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authorJessica Tölke <jtoelke@mail.upb.de>2013-02-07 16:27:45 +0100
committerJessica Tölke <jtoelke@mail.upb.de>2013-02-12 23:05:14 +0100
commite6db4af9d0873d1b1b31680d54e5f8452000ea2b (patch)
tree7c8b2df6678625d2decc6095cfd87a207db034a0 /world/map/npc/009-2/alan.txt
parentc88ef1cbf878acd5439c3aef1cdac2f68436e0b5 (diff)
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Variable restructuring: move Inspector quest to nibble 3 of QUEST_Hurnscald.
Diffstat (limited to 'world/map/npc/009-2/alan.txt')
-rw-r--r--world/map/npc/009-2/alan.txt71
1 files changed, 38 insertions, 33 deletions
diff --git a/world/map/npc/009-2/alan.txt b/world/map/npc/009-2/alan.txt
index 1715fe72..65a36c0d 100644
--- a/world/map/npc/009-2/alan.txt
+++ b/world/map/npc/009-2/alan.txt
@@ -9,6 +9,8 @@
// Archer Shop Master
009-2.gat,99,23,0|script|Alan|125,{
+ callfunc "ClearVariables";
+
set @Q_MASK, NIBBLE_0_MASK;
set @Q_SHIFT, NIBBLE_0_SHIFT;
@@ -16,6 +18,8 @@
set @BROKENLOG_EXP, 15;
+ set @inspector, ((QUEST_Hurnscald & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT);
+
if (@Q_status == 1) goto L_State_1;
if (@Q_status == 2) goto L_State_2;
if (@Q_status == 3) goto L_State_3;
@@ -25,16 +29,16 @@
mes "[Alan]";
mes "\"When you want to buy something then please speak to my apprentice. I am only doing special requests.\"";
next;
- if (Inspector == 1)
+ if (@inspector == 1)
menu
"OK, thanks.", -,
"Can you make me a really good bow?", L_State_0_1,
"Have you seen anything strange recently that might be connected to the robberies?", L_NohMask_Answer;
- if (Inspector != 1)
+ if (@inspector != 1)
menu
"OK, thanks.", -,
"Can you make me a really good bow?", L_State_0_1;
- close;
+ goto L_Close;
L_State_0_1:
mes "[Alan]";
@@ -46,9 +50,8 @@ L_State_0_1:
mes "\"Sorry, I am not making these anymore.\"";
next;
menu
- "Oh, too bad.", -,
+ "Oh, too bad.", L_Close,
"What? Why not?", L_State_0_2;
- close;
L_State_0_2:
mes "[Alan]";
@@ -59,48 +62,46 @@ L_State_0_2:
callsub S_Update_Var;
next;
menu
- "Too bad.", -,
+ "Too bad.", L_Close,
"Did you ask him why?", L_State_0_3;
- close;
L_State_0_3:
mes "[Alan]";
mes "\"Sure I did. But he just told me to leave him alone. Maybe you could ask him what's wrong?\"";
next;
menu
- "OK, I'll ask him.", -,
+ "OK, I'll ask him.", L_Close,
"I am sure he got his reasons.", -;
- close;
L_State_1:
mes "[Alan]";
mes "\"Did you already ask Jack why he won't deliver me any more living wood?\"";
next;
- if (Inspector == 1)
+ if (@inspector == 1)
menu
"No, I haven't had the time yet.", -,
"No, I didn't find him yet.", L_State_1_1,
"Have you seen anything strange recently that might be connected to the robberies?", L_NohMask_Answer;
- if (Inspector != 1)
+ if (@inspector != 1)
menu
"No, I haven't had the time yet.", -,
"No, I didn't find him yet.", L_State_1_1;
- close;
+ goto L_Close;
L_State_1_1:
mes "[Alan]";
mes "\"When you leave my shop just go southwest over the village plaza. You can't miss it.\"";
- close;
+ goto L_Close;
L_State_2:
mes "[Alan]";
mes "\"Did you already ask Jack why he won't deliver me any more living wood?\"";
next;
- if (Inspector == 1)
+ if (@inspector == 1)
menu
"Yes, I did. He said that the trees turned into dangerous monsters.", -,
"Have you seen anything strange recently that might be connected to the robberies?", L_NohMask_Answer;
- if (Inspector != 1)
+ if (@inspector != 1)
menu
"Yes, I did. He said that the trees turned into dangerous monsters.", -;
mes "[Alan]";
@@ -109,23 +110,24 @@ L_State_2:
mes "Maybe you will find a piece of wood that is strong enough to become one of my forest bows.\"";
set @Q_status, 3;
callsub S_Update_Var;
- close;
+ goto L_Close;
L_State_3:
mes "[Alan]";
mes "\"How is the hunt going? Did you bring me any wood?\"";
- if (countitem("RawLog") < 1) close;
+ if (countitem("RawLog") < 1)
+ goto L_Close;
next;
- if (Inspector == 1)
+ if (@inspector == 1)
menu
"Here, take a look!", L_State_3_try,
"Yes, but I need it for something else.", -,
"Have you seen anything strange recently that might be connected to the robberies?", L_NohMask_Answer;
- if (Inspector != 1)
+ if (@inspector != 1)
menu
"Here, take a look!", L_State_3_try,
"Yes, but I need it for something else.", -;
- close;
+ goto L_Close;
L_State_3_try:
if (countitem("RawLog") < 1)
@@ -142,12 +144,12 @@ L_State_3_try:
next;
mes "[Alan]";
mes "\"Sorry, this log was too weak for one of my forest bows. Now it is junk. Give me another.\"";
- if (countitem("RawLog") < 1) close;
+ if (countitem("RawLog") < 1)
+ goto L_Close;
next;
menu
"Sure, here you go.", L_State_3_try,
- "Hey! Stop breaking my stuff!", -;
- close;
+ "Hey! Stop breaking my stuff!", L_Close;
L_State_3_success:
mes "Alan tries as hard as he can but the log won't bend.";
@@ -162,16 +164,16 @@ L_State_4:
mes "[Alan]";
mes "\"I can make you a really nice forest bow out of this. I just need 10,000 GP for material and work time.\"";
next;
- if (Inspector == 1)
+ if (@inspector == 1)
menu
"10,000??? What a ripoff!", -,
"Sure, here you go!", L_State_4_pay,
"Have you seen anything strange recently that might be connected to the robberies?", L_NohMask_Answer;
- if (Inspector != 1)
+ if (@inspector != 1)
menu
"10,000??? What a ripoff!", -,
"Sure, here you go!", L_State_4_pay;
- close;
+ goto L_Close;
L_State_4_pay:
if (Zeny < 10000)
@@ -185,36 +187,39 @@ L_State_4_pay:
callsub S_Update_Var;
mes "[Alan]";
mes "\"Here you go - have fun with it.\"";
- close;
+ goto L_Close;
L_State_4_nocash:
mes "[Alan]";
mes "\"Seems like you are out of cash.\"";
- close;
+ goto L_Close;
L_State_4_TooMany:
mes "[Alan]";
mes "\"Seems like you don't have room for this bow. Come back later.\"";
- close;
+ goto L_Close;
L_State_5:
mes "[Alan]";
mes "\"I hope you are satisfied with your forest bow. It is one of my best works.\"";
next;
- if (Inspector == 1)
+ if (@inspector == 1)
menu
- "I am!", -,
+ "I am!", L_Close,
"Have you seen anything strange recently that might be connected to the robberies?", L_NohMask_Answer;
- close;
L_NohMask_Answer:
mes "[Alan]";
mes "\"No.\"";
- close;
+ goto L_Close;
L_No_Log:
mes "[Alan]";
mes "\"Where should I look at? You don't have a raw log.\"";
+ goto L_Close;
+
+L_Close:
+ set @inspector, 0;
close;
S_Update_Var: