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author | Ben Longbons <b.r.longbons@gmail.com> | 2014-04-02 11:06:32 -0700 |
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committer | Ben Longbons <b.r.longbons@gmail.com> | 2014-04-02 22:21:29 -0700 |
commit | c0ba38cd4b68491e28e467889804ebc09c9c002e (patch) | |
tree | af2890e6fe20990d2a9b7c94b991be58f25a5d52 /world/map/npc/009-2/nicholas.txt | |
parent | 514a2f05cb335c1e9210fea58bc9a9a58478283f (diff) | |
download | serverdata-c0ba38cd4b68491e28e467889804ebc09c9c002e.tar.gz serverdata-c0ba38cd4b68491e28e467889804ebc09c9c002e.tar.bz2 serverdata-c0ba38cd4b68491e28e467889804ebc09c9c002e.tar.xz serverdata-c0ba38cd4b68491e28e467889804ebc09c9c002e.zip |
Clean up main scripts
Diffstat (limited to 'world/map/npc/009-2/nicholas.txt')
-rw-r--r-- | world/map/npc/009-2/nicholas.txt | 29 |
1 files changed, 19 insertions, 10 deletions
diff --git a/world/map/npc/009-2/nicholas.txt b/world/map/npc/009-2/nicholas.txt index d43b7df0..8c105b02 100644 --- a/world/map/npc/009-2/nicholas.txt +++ b/world/map/npc/009-2/nicholas.txt @@ -108,6 +108,7 @@ L_main_menu: set @choice$[@choices_nr], "Can you make my Short Sword better?"; set @choice_idx[@choices_nr], @CHOICE_SETZER; set @choices_nr, 1 + @choices_nr; + goto L_main_menu_post_setzer; L_main_menu_post_setzer: @@ -132,19 +133,21 @@ L_main_menu_post_setzer: set @choice$[@choices_nr], "Warlord Helmet (9 Iron Ingots & 18 Coal)."; set @choice_idx[@choices_nr], @CHOICE_WARLORD; set @choices_nr, 1 + @choices_nr; + goto L_no_more_helmets; L_no_more_helmets: set @choice$[@choices_nr], "No thanks."; set @choice_idx[@choices_nr], @CHOICE_CANCEL; set @choices_nr, 1 + @choices_nr; menu - @choice$[0], -, - @choice$[1], -, - @choice$[2], -, - @choice$[3], -, - @choice$[4], -, - @choice$[5], -; - + @choice$[0], L_MenuItems, + @choice$[1], L_MenuItems, + @choice$[2], L_MenuItems, + @choice$[3], L_MenuItems, + @choice$[4], L_MenuItems, + @choice$[5], L_MenuItems; + +L_MenuItems: set @menu, @menu - 1; if (@menu >= @choices_nr) close; @@ -225,8 +228,10 @@ L_YesShield: mes "\"No, this iron is too brittle; for something as large as a shield I need to mix in softer iron. Can I see if you have anything suitable?\""; next; menu - "Sure, have a look!", -, + "Sure, have a look!", L_Next, "No.", L_Pass; + +L_Next: if (countitem("InfantryHelmet") == 1) goto L_MoreInfantry; if (countitem("InfantryHelmet") == 0) @@ -240,9 +245,11 @@ L_YesShield: callsub L_Update_Var; next; menu - "Here you are!", -, + "Here you are!", L_Next1, "Where can I get a Leather Patch?", L_WhereLeather, "No way.", L_Pass; + +L_Next1: if (Zeny < 20000) goto L_ShieldNoZeny; if (countitem("InfantryHelmet") < 2) @@ -329,9 +336,11 @@ L_SetzerQuest: callsub L_Update_Var; next; menu - "Here you are.", -, + "Here you are.", L_Next2, "Monster oil? What's that?", L_ExplainMonsterOil, "HOW much? Nevermind then!", L_Pass; + +L_Next2: if (Zeny < 50000) goto L_SetzerNoZeny; if ( (countitem("IronIngot") < 3) || (countitem("Coal") < 6) ) |