summaryrefslogtreecommitdiff
path: root/world/map/npc/009-2/nicholas.txt
diff options
context:
space:
mode:
authorali-g <gauvain.dauchy@free.fr>2011-10-29 08:25:29 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2011-10-30 10:28:32 +0100
commit83e0ff876dcb56645a4b1c6d137745764e4df201 (patch)
tree3931f42c6ba8ea4ca51f398101622e1c4f80ed44 /world/map/npc/009-2/nicholas.txt
parent885cabc8f3aaa58a57b343d4a54afdeb0ea68a87 (diff)
downloadserverdata-83e0ff876dcb56645a4b1c6d137745764e4df201.tar.gz
serverdata-83e0ff876dcb56645a4b1c6d137745764e4df201.tar.bz2
serverdata-83e0ff876dcb56645a4b1c6d137745764e4df201.tar.xz
serverdata-83e0ff876dcb56645a4b1c6d137745764e4df201.zip
Made the name of each item be the same everywhere.
Changed some names in item_db.txt and the same one in corresponding scripts.
Diffstat (limited to 'world/map/npc/009-2/nicholas.txt')
-rw-r--r--world/map/npc/009-2/nicholas.txt32
1 files changed, 16 insertions, 16 deletions
diff --git a/world/map/npc/009-2/nicholas.txt b/world/map/npc/009-2/nicholas.txt
index 043705dd..fbffd3e8 100644
--- a/world/map/npc/009-2/nicholas.txt
+++ b/world/map/npc/009-2/nicholas.txt
@@ -47,11 +47,11 @@ L_Check:
mes "[Nicholas]";
mes "\"Let me take a look at how much you have...\"";
next;
- if ( (countitem("IngotIron")<3) || (countitem("Coal") < 6) )
+ if ( (countitem("IronIngot")<3) || (countitem("Coal") < 6) )
goto L_NoItem;
- if ( (countitem("IngotIron")<6) || (countitem("Coal") < 12) )
+ if ( (countitem("IronIngot")<6) || (countitem("Coal") < 12) )
goto L_StageA;
- if ( (countitem("IngotIron")<9) || (countitem("Coal") < 18) )
+ if ( (countitem("IronIngot")<9) || (countitem("Coal") < 18) )
goto L_StageB;
goto L_StageC;
@@ -111,13 +111,13 @@ L_main_menu:
L_main_menu_post_setzer:
- if ( (countitem("IngotIron")<3) || (countitem("Coal") <6) )
+ if ( (countitem("IronIngot")<3) || (countitem("Coal") <6) )
goto L_no_more_helmets;
set @choice$[@choices_nr], "Knight's Helmet (3 Iron Ingots & 6 Coal).";
set @choice_idx[@choices_nr], @CHOICE_KNIGHT;
set @choices_nr, 1 + @choices_nr;
- if ( (countitem("IngotIron")<6) || (countitem("Coal") < 12) )
+ if ( (countitem("IronIngot")<6) || (countitem("Coal") < 12) )
goto L_no_more_helmets;
set @choice$[@choices_nr], "Crusade Helmet (6 Iron Ingots & 12 Coal).";
set @choice_idx[@choices_nr], @CHOICE_CRUSADE;
@@ -127,7 +127,7 @@ L_main_menu_post_setzer:
set @choice_idx[@choices_nr], @CHOICE_SHIELD;
set @choices_nr, 1 + @choices_nr;
- if ( (countitem("IngotIron")<9) || (countitem("Coal") < 18) )
+ if ( (countitem("IronIngot")<9) || (countitem("Coal") < 18) )
goto L_no_more_helmets;
set @choice$[@choices_nr], "Warlord Helmet (9 Iron Ingots & 18 Coal).";
set @choice_idx[@choices_nr], @CHOICE_WARLORD;
@@ -182,39 +182,39 @@ L_NoMoney:
L_YesKnight:
if (zeny < 10000)
goto L_NoMoney;
- if ( (countitem("IngotIron")<3) || (countitem("Coal") < 6) )
+ if ( (countitem("IronIngot")<3) || (countitem("Coal") < 6) )
goto L_NoItem;
getinventorylist;
if (@inventorylist_count == 100)
goto L_TooMany;
set zeny, zeny - 10000;
- delitem "IngotIron", 3;
+ delitem "IronIngot", 3;
delitem "Coal", 6;
getitem "KnightsHelmet", 1;
goto L_Done;
L_YesCrusade:
if (zeny < 10000) goto L_NoMoney;
- if ( (countitem("IngotIron")<6) || (countitem("Coal") < 12) )
+ if ( (countitem("IronIngot")<6) || (countitem("Coal") < 12) )
goto L_NoItem;
getinventorylist;
if (@inventorylist_count == 100)
goto L_TooMany;
set zeny, zeny-10000;
- delitem "IngotIron", 6;
+ delitem "IronIngot", 6;
delitem "Coal", 12;
getitem "CrusadeHelmet", 1;
goto L_Done;
L_YesWarlord:
if (zeny < 10000) goto L_NoMoney;
- if ( (countitem("IngotIron")<9) || (countitem("Coal") < 18) )
+ if ( (countitem("IronIngot")<9) || (countitem("Coal") < 18) )
goto L_NoItem;
getinventorylist;
if (@inventorylist_count == 100)
goto L_TooMany;
set zeny, zeny-10000;
- delitem "IngotIron", 9;
+ delitem "IronIngot", 9;
delitem "Coal", 18;
getitem "WarlordHelmet", 1;
goto L_Done;
@@ -247,7 +247,7 @@ L_YesShield:
goto L_ShieldNoZeny;
if (countitem("InfantryHelmet") < 2)
goto L_ShieldNoInfantry;
- if (countitem("IngotIron") < 6)
+ if (countitem("IronIngot") < 6)
goto L_ShieldNoIngot;
if (countitem("Coal") < 12)
goto L_ShieldNoCoal;
@@ -262,7 +262,7 @@ L_YesShield:
delitem "InfantryHelmet", 1;
delitem "InfantryHelmet", 1;
delitem "LeatherPatch", 1;
- delitem "IngotIron", 6;
+ delitem "IronIngot", 6;
delitem "Coal", 12;
set zeny, zeny - 20000;
@@ -334,7 +334,7 @@ L_SetzerQuest:
"HOW much? Nevermind then!", L_Pass;
if (zeny < 50000)
goto L_SetzerNoZeny;
- if ( (countitem("IngotIron") < 3) || (countitem("Coal") < 6) )
+ if ( (countitem("IronIngot") < 3) || (countitem("Coal") < 6) )
goto L_SetzerNoIngot;
if (countitem("MonsterOilPotion") < 1)
goto L_SetzerNoMonsterOil;
@@ -345,7 +345,7 @@ L_SetzerQuest:
mes "[Nicholas]";
mes "Nicholas takes the items, heats up your sword and pounds it with a heavy hammer. As you watch, it turns thinner and flatter. Finally he pours the monster oil over it, heats the metal up again and douses it in water.";
set zeny, zeny - 50000;
- delitem "IngotIron", 3;
+ delitem "IronIngot", 3;
delitem "Coal", 6;
delitem "MonsterOilPotion", 1;
delitem "ShortSword", 1;