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authorThe Kandiman <kandiman@kandiman.(none)>2011-09-05 00:59:06 -0400
committerJessica Tölke <jtoelke@mail.upb.de>2011-09-06 11:15:32 +0200
commita023cf16f0ec841620c975862cb5a96de99c577f (patch)
tree130b6e00993dbe275444743102031a2117c2f423 /world/map/npc/009-2/inspector.txt
parent7ee49eb4acf3a6c047e18f36695c407740cfc523 (diff)
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Tab conversion project. Maps 007-1 to 010-2 complete.
Diffstat (limited to 'world/map/npc/009-2/inspector.txt')
-rw-r--r--world/map/npc/009-2/inspector.txt178
1 files changed, 88 insertions, 90 deletions
diff --git a/world/map/npc/009-2/inspector.txt b/world/map/npc/009-2/inspector.txt
index f25d026a..e1461584 100644
--- a/world/map/npc/009-2/inspector.txt
+++ b/world/map/npc/009-2/inspector.txt
@@ -1,127 +1,125 @@
//
-009-2.gat,24,99,0 script Inspector#Hurnscald 150,{
- if (Inspector == 0 && BaseLevel >= 30) goto L_NohMask_Start;
- if (Inspector == 1) goto L_NohMask_AskVillage;
- if (Inspector == 2) goto L_NohMask_OldWoman;
- if (Inspector == 3) goto L_NohMask_TheaterMask;
- if (Inspector == 4) goto L_NohMask_TravelingTroupe;
- if (Inspector == 5) goto L_NohMask_OldMan;
- if (Inspector == 6) goto L_NohMask_OldMan_2;
- if (Inspector == 7) goto L_NohMask_Alibi;
- if (Inspector == 8) goto L_NohMask_Alibi_2;
- if (Inspector == 9) goto L_NohMask_Alibi_3;
- if (Inspector == 10) goto L_NohMask_Satchel;
- if (Inspector == 11) goto L_NohMask_Basement;
- if (Inspector == 12) goto L_NohMask_Note;
- if (Inspector == 13) goto L_NohMask_TravelingTroupe_2;
- if (Inspector == 14) goto L_NohMask_Over;
- if (Inspector == 15) goto L_NohMask_End;
- mes "[Inspector]";
- mes "\"I'm sorry, but I'm busy looking into this string of robberies.\"";
- close;
+009-2.gat,24,99,0|script|Inspector#Hurnscald|150,{
+ if (Inspector == 0 && BaseLevel >= 30) goto L_NohMask_Start;
+ if (Inspector == 1) goto L_NohMask_AskVillage;
+ if (Inspector == 2) goto L_NohMask_OldWoman;
+ if (Inspector == 3) goto L_NohMask_TheaterMask;
+ if (Inspector == 4) goto L_NohMask_TravelingTroupe;
+ if (Inspector == 5) goto L_NohMask_OldMan;
+ if (Inspector == 6) goto L_NohMask_OldMan_2;
+ if (Inspector == 7) goto L_NohMask_Alibi;
+ if (Inspector == 8) goto L_NohMask_Alibi_2;
+ if (Inspector == 9) goto L_NohMask_Alibi_3;
+ if (Inspector == 10) goto L_NohMask_Satchel;
+ if (Inspector == 11) goto L_NohMask_Basement;
+ if (Inspector == 12) goto L_NohMask_Note;
+ if (Inspector == 13) goto L_NohMask_TravelingTroupe_2;
+ if (Inspector == 14) goto L_NohMask_Over;
+ if (Inspector == 15) goto L_NohMask_End;
+ mes "[Inspector]";
+ mes "\"I'm sorry, but I'm busy looking into this string of robberies.\"";
+ close;
L_NohMask_Start:
- mes "\"Hmm...what to do.\"";
- mes "He looks up and into your face.";
- next;
-
- mes "[Inspector]";
- mes "\"You look capable, will you help me solve these robberies?\"";
- next;
-
- menu
- "Yes", L_NohMask_Accept,
- "No", -;
- close;
+ mes "\"Hmm...what to do.\"";
+ mes "He looks up and into your face.";
+ next;
+ mes "[Inspector]";
+ mes "\"You look capable, will you help me solve these robberies?\"";
+ next;
+ menu
+ "Yes", L_NohMask_Accept,
+ "No", -;
+ close;
L_NohMask_Accept:
- set Inspector, 1;
- mes "[Inspector]";
- mes "\"Ok then. I'd like you to ask the villagers about the recent string of robberies.\"";
- close;
+ set Inspector, 1;
+ mes "[Inspector]";
+ mes "\"Ok then. I'd like you to ask the villagers about the recent string of robberies.\"";
+ close;
L_NohMask_AskVillage:
- mes "[Inspector]";
- mes "\"Please continue talking to the villagers.\"";
- close;
+ mes "[Inspector]";
+ mes "\"Please continue talking to the villagers.\"";
+ close;
L_NohMask_OldWoman:
- mes "[Inspector]";
- mes "\"Hm...I don't know if I trust her eyesight or memory. See if someone else knows anything.\"";
- close;
+ mes "[Inspector]";
+ mes "\"Hm...I don't know if I trust her eyesight or memory. See if someone else knows anything.\"";
+ close;
L_NohMask_TheaterMask:
- set Inspector, 4;
- mes "[Inspector]";
- mes "\"Someone in a theater mask, eh? There was a traveling theater troupe in town recently, but they've moved on to Tulimshar. Please go talk to their leader about this.\"";
- close;
+ set Inspector, 4;
+ mes "[Inspector]";
+ mes "\"Someone in a theater mask, eh? There was a traveling theater troupe in town recently, but they've moved on to Tulimshar. Please go talk to their leader about this.\"";
+ close;
L_NohMask_TravelingTroupe:
- mes "[Inspector]";
- mes "\"Please go talk to the leader of the traveling troupe about the theater mask.\"";
- close;
+ mes "[Inspector]";
+ mes "\"Please go talk to the leader of the traveling troupe about the theater mask.\"";
+ close;
L_NohMask_OldMan:
- set Inspector, 6;
- mes "[Inspector]";
- mes "\"Hm...an old man? Could you interrogate him for me?\"";
- close;
+ set Inspector, 6;
+ mes "[Inspector]";
+ mes "\"Hm...an old man? Could you interrogate him for me?\"";
+ close;
L_NohMask_OldMan_2:
- mes "[Inspector]";
- mes "\"Have you talked with the old man yet?\"";
- close;
+ mes "[Inspector]";
+ mes "\"Have you talked with the old man yet?\"";
+ close;
L_NohMask_Alibi:
- mes "[Inspector]";
- mes "\"Can you verify that with his wife?\"";
- close;
+ mes "[Inspector]";
+ mes "\"Can you verify that with his wife?\"";
+ close;
L_NohMask_Alibi_2:
- set Inspector, 9;
- mes "[Inspector]";
- mes "\"Hm...then it couldn't be him. I'm not sure where to go from here, maybe you can find something else. Try talking to everyone again.\"";
- close;
+ set Inspector, 9;
+ mes "[Inspector]";
+ mes "\"Hm...then it couldn't be him. I'm not sure where to go from here, maybe you can find something else. Try talking to everyone again.\"";
+ close;
L_NohMask_Alibi_3:
- mes "[Inspector]";
- mes "\"Made any progress yet?\"";
- close;
+ mes "[Inspector]";
+ mes "\"Made any progress yet?\"";
+ close;
L_NohMask_Satchel:
- mes "[Inspector]";
- mes "\"Then go north and investigate!\"";
- close;
+ mes "[Inspector]";
+ mes "\"Then go north and investigate!\"";
+ close;
L_NohMask_Basement:
- mes "[Inspector]";
- mes "\"Did you look over the basement?\"";
- close;
+ mes "[Inspector]";
+ mes "\"Did you look over the basement?\"";
+ close;
L_NohMask_Note:
- set Inspector, 13;
- mes "[Inspector]";
- mes "\"What a strange note. I'll keep track of this, while you return the mask to the troupe.\"";
- mes "";
- mes "\"By the way, stay sharp! I may call upon you again.\"";
- close;
+ set Inspector, 13;
+ mes "[Inspector]";
+ mes "\"What a strange note. I'll keep track of this, while you return the mask to the troupe.\"";
+ mes "";
+ mes "\"By the way, stay sharp! I may call upon you again.\"";
+ close;
L_NohMask_TravelingTroupe_2:
- mes "[Inspector]";
- mes "\"Please return the mask to the traveling troupe.\"";
- close;
+ mes "[Inspector]";
+ mes "\"Please return the mask to the traveling troupe.\"";
+ close;
L_NohMask_Over:
- set Inspector, 15;
- mes "[Inspector]";
- mes "\"My men have found all of the stolen items. They were all in the mining camp. We still don't know who did it.\"";
- mes "[2500 experience points]";
- getexp 2500, 0;
- close;
+ set Inspector, 15;
+ mes "[Inspector]";
+ mes "\"My men have found all of the stolen items. They were all in the mining camp. We still don't know who did it.\"";
+ mes "[2500 experience points]";
+ getexp 2500, 0;
+ close;
L_NohMask_End:
- mes "[Inspector]";
- mes "\"Remember to stay sharp. I might need your help on another case.\"";
- close;
+ mes "[Inspector]";
+ mes "\"Remember to stay sharp. I might need your help on another case.\"";
+ close;
}