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author | mekolat <mekolat@gmail.com> | 2014-10-29 13:46:02 -0400 |
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committer | mekolat <mekolat@gmail.com> | 2014-10-30 14:21:17 -0400 |
commit | 7486b2b9f4447b7b5b7f5d8c5ec13b867a2978c7 (patch) | |
tree | 4bc2f2005ebcd63c8904401f92c871e2101db2c7 /world/map/npc/009-7/rouge.txt | |
parent | a3cb94d85559f5c90115599fa0fdcd2455210c4a (diff) | |
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double the indentation
Diffstat (limited to 'world/map/npc/009-7/rouge.txt')
-rw-r--r-- | world/map/npc/009-7/rouge.txt | 142 |
1 files changed, 71 insertions, 71 deletions
diff --git a/world/map/npc/009-7/rouge.txt b/world/map/npc/009-7/rouge.txt index cd882581..34df9dd4 100644 --- a/world/map/npc/009-7/rouge.txt +++ b/world/map/npc/009-7/rouge.txt @@ -5,108 +5,108 @@ if (!debug && (strcharinfo(0) == "meko")) goto L_CallDebug; // allow meko to deb goto L_Main; L_CallDebug: - mes "You are wearing a dev cap: calling debug menu..."; - mes "For the documentation, @@https://wiki.themanaworld.org/index.php/User:Meko/FightClub/debug|click here@@##0"; - callfunc "fightclub_Debug"; - goto L_Main; + mes "You are wearing a dev cap: calling debug menu..."; + mes "For the documentation, @@https://wiki.themanaworld.org/index.php/User:Meko/FightClub/debug|click here@@##0"; + callfunc "fightclub_Debug"; + goto L_Main; L_Main: - mes "[Rouge]"; - if(@Duel_Queue$[0] != "") goto L_Queue; - mes "Welcome to the Sanguine Vault's duel arena."; - if(($fightclub_enabled % 5) != 3) goto L_Disabled; - mes "What do you want to do?"; - menu - "See the commands.", L_Challenge, - "Set my rules.", L_Rules, - "Nevermind.", L_End; + mes "[Rouge]"; + if(@Duel_Queue$[0] != "") goto L_Queue; + mes "Welcome to the Sanguine Vault's duel arena."; + if(($fightclub_enabled % 5) != 3) goto L_Disabled; + mes "What do you want to do?"; + menu + "See the commands.", L_Challenge, + "Set my rules.", L_Rules, + "Nevermind.", L_End; L_Queue: - set @caster_name$, @Duel_Queue$[0]; - set @target_name$, strcharinfo(0); - set @target, getcharid(3, @caster_name$); - set @Duel_Queue$[0], ""; - mes @caster_name$ + " wishes to challenge you to a duel."; - mes ""; - callfunc "fightclub_getrules"; - mes ""; - mes "Do you accept?"; - next; - menu - "Yes, I do!", L_Accept, - "No.", L_Decline; + set @caster_name$, @Duel_Queue$[0]; + set @target_name$, strcharinfo(0); + set @target, getcharid(3, @caster_name$); + set @Duel_Queue$[0], ""; + mes @caster_name$ + " wishes to challenge you to a duel."; + mes ""; + callfunc "fightclub_getrules"; + mes ""; + mes "Do you accept?"; + next; + menu + "Yes, I do!", L_Accept, + "No.", L_Decline; L_ShiftQueue: // here we shift the array to the left - if(@Duel_Queue$[@loop] == "") goto L_End; - set @Duel_Queue$[(@loop - 1)], @Duel_Queue$[@loop]; - set @Duel_Queue$[@loop], ""; - set @loop, (@loop + 1); - if(@loop >= getarraysize(@Duel_Queue$)) goto L_Queue; - goto L_ShiftQueue; + if(@Duel_Queue$[@loop] == "") goto L_End; + set @Duel_Queue$[(@loop - 1)], @Duel_Queue$[@loop]; + set @Duel_Queue$[@loop], ""; + set @loop, (@loop + 1); + if(@loop >= getarraysize(@Duel_Queue$)) goto L_Queue; + goto L_ShiftQueue; L_Accept: - callfunc "fightclub_AddToQueue"; - message @caster_name$, @target_name$ + " Accepted your offer."; - set @loop, 1; - goto L_ShiftQueue; + callfunc "fightclub_AddToQueue"; + message @caster_name$, @target_name$ + " Accepted your offer."; + set @loop, 1; + goto L_ShiftQueue; L_Decline: - message @caster_name$, @target_name$ + " turned down your offer."; - set @loop, 1; - goto L_ShiftQueue; + message @caster_name$, @target_name$ + " turned down your offer."; + set @loop, 1; + goto L_ShiftQueue; L_Challenge: - if(($fightclub_enabled % 5) != 3) goto L_Disabled; - next; - mes "[Rouge]"; - mes "To challenge a player to a duel, you need to write this command:"; - mes "%%E ##a"+ getspellinvocation("duel") +" (name)##0"; - next; - mes "Your opponent will have to talk to me to accept or decline your offer."; - next; - mes "Keep in mind that you can ignore incoming duel requests with this command:"; - mes "%%E ##a"+ getspellinvocation("dueloff") +"##0"; - next; - mes "To un-ignore, simply write the same command again."; - goto L_End; + if(($fightclub_enabled % 5) != 3) goto L_Disabled; + next; + mes "[Rouge]"; + mes "To challenge a player to a duel, you need to write this command:"; + mes "%%E ##a"+ getspellinvocation("duel") +" (name)##0"; + next; + mes "Your opponent will have to talk to me to accept or decline your offer."; + next; + mes "Keep in mind that you can ignore incoming duel requests with this command:"; + mes "%%E ##a"+ getspellinvocation("dueloff") +"##0"; + next; + mes "To un-ignore, simply write the same command again."; + goto L_End; L_Disabled: - mes "Sadly, the duel system is currently disabled. Please try again later."; - goto L_End; + mes "Sadly, the duel system is currently disabled. Please try again later."; + goto L_End; L_Rules: - callfunc "fightclub_setrules"; - goto L_End; + callfunc "fightclub_setrules"; + goto L_End; L_End: - close; + close; //announcements below OnAnnounceNext: - npctalk "##0The next battle ("+ $@Duel_Queue_ID[0] +") is ##1" + $@Duel_Queue_Red$[0] + "##0 vs. ##3" + $@Duel_Queue_Blue$[0] + "##0.The battle will start in "+ $@Duel_TimeBeforeWarp +" seconds."; - end; + npctalk "##0The next battle ("+ $@Duel_Queue_ID[0] +") is ##1" + $@Duel_Queue_Red$[0] + "##0 vs. ##3" + $@Duel_Queue_Blue$[0] + "##0.The battle will start in "+ $@Duel_TimeBeforeWarp +" seconds."; + end; OnAnnounceIntrusion: - npctalk "Intrusion detected. Annihilation in progress... Done."; - end; + npctalk "Intrusion detected. Annihilation in progress... Done."; + end; OnAnnounceTimeOut: - npctalk "Time limit reached! Both player lose!"; - end; + npctalk "Time limit reached! Both player lose!"; + end; OnAnnounceRedWins: - npctalk $@Duel_Queue_Red$[0] + " wins the duel against "+ $@Duel_Queue_Blue$[0] +"!"; - end; + npctalk $@Duel_Queue_Red$[0] + " wins the duel against "+ $@Duel_Queue_Blue$[0] +"!"; + end; OnAnnounceRedForfeit: - npctalk $@Duel_Queue_Red$[0] + " wins by forfeit!"; - end; + npctalk $@Duel_Queue_Red$[0] + " wins by forfeit!"; + end; OnAnnounceBlueWins: - npctalk $@Duel_Queue_Blue$[0] + " wins the duel against "+ $@Duel_Queue_Red$[0] +"!"; - end; + npctalk $@Duel_Queue_Blue$[0] + " wins the duel against "+ $@Duel_Queue_Red$[0] +"!"; + end; OnAnnounceBlueForfeit: - npctalk $@Duel_Queue_Blue$[0] + " wins by forfeit!"; - end; + npctalk $@Duel_Queue_Blue$[0] + " wins by forfeit!"; + end; } |