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authormekolat <mekolat@gmail.com>2014-10-29 13:46:02 -0400
committermekolat <mekolat@gmail.com>2014-10-30 14:21:17 -0400
commit7486b2b9f4447b7b5b7f5d8c5ec13b867a2978c7 (patch)
tree4bc2f2005ebcd63c8904401f92c871e2101db2c7 /world/map/npc/009-7/rouge.txt
parenta3cb94d85559f5c90115599fa0fdcd2455210c4a (diff)
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double the indentation
Diffstat (limited to 'world/map/npc/009-7/rouge.txt')
-rw-r--r--world/map/npc/009-7/rouge.txt142
1 files changed, 71 insertions, 71 deletions
diff --git a/world/map/npc/009-7/rouge.txt b/world/map/npc/009-7/rouge.txt
index cd882581..34df9dd4 100644
--- a/world/map/npc/009-7/rouge.txt
+++ b/world/map/npc/009-7/rouge.txt
@@ -5,108 +5,108 @@ if (!debug && (strcharinfo(0) == "meko")) goto L_CallDebug; // allow meko to deb
goto L_Main;
L_CallDebug:
- mes "You are wearing a dev cap: calling debug menu...";
- mes "For the documentation, @@https://wiki.themanaworld.org/index.php/User:Meko/FightClub/debug|click here@@##0";
- callfunc "fightclub_Debug";
- goto L_Main;
+ mes "You are wearing a dev cap: calling debug menu...";
+ mes "For the documentation, @@https://wiki.themanaworld.org/index.php/User:Meko/FightClub/debug|click here@@##0";
+ callfunc "fightclub_Debug";
+ goto L_Main;
L_Main:
- mes "[Rouge]";
- if(@Duel_Queue$[0] != "") goto L_Queue;
- mes "Welcome to the Sanguine Vault's duel arena.";
- if(($fightclub_enabled % 5) != 3) goto L_Disabled;
- mes "What do you want to do?";
- menu
- "See the commands.", L_Challenge,
- "Set my rules.", L_Rules,
- "Nevermind.", L_End;
+ mes "[Rouge]";
+ if(@Duel_Queue$[0] != "") goto L_Queue;
+ mes "Welcome to the Sanguine Vault's duel arena.";
+ if(($fightclub_enabled % 5) != 3) goto L_Disabled;
+ mes "What do you want to do?";
+ menu
+ "See the commands.", L_Challenge,
+ "Set my rules.", L_Rules,
+ "Nevermind.", L_End;
L_Queue:
- set @caster_name$, @Duel_Queue$[0];
- set @target_name$, strcharinfo(0);
- set @target, getcharid(3, @caster_name$);
- set @Duel_Queue$[0], "";
- mes @caster_name$ + " wishes to challenge you to a duel.";
- mes "";
- callfunc "fightclub_getrules";
- mes "";
- mes "Do you accept?";
- next;
- menu
- "Yes, I do!", L_Accept,
- "No.", L_Decline;
+ set @caster_name$, @Duel_Queue$[0];
+ set @target_name$, strcharinfo(0);
+ set @target, getcharid(3, @caster_name$);
+ set @Duel_Queue$[0], "";
+ mes @caster_name$ + " wishes to challenge you to a duel.";
+ mes "";
+ callfunc "fightclub_getrules";
+ mes "";
+ mes "Do you accept?";
+ next;
+ menu
+ "Yes, I do!", L_Accept,
+ "No.", L_Decline;
L_ShiftQueue: // here we shift the array to the left
- if(@Duel_Queue$[@loop] == "") goto L_End;
- set @Duel_Queue$[(@loop - 1)], @Duel_Queue$[@loop];
- set @Duel_Queue$[@loop], "";
- set @loop, (@loop + 1);
- if(@loop >= getarraysize(@Duel_Queue$)) goto L_Queue;
- goto L_ShiftQueue;
+ if(@Duel_Queue$[@loop] == "") goto L_End;
+ set @Duel_Queue$[(@loop - 1)], @Duel_Queue$[@loop];
+ set @Duel_Queue$[@loop], "";
+ set @loop, (@loop + 1);
+ if(@loop >= getarraysize(@Duel_Queue$)) goto L_Queue;
+ goto L_ShiftQueue;
L_Accept:
- callfunc "fightclub_AddToQueue";
- message @caster_name$, @target_name$ + " Accepted your offer.";
- set @loop, 1;
- goto L_ShiftQueue;
+ callfunc "fightclub_AddToQueue";
+ message @caster_name$, @target_name$ + " Accepted your offer.";
+ set @loop, 1;
+ goto L_ShiftQueue;
L_Decline:
- message @caster_name$, @target_name$ + " turned down your offer.";
- set @loop, 1;
- goto L_ShiftQueue;
+ message @caster_name$, @target_name$ + " turned down your offer.";
+ set @loop, 1;
+ goto L_ShiftQueue;
L_Challenge:
- if(($fightclub_enabled % 5) != 3) goto L_Disabled;
- next;
- mes "[Rouge]";
- mes "To challenge a player to a duel, you need to write this command:";
- mes "%%E ##a"+ getspellinvocation("duel") +" (name)##0";
- next;
- mes "Your opponent will have to talk to me to accept or decline your offer.";
- next;
- mes "Keep in mind that you can ignore incoming duel requests with this command:";
- mes "%%E ##a"+ getspellinvocation("dueloff") +"##0";
- next;
- mes "To un-ignore, simply write the same command again.";
- goto L_End;
+ if(($fightclub_enabled % 5) != 3) goto L_Disabled;
+ next;
+ mes "[Rouge]";
+ mes "To challenge a player to a duel, you need to write this command:";
+ mes "%%E ##a"+ getspellinvocation("duel") +" (name)##0";
+ next;
+ mes "Your opponent will have to talk to me to accept or decline your offer.";
+ next;
+ mes "Keep in mind that you can ignore incoming duel requests with this command:";
+ mes "%%E ##a"+ getspellinvocation("dueloff") +"##0";
+ next;
+ mes "To un-ignore, simply write the same command again.";
+ goto L_End;
L_Disabled:
- mes "Sadly, the duel system is currently disabled. Please try again later.";
- goto L_End;
+ mes "Sadly, the duel system is currently disabled. Please try again later.";
+ goto L_End;
L_Rules:
- callfunc "fightclub_setrules";
- goto L_End;
+ callfunc "fightclub_setrules";
+ goto L_End;
L_End:
- close;
+ close;
//announcements below
OnAnnounceNext:
- npctalk "##0The next battle ("+ $@Duel_Queue_ID[0] +") is ##1" + $@Duel_Queue_Red$[0] + "##0 vs. ##3" + $@Duel_Queue_Blue$[0] + "##0.The battle will start in "+ $@Duel_TimeBeforeWarp +" seconds.";
- end;
+ npctalk "##0The next battle ("+ $@Duel_Queue_ID[0] +") is ##1" + $@Duel_Queue_Red$[0] + "##0 vs. ##3" + $@Duel_Queue_Blue$[0] + "##0.The battle will start in "+ $@Duel_TimeBeforeWarp +" seconds.";
+ end;
OnAnnounceIntrusion:
- npctalk "Intrusion detected. Annihilation in progress... Done.";
- end;
+ npctalk "Intrusion detected. Annihilation in progress... Done.";
+ end;
OnAnnounceTimeOut:
- npctalk "Time limit reached! Both player lose!";
- end;
+ npctalk "Time limit reached! Both player lose!";
+ end;
OnAnnounceRedWins:
- npctalk $@Duel_Queue_Red$[0] + " wins the duel against "+ $@Duel_Queue_Blue$[0] +"!";
- end;
+ npctalk $@Duel_Queue_Red$[0] + " wins the duel against "+ $@Duel_Queue_Blue$[0] +"!";
+ end;
OnAnnounceRedForfeit:
- npctalk $@Duel_Queue_Red$[0] + " wins by forfeit!";
- end;
+ npctalk $@Duel_Queue_Red$[0] + " wins by forfeit!";
+ end;
OnAnnounceBlueWins:
- npctalk $@Duel_Queue_Blue$[0] + " wins the duel against "+ $@Duel_Queue_Red$[0] +"!";
- end;
+ npctalk $@Duel_Queue_Blue$[0] + " wins the duel against "+ $@Duel_Queue_Red$[0] +"!";
+ end;
OnAnnounceBlueForfeit:
- npctalk $@Duel_Queue_Blue$[0] + " wins by forfeit!";
- end;
+ npctalk $@Duel_Queue_Blue$[0] + " wins by forfeit!";
+ end;
}