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author | Vincent Petithory <vincent.petithory@gmail.com> | 2012-08-28 18:28:11 +0200 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2012-08-28 20:03:56 +0200 |
commit | 5677fda1c246d9ab198589e248c754108436a454 (patch) | |
tree | c8296dedd47a6142fb45024ef5bfdb72ccf080c3 /world/map/npc/010-2/loratay.txt | |
parent | c5d9bc56c90bd1a4bb74b50c68abe60b005aa317 (diff) | |
download | serverdata-5677fda1c246d9ab198589e248c754108436a454.tar.gz serverdata-5677fda1c246d9ab198589e248c754108436a454.tar.bz2 serverdata-5677fda1c246d9ab198589e248c754108436a454.tar.xz serverdata-5677fda1c246d9ab198589e248c754108436a454.zip |
Add an extension to the Agostine / Lora Tay quest.
Diffstat (limited to 'world/map/npc/010-2/loratay.txt')
-rw-r--r-- | world/map/npc/010-2/loratay.txt | 185 |
1 files changed, 184 insertions, 1 deletions
diff --git a/world/map/npc/010-2/loratay.txt b/world/map/npc/010-2/loratay.txt index c1d758f3..7485b70a 100644 --- a/world/map/npc/010-2/loratay.txt +++ b/world/map/npc/010-2/loratay.txt @@ -2,9 +2,19 @@ set @ROBE_COCOONS_NR, 150; // must be multiple of ten set @ROBE_ZENY, 10000; + set @FINEDRESS_COCOONS, 180; if (QUEST_WG_state == 10) goto L_agostine_menu; - if (QUEST_WG_state >= 11) goto L_regular_intro; + if (QUEST_WG_state == 11 || QUEST_WG_state == 12) goto L_regular_intro; + if (QUEST_WG_state == 13) goto L_proposal_intro; + if (QUEST_WG_state == 14) goto L_proposal_show_materials; + if (QUEST_WG_state == 15) goto L_proposal_search_items; + if (QUEST_WG_state == 16) goto L_proposal_retrieve_design; + if (QUEST_WG_state == 17) goto L_proposal_bringing_design; + if (QUEST_WG_state == 18) goto L_proposal_wait_dress_finished; + if (QUEST_WG_state == 19) goto L_proposal_dress_finished; + if (QUEST_WG_state >= 20 && QUEST_WG_state < 23) goto L_proposal_deliver_dress; + if (QUEST_WG_state >= 23) goto L_regular_intro; set @t, rand(3); if (@t == 0) goto L_intro_0; @@ -177,6 +187,8 @@ L_regular_intro: mes "[Lora Tay the Seamstress]"; mes "\"Ah, you again. Is there anything in particular you need?\""; next; + if (QUEST_WG_state == 12) + goto L_main_menu2; goto L_main_menu; L_give_water: @@ -200,6 +212,10 @@ L_give_water: mes "[Lora Tay the Seamstress]"; mes "\"If HE can sew petty every-day items for ordinary peasants, then so can I. Very well, is there anything in particular that you need made? I shall show you how a proper seamstress operates!\""; next; + + if (QUEST_WG_state == 12) + goto L_main_menu2; + goto L_main_menu; L_main_menu: menu @@ -218,6 +234,173 @@ L_main_menu: next; goto L_main_menu; +L_main_menu2: + menu + "Can you trim something for me?", L_trim, + "Can you lengthen something for me?", L_lengthen, + "Can you make me a shirt?", L_shirt, + "Can you make me a tank top?", L_tanktop, + "Can you make me a cape?", L_cape, + "Can you make fur boots for me?", -, + "Can you make winter gloves me?", -, + "Can you sew a robe for me?", L_robe, + "Can you make a desert hat for me?", L_desert_hat, + "Actually...I have a proposal for you...", L_agostine_proposal, + "Goodbye for now.", L_end; + mes "[Lora Tay the Seamstress]"; + mes "\"From what? Fluffy fur? I won't work with such lowly materials.\""; + next; + goto L_main_menu2; + +L_agostine_proposal: + mes "[Lora Tay the Seamstress]"; + mes "\"What kind of proposal are you asking of me?\""; + next; + + menu + "I have talked to Agostine and he needs your help.", -, + "I forgot...", L_main_menu2; + + mes "[Lora Tay the Seamstress]"; + mes "\"That cheat! What could he possibly want from me?"; + mes "We dont even have the same style in seeming. Is this a joke?\""; + next; + + menu + "It's no joke. he needs your help in creating a new fashion!", -, + "yeah you are right, he was probably joking.", L_end; + + mes "[Lora Tay the Seamstress]"; + mes "\"Well it depends what he wants from me."; + mes "Go see Agostine, ask him what he's planning and I will think about it.\""; + + set QUEST_WG_state, 13; + + close; + +L_proposal_intro: + mes "Lora Tay seems lost in her thoughts... "; + menu + "Sorry to disturb you, but...", L_main_menu, + "I better go talk to Agostine.", L_end; + close; + +L_proposal_show_materials: + mes "[Lora Tay the Seamstress]"; + mes "\"Did you talk to Agostine about his idea?\""; + next; + menu + "Yes, he explained he saw a dress in a dream and gave me these materials.", -, + "No, that guy is a total wacko.", L_end; + + mes "[Lora Tay the Seamstress]"; + mes "\"Wow these are such fine materials!"; + mes "These are certainly not for just any ordinary clothes..."; + mes "He must be thinking of something magnificent.\""; + next; + + menu + "He said this dress would be his first dress creation and he wanted it to be fabulous!", -; + + mes "[Lora Tay the Seamstress]"; + mes "\"Fine I will accept his offer..."; + mes "But the materials he has given you need some sewing on the edges.\""; + next; + mes "[Lora Tay the Seamstress]"; + mes "\"I will fix them, but I cannot use normal threading to fix this material."; + mes "I will need a soft thin thread so I wont spoil the textures.\""; + next; + + goto L_proposal_search_items; + +L_proposal_search_items: + mes "[Lora Tay the Seamstress]"; + mes "\"Please bring me " + @FINEDRESS_COCOONS + " silk cocoons."; + mes "This should cover the materials needs and will leave extra for sewing the pieces together later on.\""; + next; + + menu + "I will go get them right away!", -, + "Here you are.", L_proposal_give_items, + @FINEDRESS_COCOONS+" silk cocoons for a dress? Find somebody else.", L_end; + set QUEST_WG_state, 15; + close; + +L_proposal_not_enough_items: + mes "[Lora Tay the Seamstress]"; + mes "\"This is not funny. I need " + @FINEDRESS_COCOONS + " silk cocoons. No less."; + close; + +L_proposal_give_items: + if (countitem ("SilkCocoon") < @FINEDRESS_COCOONS) + goto L_proposal_not_enough_items; + delitem "SilkCocoon", @FINEDRESS_COCOONS; + set QUEST_WG_state, 16; + + mes "[Lora Tay the Seamstress]"; + mes "\"Great, now I can spin the silk threading and fix this mess made of these fine materials."; + mes "While I do this, you will need to go get the design drawings from Agostine..."; + mes "Every taylor puts their designs on paper before they forget about it.\""; + next; + goto L_proposal_retrieve_design; + +L_proposal_retrieve_design: + mes "[Lora Tay the Seamstress]"; + mes "\"May you go retrieve the design from Agostine?\""; + next; + menu + "Certainly I'll be back soon!", -; + close; + +L_proposal_bringing_design: + mes "[Lora Tay the Seamstress]"; + mes "\"Welcome back, did you get the drawings I requested?\""; + next; + menu + "Here they are!", -; + + mes "[Lora Tay the Seamstress]"; + mes "\"Wonderful, this dress design is magnificent!"; + mes "I am done with the threading but I will now need to sew these materials together into the design.\""; + next; + set QUEST_WG_state, 18; + goto L_proposal_wait_dress_finished; + +L_proposal_wait_dress_finished: + mes "[Lora Tay the Seamstress]"; + mes "\"Come back later and the dress will be finished!\""; + close; + +L_proposal_dress_finished: + mes "[Lora Tay the Seamstress]"; + mes "\"Well it was difficult seeming with such fragile materials."; + mes "But I have done it. The design is finished except for one part of it.\""; + next; + + menu + "Wow it looks great, but what's missing?", -; + + mes "[Lora Tay the Seamstress]"; + mes "\"Well there are white flare designs on the bottom of the dress."; + mes "I'm not great with fine cloth design so this might be something Agostine must do on his own."; + next; + + mes "[Lora Tay the Seamstress]"; + mes "\"Please take the unfinished dress to him so he may finish the edges with the cloth.\""; + next; + + menu + "Okay, can't wait to see the finished product! Thanks for your help!", -; + + set QUEST_WG_state, 20; + + close; + +L_proposal_deliver_dress: + mes "[Lora Tay the Seamstress]"; + mes "\"Please take the unfinished dress to him so he may finish the edges with the cloth.\""; + close; + L_desert_hat: mes "[Lora Tay the Seamstress]"; mes "The seamstress sighs."; |