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authorVincent Petithory <vincent.petithory@gmail.com>2012-09-02 23:41:16 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2012-09-06 10:11:23 +0200
commitd9f6484496be46a381ae5303efe0254aa1d873eb (patch)
tree7aa8b2875eef703f01e70870b873b41cde05258a /world/map/npc/010-2/loratay.txt
parent3ee89b68e49cd7fa99b949d9736e52d4613fd49d (diff)
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Agostine and Lora Tay quest fixes:
* add missing money check when buying the dress * lora tay gives a better hint on what to do when she works on the dress. * the condition to have the dress finished is now a 30 seconds wait. * spelling errors and some dialogs improvements by Qwerty Dragon
Diffstat (limited to 'world/map/npc/010-2/loratay.txt')
-rw-r--r--world/map/npc/010-2/loratay.txt23
1 files changed, 15 insertions, 8 deletions
diff --git a/world/map/npc/010-2/loratay.txt b/world/map/npc/010-2/loratay.txt
index 6335d7a7..4b9a629f 100644
--- a/world/map/npc/010-2/loratay.txt
+++ b/world/map/npc/010-2/loratay.txt
@@ -263,7 +263,7 @@ L_agostine_proposal:
mes "[Lora Tay the Seamstress]";
mes "\"That cheat! What could he possibly want from me?";
- mes "We don't even have the same style in seeming. Is this a joke?\"";
+ mes "We don't even have the same style in seaming. Is this a joke?\"";
next;
menu
@@ -300,14 +300,14 @@ L_proposal_show_materials:
next;
menu
- "He said this dress would be his first dress creation and he wanted it to be fabulous!", -;
+ "He said this garment would be his first dress creation and he wanted it to be fabulous!", -;
mes "[Lora Tay the Seamstress]";
mes "\"Fine I will accept his offer...";
mes "But the materials he has given you need some sewing on the edges.\"";
next;
mes "[Lora Tay the Seamstress]";
- mes "\"I will fix them, but I cannot use normal threading to fix this materials.";
+ mes "\"I will fix them, but I cannot use normal threading to fix these materials.";
mes "I will need a soft thin thread so I won't spoil the textures.\"";
next;
@@ -316,7 +316,7 @@ L_proposal_show_materials:
L_proposal_search_items:
mes "[Lora Tay the Seamstress]";
mes "\"Please bring me " + @FINEDRESS_COCOONS + " silk cocoons.";
- mes "This should cover the materials needs and will leave extra for sewing the pieces together later on.\"";
+ mes "This should cover the materials needed, and will leave extra for sewing the pieces together later on.\"";
next;
menu
@@ -340,7 +340,7 @@ L_proposal_give_items:
mes "[Lora Tay the Seamstress]";
mes "\"Great, now I can spin the silk threading and fix this mess made of these fine materials.";
mes "While I do this, you will need to go get the design drawings from Agostine...";
- mes "Every taylor puts their designs on paper before they forget about it.\"";
+ mes "Every tailor puts their designs on paper before they forget about it.\"";
next;
goto L_proposal_retrieve_design;
@@ -368,13 +368,20 @@ L_proposal_bringing_design:
goto L_proposal_wait_dress_finished;
L_proposal_wait_dress_finished:
- mes "[Lora Tay the Seamstress]";
- mes "\"Come back later and the dress will be finished!\"";
+ // Sets @time_start to the current time
+ // if not set yet, or if the player logged off.
+ if (@time_start == 0) set @time_start, gettimetick(2);
+ if (gettimetick(2) - @time_start > 30)
+ goto L_proposal_dress_finished;
+ mes "[Lora Tay the Seamstress]";
+ mes "\"It will take some time to have the dress finished.";
+ mes "Meanwhile, why don't you go take some air outside?\"";
close;
L_proposal_dress_finished:
+ set QUEST_WG_state, 19;
mes "[Lora Tay the Seamstress]";
- mes "\"Well it was difficult seeming with such fragile materials.";
+ mes "\"Well it was difficult seaming with such fragile materials.";
mes "But I have done it. The design is finished except for one part of it.\"";
next;