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author | ali-g <gauvain.dauchy@free.fr> | 2011-10-29 08:25:29 +0200 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-10-30 10:28:32 +0100 |
commit | 83e0ff876dcb56645a4b1c6d137745764e4df201 (patch) | |
tree | 3931f42c6ba8ea4ca51f398101622e1c4f80ed44 /world/map/npc/009-2/nicholas.txt | |
parent | 885cabc8f3aaa58a57b343d4a54afdeb0ea68a87 (diff) | |
download | serverdata-83e0ff876dcb56645a4b1c6d137745764e4df201.tar.gz serverdata-83e0ff876dcb56645a4b1c6d137745764e4df201.tar.bz2 serverdata-83e0ff876dcb56645a4b1c6d137745764e4df201.tar.xz serverdata-83e0ff876dcb56645a4b1c6d137745764e4df201.zip |
Made the name of each item be the same everywhere.
Changed some names in item_db.txt and the same one in corresponding scripts.
Diffstat (limited to 'world/map/npc/009-2/nicholas.txt')
-rw-r--r-- | world/map/npc/009-2/nicholas.txt | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/world/map/npc/009-2/nicholas.txt b/world/map/npc/009-2/nicholas.txt index 043705dd..fbffd3e8 100644 --- a/world/map/npc/009-2/nicholas.txt +++ b/world/map/npc/009-2/nicholas.txt @@ -47,11 +47,11 @@ L_Check: mes "[Nicholas]"; mes "\"Let me take a look at how much you have...\""; next; - if ( (countitem("IngotIron")<3) || (countitem("Coal") < 6) ) + if ( (countitem("IronIngot")<3) || (countitem("Coal") < 6) ) goto L_NoItem; - if ( (countitem("IngotIron")<6) || (countitem("Coal") < 12) ) + if ( (countitem("IronIngot")<6) || (countitem("Coal") < 12) ) goto L_StageA; - if ( (countitem("IngotIron")<9) || (countitem("Coal") < 18) ) + if ( (countitem("IronIngot")<9) || (countitem("Coal") < 18) ) goto L_StageB; goto L_StageC; @@ -111,13 +111,13 @@ L_main_menu: L_main_menu_post_setzer: - if ( (countitem("IngotIron")<3) || (countitem("Coal") <6) ) + if ( (countitem("IronIngot")<3) || (countitem("Coal") <6) ) goto L_no_more_helmets; set @choice$[@choices_nr], "Knight's Helmet (3 Iron Ingots & 6 Coal)."; set @choice_idx[@choices_nr], @CHOICE_KNIGHT; set @choices_nr, 1 + @choices_nr; - if ( (countitem("IngotIron")<6) || (countitem("Coal") < 12) ) + if ( (countitem("IronIngot")<6) || (countitem("Coal") < 12) ) goto L_no_more_helmets; set @choice$[@choices_nr], "Crusade Helmet (6 Iron Ingots & 12 Coal)."; set @choice_idx[@choices_nr], @CHOICE_CRUSADE; @@ -127,7 +127,7 @@ L_main_menu_post_setzer: set @choice_idx[@choices_nr], @CHOICE_SHIELD; set @choices_nr, 1 + @choices_nr; - if ( (countitem("IngotIron")<9) || (countitem("Coal") < 18) ) + if ( (countitem("IronIngot")<9) || (countitem("Coal") < 18) ) goto L_no_more_helmets; set @choice$[@choices_nr], "Warlord Helmet (9 Iron Ingots & 18 Coal)."; set @choice_idx[@choices_nr], @CHOICE_WARLORD; @@ -182,39 +182,39 @@ L_NoMoney: L_YesKnight: if (zeny < 10000) goto L_NoMoney; - if ( (countitem("IngotIron")<3) || (countitem("Coal") < 6) ) + if ( (countitem("IronIngot")<3) || (countitem("Coal") < 6) ) goto L_NoItem; getinventorylist; if (@inventorylist_count == 100) goto L_TooMany; set zeny, zeny - 10000; - delitem "IngotIron", 3; + delitem "IronIngot", 3; delitem "Coal", 6; getitem "KnightsHelmet", 1; goto L_Done; L_YesCrusade: if (zeny < 10000) goto L_NoMoney; - if ( (countitem("IngotIron")<6) || (countitem("Coal") < 12) ) + if ( (countitem("IronIngot")<6) || (countitem("Coal") < 12) ) goto L_NoItem; getinventorylist; if (@inventorylist_count == 100) goto L_TooMany; set zeny, zeny-10000; - delitem "IngotIron", 6; + delitem "IronIngot", 6; delitem "Coal", 12; getitem "CrusadeHelmet", 1; goto L_Done; L_YesWarlord: if (zeny < 10000) goto L_NoMoney; - if ( (countitem("IngotIron")<9) || (countitem("Coal") < 18) ) + if ( (countitem("IronIngot")<9) || (countitem("Coal") < 18) ) goto L_NoItem; getinventorylist; if (@inventorylist_count == 100) goto L_TooMany; set zeny, zeny-10000; - delitem "IngotIron", 9; + delitem "IronIngot", 9; delitem "Coal", 18; getitem "WarlordHelmet", 1; goto L_Done; @@ -247,7 +247,7 @@ L_YesShield: goto L_ShieldNoZeny; if (countitem("InfantryHelmet") < 2) goto L_ShieldNoInfantry; - if (countitem("IngotIron") < 6) + if (countitem("IronIngot") < 6) goto L_ShieldNoIngot; if (countitem("Coal") < 12) goto L_ShieldNoCoal; @@ -262,7 +262,7 @@ L_YesShield: delitem "InfantryHelmet", 1; delitem "InfantryHelmet", 1; delitem "LeatherPatch", 1; - delitem "IngotIron", 6; + delitem "IronIngot", 6; delitem "Coal", 12; set zeny, zeny - 20000; @@ -334,7 +334,7 @@ L_SetzerQuest: "HOW much? Nevermind then!", L_Pass; if (zeny < 50000) goto L_SetzerNoZeny; - if ( (countitem("IngotIron") < 3) || (countitem("Coal") < 6) ) + if ( (countitem("IronIngot") < 3) || (countitem("Coal") < 6) ) goto L_SetzerNoIngot; if (countitem("MonsterOilPotion") < 1) goto L_SetzerNoMonsterOil; @@ -345,7 +345,7 @@ L_SetzerQuest: mes "[Nicholas]"; mes "Nicholas takes the items, heats up your sword and pounds it with a heavy hammer. As you watch, it turns thinner and flatter. Finally he pours the monster oil over it, heats the metal up again and douses it in water."; set zeny, zeny - 50000; - delitem "IngotIron", 3; + delitem "IronIngot", 3; delitem "Coal", 6; delitem "MonsterOilPotion", 1; delitem "ShortSword", 1; |