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author | The Kandiman <kandiman@kandiman.(none)> | 2011-09-05 00:59:06 -0400 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-09-06 11:15:32 +0200 |
commit | a023cf16f0ec841620c975862cb5a96de99c577f (patch) | |
tree | 130b6e00993dbe275444743102031a2117c2f423 /world/map/npc/009-3 | |
parent | 7ee49eb4acf3a6c047e18f36695c407740cfc523 (diff) | |
download | serverdata-a023cf16f0ec841620c975862cb5a96de99c577f.tar.gz serverdata-a023cf16f0ec841620c975862cb5a96de99c577f.tar.bz2 serverdata-a023cf16f0ec841620c975862cb5a96de99c577f.tar.xz serverdata-a023cf16f0ec841620c975862cb5a96de99c577f.zip |
Tab conversion project. Maps 007-1 to 010-2 complete.
Diffstat (limited to 'world/map/npc/009-3')
-rw-r--r-- | world/map/npc/009-3/sword.txt | 298 |
1 files changed, 140 insertions, 158 deletions
diff --git a/world/map/npc/009-3/sword.txt b/world/map/npc/009-3/sword.txt index fbb47433..169dd7f7 100644 --- a/world/map/npc/009-3/sword.txt +++ b/world/map/npc/009-3/sword.txt @@ -1,185 +1,167 @@ -009-3.gat,26,100,0 script #MysticSword#_M 127,{ - if (getskilllv(SKILL_MAGIC)) - goto L_message; - close; +009-3.gat,26,100,0|script|#MysticSword#_M|127,{ + if (getskilllv(SKILL_MAGIC)) + goto L_message; + close; L_message: - set @Q_MASK, NIBBLE_6_MASK; - set @Q_SHIFT, NIBBLE_6_SHIFT; - set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT; - - // Set up SkillUp function - set @SUP_id, SKILL_MAGIC_WAR; - set @SUP_name$, "War Magic"; - - set @STATUS_INITIAL, 0; - set @STATUS_LEARNED_FLAREDART, 1; - set @STATUS_LEARNED_MAGICBLADE, 2; - set @STATUS_LEVEL2, 3; - set @STATUS_W11, 4; - set @STATUS_W12, 5; - set @STATUS_W11_12, 6; - set @STATUS_L2_ALLSPELLS, 7; - - if (@Q_status == @STATUS_INITIAL) goto L_Initial; - if (@Q_status == @STATUS_LEARNED_FLAREDART) goto L_PostFlareDart; - if (@Q_status == @STATUS_LEARNED_MAGICBLADE) goto L_PostFlareDart_teach2; - if (@Q_status == @STATUS_LEVEL2) goto L_L2_W11; - if (@Q_status == @STATUS_W12) goto L_L2_W11; - if (@Q_status == @STATUS_W11) goto L_L2_almost_done; - if (@Q_status == @STATUS_W11_12) goto L_L2_almost_done; - - mes "[Magic Sword]"; - mes "\"Come back when thou art stronger.\""; - close; + set @Q_MASK, NIBBLE_6_MASK; + set @Q_SHIFT, NIBBLE_6_SHIFT; + set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT; + + // Set up SkillUp function + set @SUP_id, SKILL_MAGIC_WAR; + set @SUP_name$, "War Magic"; + + set @STATUS_INITIAL, 0; + set @STATUS_LEARNED_FLAREDART, 1; + set @STATUS_LEARNED_MAGICBLADE, 2; + set @STATUS_LEVEL2, 3; + set @STATUS_W11, 4; + set @STATUS_W12, 5; + set @STATUS_W11_12, 6; + set @STATUS_L2_ALLSPELLS, 7; + + if (@Q_status == @STATUS_INITIAL) goto L_Initial; + if (@Q_status == @STATUS_LEARNED_FLAREDART) goto L_PostFlareDart; + if (@Q_status == @STATUS_LEARNED_MAGICBLADE) goto L_PostFlareDart_teach2; + if (@Q_status == @STATUS_LEVEL2) goto L_L2_W11; + if (@Q_status == @STATUS_W12) goto L_L2_W11; + if (@Q_status == @STATUS_W11) goto L_L2_almost_done; + if (@Q_status == @STATUS_W11_12) goto L_L2_almost_done; + + mes "[Magic Sword]"; + mes "\"Come back when thou art stronger.\""; + close; L_Initial: - mes "[Magic Sword]"; - mes "As you look at the sword, you suddenly hear a voice in your head!"; - mes "\"Welcome to my prison, mortal!\""; - next; - - mes "[Magic Sword]"; - mes "Well, either you are going mad, or that sword in the stone is talking to you."; - next; - - mes "[Magic Sword]"; - mes "Or, well, both."; - next; - - mes "[Magic Sword]"; - mes "The deep basso voice continues."; - mes "\"I know not what brought thee hither, but I kindly ask that thou leavest me alone in my sorrow.\""; - next; - - menu - "Leave", L_Close, - "Sorry.", -, - "Who or what are you?", -, - "What sorrow?", -, - "Can I help?", -, - "Can you teach me magic?", -; - - mes "[Magic Sword]"; - mes "There is no answer."; - close; + mes "[Magic Sword]"; + mes "As you look at the sword, you suddenly hear a voice in your head!"; + mes "\"Welcome to my prison, mortal!\""; + next; + mes "[Magic Sword]"; + mes "Well, either you are going mad, or that sword in the stone is talking to you."; + next; + mes "[Magic Sword]"; + mes "Or, well, both."; + next; + mes "[Magic Sword]"; + mes "The deep basso voice continues."; + mes "\"I know not what brought thee hither, but I kindly ask that thou leavest me alone in my sorrow.\""; + next; + menu + "Leave", L_Close, + "Sorry.", -, + "Who or what are you?", -, + "What sorrow?", -, + "Can I help?", -, + "Can you teach me magic?", -; + mes "[Magic Sword]"; + mes "There is no answer."; + close; L_PostFlareDart: - mes "[Magic Sword]"; - mes "As you look at the sword, you hear a deep voice resounding in your head."; - mes "\"Welcome, mortal!\""; - next; - - menu - "Hi! How are you?", L_PostFlareDart_hi, - "Can you teach me magic?", L_PostFlareDart_teach, - "Your sister sent me.", L_PostFlareDart_sister, - "Bye!", -; - close; + mes "[Magic Sword]"; + mes "As you look at the sword, you hear a deep voice resounding in your head."; + mes "\"Welcome, mortal!\""; + next; + menu + "Hi! How are you?", L_PostFlareDart_hi, + "Can you teach me magic?", L_PostFlareDart_teach, + "Your sister sent me.", L_PostFlareDart_sister, + "Bye!", -; + close; L_PostFlareDart_hi: - mes "[Magic Sword]"; - mes "\"Mortal... I have seen pain and death beyond thine reckoning! Mock me not with thine idle questions!\""; - close; + mes "[Magic Sword]"; + mes "\"Mortal... I have seen pain and death beyond thine reckoning! Mock me not with thine idle questions!\""; + close; L_PostFlareDart_sister: - mes "[Magic Sword]"; - mes "\"My sister...? Alas! I remember now; abandoned she was, just as I; buried in stone, never to be wielded again.\""; - mes "\"Wherefore did she send thee?\""; - next; - - menu "She asked me to ask you to teach me a spell.", -; + mes "[Magic Sword]"; + mes "\"My sister...? Alas! I remember now; abandoned she was, just as I; buried in stone, never to be wielded again.\""; + mes "\"Wherefore did she send thee?\""; + next; + menu + "She asked me to ask you to teach me a spell.", -; L_PostFlareDart_teach: - mes "[Magic Sword]"; - mes "\"Beware, mortal... the only spells I can teach thee are those of the school of war. Dark and dreary spells, that lot! Pain and misery is all they bring...\""; - next; - - mes "[Magic Sword]"; - mes "The sword's voice is growing apprehensive."; - mes "\"Once a spell has been learned, it cannot be taken back, no more than a death can be undone. So be careful, mortal... dost thou truly wish to know the secrets of thus destructive power?\""; - next; - - menu - "Yes.", -, - "No.", L_Close; - - mes "[Magic Sword]"; - mes "\"So thou art bound to the path of War, as am I, as is my sister...\""; - next; - - mes "[Magic Sword]"; - mes "\"So be it, fellow warrior. Hear the incantation for the blade spell: '" + getspellinvocation("magic-blade") + "'\""; - mes "\"Hold a knife, sharp or regular, when thou speakest it.\""; - set @Q_status, @STATUS_LEARNED_MAGICBLADE; - callsub S_update_var; - next; - - mes "[Magic Sword]"; - mes "\"But beware... the path of war that thou hast embarked upon is one from which few return. May luck be on thy side...\""; - close; + mes "[Magic Sword]"; + mes "\"Beware, mortal... the only spells I can teach thee are those of the school of war. Dark and dreary spells, that lot! Pain and misery is all they bring...\""; + next; + mes "[Magic Sword]"; + mes "The sword's voice is growing apprehensive."; + mes "\"Once a spell has been learned, it cannot be taken back, no more than a death can be undone. So be careful, mortal... dost thou truly wish to know the secrets of thus destructive power?\""; + next; + menu + "Yes.", -, + "No.", L_Close; + mes "[Magic Sword]"; + mes "\"So thou art bound to the path of War, as am I, as is my sister...\""; + next; + mes "[Magic Sword]"; + mes "\"So be it, fellow warrior. Hear the incantation for the blade spell: '" + getspellinvocation("magic-blade") + "'\""; + mes "\"Hold a knife, sharp or regular, when thou speakest it.\""; + set @Q_status, @STATUS_LEARNED_MAGICBLADE; + callsub S_update_var; + next; + mes "[Magic Sword]"; + mes "\"But beware... the path of war that thou hast embarked upon is one from which few return. May luck be on thy side...\""; + close; L_PostFlareDart_teach2: - mes "[Magic Sword]"; - mes "\"Seek out my sister, and leave me alone in my sorrows.\""; - next; + mes "[Magic Sword]"; + mes "\"Seek out my sister, and leave me alone in my sorrows.\""; + next; L_Close: - close; + close; L_L2_W11: - mes "[Magic Sword]"; - mes "\"Thou hast returned. That must mean that thy wish to learn the magic of war is still alive?\""; - next; - menu - "No, I just wanted to say `hi'.", L_sayhi, - "Yes, teach me more!", -; - - mes "[Magic Sword]"; - mes "\"If that is thou wishest, I shall not stop thee. But do not expect to find merriment down this road.\""; - mes "\"I must ask that thou sacrificest five thousand monster points for this, however.\""; - menu - "No, I don't want that.", L_farewell, - "Very well.", -; - - if (Mobpt < 5000) goto L_lacking_mobpoints; - - mes "[Magic Sword]"; - mes "\"So be it, then.\""; - mes "[1000 experience points]"; - set Mobpt, Mobpt - 5000; - getexp 1000, 0; - set @Q_status, @Q_status + 1; - callsub S_update_var; - next; - - mes "[Magic Sword]"; - mes "\"The spell I shall teach thee is the hail of arrows spell. It will make arrows fall down from the heavens unto thy enemies.\""; - next; - - mes "[Magic Sword]"; - mes "\"Take twenty arrows, sprinkle sulphur powder over them, and then speak '" + getspellinvocation("arrow-hail") + "'. Throw them high up in the air, and watch the hail unfold before thy feet.\""; - close; - + mes "[Magic Sword]"; + mes "\"Thou hast returned. That must mean that thy wish to learn the magic of war is still alive?\""; + next; + menu + "No, I just wanted to say `hi'.", L_sayhi, + "Yes, teach me more!", -; + mes "[Magic Sword]"; + mes "\"If that is thou wishest, I shall not stop thee. But do not expect to find merriment down this road.\""; + mes "\"I must ask that thou sacrificest five thousand monster points for this, however.\""; + menu + "No, I don't want that.", L_farewell, + "Very well.", -; + if (Mobpt < 5000) + goto L_lacking_mobpoints; + mes "[Magic Sword]"; + mes "\"So be it, then.\""; + mes "[1000 experience points]"; + set Mobpt, Mobpt - 5000; + getexp 1000, 0; + set @Q_status, @Q_status + 1; + callsub S_update_var; + next; + mes "[Magic Sword]"; + mes "\"The spell I shall teach thee is the hail of arrows spell. It will make arrows fall down from the heavens unto thy enemies.\""; + next; + mes "[Magic Sword]"; + mes "\"Take twenty arrows, sprinkle sulphur powder over them, and then speak '" + getspellinvocation("arrow-hail") + "'. Throw them high up in the air, and watch the hail unfold before thy feet.\""; + close; L_L2_almost_done: - mes "[Magic Sword]"; - mes "\"Return to my sister now. I expect that she shall teach thee one more spell.\""; - close; + mes "[Magic Sword]"; + mes "\"Return to my sister now. I expect that she shall teach thee one more spell.\""; + close; L_lacking_mobpoints: - mes "[Magic Sword]"; - mes "\"Thou lackest the monster points needed to prove thy worthiness. I shall not reveal more to thee until thou hast slain more monsters.\""; - close; + mes "[Magic Sword]"; + mes "\"Thou lackest the monster points needed to prove thy worthiness. I shall not reveal more to thee until thou hast slain more monsters.\""; + close; L_sayhi: - mes "[Magic Sword]"; - mes "\"Please leave me in peace.\""; - close; + mes "[Magic Sword]"; + mes "\"Please leave me in peace.\""; + close; S_update_var: - set QUEST_MAGIC, - (QUEST_MAGIC & ~(@Q_MASK) - | (@Q_status << @Q_SHIFT)); - return; + set QUEST_MAGIC, (QUEST_MAGIC & ~(@Q_MASK) | (@Q_status << @Q_SHIFT)); + return; } |