diff options
author | The Kandiman <kandiman@kandiman.(none)> | 2011-09-05 00:59:06 -0400 |
---|---|---|
committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-09-06 11:15:32 +0200 |
commit | a023cf16f0ec841620c975862cb5a96de99c577f (patch) | |
tree | 130b6e00993dbe275444743102031a2117c2f423 /world/map/npc/008-1/hinnak.txt | |
parent | 7ee49eb4acf3a6c047e18f36695c407740cfc523 (diff) | |
download | serverdata-a023cf16f0ec841620c975862cb5a96de99c577f.tar.gz serverdata-a023cf16f0ec841620c975862cb5a96de99c577f.tar.bz2 serverdata-a023cf16f0ec841620c975862cb5a96de99c577f.tar.xz serverdata-a023cf16f0ec841620c975862cb5a96de99c577f.zip |
Tab conversion project. Maps 007-1 to 010-2 complete.
Diffstat (limited to 'world/map/npc/008-1/hinnak.txt')
-rw-r--r-- | world/map/npc/008-1/hinnak.txt | 389 |
1 files changed, 185 insertions, 204 deletions
diff --git a/world/map/npc/008-1/hinnak.txt b/world/map/npc/008-1/hinnak.txt index 4d17310c..9e2c8cde 100644 --- a/world/map/npc/008-1/hinnak.txt +++ b/world/map/npc/008-1/hinnak.txt @@ -10,254 +10,235 @@ //Farmer -008-1.gat,101,30,0 script Hinnak 142, { - if (Inspector == 10) goto L_NohMask; +008-1.gat,101,30,0|script|Hinnak|142,{ + if (Inspector == 10) goto L_NohMask; L_No_NohMask: - if (QUEST_Scythe_state == 1) goto L_Exchange; - if (QUEST_Scythe_state == 2) goto L_ThanksAgain; - if (getequipid(equip_head) == 751) goto L_Intro_Hat; - - mes "[Farmer Hinnak]"; - mes "\"Argh! I hate them! I @#$% hate them! I @#$% hate these @#$% pinkies!\""; - next; - - menu - "You need some anger control therapy.", -, - "Why do you hate them?", L_Reason; - close; + if (QUEST_Scythe_state == 1) goto L_Exchange; + if (QUEST_Scythe_state == 2) goto L_ThanksAgain; + if (getequipid(equip_head) == 751) goto L_Intro_Hat; + + mes "[Farmer Hinnak]"; + mes "\"Argh! I hate them! I @#$% hate them! I @#$% hate these @#$% pinkies!\""; + next; + menu + "You need some anger control therapy.", -, + "Why do you hate them?", L_Reason; + close; L_Intro_Hat: - mes "The farmer lunges at you with a farming implement."; - next; - heal -50, 0; - - menu - "I'm out of here.", -, - "Whoa, what are you doing?", L_Intro_Hat_Explain; - close; + mes "The farmer lunges at you with a farming implement."; + next; + heal -50, 0; + menu + "I'm out of here.", -, + "Whoa, what are you doing?", L_Intro_Hat_Explain; + close; L_Intro_Hat_Explain: - mes "[Farmer Hinnak]"; - mes "\"Sorry, you look like a pinkie. They've been destroying my fields, and I guess I got a bit worked up.\""; - next; - goto L_Help; + mes "[Farmer Hinnak]"; + mes "\"Sorry, you look like a pinkie. They've been destroying my fields, and I guess I got a bit worked up.\""; + next; + goto L_Help; L_Reason: - mes "[Farmer Hinnak]"; - mes "\"These @#$% beasts are jumping around in my fields destroying all my harvest."; - mes "But they are too fast. I can't catch them.\""; - next; - - menu - "Want me to help you?", L_Help, - "Well, life ain't fair.", -; - close; + mes "[Farmer Hinnak]"; + mes "\"These @#$% beasts are jumping around in my fields destroying all my harvest."; + mes "But they are too fast. I can't catch them.\""; + next; + menu + "Want me to help you?", L_Help, + "Well, life ain't fair.", -; + close; L_Help: - mes "[Farmer Hinnak]"; - mes "\"Yes, you look quite fast. Maybe you can catch some of them. That will pay them a lesson."; - mes "Slay some of them and bring me 10 of their antennae.\""; - set QUEST_Scythe_state, 1; - next; - - menu - "Sure, I'm on my way", -, - "How much is this worth to you?", L_Reward; - close; + mes "[Farmer Hinnak]"; + mes "\"Yes, you look quite fast. Maybe you can catch some of them. That will pay them a lesson."; + mes "Slay some of them and bring me 10 of their antennae.\""; + set QUEST_Scythe_state, 1; + next; + menu + "Sure, I'm on my way", -, + "How much is this worth to you?", L_Reward; + close; L_Reward: - mes "[Farmer Hinnak]"; - mes "\"Well, I can't offer you much. But I got an old scythe laying around. Maybe you can use it as a weapon.\""; - close; + mes "[Farmer Hinnak]"; + mes "\"Well, I can't offer you much. But I got an old scythe laying around. Maybe you can use it as a weapon.\""; + close; L_Exchange: - if (getequipid(equip_head) != 751) goto L_Exchange_Start; - mes "The farmer glares at your hat."; - next; + if (getequipid(equip_head) != 751) + goto L_Exchange_Start; + mes "The farmer glares at your hat."; + next; L_Exchange_Start: - mes "[Farmer Hinnak]"; - mes "\"Have you got the 10 antennae?\""; - next; - - menu - "Not yet, but I am working on it.", -, - "Sure, here they are!", L_Exchange_Exchange; - close; + mes "[Farmer Hinnak]"; + mes "\"Have you got the 10 antennae?\""; + next; + menu + "Not yet, but I am working on it.", -, + "Sure, here they are!", L_Exchange_Exchange; + close; L_Exchange_Exchange: - if (countitem("PinkAntenna") < 10) goto L_Exchange_Notenough; - getinventorylist; - if (@inventorylist_count == 100 && countitem("PinkAntenna") > 10) goto L_Exchange_TooMany; - delitem "PinkAntenna", 10; - getitem "Scythe", 1; - set QUEST_Scythe_state, 2; - mes "[Farmer Hinnak]"; - mes "\"Thank you very much. I've got something for you. My old scythe. Maybe you can use it as a weapon. It is a bit cumbersome but its strikes are deadly.\""; - close; + if (countitem("PinkAntenna") < 10) + goto L_Exchange_Notenough; + getinventorylist; + if (@inventorylist_count == 100 && countitem("PinkAntenna") > 10) + goto L_Exchange_TooMany; + delitem "PinkAntenna", 10; + getitem "Scythe", 1; + set QUEST_Scythe_state, 2; + mes "[Farmer Hinnak]"; + mes "\"Thank you very much. I've got something for you. My old scythe. Maybe you can use it as a weapon. It is a bit cumbersome but its strikes are deadly.\""; + close; L_Exchange_Notenough: - mes "[Farmer Hinnak]"; - mes "\"It doesn't look like you do.\""; - close; + mes "[Farmer Hinnak]"; + mes "\"It doesn't look like you do.\""; + close; L_Exchange_TooMany: - mes "[Farmer Hinnak]"; - mes "\"Looks like you don't have room for this. Come back later to receive your reward. Hold on to the antennea until then.\""; - close; + mes "[Farmer Hinnak]"; + mes "\"Looks like you don't have room for this. Come back later to receive your reward. Hold on to the antennea until then.\""; + close; L_ThanksAgain: - if (getequipid(equip_head) == 751) goto L_ThanksHat; - mes "[Farmer Hinnak]"; - mes "\"Good to see you again, and thanks again for helping me with the pinkies!\""; - next; - goto L_ThanksMenu; + if (getequipid(equip_head) == 751) + goto L_ThanksHat; + mes "[Farmer Hinnak]"; + mes "\"Good to see you again, and thanks again for helping me with the pinkies!\""; + next; + goto L_ThanksMenu; L_ThanksHat: - mes "[Farmer Hinnak]"; - mes "\"That better be a trophy on your head.\""; - menu - "It is.", -; - - mes "[Farmer Hinnak]"; - mes "\"Good then. Thanks for your help with the pinkies.\""; + mes "[Farmer Hinnak]"; + mes "\"That better be a trophy on your head.\""; + menu + "It is.", -; + mes "[Farmer Hinnak]"; + mes "\"Good then. Thanks for your help with the pinkies.\""; L_ThanksMenu: - menu - "Sure, any time!", -, - "Anything else you want me to do?", -, - "You're welcome. Bye!", L_Bye; - - mes "[Farmer Hinnak]"; - mes "\"Actually, it's been a long day. If it's no trouble, could you get me a beer?\""; - next; - - menu - "Here you are.", L_GiveBeer, - "Sure, I'll go get one. Bye!", L_Bye, - "You shouldn't drink while working!", -; - - mes "[Farmer Hinnak]"; - mes "\"Well, I'm done for the day, and I'm quite old enough to decide when I can have a beer, thank you!\""; - next; - - menu - "Sorry... here you are.", L_GiveBeer, - "I don't have any.", L_NoBeer; + menu + "Sure, any time!", -, + "Anything else you want me to do?", -, + "You're welcome. Bye!", L_Bye; + mes "[Farmer Hinnak]"; + mes "\"Actually, it's been a long day. If it's no trouble, could you get me a beer?\""; + next; + menu + "Here you are.", L_GiveBeer, + "Sure, I'll go get one. Bye!", L_Bye, + "You shouldn't drink while working!", -; + mes "[Farmer Hinnak]"; + mes "\"Well, I'm done for the day, and I'm quite old enough to decide when I can have a beer, thank you!\""; + next; + menu + "Sorry... here you are.", L_GiveBeer, + "I don't have any.", L_NoBeer; L_GiveBeer: - if (countitem("Beer") < 1) goto L_NoBeer; - delitem "Beer", 1; - mes "[Farmer Hinnak]"; - mes "Hinnak takes a sip."; - mes "\"Aaah! Nothing like a well-deserved beer after a long day of tending the crops!\""; - mes "\"Thanks, that was very kind of you!\""; - next; - - mes "[Farmer Hinnak]"; - mes "He takes another sip."; - mes "\"Thanks! You know, I had the strangest thing happen to me. I had this patch of ground that was really clumpy; lots of clay, you see.\""; - next; - - mes "[Farmer Hinnak]"; - mes "\"Right over there.\""; - mes "He points to a stretch of soft, raked ground."; - mes "\"Looks much better now, doesn't it? But how I got there is kind-a scary...\""; - next; - - mes "[Farmer Hinnak]"; - mes "\"I'd been trying to break it up for a while, but that kind of work is a pain. So my wife said that I should go and see the witch, just in case she knows something.\""; - next; - - mes "[Farmer Hinnak]"; - mes "\"And sure enough I ask the witch, and she has a look at it. 'Nothing I can do', she says, 'but I can ask a friend'.\""; - next; - - mes "[Farmer Hinnak]"; - mes "\"So the next day another witch shows up. Gorgeous woman, but when she looked at me, the scares went scuttling down my spine....\""; - mes "\"First thing she asked was if I'm a farmer. Said her friend had told her that I needed help.\""; - next; - - mes "[Farmer Hinnak]"; - mes "\"I show her what the problem is, and she tells me to go inside and wait.\""; - next; - - mes "[Farmer Hinnak]"; - mes "\"Hinnak drains his beer in one long sip, then hesitates."; - next; - - mes "[Farmer Hinnak]"; - mes "\"So I go inside. I'm barely in when it starts raining outside, pouring cats and mouboos!\""; - next; - - mes "[Farmer Hinnak]"; - mes "\"Not so weird, perhaps, except that it was been bright and sunny just a second before! So I rush out, my wife telling me to leave the witch alone, and I see her standing there in the middle of the rain...\""; - next; - - mes "[Farmer Hinnak]"; - mes "\"None of the raindrops touched her, as if they was afraid!\""; - next; - - mes "[Farmer Hinnak]"; - mes "\"Then she yells out some gobbledygook word, and out of the ground there comes a swarm of maggots, crawling and digging and climbing over each other's backs...\""; - next; - - mes "[Farmer Hinnak]"; - mes "\"And then she turns to me! Seeing her stare, for a moment there I think that she'll turn me into a pinkie, for sure...\""; - next; - - mes "[Farmer Hinnak]"; - mes "\"But all she says is, 'if you'd stayed inside, you wouldn't be wet now'.\""; - next; - - menu - "Hahaha!", L_Sagatha_hahaha, - "Whoah, scary...", L_Sagatha_scary, - "What was that gobbledygook word?", L_Sagatha_word, - "I better go now.", -; - goto L_Bye; + if (countitem("Beer") < 1) + goto L_NoBeer; + delitem "Beer", 1; + mes "[Farmer Hinnak]"; + mes "Hinnak takes a sip."; + mes "\"Aaah! Nothing like a well-deserved beer after a long day of tending the crops!\""; + mes "\"Thanks, that was very kind of you!\""; + next; + mes "[Farmer Hinnak]"; + mes "He takes another sip."; + mes "\"Thanks! You know, I had the strangest thing happen to me. I had this patch of ground that was really clumpy; lots of clay, you see.\""; + next; + mes "[Farmer Hinnak]"; + mes "\"Right over there.\""; + mes "He points to a stretch of soft, raked ground."; + mes "\"Looks much better now, doesn't it? But how I got there is kind-a scary...\""; + next; + mes "[Farmer Hinnak]"; + mes "\"I'd been trying to break it up for a while, but that kind of work is a pain. So my wife said that I should go and see the witch, just in case she knows something.\""; + next; + mes "[Farmer Hinnak]"; + mes "\"And sure enough I ask the witch, and she has a look at it. 'Nothing I can do', she says, 'but I can ask a friend'.\""; + next; + mes "[Farmer Hinnak]"; + mes "\"So the next day another witch shows up. Gorgeous woman, but when she looked at me, the scares went scuttling down my spine....\""; + mes "\"First thing she asked was if I'm a farmer. Said her friend had told her that I needed help.\""; + next; + mes "[Farmer Hinnak]"; + mes "\"I show her what the problem is, and she tells me to go inside and wait.\""; + next; + mes "[Farmer Hinnak]"; + mes "\"Hinnak drains his beer in one long sip, then hesitates."; + next; + mes "[Farmer Hinnak]"; + mes "\"So I go inside. I'm barely in when it starts raining outside, pouring cats and mouboos!\""; + next; + mes "[Farmer Hinnak]"; + mes "\"Not so weird, perhaps, except that it was been bright and sunny just a second before! So I rush out, my wife telling me to leave the witch alone, and I see her standing there in the middle of the rain...\""; + next; + mes "[Farmer Hinnak]"; + mes "\"None of the raindrops touched her, as if they was afraid!\""; + next; + mes "[Farmer Hinnak]"; + mes "\"Then she yells out some gobbledygook word, and out of the ground there comes a swarm of maggots, crawling and digging and climbing over each other's backs...\""; + next; + mes "[Farmer Hinnak]"; + mes "\"And then she turns to me! Seeing her stare, for a moment there I think that she'll turn me into a pinkie, for sure...\""; + next; + mes "[Farmer Hinnak]"; + mes "\"But all she says is, 'if you'd stayed inside, you wouldn't be wet now'.\""; + next; + menu + "Hahaha!", L_Sagatha_hahaha, + "Whoah, scary...", L_Sagatha_scary, + "What was that gobbledygook word?", L_Sagatha_word, + "I better go now.", -; + goto L_Bye; L_Sagatha_hahaha: - mes "[Farmer Hinnak]"; - mes "\"Yeah, funny now... But you should've seen that stare! Ah, well, never mind.\""; - close; + mes "[Farmer Hinnak]"; + mes "\"Yeah, funny now... But you should've seen that stare! Ah, well, never mind.\""; + close; L_Sagatha_scary: - mes "[Farmer Hinnak]"; - mes "\"Yeah, you could say that...\""; - mes "He stares into his empty beer jug, as if wishing it weren't empty yet."; - close; + mes "[Farmer Hinnak]"; + mes "\"Yeah, you could say that...\""; + mes "He stares into his empty beer jug, as if wishing it weren't empty yet."; + close; L_Sagatha_word: - mes "[Farmer Hinnak]"; - mes "\"Oh, I can't be sure... but something like '" + getspellinvocation("summon-maggots") + "', I think.\""; - close; + mes "[Farmer Hinnak]"; + mes "\"Oh, I can't be sure... but something like '" + getspellinvocation("summon-maggots") + "', I think.\""; + close; L_NoBeer: - mes "[Farmer Hinnak]"; - mes "\"Ah... no beer? Oh well.\""; - close; + mes "[Farmer Hinnak]"; + mes "\"Ah... no beer? Oh well.\""; + close; L_Bye: - mes "[Farmer Hinnak]"; - mes "\"Bye!\""; - close; + mes "[Farmer Hinnak]"; + mes "\"Bye!\""; + close; L_NohMask: - menu - "Did you see anyone in a mask come by here at night?", L_NohMask_Mask, - "Did you see anyone with a large satchel come by here at night?", L_NohMask_Satchel, - "Hello", L_No_NohMask; - close; + menu + "Did you see anyone in a mask come by here at night?", L_NohMask_Mask, + "Did you see anyone with a large satchel come by here at night?", L_NohMask_Satchel, + "Hello", L_No_NohMask; + close; L_NohMask_Mask: - mes "[Farmer Hinnak]"; - mes "\"No. It tends to be too dark to see a mask.\""; - close; + mes "[Farmer Hinnak]"; + mes "\"No. It tends to be too dark to see a mask.\""; + close; L_NohMask_Satchel: - mes "[Farmer Hinnak]"; - mes "\"Yes, I saw someone with a large sack on their back go to the mining camp.\""; - close; + mes "[Farmer Hinnak]"; + mes "\"Yes, I saw someone with a large sack on their back go to the mining camp.\""; + close; } |