were a man the last time we met. Not that I mind...\"";
+ mes "\"Wait. You're not Padric.\"";
next;
set @xmsg$, "Right... my name is " + strcharinfo(0) + ".";
if (strcharinfo(0) == "Padric")
@@ -86,7 +86,7 @@ L_intro_identity:
L_intro_wrongperson:
mes "[Robed Man]";
mes "He laughs.";
- mes "\"Ah, I knew it... you're not the first one today, either. I should apologize, I am horrible with faces. Well, if you don't mind, please hurry along, I should go back to my experiments.\"";
+ mes "\"Ah, I knew it... you're not the first one today, either. I should apologize, I am horrible with faces. Well, if you don't mind, please hurry along, I should go back to my experiments.\"";
next;
goto L_intro_primary_menu;
@@ -98,7 +98,7 @@ L_intro_primary_menu:
L_intro_nogood:
mes "[Robed Man]";
mes "He laughs.";
- mes "\"Yes, you could say that. Well, I shall get back to my experiments, then; I think I shall manage something that requires no obsidian salt instead.\"";
+ mes "\"Yes, you could say that. Well, I shall get back to my experiments, then; I think I shall manage something that requires no obsidian salt instead.\"";
next;
menu
"Who are you?", L_intro_who_are_you,
@@ -107,13 +107,13 @@ L_intro_nogood:
L_intro_obsidian_salt:
mes "[Robed Man]";
- mes "\"Oh, obsidian salt is a catalyst... or rather a theoretical catalyst. We know that it has to have an application somewhere, and I do have the strong suspicion that it may be linked to natural transmogrification...\"";
+ mes "\"Oh, obsidian salt is a catalyst... or rather a theoretical catalyst. We know that it has to have an application somewhere, and I do have the strong suspicion that it may be linked to natural transmogrification...\"";
next;
goto L_intro_primary_menu;
L_intro_who_are_you:
mes "[Robed Man]";
- mes "\"Oh, oh my... of course you wouldn't know me, being from the countryside and all.\"";
+ mes "\"Oh, oh my... of course you wouldn't know me, being from the countryside and all.\"";
mes "He laughs.";
mes "\"Well, my young friend, I am none other than Auldsbel the Graying, of the Council of Transmuters!\"";
next;
@@ -175,17 +175,17 @@ L_main_menu_magic:
L_ironpowder:
mes "[Auldsbel the Wizard]";
- mes "\"No, I do not know the spell for this. I expect that it shouldn't be too hard an invocation, but I'm too busy to work it out.\"";
+ mes "\"No, I do not know the spell for this. I expect that it shouldn't be too hard an invocation, but I'm too busy to work it out.\"";
next;
mes "[Auldsbel the Wizard]";
- mes "\"I know that they used to make iron ore around here, though, many years ago. Perhaps the secret is still hidden somewhere?\"";
+ mes "\"I know that they used to make iron ore around here, though, many years ago. Perhaps the secret is still hidden somewhere?\"";
next;
goto L_main_menu;
L_sulphur:
mes "[Auldsbel the Wizard]";
set @cost, 400 - (@Q_component_quest * 30);
- mes "\"Sulphur powder? Ah, so we have picked up a little offensive magic, haven't we? Good thinking, good thinking. And yes, of course I can transmute volcanic ashes into sulphur powder at a ratio of 1:5, for " + @cost + " GP.\"";
+ mes "\"Sulphur powder? Ah, so we have picked up a little offensive magic, haven't we? Good thinking, good thinking. And yes, of course I can transmute volcanic ashes into sulphur powder at a ratio of 1:5, for " + @cost + " GP.\"";
next;
if (@Q_main_status >= @Q_STATUS_STUDENT)
menu
@@ -213,7 +213,7 @@ L_sulphur_buy:
delitem "PileOfAsh", 1;
getitem "SulphurPowder", 5;
mes "[Auldsbel the Wizard]";
- mes "\"I shall transmute it later. Here, have five half-ounces from my own stock.\"";
+ mes "\"I shall transmute it later. Here, have five half-ounces from my own stock.\"";
next;
goto L_main_menu;
@@ -225,7 +225,7 @@ L_sulphur_nozeny:
L_sulphur_noash:
mes "[Auldsbel the Wizard]";
- mes "\"Without volcanic ash, I can't give you any sulphur powder. Try hunting some fire goblins, or somesuch.\"";
+ mes "\"Without volcanic ash, I can't give you any sulphur powder. Try hunting some fire goblins, or somesuch.\"";
next;
goto L_main_menu;
@@ -239,7 +239,7 @@ L_sulphur_teach_spell:
if (@Q_component_quest <= 4)
goto L_sulphur_teach_spell_no;
mes "[Auldsbel the Wizard]";
- mes "\"Very well, then. You have been quite helpful with my experiments, after all. As you may have noticed, the spell takes a pile of volcanic ashes. Close your hands around it, then whisper the invocation.\"";
+ mes "\"Very well, then. You have been quite helpful with my experiments, after all. As you may have noticed, the spell takes a pile of volcanic ashes. Close your hands around it, then whisper the invocation.\"";
next;
mes "[Auldsbel the Wizard]";
mes "\"That invocation is '" + getspellinvocation("make-sulphur") + "'.\"";
@@ -251,7 +251,7 @@ L_sulphur_teach_spell:
L_sulphur_teach_spell_no:
mes "[Auldsbel the Wizard]";
- mes "\"Hmm... how about this: you help me with a few of my experiments, and I tell you?\"";
+ mes "\"Hmm... how about this: you help me with a few of my experiments, and I tell you?\"";
next;
menu
"Very well, I will help you.", L_quest,
@@ -265,10 +265,10 @@ L_Next:
L_about_magic:
mes "[Auldsbel the Wizard]";
- mes "\"Magic is a universal force that comes from within; only few individuals have the power to channel and manipulate it. Most magic users resort to spells-- prefabricated invocations-- to access and control their magical power.\"";
+ mes "\"Magic is a universal force that comes from within; only few individuals have the power to channel and manipulate it. Most magic users resort to spells – prefabricated invocations – to access and control their magical power.\"";
next;
mes "[Auldsbel the Wizard]";
- mes "\"Most spells are claimed by one of the five schools of magic. To properly use them, a magic user need not only have sufficient prowess in magic overall, but also in the specifics of that particular school.\"";
+ mes "\"Most spells are claimed by one of the five schools of magic. To properly use them, a magic user need not only have sufficient prowess in magic overall, but also in the specifics of that particular school.\"";
next;
goto L_about_magic_minimenu;
@@ -298,17 +298,17 @@ L_about_schools_minimenu:
L_about_transmutation:
mes "[Auldsbel the Wizard]";
- mes "\"Transmutation magic deals with forming matter into a new shape. Some advanced transmutation magic can also expose special properties of the material in question.\"";
+ mes "\"Transmutation magic deals with forming matter into a new shape. Some advanced transmutation magic can also expose special properties of the material in question.\"";
next;
mes "[Auldsbel the Wizard]";
mes "He smiles.";
- mes "\"Transmutation magic is the engine of human civilization. By allowing us to shape buildings, tools, and other items according to the power of our imagination, it gives us mastery over nature.\"";
+ mes "\"Transmutation magic is the engine of human civilization. By allowing us to shape buildings, tools, and other items according to the power of our imagination, it gives us mastery over nature.\"";
next;
goto L_about_schools_minimenu;
L_about_astral:
mes "[Auldsbel the Wizard]";
- mes "\"Astral magic comprises a family of spells that connect the caster to the Astral World. This connection can be used to pull the caster 'through'-- effectively teleporting them-- or to 'pull others through'-- summoning creatures.\"";
+ mes "\"Astral magic comprises a family of spells that connect the caster to the Astral World. This connection can be used to pull the caster 'through'-- effectively teleporting them – or to 'pull others through'-- summoning creatures.\"";
next;
mes "[Auldsbel the Wizard]";
mes "\"There are also some more direct uses of powers of the Astral World; mainly spells that affect other spells.\"";
@@ -317,7 +317,7 @@ L_about_astral:
L_about_war:
mes "[Auldsbel the Wizard]";
- mes "\"War magic deals with the inevitable necessity of struggle against other creatures, and sometimes even against other humans. War magic exclusively focuses on dealing damage and destruction.\"";
+ mes "\"War magic deals with the inevitable necessity of struggle against other creatures, and sometimes even against other humans. War magic exclusively focuses on dealing damage and destruction.\"";
next;
mes "[Auldsbel the Wizard]";
mes "\"If you use War magic, you better have a Transmuter around for the aftermath, to clear up your collateral damage.\"";
@@ -326,19 +326,19 @@ L_about_war:
L_about_life:
mes "[Auldsbel the Wizard]";
- mes "\"Life magic deals with healing. Not much of a surprise there.\"";
+ mes "\"Life magic deals with healing. Not much of a surprise there.\"";
next;
goto L_about_schools_minimenu;
L_about_nature:
mes "[Auldsbel the Wizard]";
- mes "\"Nature magic is a rather subtle (and, in my eyes, rather weak) kind of magic that deals with manipulating nature as it is. Think of it as Transmutation magic without being able to actually shape things the way you want.\"";
+ mes "\"Nature magic is a rather subtle (and, in my eyes, rather weak) kind of magic that deals with manipulating nature as it is. Think of it as Transmutation magic without being able to actually shape things the way you want.\"";
next;
goto L_about_schools_minimenu;
L_about_other_spells:
mes "[Auldsbel the Wizard]";
- mes "\"A few spells are not claimed by any particular school of magic. In practice, this means that anyone can cast them if they just have sufficient magical power. The most prominent example is the 'detect magic' spell, '" + getspellinvocation("detect-magic") + "'.\"";
+ mes "\"A few spells are not claimed by any particular school of magic. In practice, this means that anyone can cast them if they just have sufficient magical power. The most prominent example is the 'detect magic' spell, '" + getspellinvocation("detect-magic") + "'.\"";
next;
goto L_about_schools_minimenu;
@@ -347,16 +347,16 @@ L_about_magic_advance:
mes "\"Advancing in your magical powers must come from two sources: from within and from a person who can guide you in whichever school of magic you wish to advance.\"";
next;
mes "[Auldsbel the Wizard]";
- mes "\"For advancing in your general magic power, you must practice magical spells. Make sure to vary them; you will learn little if you cast the same spell over and over. Also, spells that consume no components seem not to be very instructive in practice.\"";
+ mes "\"For advancing in your general magic power, you must practice magical spells. Make sure to vary them; you will learn little if you cast the same spell over and over. Also, spells that consume no components seem not to be very instructive in practice.\"";
next;
mes "[Auldsbel the Wizard]";
- mes "\"Once you have gathered enough spellcasting experience, you should be able to advance to the next level of magic. If you received your magic from a sponsor, you may have to seek out the sponsor again to advance.\"";
+ mes "\"Once you have gathered enough spellcasting experience, you should be able to advance to the next level of magic. If you received your magic from a sponsor, you may have to seek out the sponsor again to advance.\"";
next;
mes "[Auldsbel the Wizard]";
- mes "\"Similarly, to advance in a particular school of magic, you should seek out someone sufficiently competent in that school. Each school has a different rite for advancing its students, so make sure to talk to the right person.\"";
+ mes "\"Similarly, to advance in a particular school of magic, you should seek out someone sufficiently competent in that school. Each school has a different rite for advancing its students, so make sure to talk to the right person.\"";
next;
mes "[Auldsbel the Wizard]";
- mes "\"I myself am a Transmutation Wizard. Of course I know some spells from the other schools, but my focus is on Transmutation. Theoretically speaking, I can advance you in this school.\"";
+ mes "\"I myself am a Transmutation Wizard. Of course I know some spells from the other schools, but my focus is on Transmutation. Theoretically speaking, I can advance you in this school.\"";
next;
goto L_about_magic_minimenu;
@@ -365,28 +365,28 @@ L_about_magic_learn:
mes "\"Finding and learning new spells is of course important in a magic user's quest towards becoming a full-fledged wizard.\"";
next;
mes "[Auldsbel the Wizard]";
- mes "\"Some wizards will be willing to share their knowledge, usually for a price. But they are not the only sources of magical spells: many magical books contain spells, and you can occasionally find them written down in the most unusual of places.\"";
+ mes "\"Some wizards will be willing to share their knowledge, usually for a price. But they are not the only sources of magical spells: many magical books contain spells, and you can occasionally find them written down in the most unusual of places.\"";
next;
mes "[Auldsbel the Wizard]";
- mes "\"Some are even hiding as part of folklore or gossip. Of course, for those it can sometimes be hard to determine just what their prerequisites are...\"";
+ mes "\"Some are even hiding as part of folklore or gossip. Of course, for those it can sometimes be hard to determine just what their prerequisites are...\"";
next;
mes "[Auldsbel the Wizard]";
- mes "\"If you decide to hunt for spells, make sure to keep a journal with you. Some spell invocations may only cross your path once in your lifetime; you must not allow them to get away!\"";
+ mes "\"If you decide to hunt for spells, make sure to keep a journal with you. Some spell invocations may only cross your path once in your lifetime; you must not allow them to get away!\"";
next;
goto L_about_magic_minimenu;
L_about_magic_spells:
mes "[Auldsbel the Wizard]";
- mes "\"Magical spells are shortcuts, true magic bound to a word. No-one today remembers how they were created at the beginning of time, though many have tried to find it out, and failed...\"";
+ mes "\"Magical spells are shortcuts, true magic bound to a word. No-one today remembers how they were created at the beginning of time, though many have tried to find it out, and failed...\"";
next;
mes "[Auldsbel the Wizard]";
- mes "\"These magical words are the spells' invocations. Spoken by someone who can't use magic, or by someone who doesn't satisfy the prerequisites, the word stands just for itself.\"";
+ mes "\"These magical words are the spells' invocations. Spoken by someone who can't use magic, or by someone who doesn't satisfy the prerequisites, the word stands just for itself.\"";
next;
mes "[Auldsbel the Wizard]";
- mes "\"But when spoken by a competent magic user, the word may unleash its effect-- consuming any components it may require, draining the caster's mana, changing the world around it.\"";
+ mes "\"But when spoken by a competent magic user, the word may unleash its effect – consuming any components it may require, draining the caster's mana, changing the world around it.\"";
next;
mes "[Auldsbel the Wizard]";
- mes "\"Some spells require catalysts on top of components, others vary in power depending on whom they are cast on or under what conditions. However, all spells are affected by the caster's astral power.\"";
+ mes "\"Some spells require catalysts on top of components, others vary in power depending on whom they are cast on or under what conditions. However, all spells are affected by the caster's astral power.\"";
next;
goto L_about_spells_minimenu;
@@ -405,34 +405,34 @@ L_about_astral_power:
mes "\"A person's astral power is determined by several factors: overall experience, intelligence, and any and all equipment the person may be wearing at a given time.\"";
next;
mes "[Auldsbel the Wizard]";
- mes "\"Greater astral power means more powerful spells. Since equipment can greatly decrease astral power, most magic users tend to be careful about what they wear-- it takes a while to recover astral power even after armour is unequipped.\"";
+ mes "\"Greater astral power means more powerful spells. Since equipment can greatly decrease astral power, most magic users tend to be careful about what they wear – it takes a while to recover astral power even after armour is unequipped.\"";
next;
mes "[Auldsbel the Wizard]";
- mes "\"The worst offenders are metal items, particularly shields and body armour. Helmets and gloves get in the way, too. Still, a few special or enchanted items may even increase magical power.\"";
+ mes "\"The worst offenders are metal items, particularly shields and body armour. Helmets and gloves get in the way, too. Still, a few special or enchanted items may even increase magical power.\"";
next;
goto L_about_spells_minimenu;
L_about_catalysts:
mes "[Auldsbel the Wizard]";
- mes "\"A catalyst is a material prerequisite to a spell that is not consumed as part of the spell. For example, the Transmuter's Tablet is required to properly perform many of the more powerful transmutation spells, but it is never consumed.\"";
+ mes "\"A catalyst is a material prerequisite to a spell that is not consumed as part of the spell. For example, the Transmuter's Tablet is required to properly perform many of the more powerful transmutation spells, but it is never consumed.\"";
next;
goto L_about_spells_minimenu;
L_about_components:
mes "[Auldsbel the Wizard]";
- mes "\"A material component is an item that is consumed as part of the spells magic. For example, when transmuting wood into arrows, you must consume a raw log to shape the arrows out of it.\"";
+ mes "\"A material component is an item that is consumed as part of the spells magic. For example, when transmuting wood into arrows, you must consume a raw log to shape the arrows out of it.\"";
next;
goto L_about_spells_minimenu;
L_about_other_prerequisites:
mes "[Auldsbel the Wizard]";
- mes "\"Some spells have additional requirements-- they can only be cast underground, or when you are standing very close to the person you are casting them on, or only when you are wearing a particular enchanted item. Spells are quirky, so read their descriptions carefully-- if you do find a description.\"";
+ mes "\"Some spells have additional requirements – they can only be cast underground, or when you are standing very close to the person you are casting them on, or only when you are wearing a particular enchanted item. Spells are quirky, so read their descriptions carefully – if you do find a description.\"";
next;
goto L_about_spells_minimenu;
L_about_speed:
mes "[Auldsbel the Wizard]";
- mes "\"Most spells are effective immediately, unless they require some complex astral connection-- summoning or teleporting can take a while to take effect, for example. Still, after casting a spell you usually need a moment to recover before casting the next.\"";
+ mes "\"Most spells are effective immediately, unless they require some complex astral connection – summoning or teleporting can take a while to take effect, for example. Still, after casting a spell you usually need a moment to recover before casting the next.\"";
next;
goto L_about_spells_minimenu;
@@ -447,7 +447,7 @@ L_about_auldsbel:
mes "It ensures that Transmuter conduct is according to its statutes and acts as representative and point of contact towards other entities.\"";
next;
mes "[Auldsbel the Wizard]";
- mes "\"Of all the schools of magic, the School of Transmutation is the most organised by far, and held in high esteem by rulers all across the world. Of course this is not only due to the outstanding and rigid structure of the school, but also because of the exceptional services that its members provide.\"";
+ mes "\"Of all the schools of magic, the School of Transmutation is the most organised by far, and held in high esteem by rulers all across the world. Of course this is not only due to the outstanding and rigid structure of the school, but also because of the exceptional services that its members provide.\"";
next;
mes "[Auldsbel the Wizard]";
mes "\"The Council, presently overseen by Lord Transmogrifier Pontorias the Plaid (May His Shape Reflect His Soul Forever), consists of fourty-nine members and is situated in the citadel of Dorngard, in the northern mountains near the Crimson Cascade.\"";
@@ -464,17 +464,17 @@ L_about_auldsbel:
L_about_auldsbel_2:
mes "[Auldsbel the Wizard]";
- mes "\"Oh, myself? I am just vacationing in the area. Very relaxed and peaceful place, the Hurnscald area. And plenty of splendid specimens for experimentation.\"";
+ mes "\"Oh, myself? I am just vacationing in the area. Very relaxed and peaceful place, the Hurnscald area. And plenty of splendid specimens for experimentation.\"";
next;
goto L_main_menu;
L_learn_magic:
mes "[Auldsbel the Wizard]";
mes "Auldsbel laughs heartily.";
- mes "\"Hah, if only it were so easy! No, my young friend, I fear that 'learning magic' here is not an option. Either you are born with it, or without.\"";
+ mes "\"Hah, if only it were so easy! No, my young friend, I fear that 'learning magic' here is not an option. Either you are born with it, or without.\"";
next;
mes "[Auldsbel the Wizard]";
- mes "\"Sure, there are a few entities that may grant you magic-- Ether Spirits or Mana Seeds or Great Dragons-- but those are the stuff of legends, so I suggest that you don't waste your life trying to find one of them.\"";
+ mes "\"Sure, there are a few entities that may grant you magic – Ether Spirits or Mana Seeds or Great Dragons – but those are the stuff of legends, so I suggest that you don't waste your life trying to find one of them.\"";
next;
goto L_main_menu;
@@ -566,7 +566,7 @@ L_Q_astralsoul_nz:
L_Q_old_wizard:
mes "[Auldsbel the Wizard]";
- mes "\"I'm still not sure what exactly to make of him. At first appearance, he seems like a senile old man, but there can be no doubt that he has-- or at least had, at some point-- a very deep understanding of magic.\"";
+ mes "\"I'm still not sure what exactly to make of him. At first appearance, he seems like a senile old man, but there can be no doubt that he has – or at least had, at some point – a very deep understanding of magic.\"";
next;
mes "[Auldsbel the Wizard]";
mes "\"I have not had the opportunity to talk to him too much, though.\"";
@@ -575,19 +575,19 @@ L_Q_old_wizard:
L_Q_imp:
mes "[Auldsbel the Wizard]";
- mes "\"There are many different kinds of spirits in the world. Some are good-natured, others evil; some are weak, others very powerful. I don't know the particular one you have encountered, though I urge caution.\"";
+ mes "\"There are many different kinds of spirits in the world. Some are good-natured, others evil; some are weak, others very powerful. I don't know the particular one you have encountered, though I urge caution.\"";
next;
goto L_main_menu;
L_Q_elanore:
mes "[Auldsbel the Wizard]";
- mes "\"Ah, Elanore. A kind little woman. Also a very proficient healer, from what I have been told, though we have interacted little. If you are interested in Life magic, you might want to talk to her.\"";
+ mes "\"Ah, Elanore. A kind little woman. Also a very proficient healer, from what I have been told, though we have interacted little. If you are interested in Life magic, you might want to talk to her.\"";
next;
goto L_main_menu;
L_Q_wyara:
mes "[Auldsbel the Wizard]";
- mes "\"The village witch? Not exactly the brightest person, but she has managed to figure out how to brew potions. I doubt that she can do any real magic, though.\"";
+ mes "\"The village witch? Not exactly the brightest person, but she has managed to figure out how to brew potions. I doubt that she can do any real magic, though.\"";
next;
goto L_main_menu;
@@ -602,7 +602,7 @@ L_Q_sagatha:
goto L_main_menu;
L_Q_manaseed_rumour:
- mes "\"A mana seed? Around here? Nah, they've been pulling your leg. Those things are extremely rare, after all.\"";
+ mes "\"A mana seed? Around here? Nah, they've been pulling your leg. Those things are extremely rare, after all.\"";
next;
goto L_main_menu;
@@ -616,22 +616,22 @@ L_Q_manaseed:
goto L_Q_manaseed_prepared;
if (MAGIC_FLAGS & MFLAG_TOUCHED_MANASEED)
goto L_Q_manaseed_touched;
- mes "\"You have found an actual Mana Seed? That's impossible! Well, very unlikely... Then again, some others have told me similar rumours. I find it hard to believe that...\"";
+ mes "\"You have found an actual Mana Seed? That's impossible! Well, very unlikely... Then again, some others have told me similar rumours. I find it hard to believe that...\"";
next;
mes "[Auldsbel the Wizard]";
- mes "\"Well, if it's true, then try touching it. That should do you no harm, but if you are very, very lucky, it just might grant you some minuscule amount of magical power.\"";
+ mes "\"Well, if it's true, then try touching it. That should do you no harm, but if you are very, very lucky, it just might grant you some minuscule amount of magical power.\"";
next;
goto L_main_menu;
L_Q_manaseed_touched:
if (MAGIC_FLAGS & MFLAG_DRANK_POTION)
goto L_Q_manaseed_prepared;
- mes "\"So you touched the Mana Seed, and its power flowed right through you? You are lucky-- it is willing to share-- but you are also unlucky, in that you lack the discipline and control needed to contain this power.\"";
+ mes "\"So you touched the Mana Seed, and its power flowed right through you? You are lucky – it is willing to share – but you are also unlucky, in that you lack the discipline and control needed to contain this power.\"";
next;
if (MAGIC_FLAGS & MFLAG_KNOWS_MANAPOTION)
goto L_Q_manaseed_touched_short;
mes "[Auldsbel the Wizard]";
- mes "\"Legend has it that you can substitute for such control by imbibing a Mana Potion. I am not sure whether that legend is true, but for you it might be worth trying it out.\"";
+ mes "\"Legend has it that you can substitute for such control by imbibing a Mana Potion. I am not sure whether that legend is true, but for you it might be worth trying it out.\"";
next;
set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_MANAPOTION;
goto L_Q_manaseed_touched_short;
@@ -644,13 +644,13 @@ L_Q_manaseed_touched_short:
L_where_mana_potion:
mes "[Auldsbel the Wizard]";
- mes "\"Well, quite a few alchemists should be able to brew one for you. Or maybe the village witch, even, though I personally would recommend seeing an alchemist.\"";
+ mes "\"Well, quite a few alchemists should be able to brew one for you. Or maybe the village witch, even, though I personally would recommend seeing an alchemist.\"";
next;
goto L_Q_manaseed_touched_short;
L_make_mana_potion:
mes "[Auldsbel the Wizard]";
- mes "\"Well, I can transmute some components into a Mana Potion for you. Let's see... I will need one pearl, 10,000 GP, about twenty Mauve leaves, and some Gamboge ones... ten should do, I think. Oh, and a bottle of water, of course.\"";
+ mes "\"Well, I can transmute some components into a Mana Potion for you. Let's see... I will need one pearl, 10,000 GP, about twenty Mauve leaves, and some Gamboge ones... ten should do, I think. Oh, and a bottle of water, of course.\"";
next;
menu
"Here you are.", L_Next1,
@@ -684,10 +684,10 @@ L_Next1:
getitem "ManaPotion", 1;
mes "[Auldsbel the Wizard]";
- mes "Auldsbel pockets your GP and the pearl, then stuffs the leaves into the bottle. Holding the bottle between his hands, he focuses briefly. The water and leaves flash bright red, then the leaves dissolve.";
+ mes "Auldsbel pockets your GP and the pearl, then stuffs the leaves into the bottle. Holding the bottle between his hands, he focuses briefly. The water and leaves flash bright red, then the leaves dissolve.";
next;
mes "[Auldsbel the Wizard]";
- mes "The wizard pours the resultant mixture into a different bottle. \"It will lose its power quickly if left in a glass bottle\", he explains.";
+ mes "The wizard pours the resultant mixture into a different bottle. \"It will lose its power quickly if left in a glass bottle\", he explains.";
mes "He hands you the final result, which feels surprisingly heavy.";
next;
menu
@@ -697,13 +697,13 @@ L_Next1:
L_Next2:
mes "[Auldsbel the Wizard]";
mes "Auldsbel raises his eyebrows in surprise.";
- mes "\"Those were payment. You don't expect me to work for free, now do you?\"";
+ mes "\"Those were payment. You don't expect me to work for free, now do you?\"";
next;
goto L_main_menu;
L_mana_potion_toomuch:
mes "[Auldsbel the Wizard]";
- mes "\"Burdened as you are, I doubt you could carry it. Get rid of some of your old things first, will you?\"";
+ mes "\"Burdened as you are, I doubt you could carry it. Get rid of some of your old things first, will you?\"";
next;
goto L_main_menu;
@@ -721,7 +721,7 @@ L_Q_manaseed_prepared:
L_Q_manaseed_withmagic:
if (MAGIC_FLAGS & MFLAG_MANASEED_MAXEDOUT)
goto L_Q_manaseed_maxedout;
- mes "\"I still find it hard to believe that you have found an actual Mana Seed here, in the middle of nowhere... Well, I suggest that you keep visiting it. As your control over magic grows, it may grant you additional power.\"";
+ mes "\"I still find it hard to believe that you have found an actual Mana Seed here, in the middle of nowhere... Well, I suggest that you keep visiting it. As your control over magic grows, it may grant you additional power.\"";
next;
goto L_main_menu;
@@ -744,18 +744,18 @@ L_quest:
if (@Q_component_quest == 5)
goto L_component_quest_5;
mes "[Auldsbel the Wizard]";
- mes "\"You have been very helpful, but at this point I have everything I need. Except perhaps for a Wumpus Egg, though I have no idea where you could find one... If you ever come across one, I will give you a special reward for it, though.\"";
+ mes "\"You have been very helpful, but at this point I have everything I need. Except perhaps for a Wumpus Egg, though I have no idea where you could find one... If you ever come across one, I will give you a special reward for it, though.\"";
next;
goto L_main_menu;
L_component_quest_0:
mes "[Auldsbel the Wizard]";
mes "Auldsbel is visibly delighted.";
- mes "\"Ah, indeed, indeed! I can often use help with my experiments, and you just happen to be arriving at a particularly opportune time. See, I found this...\"";
+ mes "\"Ah, indeed, indeed! I can often use help with my experiments, and you just happen to be arriving at a particularly opportune time. See, I found this...\"";
mes "He pulls something from his pocket and shows it to you.";
next;
mes "[Auldsbel the Wizard]";
- mes "\"It's a silk cocoon. This area has been virtually infested with silkworms, from what I have seen. This is splendid! I will try to... do something very special with this one. But for that I will need twenty Mauve leaves.\"";
+ mes "\"It's a silk cocoon. This area has been virtually infested with silkworms, from what I have seen. This is splendid! I will try to... do something very special with this one. But for that I will need twenty Mauve leaves.\"";
next;
mes "[Auldsbel the Wizard]";
mes "\"There are plenty of Mauve plants around, so I'm sure that you won't have a hard time finding the leaves.\"";
@@ -780,7 +780,7 @@ L_Next3:
L_component_quest_1:
mes "[Auldsbel the Wizard]";
- mes "\"Good, good... I am trying to come up with a way to best use the Mauve leaves you brought me, but it seems that I will need further components. I am not sure about the exact composition yet, but I will need a few potions.\"";
+ mes "\"Good, good... I am trying to come up with a way to best use the Mauve leaves you brought me, but it seems that I will need further components. I am not sure about the exact composition yet, but I will need a few potions.\"";
next;
mes "[Auldsbel the Wizard]";
mes "\"Please be a good " + @address$ + " and get me an iron potion, a concentration potion, and three small and three medium healing potions.\"";
@@ -805,7 +805,7 @@ L_Next4:
delitem "ConcentrationPotion", 1;
set Zeny, Zeny + 2500;
mes "[Auldsbel the Wizard]";
- mes "\"Ah, excellent, excellent! These are precisely what I needed. Here is another 2,500 GP to compensate you for your efforts.\"";
+ mes "\"Ah, excellent, excellent! These are precisely what I needed. Here is another 2,500 GP to compensate you for your efforts.\"";
mes "[You gain 500 experience points]";
getexp 500, 0;
set @Q_component_quest, 2;
@@ -815,10 +815,10 @@ L_Next4:
L_component_quest_2:
mes "[Auldsbel the Wizard]";
- mes "\"Ah! Excellent! Yes, yes, indeed I need help. I have managed to transmute the components you brought me into a liquid that I believe to be a demetamorphosis stock, but it seems that the details still need some fine-tuning, and I am out of silk cocoons...\"";
+ mes "\"Ah! Excellent! Yes, yes, indeed I need help. I have managed to transmute the components you brought me into a liquid that I believe to be a demetamorphosis stock, but it seems that the details still need some fine-tuning, and I am out of silk cocoons...\"";
next;
mes "[Auldsbel the Wizard]";
- mes "\"I would like to run the next batch of experiments on a larger scale, though. Would you be so kind as to fetch me one hundred silk cocoons, please?\"";
+ mes "\"I would like to run the next batch of experiments on a larger scale, though. Would you be so kind as to fetch me one hundred silk cocoons, please?\"";
next;
menu
"One hundred cocoons, here you are.", L_Next5,
@@ -831,7 +831,7 @@ L_Next5:
set Zeny, Zeny + 5000;
mes "[Auldsbel the Wizard]";
mes "\"Splendid, splendid! Here is 5,000 GP for you.\"";
- mes "Auldsbel attempts to cram the cocoons into his pockets, with little success. Finally he gives up and takes them into his hut.";
+ mes "Auldsbel attempts to cram the cocoons into his pockets, with little success. Finally he gives up and takes them into his hut.";
mes "[You gain 2,000 experience points]";
getexp 2000, 0;
set @Q_component_quest, 3;
@@ -841,10 +841,10 @@ L_Next5:
L_component_quest_3:
mes "[Auldsbel the Wizard]";
- mes "\"Yes... I'm actually not certain that my demetamorphosis stock will not drain the life out of these little creatures. Perhaps an alchemical revitalization tincture would be called for. Fortunately this one is easy, I can make it myself.\"";
+ mes "\"Yes... I'm actually not certain that my demetamorphosis stock will not drain the life out of these little creatures. Perhaps an alchemical revitalization tincture would be called for. Fortunately this one is easy, I can make it myself.\"";
next;
mes "[Auldsbel the Wizard]";
- mes "\"I'm still not sure how to integrate it into the spell... but leave that to me. Can you get me twenty-five red scorpion stingers and twenty-five lumps of maggot slime? Those should be just what I need.\"";
+ mes "\"I'm still not sure how to integrate it into the spell... but leave that to me. Can you get me twenty-five red scorpion stingers and twenty-five lumps of maggot slime? Those should be just what I need.\"";
next;
menu
"Here are your stingers and slimes.", L_Next6,
@@ -870,16 +870,16 @@ L_Next6:
L_component_quest_4:
mes "[Auldsbel the Wizard]";
- mes "\"Hmm, yes... See, the thing is that transmuting living beings is not normally something that transmutation magic can do. It seems that the beings' life force must be overcome to transmute them, but that in turn kills them.\"";
+ mes "\"Hmm, yes... See, the thing is that transmuting living beings is not normally something that transmutation magic can do. It seems that the beings' life force must be overcome to transmute them, but that in turn kills them.\"";
next;
mes "[Auldsbel the Wizard]";
- mes "\"But I was wondering whether creatures that already can auto-transmute-- or metamorphose, as some people call it-- might not allow themselves to be subjected to magical transmutation more easily... Still, all of my demetamorphosis attempts so far have failed.\"";
+ mes "\"But I was wondering whether creatures that already can auto-transmute – or metamorphose, as some people call it – might not allow themselves to be subjected to magical transmutation more easily... Still, all of my demetamorphosis attempts so far have failed.\"";
next;
mes "[Auldsbel the Wizard]";
- mes "\"I am thinking of injecting the life force of another creature, perhaps using some astral channeling. Snakes sound most promising, as they have a similar physical shape but a strong life force.\"";
+ mes "\"I am thinking of injecting the life force of another creature, perhaps using some astral channeling. Snakes sound most promising, as they have a similar physical shape but a strong life force.\"";
next;
mes "[Auldsbel the Wizard]";
- mes "\"Could you get me twenty regular, cave, and mountain snake tongues, please? So a total of sixty tongues. This is where most of their life force is concentrated, incidentally.\"";
+ mes "\"Could you get me twenty regular, cave, and mountain snake tongues, please? So a total of sixty tongues. This is where most of their life force is concentrated, incidentally.\"";
next;
menu
"Here are your tongues.", L_Next7,
@@ -905,22 +905,22 @@ L_Next7:
callsub S_update_var;
next;
mes "[Auldsbel the Wizard]";
- mes "Auldsbel focuses on the bundle of snake tongues, which begins to assume a bright red colour, then start to glow. Yellow sparks drop to the ground, as Auldsbel rolls the tongues into a ball.";
+ mes "Auldsbel focuses on the bundle of snake tongues, which begins to assume a bright red colour, then start to glow. Yellow sparks drop to the ground, as Auldsbel rolls the tongues into a ball.";
next;
mes "[Auldsbel the Wizard]";
- mes "He tosses in a cocoon, then squeezes everything together. A bright red flash blinds you momentarily.";
+ mes "He tosses in a cocoon, then squeezes everything together. A bright red flash blinds you momentarily.";
next;
mes "[Auldsbel the Wizard]";
mes "As Auldsbel opens his hands, there is nothing there.";
next;
mes "[Auldsbel the Wizard]";
- mes "He frowns. \"Their life force was still not strong enough. Hmm.\"";
+ mes "He frowns. \"Their life force was still not strong enough. Hmm.\"";
next;
goto L_main_menu;
L_component_quest_5:
mes "[Auldsbel the Wizard]";
- mes "\"I do have another assignment for you, but this one will be tricky. I will need fifty grass snake tongues. I believe that this may be just enough life force to return the silkworm back to its original shape.\"";
+ mes "\"I do have another assignment for you, but this one will be tricky. I will need fifty grass snake tongues. I believe that this may be just enough life force to return the silkworm back to its original shape.\"";
next;
menu
"Here they are.", L_Next8,
@@ -939,12 +939,12 @@ L_Next8:
callsub S_update_var;
next;
mes "[Auldsbel the Wizard]";
- mes "Auldsbel rolls the snake tongues into a ball again, whilst chanting some words that you fail to discern. As the ball begins to glow, he tosses in a silkworm cocoon.";
+ mes "Auldsbel rolls the snake tongues into a ball again, whilst chanting some words that you fail to discern. As the ball begins to glow, he tosses in a silkworm cocoon.";
mes "He then presses his hands together; you are blinded by a blue flash.";
next;
mes "[Auldsbel the Wizard]";
mes "The wizard steps back in horror.";
- mes "\"Oh my... I should have known. I have stepped into Astral spell territory here. This is bad...\"";
+ mes "\"Oh my... I should have known. I have stepped into Astral spell territory here. This is bad...\"";
mes "He mumbles a brief spell invocation.";
mes "\"I suggest that you run.\"";
next;
@@ -959,7 +959,7 @@ OnSnakeDeath:
L_component_quest_missing:
mes "[Auldsbel the Wizard]";
- mes "\"No, you are missing some items. Come back later when you have everything!\"";
+ mes "\"No, you are missing some items. Come back later when you have everything!\"";
next;
goto L_main_menu;
@@ -982,24 +982,24 @@ L_learn_spell:
goto L_student_5;
mes "[Auldsbel the Wizard]";
- mes "\"Wellll.... you do seem to have some magical abilities. But do you possess the talent and diligence needed for a true wizard?\"";
+ mes "\"Wellll.... you do seem to have some magical abilities. But do you possess the talent and diligence needed for a true wizard?\"";
mes "He raises an eyebrow at you, then grins.";
mes "\"Only one way to find out! Let me teach you a first spell.\"";
next;
mes "[Auldsbel the Wizard]";
- mes "\"This spell is a simple transmutation invocation. All it takes is a clean wooden log. Hold it in your hand, focus your powers, and say the magic invocation.\"";
+ mes "\"This spell is a simple transmutation invocation. All it takes is a clean wooden log. Hold it in your hand, focus your powers, and say the magic invocation.\"";
next;
mes "[Auldsbel the Wizard]";
mes "\"You can turn the log into a wooden figurine by imagining the creature whose shape you want in your head and saying `" + getspellinvocation("transmute-wood-to-figurine") + ",' followed by the last syllable of the name of the creature you want to shape it into.\"";
next;
mes "[Auldsbel the Wizard]";
- mes "\"So `" + getspellinvocation("transmute-wood-to-figurine") + " lurk' for a Skrytlurk figurine, for example. If you know what a Skrytlurk is, I mean, otherwise you will have a hard time imagining it. You may want to try some others instead, though.\"";
+ mes "\"So `" + getspellinvocation("transmute-wood-to-figurine") + " lurk' for a Skrytlurk figurine, for example. If you know what a Skrytlurk is, I mean, otherwise you will have a hard time imagining it. You may want to try some others instead, though.\"";
next;
mes "[Auldsbel the Wizard]";
- mes "\"Oh... and it has to be the old Tritan name. Most creatures nowadays have very different names, but some old Tritan names have survived. Just try some, until you find one that fits.\"";
+ mes "\"Oh... and it has to be the old Tritan name. Most creatures nowadays have very different names, but some old Tritan names have survived. Just try some, until you find one that fits.\"";
next;
mes "[Auldsbel the Wizard]";
- mes "\"Oh, actually, make sure to write that down. You should keep track of all spells and spell fragments, really. I always keep a notebook handy, in fact.\"";
+ mes "\"Oh, actually, make sure to write that down. You should keep track of all spells and spell fragments, really. I always keep a notebook handy, in fact.\"";
next;
set @Q_main_status, @Q_STATUS_INITIATION;
callsub S_update_var;
@@ -1007,10 +1007,10 @@ L_learn_spell:
L_repeat_spell:
mes "[Auldsbel the Wizard]";
- mes "\"The invocation is `" + getspellinvocation("transmute-wood-to-figurine") + ",' followed by the last syllable of the name of the creature you want to shape the log into. So `" + getspellinvocation("transmute-wood-to-figurine") + " lurk' for a Skrytlurk figurine.\"";
+ mes "\"The invocation is `" + getspellinvocation("transmute-wood-to-figurine") + ",' followed by the last syllable of the name of the creature you want to shape the log into. So `" + getspellinvocation("transmute-wood-to-figurine") + " lurk' for a Skrytlurk figurine.\"";
next;
mes "[Auldsbel the Wizard]";
- mes "\"But keep two things in mind: First, you must KNOW what the creature looks like-- so a Skrytlurk probably won't work-- and second, you must use the old Tritan name of it. `Fluffy' and `Scorpion' are modern names, so those won't work, you should try some others.\"";
+ mes "\"But keep two things in mind: First, you must KNOW what the creature looks like – so a Skrytlurk probably won't work – and second, you must use the old Tritan name of it. `Fluffy' and `Scorpion' are modern names, so those won't work, you should try some others.\"";
next;
mes "[Auldsbel the Wizard]";
mes "\"And make sure to keep notes of your spells! In the future, I will only tell you once.\"";
@@ -1031,9 +1031,9 @@ L_initiation:
L_initiation_fail:
mes "[Auldsbel the Wizard]";
- mes "\"No, no, no. This is no good-- too many imperfections.\"";
+ mes "\"No, no, no. This is no good – too many imperfections.\"";
mes "He throws it away.";
- mes "\"Keep practicing-- and make sure to vary the spells you cast a little; that will make it easier to learn.\"";
+ mes "\"Keep practicing – and make sure to vary the spells you cast a little; that will make it easier to learn.\"";
next;
goto L_main_menu;
@@ -1052,7 +1052,7 @@ L_initiation_check:
next;
mes "[Auldsbel the Wizard]";
mes "He pockets the figurine.";
- mes "\"Very well, then. I shall accept you as my student.\"";
+ mes "\"Very well, then. I shall accept you as my student.\"";
next;
mes "[Auldsbel the Wizard]";
mes "Auldsbel presses his index and middle finger against your forehead.";
@@ -1093,7 +1093,7 @@ L_Next9:
callsub S_update_var;
mes "[Auldsbel the Wizard]";
mes "He picks up the bug legs.";
- mes "\"Good. These will come in handy later...\"";
+ mes "\"Good. These will come in handy later...\"";
mes "He grins.";
mes "[1000 experience points]";
next;
@@ -1101,7 +1101,7 @@ L_Next9:
mes "\"Now, listen carefully: to make a short tank top out of three pieces of cloth, you must use the invocation '" + getspellinvocation("make-short-tanktop") + "'.\"";
next;
mes "[Auldsbel the Wizard]";
- mes "\"But be careful; transmutations can go wrong, and that can injure you. When you have more overall spellcasting practice, come back to me.\"";
+ mes "\"But be careful; transmutations can go wrong, and that can injure you. When you have more overall spellcasting practice, come back to me.\"";
next;
goto L_main_menu;
@@ -1137,7 +1137,7 @@ L_Next10:
mes "[1000 experience points]";
next;
mes "[Auldsbel the Wizard]";
- mes "\"The next spell I have will make a normal tank top out of four pieces of cloth. The invocation is '" + getspellinvocation("make-tanktop") + "', make sure to write this down.\"";
+ mes "\"The next spell I have will make a normal tank top out of four pieces of cloth. The invocation is '" + getspellinvocation("make-tanktop") + "', make sure to write this down.\"";
next;
goto L_main_menu;
@@ -1163,11 +1163,11 @@ L_Next11:
callsub S_update_var;
mes "[Auldsbel the Wizard]";
mes "He carefully takes the stingers.";
- mes "\"You are being quite helpful. If my experiments go well, I will make sure to acknowledge you in a footnote somewhere.\"";
+ mes "\"You are being quite helpful. If my experiments go well, I will make sure to acknowledge you in a footnote somewhere.\"";
mes "[1000 experience points]";
next;
mes "[Auldsbel the Wizard]";
- mes "\"To make a shirt, use the invocation '" + getspellinvocation("make-shirt") + "'. This will require five pieces of cloth.\"";
+ mes "\"To make a shirt, use the invocation '" + getspellinvocation("make-shirt") + "'. This will require five pieces of cloth.\"";
next;
goto L_main_menu;
@@ -1197,7 +1197,7 @@ L_Next12:
mes "[1000 experience points]";
next;
mes "[Auldsbel the Wizard]";
- mes "\"This spell makes arrows out of a single wooden log. Its invocation is '" + getspellinvocation("make-arrows") + "'.\"";
+ mes "\"This spell makes arrows out of a single wooden log. Its invocation is '" + getspellinvocation("make-arrows") + "'.\"";
next;
goto L_main_menu;
@@ -1211,13 +1211,13 @@ L_student_3:
L_student_3_repeat:
mes "[Auldsbel the Wizard]";
- mes "\"This one has the invocation `" + getspellinvocation("make-concentration-potion") + "'. Put two cobalt leaves and two pink flower petals into a bottle of water, hold it up, and speak that phrase.\"";
+ mes "\"This one has the invocation `" + getspellinvocation("make-concentration-potion") + "'. Put two cobalt leaves and two pink flower petals into a bottle of water, hold it up, and speak that phrase.\"";
next;
mes "[Auldsbel the Wizard]";
mes "\"It is a tricky spell, but if it works out, you will transform the bottle into a concentration potion.\"";
next;
mes "[Auldsbel the Wizard]";
- mes "\"Hmm. That reminds me-- there was a similar spell, but I forgot what it was... anyway, try using this, and bring me the potion when you are done.\"";
+ mes "\"Hmm. That reminds me – there was a similar spell, but I forgot what it was... anyway, try using this, and bring me the potion when you are done.\"";
next;
set @Q_main_status, @Q_STATUS_STUDENT4;
callsub S_update_var;
@@ -1260,7 +1260,7 @@ L_Next13:
L_student_4_wrong_potion:
mes "[Auldsbel the Wizard]";
mes "Auldsbell examines your potion, then shakes his head.";
- mes "\"This doesn't look quite right, though I can't quite point at what the problem is. You will have to continue trying.\"";
+ mes "\"This doesn't look quite right, though I can't quite point at what the problem is. You will have to continue trying.\"";
next;
goto L_main_menu;
@@ -1272,12 +1272,12 @@ L_student_4_no_potion:
L_student_5:
mes "[Auldsbel the Wizard]";
- mes "\"Hmm. Come back some other time, please; I still haven't figured out what to teach you next.\"";
+ mes "\"Hmm. Come back some other time, please; I still haven't figured out what to teach you next.\"";
close;
L_magic_skill_insufficient:
mes "[Auldsbel the Wizard]";
- mes "\"No, not at this time. You will have to advance in your overall magic skill before I can teach you more.\"";
+ mes "\"No, not at this time. You will have to advance in your overall magic skill before I can teach you more.\"";
next;
goto L_main_menu;